Agent Skills: Web Motion Design

Use when building CSS animations, JavaScript transitions, React/Vue motion, or any browser-based animation work.

UncategorizedID: dylantarre/animation-principles/web-motion-design

Install this agent skill to your local

pnpm dlx add-skill https://github.com/dylantarre/animation-principles/tree/HEAD/skills/01-by-domain/web-motion-design

Skill Files

Browse the full folder contents for web-motion-design.

Download Skill

Loading file tree…

skills/01-by-domain/web-motion-design/SKILL.md

Skill Metadata

Name
web-motion-design
Description
Use when building CSS animations, JavaScript transitions, React/Vue motion, or any browser-based animation work.

Web Motion Design

Apply Disney's 12 animation principles to CSS, JavaScript, and frontend frameworks.

Quick Reference

| Principle | Web Implementation | |-----------|-------------------| | Squash & Stretch | transform: scale() on interaction states | | Anticipation | Slight reverse movement before action | | Staging | Focus user attention with motion hierarchy | | Straight Ahead / Pose to Pose | JS frame-by-frame vs CSS keyframes | | Follow Through / Overlapping | Staggered child animations, elastic easing | | Slow In / Slow Out | ease-in-out, cubic-bezier curves | | Arc | motion-path or bezier translate transforms | | Secondary Action | Shadows, glows responding to primary motion | | Timing | Duration: micro 100-200ms, standard 200-400ms | | Exaggeration | Scale beyond 1.0, overshoot animations | | Solid Drawing | Consistent transform-origin, 3D perspective | | Appeal | Smooth 60fps, purposeful motion design |

Principle Applications

Squash & Stretch: Apply scaleY compression on button press, scaleX stretch on hover. Keep volume constant—if you compress Y, expand X slightly.

Anticipation: Before expanding a dropdown, shrink it 2-3% first. Before sliding content left, move it 5px right.

Staging: Dim background elements during modal focus. Use motion to direct eye flow—animate important elements first.

Straight Ahead vs Pose to Pose: Use CSS @keyframes for predictable, repeatable animations (pose to pose). Use JavaScript/GSAP for dynamic, physics-based motion (straight ahead).

Follow Through & Overlapping: Child elements should complete movement after parent stops. Use animation-delay with decreasing values for natural stagger.

Slow In / Slow Out: Never use linear for UI motion. Standard easing: cubic-bezier(0.4, 0, 0.2, 1). Enter: cubic-bezier(0, 0, 0.2, 1). Exit: cubic-bezier(0.4, 0, 1, 1).

Arc: Elements in nature move in arcs, not straight lines. Use offset-path or combine X/Y transforms with different easings.

Secondary Action: Button shadow grows/blurs on hover. Icon inside button rotates while button scales. Background particles respond to primary element.

Timing: Micro-interactions: 100-200ms. Standard transitions: 200-400ms. Complex sequences: 400-700ms. Page transitions: 300-500ms.

Exaggeration: Hover states scale to 1.05-1.1, not 1.01. Error shakes move 10-20px, not 2px. Make motion noticeable but not jarring.

Solid Drawing: Maintain consistent transform-origin. Use perspective for 3D depth. Avoid conflicting transforms that create visual glitches.

Appeal: Target 60fps—use transform and opacity only when possible. Add subtle personality through custom easing curves. Motion should feel intentional.

Code Patterns

/* Elastic button with squash/stretch */
.button:active {
  transform: scale(0.95, 1.05);
  transition: transform 100ms cubic-bezier(0.4, 0, 0.2, 1);
}

/* Anticipation before expansion */
.dropdown-enter {
  animation: dropdown-open 300ms cubic-bezier(0.34, 1.56, 0.64, 1);
}

@keyframes dropdown-open {
  0% { transform: scaleY(0.98); opacity: 0; }
  100% { transform: scaleY(1); opacity: 1; }
}

Performance Rules

  1. Animate only transform and opacity for GPU acceleration
  2. Use will-change sparingly and remove after animation
  3. Prefer CSS over JavaScript when animation is predictable
  4. Test on low-powered devices