vitest
Provides comprehensive guidance for Vitest testing framework including fast test execution, Vite integration, component testing, mocking, and configuration. Use when the user asks about Vitest, needs to write fast unit tests, test Vue/React components, or configure Vitest with Vite projects.
threejs-animation
three.js keyframe animation system: AnimationMixer, AnimationClip, AnimationAction, KeyframeTrack variants, PropertyBinding, PropertyMixer, AnimationObjectGroup, AnimationUtils; mixing and crossfading clips, loop modes, timeScale, weight; addon AnimationClipCreator and CCDIKSolver for procedural rigs. Use when playing glTF clips, blending actions, or authoring procedural tracks; for skin deformation rigging on meshes see threejs-objects; for math interpolants without clips see threejs-math only when not tied to AnimationMixer.
threejs-audio
three.js audio spatialization: AudioListener attached to camera rig, Audio and PositionalAudio sources, AudioAnalyser for FFT/time-domain data, and integration with Web Audio API contexts; AudioLoader is referenced from threejs-loaders for file decoding. Use when placing 3D sound, configuring panner parameters, or building audio visualization; not a replacement for full game audio middleware.
threejs-camera
three.js cameras: Camera base, PerspectiveCamera, OrthographicCamera, CubeCamera, ArrayCamera, StereoCamera; projection matrices, aspect, FOV, orthographic frustum sizes, near/far planes, and dynamic environment maps with CubeCamera. Use when placing views, rendering reflections, or multi-view splits; for XR projections and eye matrices use threejs-webxr; for post pass camera tricks use threejs-postprocessing alongside threejs-renderers.
threejs-controls
Addon camera and object manipulation controls: OrbitControls, MapControls, FlyControls, FirstPersonControls, TrackballControls, ArcballControls, DragControls, PointerLockControls, TransformControls; damping, target focal point, and integration with the animation loop. Use for editor-style navigation and gizmos—not a full game character controller stack; pair with Raycaster selection patterns in threejs-objects when transforming selections.
threejs-dev-setup
Bootstrap and toolchain guidance for three.js applications using npm, Vite/Webpack/Rollup, bare ESM import maps, and TypeScript. Covers canonical import paths for three core versus three/addons/ (examples/jsm re-exports), version alignment with threejs.org docs, and fixing module not found for loaders and controls. Use when scaffolding a new 3D project, migrating bundler, or debugging resolution of addons; do not use for rendering API details (see threejs-renderers) or asset loading logic (see threejs-loaders).
threejs-geometries
three.js geometry authoring: BufferGeometry, typed BufferAttribute and interleaved layouts, InstancedBufferGeometry, primitive Geometries (box/sphere/torus/etc.), ExtrudeGeometry and Shape/Path/Curve from Extras, WireframeGeometry, and addon geometries such as TextGeometry, DecalGeometry, RoundedBoxGeometry. Use when building custom buffer geometries, extruding shapes, or using primitive geometry constructors; for animation morph targets see threejs-animation; for merging buffers see BufferGeometryUtils addon.
threejs-helpers
Debug and visualization helpers in three.js Core Helpers (AxesHelper, GridHelper, CameraHelper, light helpers, SkeletonHelper, bounding box helpers, PlaneHelper, PolarGridHelper, ArrowHelper) and Addons Helpers (VertexNormalsHelper, VertexTangentsHelper, RectAreaLightHelper, LightProbeHelper, ViewHelper, OctreeHelper, TextureHelper, PositionalAudioHelper, AnimationPathHelper, RapierHelper). Use only for development and editor overlays—not for shipping art; for gizmo-style manipulation use threejs-controls.
threejs-lights
three.js lighting: AmbientLight, HemisphereLight, DirectionalLight, PointLight, SpotLight, RectAreaLight, LightProbe, IESSpotLight, ProjectorLight, shadow subtypes, and addon helpers such as RectAreaLightUniformsLib, RectAreaLightTexturesLib, LightProbeGenerator, TiledLighting. Use when configuring direct/indirect light, shadows, probes, or area lights; for IES file loading use threejs-loaders; for node-based light graphs use threejs-node-tsl; for debug helpers use threejs-helpers.
threejs-loaders
three.js asset I/O using LoadingManager, Cache, FileLoader, image and texture loaders, GLTFLoader with DRACOLoader and KTX2Loader, and common format loaders under Addons; symmetric exporters such as GLTFExporter and texture/buffer exporters. Use when loading or exporting models, HDR, LUT, fonts, or compressed textures; for runtime Texture object parameters after load use threejs-textures; for scene graph placement use threejs-objects.
threejs-materials
Classic three.js materials (non-Node): MeshStandardMaterial, MeshPhysicalMaterial, Phong/Lambert/Toon/Basic, Line/Points/Sprite materials, MeshMatcapMaterial, MeshNormalMaterial, depth/distance materials, ShaderMaterial and RawShaderMaterial. Use when tuning PBR maps, transparency, depth write, skinning flags, or writing GLSL in ShaderMaterial; for TSL/NodeMaterial/WebGPU shader graphs use threejs-node-tsl instead.
threejs-math
three.js math library: Vector2/3/4, Matrix3/4, Quaternion, Euler, Color, Box2/Box3, Sphere, Plane, Ray, Line3, Triangle, Frustum, Cylindrical/Spherical coords, MathUtils, and Interpolant base classes; addon math utilities such as OBB, Octree, Capsule, ConvexHull, MeshSurfaceSampler. Use for transforms, intersection tests, and spatial queries; for keyframe interpolation tied to AnimationMixer use threejs-animation; for picking implementation use threejs-objects with Raycaster.
threejs-node-tsl
three.js node-based shading: Nodes API surface, NodeMaterial and MeshStandardNodeMaterial-style families, TSL (Three.js Shading Language) entry at TSL.html, WebGPURenderer pairing, and core PostProcessing (class) versus addon EffectComposer at a high level. Use when authoring shaders as graphs, using TSL builtins, compute-oriented nodes, or modern WebGPU pipelines; for classic ShaderMaterial GLSL use threejs-materials; for stock EffectComposer passes use threejs-postprocessing; for WebGLRenderer-only tuning use threejs-renderers.
threejs-objects
three.js scene graph objects: Object3D transforms and hierarchy, Group, Mesh, InstancedMesh, SkinnedMesh, BatchedMesh, LOD, Line/LineLoop/LineSegments, Points, Sprite, Bone, Skeleton, ClippingGroup; interaction via Raycaster, Layers masks, and EventDispatcher patterns. Use when building scene hierarchies, picking objects with Raycaster, or configuring instanced/skinned meshes; for pure vector math use threejs-math; for skeletal clips use threejs-animation.
threejs-postprocessing
Addon screen-space post-processing for three.js using EffectComposer, Pass base class, RenderPass, and stock passes such as UnrealBloomPass, SSAOPass, SSRPass, BokehPass, OutlinePass, FXAAPass/SMAAPass, TAARenderPass, and ShaderPass; references the Shaders addon group for underlying shader modules. Use when building composer chains for bloom, SSAO, or other screen-space effects; not for basic renderer tone mapping alone (threejs-renderers).
threejs-renderers
Core rendering pipeline for three.js using WebGLRenderer and WebGPURenderer, canvas sizing, device pixel ratio, color space and tone mapping, output encoding, WebGL/WebGPU render targets, Info statistics, and addon overlay renderers (CSS2D/CSS3D/SVG). Use when tuning the draw loop, performance, or switching WebGPU vs WebGL; for EffectComposer passes use threejs-postprocessing; for XR session lifecycle use threejs-webxr; for shader graphs use threejs-node-tsl.
threejs-scenes
three.js Scene graph root object, linear Fog and exponential FogExp2, Scene.background for solid colors or textures, and high-level environment background concepts that tie to PMREM and loaders in other skills. Use when configuring world container, atmospheric fog, or background; for HDR env map file loading use threejs-loaders; for GPU texture settings after load use threejs-textures; for tone mapping use threejs-renderers.
threejs-textures
three.js textures: Texture, DataTexture, CubeTexture, CompressedTexture variants, DepthTexture, VideoTexture, CanvasTexture, 3D/array textures, Source; sampling parameters, mipmaps, anisotropy, wrap/mag/min filters; PMREMGenerator in Extras for environment map prefiltering. Use when configuring GPU texture objects and PMREM; for Draco/KTX2 transcoder file paths use threejs-loaders; for material map slots use threejs-materials; for output color pipeline use threejs-renderers.
threejs-webxr
WebXR integration for three.js: WebXRManager and XRManager on the renderer, session initialization patterns, VRButton and ARButton helpers, XRControllerModelFactory and hand model families, XREstimatedLight, XRPlanes, and related addon Webxr utilities. Use for immersive sessions and controller/hand tracking—not for standard desktop camera projection (threejs-camera) or composer post effects (threejs-postprocessing).
uniapp-ad
Integrates uni-ad monetization into uni-app applications including banner, interstitial, rewarded video, and native ad types with event handling and placement configuration. Use when the user needs to add ad monetization, configure ad types, handle ad load/show/close/error events, or optimize ad revenue in a uni-app project.
uniapp-cloud
Guides uniCloud cloud development in uni-app including project setup, cloud database CRUD operations, cloud function deployment, cloud storage file management, and datacom component data binding. Use when the user needs to integrate uniCloud services, work with cloud databases, create cloud functions, or manage cloud storage in a uni-app project.
uniapp-mini
Guides uni-app mini program development including configuration, component usage, API compatibility, and conditional compilation for WeChat, Alipay, Baidu, and other mini program platforms. Use when the user wants to build uni-app mini programs, configure mini program settings, or handle platform-specific differences.
uniapp-native-app
Packages uni-app projects as native Android APK/AAB and iOS IPA via offline packaging, covering manifest configuration, signing certificates, native plugin integration, and build distribution. Use when the user needs to package a uni-app as a native app, configure Android keystore or iOS provisioning, or set up offline build for distribution.
uniapp-native-plugin
Develops native Android and iOS plugins for uni-app including module creation, JavaScript-to-native communication, and plugin packaging for distribution. Use when the user needs to build custom native modules, extend uni-app with native capabilities (camera, Bluetooth, sensors), or create publishable native plugins.
uniapp-plugin
Browses, installs, configures, and manages plugins from the uni-app plugin market (ext.dcloud.net.cn) including component plugins, API plugins, and template plugins with dependency handling. Use when the user needs to find and install uni-app plugins, configure plugin settings, manage plugin dependencies, or integrate third-party components.
uniapp-project-creator
Creates new uni-app projects via the official CLI or HBuilderX with Vue 2/Vue 3 template selection, manifest.json and pages.json configuration, and directory structure setup. Use when the user wants to scaffold a new uni-app project, initialize project files with a single command, or set up the development environment.
uniapp-project
Provides per-component and per-API examples with cross-platform compatibility details for uni-app, covering built-in components, uni-ui components, and APIs (network, storage, device, UI, navigation, media). Use when the user needs official uni-app components or APIs, wants per-component examples with doc links, or needs platform compatibility checks.
uniapp-ucharts
Integrates uCharts data visualization into UniApp projects including easycom configuration, pages.json and manifest.json setup, platform-specific handling (H5, mini-program, App, nvue), and chart lifecycle management. Use when the user needs to add charts to a UniApp project, configure uCharts components, or handle cross-platform chart rendering.
uniapp-uview
Integrates uView UI component library into UniApp projects including easycom configuration, pages.json and manifest.json setup, SCSS theming, and platform-specific handling (H5, mini-program, App, nvue). Use when the user needs to add uView UI components to a UniApp project, configure easycom auto-import, or handle cross-platform styling.
uniappx-project-creator
Creates new uni-app-x projects with Vue 3 + TypeScript + Vite via CLI or HBuilderX, including tsconfig.json setup, manifest.json and pages.json configuration, and Composition API project templates. Use when the user wants to scaffold a new uni-app-x project, initialize TypeScript project files, or set up the uni-app-x development environment.
uniappx-project
Provides per-component and per-API examples with platform compatibility details for uni-app-x (Vue 3 + TypeScript + Vite). Use when the user needs official uni-app-x built-in components, API references with examples, cross-platform compatibility checks, or conditional compilation guidance for uni-app-x projects.
uniappx-uview-pro
Integrates uView Pro component library into UniAppX (uni-app-x) projects with TypeScript and Composition API, including easycom configuration, pages.json and manifest.json setup, and platform-specific handling. Use when the user needs to add uView Pro components to a UniAppX project, configure TypeScript .uts integration, or handle cross-platform styling.
skill-creator
Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations.
skill-installer
Discovers, installs, and manages AI skills from the PartMe marketplace. Acts as the local package manager for Knowledge-as-a-Service (KaaS) and Tool-as-a-Service (TaaS) skills. Use when the user wants to search for available skills, install a new skill into their environment, or list currently installed skills.
skill-sop-creator
Creates Standard Operating Procedures (SOPs) by combining atomic Agent Skills into multi-step composite workflows with decision logic and human-in-the-loop checkpoints. Supports searching available skills, drafting SOP structures, and validating dependencies. Use when the user wants to design automated business workflows, chain multiple skills into a repeatable process, or create composite skill orchestrations.
uview-pro-vue3
Builds Vue 3 mobile UIs in uni-app using the uView Pro component library (100+ components). Covers Button, Form, List, Modal, Tabs, NavBar, plus built-in HTTP, storage, router, and validator utilities. Use when the user needs to create uni-app interfaces with uView Pro, configure themes, or use uView Pro utility tools.
uview-vue2
Builds Vue 2 mobile UIs in uni-app using the uView UI component library with Button, Input, Form, Table, Modal, Tabs, and built-in $u tools (toast, http, storage, route). Use when the user needs to create uni-app interfaces with uView UI for Vue 2, customize themes via SCSS variables, or use $u utility methods.
vscode-deploy-package
Package a VS Code extension into a .vsix file for distribution using vsce, verify pre-flight checklist (publisher, README, CHANGELOG), and install locally via CLI or GUI. Use when development is complete and the user wants to package, distribute, or install a VS Code extension.
vscode-feature-command
Register a new command in a VS Code extension by updating package.json contributes.commands and src/extension.ts activate function. Use when the user wants to add a functional command (e.g., text formatting, code generation, UI action) to a VS Code extension.
vscode-feature-webview
Add a Webview panel to a VS Code extension for displaying custom HTML content (forms, charts, complex layouts) using vscode.window.createWebviewPanel. Use when the user needs custom UI that cannot be achieved with standard VS Code UI elements, such as dashboards, settings forms, or rich previews.
vscode-project-init
Scaffold a new VS Code extension project using TypeScript via Yeoman generator (yo code), creating src/extension.ts entry point and package.json manifest. Use when the user wants to start a new VS Code extension project from scratch.
pinia
Provides comprehensive guidance for Pinia state management including stores, state, getters, actions, plugins, and TypeScript support. Use when the user asks about Pinia, needs to manage application state, create stores, implement state persistence, or migrate from Vuex.
vue-router-v3
Guidance for Vue Router v3 using the official Installation, Guide, and API docs. Use when users need routing setup, navigation patterns, or API details for Vue 2 projects.
vue-router-v4
Provides comprehensive guidance for Vue Router v4 including route configuration, navigation, nested routes, route guards, and Vue 3 integration. Use when the user asks about Vue Router v4, needs to set up routing for Vue 3 applications, implement navigation guards, or work with Vue Router v4 features.
vue-router
Provides comprehensive guidance for Vue Router including route configuration, navigation, dynamic routes, nested routes, route guards, programmatic navigation, and route meta. Use when the user asks about Vue Router, needs to set up routing, implement navigation guards, handle route parameters, or manage route transitions.
vue2
Provides comprehensive guidance for Vue 2.x development including Options API, components, directives, lifecycle hooks, computed properties, watchers, Vuex state management, and Vue Router. Use when the user asks about Vue 2, needs to create Vue 2 components, implement reactive data binding, handle component communication, or work with Vue 2 ecosystem tools.
vue3
Guidance for Vue 3 using the official guide and API reference. Use when the user needs Vue 3 concepts, patterns, or API details to build components, apps, and tooling.
vuex-vue2
Provides comprehensive guidance for Vuex 2.x state management in Vue 2 applications including state, mutations, actions, getters, modules, and plugins. Use when the user asks about Vuex for Vue 2, needs to manage state in Vue 2 applications, or implement Vuex patterns.
bootstrap-vue3
Provides comprehensive guidance for Bootstrap Vue 3 component library including Bootstrap components, grid system, utilities, and Vue 3 integration. Use when the user asks about Bootstrap Vue 3, needs to use Bootstrap components in Vue 3, or implement responsive layouts.
element-plus-vue3
Provides comprehensive guidance for Element Plus Vue 3 component library including installation, components, themes, internationalization, and API reference. Use when the user asks about Element Plus for Vue 3, needs to build Vue 3 applications with Element Plus, or customize component styles.
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