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Agent Skills in category: Uncategorized

72198 skills match this category. Browse curated collections and explore related Agent Skills.

postfx-bloom

Bloom and glow effects using Three.js UnrealBloomPass with React Three Fiber. Use when implementing glow, bloom, luminance-based effects, selective bloom on specific meshes, or neon/ethereal lighting. Essential for cyberpunk aesthetics, energy effects, magic spells, and UI glow.

Bbeierle12
Bbeierle12
6

shader-noise

Procedural noise functions in GLSL—Perlin, simplex, Worley/cellular, value noise, FBM (Fractal Brownian Motion), turbulence, and domain warping. Use when creating organic textures, terrain, clouds, water, fire, or any natural-looking procedural patterns.

Bbeierle12
Bbeierle12
6

shader-router

Decision framework for GLSL shader projects. Routes to specialized shader skills (fundamentals, noise, SDF, effects) based on task requirements. Use when starting a shader project or needing guidance on which shader techniques to combine.

Bbeierle12
Bbeierle12
6

postfx-composer

EffectComposer setup and architecture for Three.js post-processing pipelines. Use when setting up multi-pass rendering, combining effects, creating custom passes, managing render targets, or building reusable effect stacks. Foundation skill for all post-processing work.

Bbeierle12
Bbeierle12
6

form-react

Production-ready React form patterns using React Hook Form (default) and TanStack Form with Zod integration. Use when building forms in React applications. Implements reward-early-punish-late validation timing.

Bbeierle12
Bbeierle12
6

audio-router

Router for audio domain including playback, analysis, and audio-reactive visuals. Use when implementing any audio functionality including music, sound effects, visualizers, or audio-driven animations. Routes to 3 specialized skills.

Bbeierle12
Bbeierle12
6

building-mechanics

Three.js 3D building system with spatial indexing, structural physics, and multiplayer networking. Use when creating survival games, sandbox builders, or any game with player-constructed structures. Covers performance optimization (spatial hash grids, octrees, chunk loading), structural validation (arcade/heuristic/realistic physics modes), and multiplayer sync (delta compression, client prediction, conflict resolution).

Bbeierle12
Bbeierle12
6

algorithmic-art

Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.

Bbeierle12
Bbeierle12
6

xlsx

Comprehensive spreadsheet creation, editing, and analysis with support for formulas, formatting, data analysis, and visualization. When Claude needs to work with spreadsheets (.xlsx, .xlsm, .csv, .tsv, etc) for: (1) Creating new spreadsheets with formulas and formatting, (2) Reading or analyzing data, (3) Modify existing spreadsheets while preserving formulas, (4) Data analysis and visualization in spreadsheets, or (5) Recalculating formulas

Bbeierle12
Bbeierle12
6

building-router

Router for 3D building game mechanics in Three.js. Use when creating survival games, sandbox builders, base builders, or any game with player-constructed structures. Routes to 9 specialized skills for performance, physics, multiplayer, terrain, decay, UX, platform support, and design reference. Start here for building mechanics projects.

Bbeierle12
Bbeierle12
6

form-security

Security patterns for web forms including autocomplete attributes for password managers, CSRF protection, XSS prevention, and input sanitization. Use when implementing authentication forms, payment forms, or any form handling sensitive data.

Bbeierle12
Bbeierle12
6

structural-physics

Structural validation and damage systems for Three.js building games. Use when implementing building stability (Fortnite/Rust/Valheim style), damage propagation, cascading collapse, or realistic physics simulation. Supports arcade, heuristic, and realistic physics modes.

Bbeierle12
Bbeierle12
6

audio-analysis

Audio analysis with Tone.js and Web Audio API including FFT, frequency data extraction, amplitude measurement, and waveform analysis. Use when extracting audio data for visualizations, beat detection, or any audio-reactive features.

Bbeierle12
Bbeierle12
6

audio-playback

Audio playback using Tone.js including players, transport, scheduling, and loading audio. Use when implementing background music, sound effects, audio synchronization, or timed audio events. Essential for any audio-enabled web application.

Bbeierle12
Bbeierle12
6

audio-reactive

Binding audio analysis data to visual parameters including smoothing, beat detection responses, and frequency-to-visual mappings. Use when creating audio visualizers, music-reactive animations, or any visual effect driven by audio input.

Bbeierle12
Bbeierle12
6

aws-skills

AWS development with CDK best practices, serverless patterns, cost optimization, and event-driven architecture. Use when deploying to AWS, writing Lambda functions, configuring API Gateway, working with DynamoDB, S3, or any AWS service.

Bbeierle12
Bbeierle12
6

backend-dev-guidelines

Backend development guidelines for Node.js/Express/TypeScript applications. Layered architecture (Routes → Controllers → Services → Repositories), error handling, validation, middleware patterns, database access, and testing. Use when creating routes, endpoints, APIs, controllers, services, repositories, middleware, or working with backend code.

Bbeierle12
Bbeierle12
6

brainstorming

Use when starting any feature, project, or design work. Guides collaborative design refinement through incremental questioning before any code is written.

Bbeierle12
Bbeierle12
6

brand-guidelines

Applies Anthropic's official brand colors and typography to any sort of artifact that may benefit from having Anthropic's look-and-feel. Use it when brand colors or style guidelines, visual formatting, or company design standards apply.

Bbeierle12
Bbeierle12
6

builder-ux

Builder user experience systems for Three.js building games. Use when implementing prefab/blueprint save/load, undo/redo command patterns, ghost preview placement, multi-select, or copy/paste building mechanics. Covers the UX layer that makes building feel responsive and intuitive.

Bbeierle12
Bbeierle12
6

canvas-design

Create beautiful visual art in .png and .pdf documents using design philosophy. You should use this skill when the user asks to create a poster, piece of art, design, or other static piece. Create original visual designs, never copying existing artists' work to avoid copyright violations.

Bbeierle12
Bbeierle12
6

case-studies-reference

Game building mechanics case studies and decision frameworks. Use when designing building systems, evaluating trade-offs, or learning from existing games. Reference-only skill with detailed analysis of Fortnite, Rust, Valheim, Minecraft, No Man's Sky, and Satisfactory building systems.

Bbeierle12
Bbeierle12
6

component-library

Comprehensive React component library with 30+ production-ready components using shadcn/ui architecture, CVA variants, Radix UI primitives, and Tailwind CSS. Use when users need to (1) Create React UI components with modern patterns, (2) Build complete component systems with consistent design, (3) Implement accessible, responsive, dark-mode-ready components, (4) Generate form components with React Hook Form integration, (5) Create data display components like tables, cards, charts, or (6) Build navigation, layout, or feedback components. Provides instant generation of customizable components that would otherwise take 20-45 minutes each to hand-code.

Bbeierle12
Bbeierle12
6

d3js-visualization

Create D3.js charts and interactive data visualizations. Use when building bar charts, line charts, scatter plots, pie charts, force-directed graphs, geographic maps, or any custom data visualization.

Bbeierle12
Bbeierle12
6

decay-upkeep

Building decay and upkeep systems for survival games. Use when implementing timer-based decay, Tool Cupboard patterns (Rust-style protection radius), resource upkeep costs, or server performance management through automatic cleanup. Balances gameplay and server health.

Bbeierle12
Bbeierle12
6

doc-coauthoring

Guide users through a structured workflow for co-authoring documentation. Use when user wants to write documentation, proposals, technical specs, decision docs, or similar structured content. This workflow helps users efficiently transfer context, refine content through iteration, and verify the doc works for readers. Trigger when user mentions writing docs, creating proposals, drafting specs, or similar documentation tasks.

Bbeierle12
Bbeierle12
6

docx

Comprehensive document creation, editing, and analysis with support for tracked changes, comments, formatting preservation, and text extraction. When Claude needs to work with professional documents (.docx files) for: (1) Creating new documents, (2) Modifying or editing content, (3) Working with tracked changes, (4) Adding comments, or any other document tasks

Bbeierle12
Bbeierle12
6

form-accessibility

WCAG 2.2 AA compliance for forms, ARIA patterns, focus management, keyboard navigation, and screen reader support. Use when implementing accessible forms in any framework. The compliance foundation that ensures forms work for everyone.

Bbeierle12
Bbeierle12
6

form-ux-patterns

UX patterns for complex forms including multi-step wizards, cognitive chunking (5-7 fields max), progressive disclosure, and conditional fields. Use when building checkout flows, onboarding wizards, or forms with many fields.

Bbeierle12
Bbeierle12
6

form-validation

Schema-first validation with Zod, timing patterns (reward early, punish late), async validation, and error message design. Use when implementing form validation for any framework. The foundation skill that all framework-specific skills depend on.

Bbeierle12
Bbeierle12
6

form-vanilla

Framework-free form validation using HTML5 Constraint Validation API enhanced with Zod for complex rules. Use when building forms without React/Vue or for progressive enhancement.

Bbeierle12
Bbeierle12
6

form-vue

Production-ready Vue form patterns using VeeValidate (default) or Vuelidate with Zod integration. Use when building forms in Vue 3 applications with Composition API.

Bbeierle12
Bbeierle12
6

forms-router

Router for web form development. Use when creating forms, handling validation, user input, or data entry across React, Vue, or vanilla JavaScript. Routes to 7 specialized skills for accessibility, validation, security, UX patterns, and framework-specific implementations. Start here for form projects.

Bbeierle12
Bbeierle12
6

frontend-design

Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.

Bbeierle12
Bbeierle12
6

frontend-dev-guidelines

Frontend development guidelines for React/TypeScript applications. Modern patterns including Suspense, lazy loading, useSuspenseQuery, file organization with features directory, styling best practices, routing, performance optimization, and TypeScript best practices. Use when creating components, pages, features, fetching data, styling, routing, or working with frontend code.

Bbeierle12
Bbeierle12
6

gsap-fundamentals

Core GSAP animation concepts including tweens, timelines, easing functions, and animation properties. Use when implementing basic animations, transitions, or learning GSAP foundations. Essential starting point for any GSAP-based animation work.

Bbeierle12
Bbeierle12
6

gsap-react

GSAP integration with React including useGSAP hook, ref handling, cleanup patterns, and context management. Use when implementing GSAP animations in React components, handling component lifecycle, or building reusable animation hooks.

Bbeierle12
Bbeierle12
6

gsap-router

Router for GSAP animation domain. Use when implementing animations with GreenSock Animation Platform including tweens, timelines, scroll-based animations, or React integration. Routes to 4 specialized skills for fundamentals, sequencing, ScrollTrigger, and React patterns.

Bbeierle12
Bbeierle12
6

gsap-scrolltrigger

Scroll-based animations using GSAP ScrollTrigger plugin including pinning, scrubbing, snap points, and parallax effects. Use when creating scroll-driven animations, sticky sections, progress indicators, or parallax scrolling experiences.

Bbeierle12
Bbeierle12
6

gsap-sequencing

Complex GSAP timelines including labels, callbacks, nested timelines, and position parameters. Use when orchestrating multi-step animations, building animation sequences, or creating coordinated motion. Essential for cinematic animations and complex UI choreography.

Bbeierle12
Bbeierle12
6

immersive-visuals-router

Master router for immersive visual experiences combining React Three Fiber, shaders, particles, post-processing, GSAP animation, and audio. Use when building 3D web experiences, visualizers, creative coding projects, interactive installations, or any project requiring multiple visual technologies. Dispatches to 6 specialized domain routers covering 29 total skills.

Bbeierle12
Bbeierle12
6

internal-comms

A set of resources to help me write all kinds of internal communications, using the formats that my company likes to use. Claude should use this skill whenever asked to write some sort of internal communications (status reports, leadership updates, 3P updates, company newsletters, FAQs, incident reports, project updates, etc.).

Bbeierle12
Bbeierle12
6

mcp-builder

Guide for creating high-quality MCP (Model Context Protocol) servers that enable LLMs to interact with external services through well-designed tools. Use when building MCP servers to integrate external APIs or services, whether in Python (FastMCP) or Node/TypeScript (MCP SDK).

Bbeierle12
Bbeierle12
6

multiplayer-building

Networking systems for multiplayer building games. Use when implementing networked construction, delta synchronization, client prediction, or conflict resolution. Server-authoritative model with optimistic client prediction for responsive gameplay.

Bbeierle12
Bbeierle12
6

particles-gpu

GPU-based particle systems using instanced rendering, buffer attributes, Points geometry, and custom shaders. Use when rendering thousands to millions of particles efficiently, creating particle effects like snow, rain, stars, or abstract visualizations.

Bbeierle12
Bbeierle12
6

particles-lifecycle

Particle lifecycle management—emission/spawning, death conditions, object pooling, trails, fade-in/out, and state transitions. Use when particles need birth/death cycles, continuous emission, trail effects, or memory-efficient recycling.

Bbeierle12
Bbeierle12
6

particles-physics

Physics simulation for particle systems—forces (gravity, wind, drag), attractors/repulsors, velocity fields, turbulence, and collision. Use when particles need realistic or artistic motion, swarm behavior, or field-based animation.

Bbeierle12
Bbeierle12
6

particles-router

Decision framework for particle system projects. Routes to specialized particle skills (gpu, physics, lifecycle) based on task requirements. Use when building particle effects or needing guidance on which particle techniques to combine.

Bbeierle12
Bbeierle12
6

pdf

Comprehensive PDF manipulation toolkit for extracting text and tables, creating new PDFs, merging/splitting documents, and handling forms. When Claude needs to fill in a PDF form or programmatically process, generate, or analyze PDF documents at scale.

Bbeierle12
Bbeierle12
6

performance-at-scale

Spatial indexing and world streaming for Three.js building games with thousands of pieces. Use when optimizing building games, implementing spatial queries, chunk loading, or profiling performance. Includes spatial hash grids, octrees, chunk managers, and benchmarking tools.

Bbeierle12
Bbeierle12
6

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