aria-patterns
Provides ARIA roles, states, and properties for interactive components. Use when building custom widgets, fixing screen reader issues, or implementing modals, tabs, accordions, menus, or dialogs accessibly.
color-contrast
Validates WCAG 2.1 contrast ratios and generates accessible color pairings. Use when checking accessibility compliance, fixing contrast issues, or selecting text/background combinations for AA or AAA levels.
focus-states
Generates accessible focus indicators meeting WCAG 2.4.7 and 2.4.11 requirements. Use when styling :focus-visible, keyboard navigation indicators, or fixing focus ring visibility issues.
component-docs
Generates component API documentation with props tables, usage examples, and guidelines. Use when documenting component libraries, creating API references, or building component documentation for designers and developers.
token-docs
Generates design token documentation with visual swatches and code examples. Use when documenting token values, creating token reference guides, or building searchable design system documentation.
angular
Builds token-driven Angular components with signals and standalone components. Use when creating Angular component libraries, integrating design tokens, or building design system components with new control flow syntax.
react
Builds token-driven React components with TypeScript and modern patterns. Use when creating React component libraries, integrating CSS custom properties, or building Next.js design system components with forwardRef and composition.
svelte
Builds token-driven Svelte 5 components with runes ($state, $props) and TypeScript. Use when creating Svelte component libraries, integrating design tokens, or building SvelteKit design system components.
vue
Builds token-driven Vue 3 components with Composition API and TypeScript. Use when creating Vue component libraries, integrating design tokens, or building Nuxt design system components with composables.
getting-started
Introduction to the design system skills plugin. Use when first installing the plugin, exploring available skills, or planning a design system implementation.
animation-principles
Applies Disney's 12 animation principles to UI motion design. Use when improving animation quality, designing micro-interactions, creating easing curves, or making transitions feel natural and purposeful.
compound-components
Builds accessible composable components using Radix/Headless UI patterns. Use when creating Select, Dialog, Tabs, Accordion, Menu, or Dropdown components with proper ARIA, keyboard navigation, and focus management.
dark-mode
Implements theme switching with semantic tokens and prefers-color-scheme detection. Use when adding dark mode, light/dark themes, color scheme toggles, or converting hardcoded colors to theme-aware tokens.
icon-system
Implements scalable icon systems with SVG sprites or React/Vue components. Use when setting up icon libraries, creating icon sizing tokens, optimizing SVGs, or building accessible icon buttons.
layout-primitives
Builds composable layout components (Stack, Cluster, Grid, Sidebar, Center, Cover). Use when creating layout systems, spacing compositions, or Every Layout-style intrinsic design patterns that adapt without breakpoints.
breakpoints
Generates responsive breakpoint tokens for media queries and container queries. Use when setting up responsive design, mobile-first layouts, or viewport-based styling. Outputs CSS, Tailwind, or JSON.
color-scale
Generates perceptually uniform OKLCH color palettes from brand colors. Use when creating color systems, theme palettes, or converting hex values to 11-step scales. Outputs CSS custom properties, Tailwind config, or JSON tokens.
design-tokens-structure
Architects token systems with primitive, semantic, and component layers. Use when structuring tokens from scratch, adding multi-theme support, setting up token aliasing, or organizing token hierarchies.
motion-scale
Generates animation duration, easing curves, and delay tokens with prefers-reduced-motion support. Use when creating transition timing, animation speed, or motion systems. Outputs CSS, Tailwind, or JSON.
radius-scale
Generates border-radius tokens from sharp to pill shapes. Use when creating corner rounding systems, button radius, card corners, or input styling. Outputs CSS, Tailwind, or JSON.
responsive-typography
Implements fluid typography using CSS clamp() that scales with viewport. Use when creating responsive font sizes, viewport-aware headings, or type that adapts smoothly without breakpoints.
shadow-scale
Generates layered box-shadow elevation tokens for depth hierarchy. Use when creating elevation systems, card shadows, modal depth, or dark mode shadow variants. Outputs CSS, Tailwind, or JSON.
spacing-scale
Generates consistent spacing tokens using base values and ratios. Use when creating margin/padding systems, gap tokens, or layout spacing. Outputs CSS custom properties, Tailwind config, or JSON tokens.
type-scale
Generates typography scales using modular ratios with auto-calculated line heights. Use when setting up font-size tokens, heading hierarchy (h1-h6), or text sizing systems. Outputs CSS, Tailwind, or JSON.
z-index-scale
Generates systematic z-index tokens for layering management. Use when organizing stacking contexts, modal/dropdown z-index, tooltip layers, or fixing z-index conflicts. Outputs CSS, Tailwind, or JSON.
figma
Syncs design tokens between code and Figma using Variables API or Tokens Studio plugin. Use when establishing Figma-to-code workflows, exporting Figma tokens, or setting up design-development handoff.
framer
Integrates design tokens with Framer for prototyping and production sites. Use when adding CSS custom properties to Framer projects, creating code components, or building Framer sites with design systems.
storybook
Documents components with Storybook using CSF 3.0, controls, and MDX. Use when creating component catalogs, interactive examples, visual testing setups, or design system documentation sites.
style-dictionary
Transforms design tokens into platform-specific formats (CSS, SCSS, iOS Swift, Android XML). Use when setting up multi-platform token pipelines, creating build processes, or managing cross-platform design systems.
3d-spatial
Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.
accessible-motion
Use when implementing reduced motion alternatives, vestibular-safe animations, WCAG compliance, or designing for users with motion sensitivity.
brand-marketing
Use when creating commercial animations, advertising motion, brand identity animation, logo reveals, or marketing video content.
data-visualization
Use when animating charts, graphs, dashboards, data transitions, or any information visualization work.
game-development
Use when implementing game animations, player feedback, character movement, or interactive entertainment in Unity, Unreal, or other game engines.
micro-interactions
Use when designing small UI feedback moments like button states, toggles, form validation, loading indicators, or notification badges.
mobile-touch
Use when designing iOS/Android gestures, haptic feedback, touch interactions, or native mobile animations.
page-transitions
Use when implementing route changes, view transitions, modal opens/closes, or navigation animation in web and mobile applications.
presentations
Use when creating Keynote, PowerPoint, Google Slides animations, or any presentation motion design work.
universal-fallback
Use when the animation domain is unclear or spans multiple contexts—provides general-purpose Disney animation principle guidance.
video-motion-graphics
Use when creating After Effects compositions, Premiere Pro motion, video titles, explainer videos, or broadcast motion graphics.
web-motion-design
Use when building CSS animations, JavaScript transitions, React/Vue motion, or any browser-based animation work.
anticipation-payoff
Use when designing action sequences, gags, reveals, or any motion that needs setup before delivery—preparing audiences for what's coming and maximizing impact.
attention-direction
Use when controlling where the audience looks—composing shots, choreographing action, revealing information, or any situation requiring clear visual hierarchy and focus management.
character-appeal
Use when creating or animating characters that need to connect with audiences—hero protagonists, memorable villains, lovable sidekicks, or any figure that must have personality and presence.
emotional-narrative
Use when animation needs to convey feeling, tell a story, or connect emotionally—character moments, dramatic beats, or any motion that should make the audience care.
exaggerated-clarity
Use when motion needs to read clearly and powerfully—broad comedy, action highlights, important story beats, or any moment that must unmistakably communicate to the audience.
naturalistic-motion
Use when animation should feel organic and lifelike—creature animation, realistic characters, nature elements, or any motion that needs to breathe with authentic living quality.
physics-intuition
Use when motion needs to feel physically grounded—objects falling, characters jumping, things colliding, or any element that should obey believable weight and momentum.
problem-diagnosis
Use when animation "feels wrong" but you can't pinpoint why—debugging floaty movement, stiff characters, unclear action, or any motion that isn't working and needs systematic troubleshooting.
rhythm-pacing
Use when animation needs musical flow—dance sequences, action choreography, comedic timing, scene pacing, or any motion that should feel rhythmic and well-composed over time.
Page 1 of 4 · 173 results