git-conventions
Git conventions and workflow best practices including Conventional Commits, branch naming, and commit message guidelines. Use when user needs guidance on git standards, commit formats, or workflow patterns.
git-repository
Repository management strategies including branch strategies (Git Flow, GitHub Flow, trunk-based), monorepo patterns, submodules, and repository organization. Use when user needs guidance on repository structure or branching strategies.
git-troubleshooting
Git troubleshooting techniques including recovering lost commits, fixing merge conflicts, resolving detached HEAD, and diagnosing repository issues. Use when user encounters git errors or needs to recover from mistakes.
documentation-update
Regenerates documentation files (agents.md, agent-skills.md, plugins.md, usage.md) from marketplace data using Jinja templates. Use when plugins are added, updated, or removed to keep documentation in sync.
marketplace-update
Updates the .claude-plugin/marketplace.json file when plugins are added, modified, or removed. Use when creating or updating plugin entries in the marketplace catalog.
go-concurrency
Advanced concurrency patterns with goroutines, channels, context, and synchronization primitives. Use when working with concurrent Go code, implementing parallel processing, or debugging race conditions.
go-optimization
Performance optimization techniques including profiling, memory management, benchmarking, and runtime tuning. Use when optimizing Go code performance, reducing memory usage, or analyzing bottlenecks.
go-patterns
Modern Go patterns, idioms, and best practices from Go 1.18+. Use when user needs guidance on idiomatic Go code, design patterns, or modern Go features like generics and workspaces.
rack-middleware
Rack middleware development, configuration, and integration patterns. Use when working with middleware stacks or creating custom middleware.
ruby-patterns
Modern Ruby idioms, design patterns, metaprogramming techniques, and best practices. Use when writing Ruby code or refactoring for clarity.
sinatra-patterns
Common Sinatra patterns, routing strategies, error handling, and application organization. Use when building Sinatra applications or designing routes.
sinatra-security
Security best practices for Sinatra applications including input validation, CSRF protection, and authentication patterns. Use when hardening applications or conducting security reviews.
clap-patterns
Common Clap patterns and idioms for argument parsing, validation, and CLI design. Use when implementing CLI arguments with Clap v4+.
cli-configuration
Configuration management patterns including file formats, precedence, environment variables, and XDG directories. Use when implementing configuration systems for CLI applications.
cli-distribution
Distribution and packaging patterns including shell completions, man pages, cross-compilation, and release automation. Use when preparing CLI tools for distribution.
cli-ux-patterns
CLI user experience best practices for error messages, colors, progress indicators, and output formatting. Use when improving CLI usability and user experience.
gpui-patterns
Common GPUI patterns including component composition, state management strategies, event handling, and action dispatching. Use when user needs guidance on GPUI patterns, component design, or state management approaches.
gpui-performance
Performance optimization techniques for GPUI including rendering optimization, layout performance, memory management, and profiling strategies. Use when user needs to optimize GPUI application performance or debug performance issues.
gpui-styling
GPUI styling system including theme design, responsive layouts, visual design patterns, and style composition. Use when user needs help with styling, theming, or visual design in GPUI.
rust-ui-architecture
Architecture patterns for Rust UI applications including GPUI-specific patterns, code organization, modularity, and scalability. Use when user needs guidance on application architecture, code organization, or scaling UI applications.
tokio-concurrency
Advanced concurrency patterns for Tokio including fan-out/fan-in, pipeline processing, rate limiting, and coordinated shutdown. Use when building high-concurrency async systems.
mnemonic-memory-compact
|
mnemonic-memory
|
page-driven-development
Review and write React/Next.js code following Page Driven Development principles. Use when organizing components, making file structure decisions, or asked to "review structure", "organize code", "refactor components", or "follow PDD".
typescript-sdk
Use when creating, modifying, or testing AI Agents built with the Inkeep TypeScript SDK (@inkeep/agents-sdk).
skill-creator
Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations.
database-schema
SQLite database schema and operations using better-sqlite3. Use when working with StateManager, persisting runs/rounds/agents, or querying run history.
daytona-integration
Daytona SDK integration for sandbox lifecycle management. Use when working with SandboxManager, creating/destroying sandboxes, executing commands in sandboxes, or transferring files between sandboxes and local filesystem.
auth-flow
Claude Code authentication in headless Daytona sandboxes. Use when implementing AuthManager, setup wizard, credential validation, or handling OAuth token/API key injection.
claude-code-cli
Claude Code CLI usage for automated/headless execution in Daytona sandboxes. Use when running Claude Code commands, configuring authentication, or setting up non-interactive mode.
electron-ipc
Electron IPC communication patterns between main and renderer processes. Use when implementing IPC handlers, sending events between processes, or working with the preload script.
terminal-streaming
xterm.js terminal integration for streaming agent output. Use when implementing AgentCard terminal display, configuring xterm addons, or handling real-time output streaming.
bkt
Operate Bitbucket Cloud or Data Center repositories, pull requests, branches, issues, pipelines, permissions, and webhooks with bkt. Use when a request names Bitbucket or bkt; confirm the platform before platform-specific commands.
bone-attachment
Attach meshes to bones of a skinned mesh, such as attaching a sword to a character's hand.
camera-shake
Shake the camera when the player takes damage or on impacts for visual feedback.
damage-numbers
Display floating damage numbers that animate upward and fade out, with support for critical hits.
health-bars
Display health bars above characters using CSS styling.
koota
Use Koota for data-oriented Entity Component System architecture with React bindings.
low-health
Display a pulsing red vignette overlay when the player's health is low.
miniplex
Use Miniplex for minimalistic Entity Component System with TypeScript support.
pushback
Make enemies flash white and rock back and forth when receiving damage.
r3f-setup
Set up a React Three Fiber project with WebGPU support.
reactive-polling
Poll for changes to any value and trigger React re-renders when it changes.
smooth-interpolation
Animate values smoothly using exponential decay instead of linear interpolation.
ui-useframe
Sync UI elements outside the Canvas with the render loop using R3F v10's external useFrame.
verekia-architecture
Day-to-day coding style and patterns for R3F game development with Miniplex ECS.
verekia-setup
Verekia's preferred project setup with Next.js Pages Router, Tailwind 4, oxfmt, oxlint, and TypeScript.
weapon-trail
Create a ribbon trail effect that follows a weapon's movement.
zustand-entities
Use Zustand as a simple state store for entity management (not a true ECS).
bugfix-dispatch
>
Page 570 of 1646 · 82255 results