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Agent Skills in category: Uncategorized

82255 skills match this category. Browse curated collections and explore related Agent Skills.

git-conventions

Git conventions and workflow best practices including Conventional Commits, branch naming, and commit message guidelines. Use when user needs guidance on git standards, commit formats, or workflow patterns.

geoffjay
geoffjay
82

git-repository

Repository management strategies including branch strategies (Git Flow, GitHub Flow, trunk-based), monorepo patterns, submodules, and repository organization. Use when user needs guidance on repository structure or branching strategies.

geoffjay
geoffjay
82

git-troubleshooting

Git troubleshooting techniques including recovering lost commits, fixing merge conflicts, resolving detached HEAD, and diagnosing repository issues. Use when user encounters git errors or needs to recover from mistakes.

geoffjay
geoffjay
82

documentation-update

Regenerates documentation files (agents.md, agent-skills.md, plugins.md, usage.md) from marketplace data using Jinja templates. Use when plugins are added, updated, or removed to keep documentation in sync.

geoffjay
geoffjay
82

marketplace-update

Updates the .claude-plugin/marketplace.json file when plugins are added, modified, or removed. Use when creating or updating plugin entries in the marketplace catalog.

geoffjay
geoffjay
82

go-concurrency

Advanced concurrency patterns with goroutines, channels, context, and synchronization primitives. Use when working with concurrent Go code, implementing parallel processing, or debugging race conditions.

geoffjay
geoffjay
82

go-optimization

Performance optimization techniques including profiling, memory management, benchmarking, and runtime tuning. Use when optimizing Go code performance, reducing memory usage, or analyzing bottlenecks.

geoffjay
geoffjay
82

go-patterns

Modern Go patterns, idioms, and best practices from Go 1.18+. Use when user needs guidance on idiomatic Go code, design patterns, or modern Go features like generics and workspaces.

geoffjay
geoffjay
82

rack-middleware

Rack middleware development, configuration, and integration patterns. Use when working with middleware stacks or creating custom middleware.

geoffjay
geoffjay
82

ruby-patterns

Modern Ruby idioms, design patterns, metaprogramming techniques, and best practices. Use when writing Ruby code or refactoring for clarity.

geoffjay
geoffjay
82

sinatra-patterns

Common Sinatra patterns, routing strategies, error handling, and application organization. Use when building Sinatra applications or designing routes.

geoffjay
geoffjay
82

sinatra-security

Security best practices for Sinatra applications including input validation, CSRF protection, and authentication patterns. Use when hardening applications or conducting security reviews.

geoffjay
geoffjay
82

clap-patterns

Common Clap patterns and idioms for argument parsing, validation, and CLI design. Use when implementing CLI arguments with Clap v4+.

geoffjay
geoffjay
82

cli-configuration

Configuration management patterns including file formats, precedence, environment variables, and XDG directories. Use when implementing configuration systems for CLI applications.

geoffjay
geoffjay
82

cli-distribution

Distribution and packaging patterns including shell completions, man pages, cross-compilation, and release automation. Use when preparing CLI tools for distribution.

geoffjay
geoffjay
82

cli-ux-patterns

CLI user experience best practices for error messages, colors, progress indicators, and output formatting. Use when improving CLI usability and user experience.

geoffjay
geoffjay
82

gpui-patterns

Common GPUI patterns including component composition, state management strategies, event handling, and action dispatching. Use when user needs guidance on GPUI patterns, component design, or state management approaches.

geoffjay
geoffjay
82

gpui-performance

Performance optimization techniques for GPUI including rendering optimization, layout performance, memory management, and profiling strategies. Use when user needs to optimize GPUI application performance or debug performance issues.

geoffjay
geoffjay
82

gpui-styling

GPUI styling system including theme design, responsive layouts, visual design patterns, and style composition. Use when user needs help with styling, theming, or visual design in GPUI.

geoffjay
geoffjay
82

rust-ui-architecture

Architecture patterns for Rust UI applications including GPUI-specific patterns, code organization, modularity, and scalability. Use when user needs guidance on application architecture, code organization, or scaling UI applications.

geoffjay
geoffjay
82

tokio-concurrency

Advanced concurrency patterns for Tokio including fan-out/fan-in, pipeline processing, rate limiting, and coordinated shutdown. Use when building high-concurrency async systems.

geoffjay
geoffjay
82

mnemonic-memory-compact

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fuxingloh
fuxingloh
0

mnemonic-memory

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fuxingloh
fuxingloh
0

page-driven-development

Review and write React/Next.js code following Page Driven Development principles. Use when organizing components, making file structure decisions, or asked to "review structure", "organize code", "refactor components", or "follow PDD".

fuxingloh
fuxingloh
0

typescript-sdk

Use when creating, modifying, or testing AI Agents built with the Inkeep TypeScript SDK (@inkeep/agents-sdk).

inkeep
inkeep
102

skill-creator

Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations.

seanchiuai
seanchiuai
0

database-schema

SQLite database schema and operations using better-sqlite3. Use when working with StateManager, persisting runs/rounds/agents, or querying run history.

seanchiuai
seanchiuai
0

daytona-integration

Daytona SDK integration for sandbox lifecycle management. Use when working with SandboxManager, creating/destroying sandboxes, executing commands in sandboxes, or transferring files between sandboxes and local filesystem.

seanchiuai
seanchiuai
0

auth-flow

Claude Code authentication in headless Daytona sandboxes. Use when implementing AuthManager, setup wizard, credential validation, or handling OAuth token/API key injection.

seanchiuai
seanchiuai
0

claude-code-cli

Claude Code CLI usage for automated/headless execution in Daytona sandboxes. Use when running Claude Code commands, configuring authentication, or setting up non-interactive mode.

seanchiuai
seanchiuai
0

electron-ipc

Electron IPC communication patterns between main and renderer processes. Use when implementing IPC handlers, sending events between processes, or working with the preload script.

seanchiuai
seanchiuai
0

terminal-streaming

xterm.js terminal integration for streaming agent output. Use when implementing AgentCard terminal display, configuring xterm addons, or handling real-time output streaming.

seanchiuai
seanchiuai
0

bkt

Operate Bitbucket Cloud or Data Center repositories, pull requests, branches, issues, pipelines, permissions, and webhooks with bkt. Use when a request names Bitbucket or bkt; confirm the platform before platform-specific commands.

avivsinai
avivsinai
22848

bone-attachment

Attach meshes to bones of a skinned mesh, such as attaching a sword to a character's hand.

verekia
verekia
31

camera-shake

Shake the camera when the player takes damage or on impacts for visual feedback.

verekia
verekia
31

damage-numbers

Display floating damage numbers that animate upward and fade out, with support for critical hits.

verekia
verekia
31

health-bars

Display health bars above characters using CSS styling.

verekia
verekia
31

koota

Use Koota for data-oriented Entity Component System architecture with React bindings.

verekia
verekia
31

low-health

Display a pulsing red vignette overlay when the player's health is low.

verekia
verekia
31

miniplex

Use Miniplex for minimalistic Entity Component System with TypeScript support.

verekia
verekia
31

pushback

Make enemies flash white and rock back and forth when receiving damage.

verekia
verekia
31

r3f-setup

Set up a React Three Fiber project with WebGPU support.

verekia
verekia
31

reactive-polling

Poll for changes to any value and trigger React re-renders when it changes.

verekia
verekia
31

smooth-interpolation

Animate values smoothly using exponential decay instead of linear interpolation.

verekia
verekia
31

ui-useframe

Sync UI elements outside the Canvas with the render loop using R3F v10's external useFrame.

verekia
verekia
31

verekia-architecture

Day-to-day coding style and patterns for R3F game development with Miniplex ECS.

verekia
verekia
31

verekia-setup

Verekia's preferred project setup with Next.js Pages Router, Tailwind 4, oxfmt, oxlint, and TypeScript.

verekia
verekia
31

weapon-trail

Create a ribbon trail effect that follows a weapon's movement.

verekia
verekia
31

zustand-entities

Use Zustand as a simple state store for entity management (not a true ECS).

verekia
verekia
31

bugfix-dispatch

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samzong
samzong
13

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