memory-palace
Spatial organization of knowledge in navigable directories
mind-mirror
Personality modeling system based on Timothy Leary's 1985 software + The Sims traits
mooco-mirror
Parallel introspection for MOOCO sessions and cross-orchestrator comparison
mooco
Custom orchestrator design notes and skill interface expectations
moollm
The soul of MOOLLM — self-explanation, help, navigation, philosophy
mount
Skill mounting — modify character and room behavior through overlay
multi-presence
Same card active in multiple rooms simultaneously
naming
Big-endian file naming as semantic binding
needs
Dynamic motivations (Sims-style) — needs fluctuate and drive behavior
object
Interactable things in the world — the atoms of adventure
party
Companions and group dynamics — you're never alone
persona
Identity layers for characters — WHO they are vs WHAT they do
plain-text
Text files are forever. No lock-in. No corruption. No transformation.
plan-then-execute
Frozen plans with human approval gates.
planning
Structured task decomposition and tracking.
play-learn-lift
Start Playing. Keep Learning. Lift Others.
postal
Complete messaging system — letters, texts, goals, rewards, attachments
postel
Be conservative in what you send, liberal in what you accept.
postgres-optimization
Unconventional PostgreSQL optimization techniques
postgres
Server PostgreSQL operations — connect, migrate, Timescale, pgvector, introspection; delegates deep tuning to postgres-optimization.
probability
Motto: The LLM is the dice. It narrates the outcome.
procedural-rhetoric
Rules persuade. Structure IS argument. Design consciously.
prototype
Objects clone from prototypes, not instances from classes
research-notebook
Structured research with sources, findings, and decisions.
return-stack
Where you've been is where you can go back to.
reward
Motto: Rewards should feel earned and fitting.
roberts-rules
Parliamentary procedure as forcing function for genuine deliberation
room
Rooms are intertwingled navigable activation context maps. Entering = calling. Exiting = returning.
rubric
Measurable criteria translating qualitative debate to quantitative scores
runtime
Dual Python/JavaScript adventure runtimes — always in sync
schema-factory
Build, lint, ingest, compose Drescher-style schemas
schema-mechanism
Drescher's computational theory of causal learning
schema
Schemapedia — schema plugins, families, gateways, formats.yml, mechanism_relations; self-object kernel; delegates to sibling skills.
scoring
Motto: Style counts. Context matters. Story trumps numbers.
scratchpad
Working memory for thinking out loud.
self-repair
Missing state triggers repair, not failure.
session-log
Human-readable markdown session logs for characters and adventures.
sim-obliterator
Two-way bridge between The Sims 1 save files and MOOLLM characters
simulation
Abstract base for runtime state — adventure, city-sim, ecosystem all inherit from this
simulator-effect
Implication beats simulation — imagination renders (Will Wright)
sister-script
Document-first automation — the doc is the source of truth
skill-snitch
Security auditing for MOOLLM skills - static analysis and runtime surveillance
skill
A skill is documentation that learned to do things.
slideshow
Present images in linear narrative form
society-of-mind
Intelligence emerges from many simple agents (Minsky)
soul-chat
Everything is alive. Everything can speak.
speed-of-light
Many turns in one call. Instant communication. No round-trips.
sqlite
Embedded SQLite — sqlite3 CLI, pragmas, JSON1, WAL, migrations; pairs with cursor-mirror; server DBs use postgres.
storytelling-tools
Build narrative capture and sharing into the system.
subjective
First-person code — the "I" shifts based on who is speaking
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