3d-spatial
Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.
accessible-motion
Use when implementing reduced motion alternatives, vestibular-safe animations, WCAG compliance, or designing for users with motion sensitivity.
brand-marketing
Use when creating commercial animations, advertising motion, brand identity animation, logo reveals, or marketing video content.
data-visualization
Use when animating charts, graphs, dashboards, data transitions, or any information visualization work.
game-development
Use when implementing game animations, player feedback, character movement, or interactive entertainment in Unity, Unreal, or other game engines.
micro-interactions
Use when designing small UI feedback moments like button states, toggles, form validation, loading indicators, or notification badges.
mobile-touch
Use when designing iOS/Android gestures, haptic feedback, touch interactions, or native mobile animations.
page-transitions
Use when implementing route changes, view transitions, modal opens/closes, or navigation animation in web and mobile applications.
presentations
Use when creating Keynote, PowerPoint, Google Slides animations, or any presentation motion design work.
universal-fallback
Use when the animation domain is unclear or spans multiple contexts—provides general-purpose Disney animation principle guidance.
video-motion-graphics
Use when creating After Effects compositions, Premiere Pro motion, video titles, explainer videos, or broadcast motion graphics.
web-motion-design
Use when building CSS animations, JavaScript transitions, React/Vue motion, or any browser-based animation work.
anticipation-payoff
Use when designing action sequences, gags, reveals, or any motion that needs setup before delivery—preparing audiences for what's coming and maximizing impact.
attention-direction
Use when controlling where the audience looks—composing shots, choreographing action, revealing information, or any situation requiring clear visual hierarchy and focus management.
character-appeal
Use when creating or animating characters that need to connect with audiences—hero protagonists, memorable villains, lovable sidekicks, or any figure that must have personality and presence.
emotional-narrative
Use when animation needs to convey feeling, tell a story, or connect emotionally—character moments, dramatic beats, or any motion that should make the audience care.
exaggerated-clarity
Use when motion needs to read clearly and powerfully—broad comedy, action highlights, important story beats, or any moment that must unmistakably communicate to the audience.
naturalistic-motion
Use when animation should feel organic and lifelike—creature animation, realistic characters, nature elements, or any motion that needs to breathe with authentic living quality.
physics-intuition
Use when motion needs to feel physically grounded—objects falling, characters jumping, things colliding, or any element that should obey believable weight and momentum.
problem-diagnosis
Use when animation "feels wrong" but you can't pinpoint why—debugging floaty movement, stiff characters, unclear action, or any motion that isn't working and needs systematic troubleshooting.
rhythm-pacing
Use when animation needs musical flow—dance sequences, action choreography, comedic timing, scene pacing, or any motion that should feel rhythmic and well-composed over time.
spatial-thinking
Use when animation involves depth, perspective, volume, or three-dimensional awareness—camera moves, character positioning, environmental interaction, or maintaining consistent spatial relationships.
timing-mastery
Use when determining how fast or slow motion should be—pacing action sequences, dramatic pauses, comedic beats, or any situation where the duration of movement matters.
universal-mindset
Use when approaching any animation task—establishing foundational thinking patterns, teaching animation principles, or when none of the specialized thinking styles quite fit the situation.
accessibility-advocate
Use when designing inclusive animations, addressing vestibular disorders and motion sensitivity, or ensuring animation accessibility compliance.
animator-traditional
Use when creating hand-drawn or classical animation, working with frame-by-frame techniques, or applying Disney principles in their original artistic context.
brand-strategist
Use when defining brand motion identity, creating animation guidelines for brand expression, or aligning animation with brand personality.
creative-director
Use when overseeing animation vision, setting creative direction for motion, or guiding teams on animation quality and consistency.
educator-teacher
Use when creating educational content, explaining concepts through animation, or when teaching animation principles to students.
filmmaker
Use when creating cinematic sequences, narrative animations, or when applying animation principles to video storytelling and visual narrative.
frontend-developer
Use when implementing animations in code, building UI transitions, or when a developer needs practical animation guidance for web/mobile applications.
game-designer
Use when designing game feel, player feedback systems, or when creating animations that enhance gameplay and player satisfaction.
motion-designer
Use when designing visual motion systems, creating animation specifications, or when a designer needs guidance on crafting beautiful, meaningful movement.
product-manager
Use when prioritizing animation features, building motion roadmaps, or when a PM needs to understand the business value of animation principles.
universal-practitioner
Use when applying animation principles in any context, for any role, or when a general understanding of Disney's 12 principles is needed.
ux-researcher
Use when evaluating animation usability, conducting motion studies, or when researching how animation affects user perception and task completion.
Animation Principles - Absolute Beginner
Use when someone has never heard of animation principles, needs the simplest explanation possible, or is a complete newcomer to animation
Animation Principles - Advanced
Use when someone has strong command of animation principles and seeks deeper understanding of subtle applications, edge cases, and stylistic variations
Animation Principles - Deep Dive
Use when someone needs comprehensive reference material on animation principles with technical depth and extensive context
Animation Principles - Expert
Use when someone has mastery of animation principles and wants to explore intentional rule-breaking, stylistic innovation, and pushing creative boundaries
Animation Principles - Intermediate
Use when someone has working knowledge of animation principles and needs guidance on combining them effectively in more complex animations
Animation Principles - Master
Use when someone seeks the philosophical foundation of animation principles, wants to understand why they work, or is at a teaching/mentorship level
Animation Principles - Novice
Use when someone has basic awareness of animation principles and wants to start applying them in simple projects
Animation Principles - Quick Start
Use when someone needs a rapid overview of all 12 animation principles in under 5 minutes
Animation Principles - Refresher
Use when an experienced animator needs a quick reminder of the 12 principles without basic explanations
Animation Principles - Teaching Others
Use when someone needs to explain animation principles to students, mentees, or team members at various skill levels
Animation Principles - Troubleshooting
Use when animation feels wrong and you need to diagnose which principle is failing or being misapplied
Animation Principles - Universal Reference
Use when discussing animation principles with users of unknown skill level, or when providing a balanced reference that works for any experience level
attention-grabbers
Use when drawing user focus - notification badges, new feature highlights, error callouts, promotional banners, or any animation meant to attract attention.
continuous-loops
Use when creating ongoing animations - loading spinners, pulsing indicators, ambient motion, background effects, or any animation that repeats indefinitely.
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