threejs-postprocessing
Addon screen-space post-processing for three.js using EffectComposer, Pass base class, RenderPass, and stock passes such as UnrealBloomPass, SSAOPass, SSRPass, BokehPass, OutlinePass, FXAAPass/SMAAPass, TAARenderPass, and ShaderPass; references the Shaders addon group for underlying shader modules. Use when building composer chains for bloom, SSAO, or other screen-space effects; not for basic renderer tone mapping alone (threejs-renderers).
threejs-objects
three.js scene graph objects: Object3D transforms and hierarchy, Group, Mesh, InstancedMesh, SkinnedMesh, BatchedMesh, LOD, Line/LineLoop/LineSegments, Points, Sprite, Bone, Skeleton, ClippingGroup; interaction via Raycaster, Layers masks, and EventDispatcher patterns. Use when building scene hierarchies, picking objects with Raycaster, or configuring instanced/skinned meshes; for pure vector math use threejs-math; for skeletal clips use threejs-animation.
threejs-node-tsl
three.js node-based shading: Nodes API surface, NodeMaterial and MeshStandardNodeMaterial-style families, TSL (Three.js Shading Language) entry at TSL.html, WebGPURenderer pairing, and core PostProcessing (class) versus addon EffectComposer at a high level. Use when authoring shaders as graphs, using TSL builtins, compute-oriented nodes, or modern WebGPU pipelines; for classic ShaderMaterial GLSL use threejs-materials; for stock EffectComposer passes use threejs-postprocessing; for WebGLRenderer-only tuning use threejs-renderers.
uniapp-native-plugin
Develops native Android and iOS plugins for uni-app including module creation, JavaScript-to-native communication, and plugin packaging for distribution. Use when the user needs to build custom native modules, extend uni-app with native capabilities (camera, Bluetooth, sensors), or create publishable native plugins.
tui-slider
Generate and render a pixel-precise ASCII TUI Slider component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a slider in a terminal UI, text-based interface, or Pencil MCP project.
tui-skeleton
Generate and render a pixel-precise ASCII TUI Skeleton component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a skeleton in a terminal UI, text-based interface, or Pencil MCP project.
threejs-math
three.js math library: Vector2/3/4, Matrix3/4, Quaternion, Euler, Color, Box2/Box3, Sphere, Plane, Ray, Line3, Triangle, Frustum, Cylindrical/Spherical coords, MathUtils, and Interpolant base classes; addon math utilities such as OBB, Octree, Capsule, ConvexHull, MeshSurfaceSampler. Use for transforms, intersection tests, and spatial queries; for keyframe interpolation tied to AnimationMixer use threejs-animation; for picking implementation use threejs-objects with Raycaster.
threejs-materials
Classic three.js materials (non-Node): MeshStandardMaterial, MeshPhysicalMaterial, Phong/Lambert/Toon/Basic, Line/Points/Sprite materials, MeshMatcapMaterial, MeshNormalMaterial, depth/distance materials, ShaderMaterial and RawShaderMaterial. Use when tuning PBR maps, transparency, depth write, skinning flags, or writing GLSL in ShaderMaterial; for TSL/NodeMaterial/WebGPU shader graphs use threejs-node-tsl instead.
threejs-loaders
three.js asset I/O using LoadingManager, Cache, FileLoader, image and texture loaders, GLTFLoader with DRACOLoader and KTX2Loader, and common format loaders under Addons; symmetric exporters such as GLTFExporter and texture/buffer exporters. Use when loading or exporting models, HDR, LUT, fonts, or compressed textures; for runtime Texture object parameters after load use threejs-textures; for scene graph placement use threejs-objects.
tui-quickstart
Generate and render a pixel-precise ASCII TUI Quickstart component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a quickstart in a terminal UI, text-based interface, or Pencil MCP project.
threejs-lights
three.js lighting: AmbientLight, HemisphereLight, DirectionalLight, PointLight, SpotLight, RectAreaLight, LightProbe, IESSpotLight, ProjectorLight, shadow subtypes, and addon helpers such as RectAreaLightUniformsLib, RectAreaLightTexturesLib, LightProbeGenerator, TiledLighting. Use when configuring direct/indirect light, shadows, probes, or area lights; for IES file loading use threejs-loaders; for node-based light graphs use threejs-node-tsl; for debug helpers use threejs-helpers.
threejs-helpers
Debug and visualization helpers in three.js Core Helpers (AxesHelper, GridHelper, CameraHelper, light helpers, SkeletonHelper, bounding box helpers, PlaneHelper, PolarGridHelper, ArrowHelper) and Addons Helpers (VertexNormalsHelper, VertexTangentsHelper, RectAreaLightHelper, LightProbeHelper, ViewHelper, OctreeHelper, TextureHelper, PositionalAudioHelper, AnimationPathHelper, RapierHelper). Use only for development and editor overlays—not for shipping art; for gizmo-style manipulation use threejs-controls.
threejs-geometries
three.js geometry authoring: BufferGeometry, typed BufferAttribute and interleaved layouts, InstancedBufferGeometry, primitive Geometries (box/sphere/torus/etc.), ExtrudeGeometry and Shape/Path/Curve from Extras, WireframeGeometry, and addon geometries such as TextGeometry, DecalGeometry, RoundedBoxGeometry. Use when building custom buffer geometries, extruding shapes, or using primitive geometry constructors; for animation morph targets see threejs-animation; for merging buffers see BufferGeometryUtils addon.
threejs-dev-setup
Bootstrap and toolchain guidance for three.js applications using npm, Vite/Webpack/Rollup, bare ESM import maps, and TypeScript. Covers canonical import paths for three core versus three/addons/ (examples/jsm re-exports), version alignment with threejs.org docs, and fixing module not found for loaders and controls. Use when scaffolding a new 3D project, migrating bundler, or debugging resolution of addons; do not use for rendering API details (see threejs-renderers) or asset loading logic (see threejs-loaders).
threejs-controls
Addon camera and object manipulation controls: OrbitControls, MapControls, FlyControls, FirstPersonControls, TrackballControls, ArcballControls, DragControls, PointerLockControls, TransformControls; damping, target focal point, and integration with the animation loop. Use for editor-style navigation and gizmos—not a full game character controller stack; pair with Raycaster selection patterns in threejs-objects when transforming selections.
threejs-camera
three.js cameras: Camera base, PerspectiveCamera, OrthographicCamera, CubeCamera, ArrayCamera, StereoCamera; projection matrices, aspect, FOV, orthographic frustum sizes, near/far planes, and dynamic environment maps with CubeCamera. Use when placing views, rendering reflections, or multi-view splits; for XR projections and eye matrices use threejs-webxr; for post pass camera tricks use threejs-postprocessing alongside threejs-renderers.
threejs-audio
three.js audio spatialization: AudioListener attached to camera rig, Audio and PositionalAudio sources, AudioAnalyser for FFT/time-domain data, and integration with Web Audio API contexts; AudioLoader is referenced from threejs-loaders for file decoding. Use when placing 3D sound, configuring panner parameters, or building audio visualization; not a replacement for full game audio middleware.
tauri-app-upload
Upload files from the local filesystem using the Tauri v2 upload plugin with progress reporting and custom headers. Use when uploading large files with progress callbacks, configuring custom request headers, or implementing retry logic for reliable transfers.
tauri-app-updater
Configure OTA (over-the-air) app updates using the Tauri v2 updater plugin with signing keys and update server setup. Use when implementing auto-update checks, generating signing key pairs, or configuring update server endpoints and metadata.
tauri-app-frontend-selection
Select and configure a frontend framework for Tauri v2 with static export compatibility. Use when choosing between Vite, Next.js, Nuxt, SvelteKit, or other frameworks, configuring SSG/static export, or aligning output paths with Tauri asset loading.
tauri-app-geolocation
Access device location using the Tauri v2 geolocation plugin with permission handling and privacy controls. Use when adding location tracking, configuring accuracy/frequency, or implementing privacy-safe opt-out defaults.
tauri-app-global-shortcut
Register system-wide keyboard shortcuts using the Tauri v2 global-shortcut plugin. Use when adding global hotkeys that work outside app focus, handling shortcut conflicts, or triggering app focus/commands via keyboard shortcuts.
tauri-app-haptics
Trigger tactile feedback on mobile devices using the Tauri v2 haptics plugin with vibration patterns and graceful fallback. Use when adding haptic feedback to touch interactions, selecting vibration patterns, or handling unsupported devices silently.
tauri-app-http-client
Make HTTP requests from the Rust side using the Tauri v2 http-client plugin, bypassing WebView CORS restrictions. Use when sending API requests with domain allowlists, configuring secure transport, or handling request timeouts and retries.
tauri-app-localhost
Serve your Tauri v2 frontend via a localhost server using the localhost plugin for frameworks requiring a server. Use when your frontend framework needs a local HTTP server, separating dev/production localhost behavior, or controlling port exposure.
tauri-app-logging
Add unified logging across Rust and frontend using the Tauri v2 logging plugin with configurable levels, filtering, and file output. Use when setting up app-wide logging, configuring log levels for dev vs release, or implementing safe diagnostics without leaking secrets.
tauri-app-nfc
Read and write NFC tags using the Tauri v2 NFC plugin with session lifecycle management. Use when adding NFC read/write features, managing NFC scan sessions, or handling NFC availability on mobile devices.
tauri-app-notification
Send system notifications using the Tauri v2 notification plugin with permission handling and click callbacks. Use when displaying native notifications, requesting notification permissions, or routing notification clicks to specific app views.
tauri-app-opener
Open external URLs and files in the default system application using the Tauri v2 opener plugin with protocol allowlisting. Use when opening links in the browser, launching files in their default app, or restricting which protocols and paths can be opened.
tauri-app-os-info
Retrieve OS version, architecture, locale, and platform information using the Tauri v2 os-info plugin. Use when collecting system diagnostics, checking platform compatibility, or displaying system info in the app with data minimization.
tauri-app-persisted-scope
Persist file system and other plugin scopes across app restarts using the Tauri v2 persisted-scope plugin. Use when retaining user-granted file access between sessions, implementing scope expiration policies, or managing scope revocation flows.
tauri-app-planning
Plan and architect Tauri 2.0 applications from requirements to implementation, including plugin selection, capability design, and state management. Use when starting a new Tauri project, creating a technical roadmap, or mapping features to specific tauri-app-* plugins.
tauri-app-plugin-permissions
Author and audit Tauri v2 plugin permissions, generate capability files, and handle cross-platform permission differences. Use when writing plugin permission schemas, generating capabilities/default.json, or auditing permissions across Windows/macOS/Linux/mobile.
tauri-app-positioner
Position windows relative to the system tray or screen using the Tauri v2 positioner plugin with multi-display support. Use when aligning popup or tray windows, handling multi-monitor positioning, or ensuring consistent placement across platforms.
tauri-app-process
Access process information and control app lifecycle using the Tauri v2 process plugin, including app restart and exit. Use when querying process info, implementing graceful shutdown, or programmatically restarting the app.
tauri-app-shell
Execute system commands and open external URLs securely using the Tauri v2 shell plugin with strict allowlists. Use when spawning child processes, running system commands with argument validation, or opening URLs in the default browser via shell.
tauri-app-sidecar-nodejs
Bundle and run a Node.js process as a sidecar alongside a Tauri v2 app with lifecycle management. Use when integrating a Node.js backend as a sidecar binary, managing sidecar start/stop lifecycle, or packaging Node.js executables per platform.
tauri-app-single-instance
Prevent multiple app instances and handle second-launch arguments using the Tauri v2 single-instance plugin. Use when enforcing single-instance behavior, forwarding CLI arguments from a second launch, or focusing the existing window on re-entry.
tauri-app-splashscreen
Configure a splashscreen window in Tauri v2 to display during app initialization and avoid white screen flashes. Use when adding a loading screen at startup, controlling splashscreen-to-main-window transitions, or handling slow frontend loads.
tui-radio
Generate and render a pixel-precise ASCII TUI Radio component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a radio in a terminal UI, text-based interface, or Pencil MCP project.
tui-rate
Generate and render a pixel-precise ASCII TUI Rate component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a rate in a terminal UI, text-based interface, or Pencil MCP project.
tui-read-more
Generate and render a pixel-precise ASCII TUI Read More component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a read more in a terminal UI, text-based interface, or Pencil MCP project.
tui-read
Generate and render a pixel-precise ASCII TUI Read component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a read in a terminal UI, text-based interface, or Pencil MCP project.
tui-root-portal
Generate and render a pixel-precise ASCII TUI Root Portal component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a root portal in a terminal UI, text-based interface, or Pencil MCP project.
tui-safe-area-inset
Generate and render a pixel-precise ASCII TUI Safe Area Inset component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a safe area in a terminal UI, text-based interface, or Pencil MCP project.
tui-search
Generate and render a pixel-precise ASCII TUI Search component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a search in a terminal UI, text-based interface, or Pencil MCP project.
tui-section
Generate and render a pixel-precise ASCII TUI Section component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a section in a terminal UI, text-based interface, or Pencil MCP project.
tui-select
Generate and render a pixel-precise ASCII TUI Select component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a select in a terminal UI, text-based interface, or Pencil MCP project.
tauri-app-system-tray
Create and manage system tray icons with menus and click handlers in Tauri v2, handling platform differences. Use when adding a tray icon, building tray menus, toggling window visibility from the tray, or handling macOS/Windows/Linux tray conventions.
tui-setting
Generate and render a pixel-precise ASCII TUI Setting component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a setting in a terminal UI, text-based interface, or Pencil MCP project.
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