Back to authors
dylantarre

dylantarre

144 Skills published on GitHub.

3d-spatial

Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.

UncategorizedView skill →

accessible-motion

Use when implementing reduced motion alternatives, vestibular-safe animations, WCAG compliance, or designing for users with motion sensitivity.

UncategorizedView skill →

brand-marketing

Use when creating commercial animations, advertising motion, brand identity animation, logo reveals, or marketing video content.

UncategorizedView skill →

data-visualization

Use when animating charts, graphs, dashboards, data transitions, or any information visualization work.

UncategorizedView skill →

game-development

Use when implementing game animations, player feedback, character movement, or interactive entertainment in Unity, Unreal, or other game engines.

UncategorizedView skill →

micro-interactions

Use when designing small UI feedback moments like button states, toggles, form validation, loading indicators, or notification badges.

UncategorizedView skill →

mobile-touch

Use when designing iOS/Android gestures, haptic feedback, touch interactions, or native mobile animations.

UncategorizedView skill →

page-transitions

Use when implementing route changes, view transitions, modal opens/closes, or navigation animation in web and mobile applications.

UncategorizedView skill →

presentations

Use when creating Keynote, PowerPoint, Google Slides animations, or any presentation motion design work.

UncategorizedView skill →

universal-fallback

Use when the animation domain is unclear or spans multiple contexts—provides general-purpose Disney animation principle guidance.

UncategorizedView skill →

video-motion-graphics

Use when creating After Effects compositions, Premiere Pro motion, video titles, explainer videos, or broadcast motion graphics.

UncategorizedView skill →

web-motion-design

Use when building CSS animations, JavaScript transitions, React/Vue motion, or any browser-based animation work.

UncategorizedView skill →

anticipation-payoff

Use when designing action sequences, gags, reveals, or any motion that needs setup before delivery—preparing audiences for what's coming and maximizing impact.

UncategorizedView skill →

attention-direction

Use when controlling where the audience looks—composing shots, choreographing action, revealing information, or any situation requiring clear visual hierarchy and focus management.

UncategorizedView skill →

character-appeal

Use when creating or animating characters that need to connect with audiences—hero protagonists, memorable villains, lovable sidekicks, or any figure that must have personality and presence.

UncategorizedView skill →

emotional-narrative

Use when animation needs to convey feeling, tell a story, or connect emotionally—character moments, dramatic beats, or any motion that should make the audience care.

UncategorizedView skill →

exaggerated-clarity

Use when motion needs to read clearly and powerfully—broad comedy, action highlights, important story beats, or any moment that must unmistakably communicate to the audience.

UncategorizedView skill →

naturalistic-motion

Use when animation should feel organic and lifelike—creature animation, realistic characters, nature elements, or any motion that needs to breathe with authentic living quality.

UncategorizedView skill →

physics-intuition

Use when motion needs to feel physically grounded—objects falling, characters jumping, things colliding, or any element that should obey believable weight and momentum.

UncategorizedView skill →

problem-diagnosis

Use when animation "feels wrong" but you can't pinpoint why—debugging floaty movement, stiff characters, unclear action, or any motion that isn't working and needs systematic troubleshooting.

UncategorizedView skill →

rhythm-pacing

Use when animation needs musical flow—dance sequences, action choreography, comedic timing, scene pacing, or any motion that should feel rhythmic and well-composed over time.

UncategorizedView skill →

spatial-thinking

Use when animation involves depth, perspective, volume, or three-dimensional awareness—camera moves, character positioning, environmental interaction, or maintaining consistent spatial relationships.

UncategorizedView skill →

timing-mastery

Use when determining how fast or slow motion should be—pacing action sequences, dramatic pauses, comedic beats, or any situation where the duration of movement matters.

UncategorizedView skill →

universal-mindset

Use when approaching any animation task—establishing foundational thinking patterns, teaching animation principles, or when none of the specialized thinking styles quite fit the situation.

UncategorizedView skill →

accessibility-advocate

Use when designing inclusive animations, addressing vestibular disorders and motion sensitivity, or ensuring animation accessibility compliance.

UncategorizedView skill →

animator-traditional

Use when creating hand-drawn or classical animation, working with frame-by-frame techniques, or applying Disney principles in their original artistic context.

UncategorizedView skill →

brand-strategist

Use when defining brand motion identity, creating animation guidelines for brand expression, or aligning animation with brand personality.

UncategorizedView skill →

creative-director

Use when overseeing animation vision, setting creative direction for motion, or guiding teams on animation quality and consistency.

UncategorizedView skill →

educator-teacher

Use when creating educational content, explaining concepts through animation, or when teaching animation principles to students.

UncategorizedView skill →

filmmaker

Use when creating cinematic sequences, narrative animations, or when applying animation principles to video storytelling and visual narrative.

UncategorizedView skill →

frontend-developer

Use when implementing animations in code, building UI transitions, or when a developer needs practical animation guidance for web/mobile applications.

UncategorizedView skill →

game-designer

Use when designing game feel, player feedback systems, or when creating animations that enhance gameplay and player satisfaction.

UncategorizedView skill →

motion-designer

Use when designing visual motion systems, creating animation specifications, or when a designer needs guidance on crafting beautiful, meaningful movement.

UncategorizedView skill →

product-manager

Use when prioritizing animation features, building motion roadmaps, or when a PM needs to understand the business value of animation principles.

UncategorizedView skill →

universal-practitioner

Use when applying animation principles in any context, for any role, or when a general understanding of Disney's 12 principles is needed.

UncategorizedView skill →

ux-researcher

Use when evaluating animation usability, conducting motion studies, or when researching how animation affects user perception and task completion.

UncategorizedView skill →

Animation Principles - Absolute Beginner

Use when someone has never heard of animation principles, needs the simplest explanation possible, or is a complete newcomer to animation

UncategorizedView skill →

Animation Principles - Advanced

Use when someone has strong command of animation principles and seeks deeper understanding of subtle applications, edge cases, and stylistic variations

UncategorizedView skill →

Animation Principles - Deep Dive

Use when someone needs comprehensive reference material on animation principles with technical depth and extensive context

UncategorizedView skill →

Animation Principles - Expert

Use when someone has mastery of animation principles and wants to explore intentional rule-breaking, stylistic innovation, and pushing creative boundaries

UncategorizedView skill →

Animation Principles - Intermediate

Use when someone has working knowledge of animation principles and needs guidance on combining them effectively in more complex animations

UncategorizedView skill →

Animation Principles - Master

Use when someone seeks the philosophical foundation of animation principles, wants to understand why they work, or is at a teaching/mentorship level

UncategorizedView skill →

Animation Principles - Novice

Use when someone has basic awareness of animation principles and wants to start applying them in simple projects

UncategorizedView skill →

Animation Principles - Quick Start

Use when someone needs a rapid overview of all 12 animation principles in under 5 minutes

UncategorizedView skill →

Animation Principles - Refresher

Use when an experienced animator needs a quick reminder of the 12 principles without basic explanations

UncategorizedView skill →

Animation Principles - Teaching Others

Use when someone needs to explain animation principles to students, mentees, or team members at various skill levels

UncategorizedView skill →

Animation Principles - Troubleshooting

Use when animation feels wrong and you need to diagnose which principle is failing or being misapplied

UncategorizedView skill →

Animation Principles - Universal Reference

Use when discussing animation principles with users of unknown skill level, or when providing a balanced reference that works for any experience level

UncategorizedView skill →

attention-grabbers

Use when drawing user focus - notification badges, new feature highlights, error callouts, promotional banners, or any animation meant to attract attention.

UncategorizedView skill →

continuous-loops

Use when creating ongoing animations - loading spinners, pulsing indicators, ambient motion, background effects, or any animation that repeats indefinitely.

UncategorizedView skill →

Page 1 of 3 · 144 results