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Agent Skills in category: Uncategorized

81487 skills match this category. Browse curated collections and explore related Agent Skills.

workflow-bugfix

[Workflow] Use when activating the Bug Fix workflow for systematic debugging with root cause investigation, fix, and verification.

duc01226
duc01226
61

workflow-code-to-spec

[Workflow] Use when activating code-to-spec development — author/maintain the single canonical Feature Spec FROM existing code, keeping spec, implementation, and tests synchronized. For idea→spec (no code yet) use workflow-idea-to-spec.

duc01226
duc01226
61

workflow-e2e

[Workflow] Use when activating the E2E testing workflow to generate, update, or maintain Playwright/E2E tests. Pick mode with --source={changes|recording|update-ui}.

duc01226
duc01226
61

workflow-end

[Process] Use when you need to end the active workflow and clear state.

duc01226
duc01226
61

workflow-feature-spec

[Workflow] Use when activating the Business Feature Documentation workflow for 8-section tech-free feature docs.

duc01226
duc01226
61

workflow-feature

[Workflow] Use when activating the Feature Implementation workflow for implement a well-defined feature with investigation, planning, implementation, and review. Also covers TDD/test-first development and spec-driven feature implementation with test specs written before code.

duc01226
duc01226
61

workflow-greenfield-init

[Workflow] Use when activating the Greenfield Project Init workflow for full waterfall project inception from idea through implementation with integration testing.

duc01226
duc01226
61

workflow-idea-to-pbi

[Workflow] Use when activating the Idea to PBI workflow for turning an idea — or a raw product vision/problem — into prioritized PBIs and stories (single-PBI deep mode, or multi-opportunity discovery mode).

duc01226
duc01226
61

workflow-idea-to-spec

[Workflow] Use when activating the Idea-to-Spec workflow — turn a raw idea/vision/problem into ONE canonical (provisional) Feature Spec. STOPS at the reviewed spec; chain workflow-spec-to-pbi for a backlog. For code→spec use workflow-code-to-spec.

duc01226
duc01226
61

workflow-refactor

[Workflow] Use when activating the Code Refactoring workflow for restructure and improve existing code without changing behavior.

duc01226
duc01226
61

workflow-research

[Workflow] Use when activating the Research & Synthesis workflow — research a topic via web sources, then synthesize per --output={synthesis|business-eval|marketing|course} (knowledge report, business evaluation, marketing strategy, or course material).

duc01226
duc01226
61

workflow-review-changes

[Workflow] Use when activating the Review Current Changes workflow for review, fix, and re-review recursively until all issues resolved.

duc01226
duc01226
61

workflow-seed-test-data

[Workflow] Use when activating the Seed Test Data workflow for idempotent QC happy-path seeders.

duc01226
duc01226
61

workflow-spec-sync

[Workflow] Use when activating the Test Spec Update (Post-Change) workflow for update test specs and feature docs after code changes, bug fixes, or pr reviews.

duc01226
duc01226
61

workflow-spec-to-pbi

[Workflow] Use when activating the Spec to PBI Backlog workflow to convert canonical tech-free Feature Specs into complete, prioritized, dependency-aware PBIs and stories.

duc01226
duc01226
61

workflow-visualize

[Workflow] Use when activating the Visual Diagram workflow for create visual excalidraw diagrams from codebase investigation or web research.

duc01226
duc01226
61

workflow-write-integration-test

[Workflow] Use when activating the Write Integration Tests workflow for spec-first integration test authoring. Also covers converting existing test specs into integration test code and verifying integration test stability (repeat-run verification).

duc01226
duc01226
61

charlie

Your AI CFO for bootstrapped startups, named after Charlie Munger who embodied the principle that capital discipline is a competitive advantage. Provides financial frameworks for cash management, runway calculations, unit economics (LTV:CAC), capital allocation, hiring ROI, burn rate analysis, working capital optimization, and forecasting. Use for questions like "should we make this hire?", "how much runway do we need?", "what metrics should I track?", "how do I forecast revenue?", or any strategic financial decision at a self-funded company.

everyinc
everyinc
27935

diagram

Generates architecture diagrams from code, infrastructure, or descriptions. Use when user asks to visualize, diagram, or document system architecture.

diagramarchitectureinfrastructurevisualization
Eraser Labs
Eraser Labs
295

aws-diagrams

Visualizes AWS infrastructure from CLI output, CloudFormation, or descriptions. Use when user has AWS resources to diagram.

awsdiagramcloudformationec2
Eraser Labs
Eraser Labs
295

azure-diagrams

Visualizes Azure infrastructure from ARM templates, Azure CLI, or descriptions. Use when user has Azure resources to diagram.

azurediagramarmresource-group
Eraser Labs
Eraser Labs
295

bicep-diagrams

Generates architecture diagrams from Azure Bicep files. Use when user has .bicep files or asks to visualize Bicep infrastructure.

bicepazurediagraminfrastructure
Eraser Labs
Eraser Labs
295

eraser-diagrams

Generates architecture diagrams from code, infrastructure, or descriptions. Use when user asks to visualize, diagram, or document system architecture.

diagramarchitectureinfrastructurevisualization
Eraser Labs
Eraser Labs
295

terraform-diagrams

Generates architecture diagrams from Terraform code. Use when user has .tf files or asks to visualize Terraform infrastructure.

terraformdiagraminfrastructureaws
Eraser Labs
Eraser Labs
295

anime-js

Use when implementing Disney's 12 animation principles with Anime.js library

dylantarre
dylantarre
5811

3d-spatial

Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.

dylantarre
dylantarre
5811

accessible-motion

Use when implementing reduced motion alternatives, vestibular-safe animations, WCAG compliance, or designing for users with motion sensitivity.

dylantarre
dylantarre
5811

brand-marketing

Use when creating commercial animations, advertising motion, brand identity animation, logo reveals, or marketing video content.

dylantarre
dylantarre
5811

data-visualization

Use when animating charts, graphs, dashboards, data transitions, or any information visualization work.

dylantarre
dylantarre
5811

joy-delight

Use when creating animations that evoke happiness, surprise, or delightful moments in the user experience.

dylantarre
dylantarre
5811

game-development

Use when implementing game animations, player feedback, character movement, or interactive entertainment in Unity, Unreal, or other game engines.

dylantarre
dylantarre
5811

micro-interactions

Use when designing small UI feedback moments like button states, toggles, form validation, loading indicators, or notification badges.

dylantarre
dylantarre
5811

mobile-touch

Use when designing iOS/Android gestures, haptic feedback, touch interactions, or native mobile animations.

dylantarre
dylantarre
5811

page-transitions

Use when implementing route changes, view transitions, modal opens/closes, or navigation animation in web and mobile applications.

dylantarre
dylantarre
5811

presentations

Use when creating Keynote, PowerPoint, Google Slides animations, or any presentation motion design work.

dylantarre
dylantarre
5811

universal-fallback

Use when the animation domain is unclear or spans multiple contexts—provides general-purpose Disney animation principle guidance.

dylantarre
dylantarre
5811

video-motion-graphics

Use when creating After Effects compositions, Premiere Pro motion, video titles, explainer videos, or broadcast motion graphics.

dylantarre
dylantarre
5811

web-motion-design

Use when building CSS animations, JavaScript transitions, React/Vue motion, or any browser-based animation work.

dylantarre
dylantarre
5811

anticipation-payoff

Use when designing action sequences, gags, reveals, or any motion that needs setup before delivery—preparing audiences for what's coming and maximizing impact.

dylantarre
dylantarre
5811

attention-direction

Use when controlling where the audience looks—composing shots, choreographing action, revealing information, or any situation requiring clear visual hierarchy and focus management.

dylantarre
dylantarre
5811

character-appeal

Use when creating or animating characters that need to connect with audiences—hero protagonists, memorable villains, lovable sidekicks, or any figure that must have personality and presence.

dylantarre
dylantarre
5811

emotional-narrative

Use when animation needs to convey feeling, tell a story, or connect emotionally—character moments, dramatic beats, or any motion that should make the audience care.

dylantarre
dylantarre
5811

exaggerated-clarity

Use when motion needs to read clearly and powerfully—broad comedy, action highlights, important story beats, or any moment that must unmistakably communicate to the audience.

dylantarre
dylantarre
5811

naturalistic-motion

Use when animation should feel organic and lifelike—creature animation, realistic characters, nature elements, or any motion that needs to breathe with authentic living quality.

dylantarre
dylantarre
5811

physics-intuition

Use when motion needs to feel physically grounded—objects falling, characters jumping, things colliding, or any element that should obey believable weight and momentum.

dylantarre
dylantarre
5811

problem-diagnosis

Use when animation "feels wrong" but you can't pinpoint why—debugging floaty movement, stiff characters, unclear action, or any motion that isn't working and needs systematic troubleshooting.

dylantarre
dylantarre
5811

rhythm-pacing

Use when animation needs musical flow—dance sequences, action choreography, comedic timing, scene pacing, or any motion that should feel rhythmic and well-composed over time.

dylantarre
dylantarre
5811

spatial-thinking

Use when animation involves depth, perspective, volume, or three-dimensional awareness—camera moves, character positioning, environmental interaction, or maintaining consistent spatial relationships.

dylantarre
dylantarre
5811

timing-mastery

Use when determining how fast or slow motion should be—pacing action sequences, dramatic pauses, comedic beats, or any situation where the duration of movement matters.

dylantarre
dylantarre
5811

universal-mindset

Use when approaching any animation task—establishing foundational thinking patterns, teaching animation principles, or when none of the specialized thinking styles quite fit the situation.

dylantarre
dylantarre
5811

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