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Agent Skills in category: Uncategorized

72270 skills match this category. Browse curated collections and explore related Agent Skills.

gpui-patterns

Common GPUI patterns including component composition, state management strategies, event handling, and action dispatching. Use when user needs guidance on GPUI patterns, component design, or state management approaches.

geoffjay
geoffjay
81

gpui-performance

Performance optimization techniques for GPUI including rendering optimization, layout performance, memory management, and profiling strategies. Use when user needs to optimize GPUI application performance or debug performance issues.

geoffjay
geoffjay
81

gpui-styling

GPUI styling system including theme design, responsive layouts, visual design patterns, and style composition. Use when user needs help with styling, theming, or visual design in GPUI.

geoffjay
geoffjay
81

rust-ui-architecture

Architecture patterns for Rust UI applications including GPUI-specific patterns, code organization, modularity, and scalability. Use when user needs guidance on application architecture, code organization, or scaling UI applications.

geoffjay
geoffjay
81

tokio-concurrency

Advanced concurrency patterns for Tokio including fan-out/fan-in, pipeline processing, rate limiting, and coordinated shutdown. Use when building high-concurrency async systems.

geoffjay
geoffjay
81

tokio-networking

Network programming patterns with Hyper, Tonic, and Tower. Use when building HTTP services, gRPC applications, implementing middleware, connection pooling, or health checks.

geoffjay
geoffjay
81

tokio-patterns

Common Tokio patterns and idioms for async programming. Use when implementing worker pools, request-response patterns, pub/sub, timeouts, retries, or graceful shutdown.

geoffjay
geoffjay
81

tokio-troubleshooting

Debugging and troubleshooting Tokio applications using tokio-console, detecting deadlocks, memory leaks, and performance issues. Use when diagnosing async runtime problems.

geoffjay
geoffjay
81

git-advanced

Advanced git operations including complex rebase strategies, interactive staging, commit surgery, and history manipulation. Use when user needs to perform complex git operations like rewriting history or advanced merging.

geoffjay
geoffjay
81

git-conventions

Git conventions and workflow best practices including Conventional Commits, branch naming, and commit message guidelines. Use when user needs guidance on git standards, commit formats, or workflow patterns.

geoffjay
geoffjay
81

git-repository

Repository management strategies including branch strategies (Git Flow, GitHub Flow, trunk-based), monorepo patterns, submodules, and repository organization. Use when user needs guidance on repository structure or branching strategies.

geoffjay
geoffjay
81

git-troubleshooting

Git troubleshooting techniques including recovering lost commits, fixing merge conflicts, resolving detached HEAD, and diagnosing repository issues. Use when user encounters git errors or needs to recover from mistakes.

geoffjay
geoffjay
81

page-driven-development

Review and write React/Next.js code following Page Driven Development principles. Use when organizing components, making file structure decisions, or asked to "review structure", "organize code", "refactor components", or "follow PDD".

fuxingloh
fuxingloh
0

agents-reminder

Reminds the agent to refresh on AGENTS.md guidelines before proceeding with tasks. Use at the start of a session or when unsure about agent policies.

devinschumacher
devinschumacher
0

conventional-commits

Generates git commit messages following Conventional Commits 1.0.0 specification with semantic types (feat, fix, etc.), optional scope, and breaking change annotations. Use when committing code changes or creating commit messages.

devinschumacher
devinschumacher
0

playwright

Canonical Playwright hub for E2E tests and ad-hoc browser automation. Use when the user explicitly mentions "Playwright", "@playwright/test", "npx playwright", "playwright.config.ts", "PWDEBUG", "trace viewer", or "toHaveScreenshot". Avoid using for generic browser automation unless Playwright is requested, and avoid using for pure web scraping.

devinschumacher
devinschumacher
0

project-status-phase

Choose the next GitHub project-board item to work on and move or delegate it through the next truthful phase using board rules, repo state, linked PRs, and docs. Use when asked to move, triage, reclassify, pick the next item, or work a board phase by phase.

devinschumacher
devinschumacher
0

serp-toc

Route SERP org questions to the right repo, docs, and local clone quickly. Use when Codex needs to figure out where to look first across the SERP org, including repo lookup, server or infrastructure questions, secrets or env questions, branch orientation, local path discovery, or deciding whether something belongs in the docs hub versus an owning repo.

devinschumacher
devinschumacher
0

skill-consolidator

Create and maintain first-party custom skills by strategically consolidating overlapping third-party skills. Scans globally installed skills (prefer ~/.agents/skills, or $CODEX_HOME/skills, or ~/.codex/skills) to produce an overlap report, then guides merging into a smaller, linked set inside this repo’s `skills/` directory. Use when asked to "clean up skills", "merge skills", "remove duplicates", "consolidate overlapping skills", "organize my skills", or "create a custom skill from other skills".

devinschumacher
devinschumacher
0

workflow-visualizer

Map any system or workflow as a beautiful interactive HTML diagram

devinschumacher
devinschumacher
0

typescript-sdk

Use when creating, modifying, or testing AI Agents built with the Inkeep TypeScript SDK (@inkeep/agents-sdk).

inkeep
inkeep
51

auth-flow

Claude Code authentication in headless Daytona sandboxes. Use when implementing AuthManager, setup wizard, credential validation, or handling OAuth token/API key injection.

seanchiuai
seanchiuai
0

claude-code-cli

Claude Code CLI usage for automated/headless execution in Daytona sandboxes. Use when running Claude Code commands, configuring authentication, or setting up non-interactive mode.

seanchiuai
seanchiuai
0

database-schema

SQLite database schema and operations using better-sqlite3. Use when working with StateManager, persisting runs/rounds/agents, or querying run history.

seanchiuai
seanchiuai
0

daytona-integration

Daytona SDK integration for sandbox lifecycle management. Use when working with SandboxManager, creating/destroying sandboxes, executing commands in sandboxes, or transferring files between sandboxes and local filesystem.

seanchiuai
seanchiuai
0

electron-ipc

Electron IPC communication patterns between main and renderer processes. Use when implementing IPC handlers, sending events between processes, or working with the preload script.

seanchiuai
seanchiuai
0

skill-creator

Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations.

seanchiuai
seanchiuai
0

terminal-streaming

xterm.js terminal integration for streaming agent output. Use when implementing AgentCard terminal display, configuring xterm addons, or handling real-time output streaming.

seanchiuai
seanchiuai
0

bkt

Bitbucket CLI for Data Center and Cloud. Use when users need to manage repositories, pull requests, branches, issues, webhooks, or pipelines in Bitbucket. Triggers include "bitbucket", "bkt", "pull request", "PR", "repo list", "branch create", "Bitbucket Data Center", "Bitbucket Cloud", "keyring timeout".

avivsinai
avivsinai
6621

bone-attachment

Attach meshes to bones of a skinned mesh, such as attaching a sword to a character's hand.

verekia
verekia
29

camera-shake

Shake the camera when the player takes damage or on impacts for visual feedback.

verekia
verekia
29

damage-numbers

Display floating damage numbers that animate upward and fade out, with support for critical hits.

verekia
verekia
29

health-bars

Display health bars above characters using CSS styling.

verekia
verekia
29

koota

Use Koota for data-oriented Entity Component System architecture with React bindings.

verekia
verekia
29

low-health

Display a pulsing red vignette overlay when the player's health is low.

verekia
verekia
29

miniplex

Use Miniplex for minimalistic Entity Component System with TypeScript support.

verekia
verekia
29

pushback

Make enemies flash white and rock back and forth when receiving damage.

verekia
verekia
29

r3f-setup

Set up a React Three Fiber project with WebGPU support.

verekia
verekia
29

reactive-polling

Poll for changes to any value and trigger React re-renders when it changes.

verekia
verekia
29

smooth-interpolation

Animate values smoothly using exponential decay instead of linear interpolation.

verekia
verekia
29

ui-useframe

Sync UI elements outside the Canvas with the render loop using R3F v10's external useFrame.

verekia
verekia
29

verekia-architecture

Day-to-day coding style and patterns for R3F game development with Miniplex ECS.

verekia
verekia
29

verekia-setup

Verekia's preferred project setup with Next.js Pages Router, Tailwind 4, Prettier, and TypeScript.

verekia
verekia
29

weapon-trail

Create a ribbon trail effect that follows a weapon's movement.

verekia
verekia
29

zustand-entities

Use Zustand as a simple state store for entity management (not a true ECS).

verekia
verekia
29

bugfix-dispatch

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samzong
samzong
8

clig-eval-prompt

Generate a concise Chinese evaluation prompt for DevOps CLI / command-line tool projects based on clig.onev.dev guidelines, with weights, thresholds, and hard gates. Use when a user asks to create or store a reusable CLI review prompt, a scoring rubric, an evaluation checklist, or wants to evaluate a command-line interface, terminal tool, or CLI best practices against design guidelines.

samzong
samzong
8

codewiki-generator

Generate a deep, code-first project wiki and VitePress documentation site (DeepWiki-style) for a repository. Use when asked to create a complete wiki/manual for a new codebase, build a code-first documentation site, or generate a `codewiki/` folder with structured Markdown, diagrams, and navigation based on the source code (not existing docs).

samzong
samzong
8

coding-global-memory

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samzong
samzong
8

critical-bug-finder

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samzong
samzong
8

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