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Agent Skills in category: Uncategorized

72183 skills match this category. Browse curated collections and explore related Agent Skills.

ralph-driven-development-linear

Ralph Driven Development workflow that pulls Linear project issues via the Linear MCP and runs them sequentially with Codex. Use when automating task execution from a Linear project and when you need a runner that advances issues and asks for the next task automatically.

tomkrikorian
tomkrikorian
404

ralph-driven-development

Guide and tooling for Ralph Driven Development (RDD), a spec runner that repeatedly invokes Codex (or other agents) over ordered specs until a magic phrase signals completion. Use when setting up or operating an RDD workflow with plan.md, specs/, done.md, agent-run.log, and a ralph.py runner, or when customizing the runner CLI and prompt contract.

tomkrikorian
tomkrikorian
404

arkit-visionos-developer

Build and debug ARKit features for visionOS, including ARKitSession setup, authorization, data providers (world tracking, plane detection, scene reconstruction, hand tracking), anchor processing, and RealityKit integration. Use when implementing ARKit workflows in immersive spaces or troubleshooting ARKit data access and provider behavior on visionOS.

tomkrikorian
tomkrikorian
404

shareplay-developer

Build, integrate, and troubleshoot SharePlay GroupActivities features, including GroupActivity definitions, activation flows, GroupSession lifecycle, messaging and journals, ShareLink and SharePlay UI surfaces, and visionOS spatial coordination. Use when implementing or debugging SharePlay experiences across Apple platforms, especially visionOS.

tomkrikorian
tomkrikorian
404

realitykit-visionos-developer

Build, debug, and optimize RealityKit scenes for visionOS, including entity/component setup, rendering, animation, physics, audio, input, attachments, and custom systems. Use when implementing RealityKit features or troubleshooting ECS behavior on visionOS.

tomkrikorian
tomkrikorian
404

shadergraph-editor

Create and edit ShaderGraph and RealityKit material networks in .usda files. Use when manually editing USD ASCII files to build, modify, or troubleshoot materials, shader nodes, and connections for RealityKit.

tomkrikorian
tomkrikorian
404

spatial-swiftui-developer

Design and implement visionOS SwiftUI scenes that integrate RealityKit content. Use when building spatial UI with RealityView, Model3D, attachments, volumetric windows, ImmersiveSpace, or spatial gestures, or when choosing SwiftUI vs RealityKit APIs for 3D presentation.

tomkrikorian
tomkrikorian
404

tkr-skill-writer

Guide for creating and structuring skills with consistent formatting, clear documentation, and proper reference organization. Use when creating new skills or updating existing skill documentation.

tomkrikorian
tomkrikorian
404

usd-editor

Guide for modifying USD ASCII (.usda) files, including prims, properties, composition arcs, variants, and transforms. Use when editing or reviewing .usda files by hand.

tomkrikorian
tomkrikorian
404

visionos-immersive-media-developer

Implement immersive and spatial video experiences on Apple Vision Pro (visionOS), including RealityKit VideoPlayerComponent setup, portal/progressive/full immersive viewing modes, transitions and events, comfort mitigation, and Apple Immersive Video authoring workflows.

tomkrikorian
tomkrikorian
404

visionos-widgetkit-developer

Build and debug WidgetKit widgets for Apple Vision Pro (visionOS), including mounting styles (elevated/recessed), textures (glass/paper), proximity-aware layouts via LevelOfDetail, and timeline update troubleshooting.

tomkrikorian
tomkrikorian
404

git-reference-manager

Safely introduce external Git repositories as reference materials. Responsible for managing the `_reference` directory, ensuring external code is read-only and does not pollute the project's version control.

IndenScale
IndenScale
8

task-expert

'Task as Code' management expert. Responsible for maintaining task files in the todos/ directory, ensuring continuous task IDs, clear statuses, and adherence to specifications.

IndenScale
IndenScale
8

typedown-expert

Expert guidance on writing correct Typedown code, focusing on syntax, best practices, and common pitfalls.

IndenScale
IndenScale
8

restructured-text

Guidelines for writing valid reStructuredText (.rst) in this repo (Sphinx).

Liam-Deacon
Liam-Deacon
43

structure-figures

Generate or update schematic structure figures (SVGs) used in CLEED docs and example inputs.

Liam-Deacon
Liam-Deacon
43

ksrc

Search/read 3rd-party Gradle (Kotlin/Java) dependency sources. Avoid directly accessing `.gradle`; instead, proactively use this skill to inspect source code of dependencies to learn API shapes or implementations.

respawn-app
respawn-app
39

agent-loops

Complete operational workflow for implementer agents (Codex, Gemini, etc.) making code changes and writing tests. Defines the Code Change Loop, Test Writing Loop, and Issue Filing process with circuit breakers, severity levels, and escalation rules. Includes bundled scripts for specialist-review (code review) and test-review-request (test audit) that delegate to Claude CLI. Use this skill when starting any implementation task.

NickCrew
NickCrew
93

claude-consult

Consult Claude specialist agents during implementation for codebase understanding, pattern checking, security review, debugging help, and more. Use this skill whenever you're unsure about conventions, stuck on a failure, or need expert input before writing code. Does not replace the formal review gates in agent-loops — this is for mid-implementation consultation.

NickCrew
NickCrew
93

skill-creator

Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Codex's capabilities with specialized knowledge, workflows, or tool integrations.

NickCrew
NickCrew
93

skill-installer

Install Codex skills into $CODEX_HOME/skills from a curated list or a GitHub repo path. Use when a user asks to list installable skills, install a curated skill, or install a skill from another repo (including private repos).

NickCrew
NickCrew
93

a10-brand

>

NickCrew
NickCrew
93

accessibility-audit

Fast, high-signal accessibility triage for pages, components, or PRs targeting WCAG 2.2 AA compliance.

NickCrew
NickCrew
93

api-design-patterns

Comprehensive REST and GraphQL API design patterns with versioning, pagination, error handling, and HATEOAS principles. Use when designing APIs, defining endpoints, or architecting service contracts requiring production-grade patterns.

NickCrew
NickCrew
93

api-gateway-patterns

API Gateway patterns for routing, authentication, rate limiting, and service composition in microservices architectures. Use when implementing API gateways, building BFF layers, or managing service-to-service communication at scale.

NickCrew
NickCrew
93

async-python-patterns

Python asyncio and concurrent programming patterns for high-performance applications. Use when building async APIs, concurrent systems, or I/O-bound applications requiring non-blocking operations.

NickCrew
NickCrew
93

backlog-md

Task tracking system for agents via Backlog.md CLI. Use when creating deferred issues during implementation, filing audit findings, working assigned tasks, or managing project work. Optimized for agent workflows: structured issue filing, priority/labeling system, and task completion tracking.

NickCrew
NickCrew
93

build-optimization

Build system optimization covering compilation, caching, incremental builds, and developer tooling. Use when improving build times, configuring CI pipelines, or designing developer tools.

NickCrew
NickCrew
93

canvas-design

Create beautiful visual art in .png and .pdf documents using design philosophy. Use when the user asks to create a poster, piece of art, design, or other static piece. Create original visual designs, never copying existing artists' work to avoid copyright violations.

NickCrew
NickCrew
93

codanna-codebase-intelligence

Use codanna MCP tools for semantic code search, call graphs, and impact analysis before grep/find.

NickCrew
NickCrew
93

code-explanation

Use when explaining code, concepts, or system behavior to a specific audience level - provides a structured explanation workflow with depth control and validation steps.

NickCrew
NickCrew
93

code-quality-workflow

Use when assessing or improving code quality, maintainability, performance, or security hygiene - provides workflows for analysis, code review, and systematic improvements with validation steps.

NickCrew
NickCrew
93

assumption-buster

Flip, remove, or exaggerate assumptions to unlock new solution angles.

NickCrew
NickCrew
93

brainstorming

Rapid ideation skill adapted from obra/superpowers to kick off cortex sessions. Use when defining scope, aligning on goals, or exploring solution space before coding.

NickCrew
NickCrew
93

concept-forge

Score concepts on impact/delight/effort and pick a 1-day spike.

NickCrew
NickCrew
93

executing-plans

Execution discipline skill adapted from obra/superpowers. Ensures plans translate into tracked tasks, orchestration, and verification runs.

NickCrew
NickCrew
93

idea-lab

Timeboxed divergent ideation that outputs ranked options plus day-one experiments.

NickCrew
NickCrew
93

mashup

Force-fit patterns from other domains to spark novel concepts.

NickCrew
NickCrew
93

pre-mortem

Imagine failure first to surface guardrails and feature mitigations.

NickCrew
NickCrew
93

writing-plans

Structured plan-writing skill adapted from obra/superpowers. Produces actionable plans that map directly to cortex workflows and tasks.

NickCrew
NickCrew
93

your-skill-name

Brief description of what this skill does and provides. Use when [clear trigger condition that indicates this skill should activate]. Keep under 200 words.

NickCrew
NickCrew
93

compliance-audit

>-

NickCrew
NickCrew
93

condition-based-waiting

Use when tests have race conditions, timing dependencies, or inconsistent pass/fail behavior - replaces arbitrary timeouts with condition polling to wait for actual state changes, eliminating flaky tests from timing guesses

NickCrew
NickCrew
93

constructive-dissent

Structured disagreement protocols to strengthen proposals through systematic challenge and alternative generation.

NickCrew
NickCrew
93

cqrs-event-sourcing

CQRS and Event Sourcing patterns for scalable, auditable systems with separated read/write models. Use when building audit-required systems, implementing temporal queries, or designing high-scale applications with complex domain logic.

NickCrew
NickCrew
93

database-design-patterns

Database schema design patterns and optimization strategies for relational and NoSQL databases. Use when designing database schemas, optimizing query performance, or implementing data persistence layers at scale.

NickCrew
NickCrew
93

defense-in-depth

Use when invalid data causes failures deep in execution, requiring validation at multiple system layers - validates at every layer data passes through to make bugs structurally impossible

NickCrew
NickCrew
93

design-system-architecture

Build scalable design systems with design tokens, component APIs, and documentation. Use when creating or evolving component libraries.

NickCrew
NickCrew
93

dev-workflows

Use when running builds, executing tests, or improving developer experience workflows - provides structured guidance for build/test execution and DX improvement.

NickCrew
NickCrew
93

development-estimation

Use when estimating time, effort, or complexity for features or projects - provides structured estimation workflows with breakdowns, risks, and confidence intervals.

NickCrew
NickCrew
93

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