Agent Skills: 3D Charts with Swift Charts

3D chart visualization with Swift Charts using Chart3D, SurfacePlot, interactive pose control, and surface styling. Use when creating 3D data visualizations.

UncategorizedID: rshankras/claude-code-apple-skills/charts-3d

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skills/swiftui/charts-3d/SKILL.md

Skill Metadata

Name
charts-3d
Description
3D chart visualization with Swift Charts using Chart3D, SurfacePlot, interactive pose control, and surface styling. Use when creating 3D data visualizations.

3D Charts with Swift Charts

Create 3D data visualizations using Chart3D and SurfacePlot. Covers math-driven surfaces, data-driven surfaces, interactive camera pose control, surface styling, and camera projection modes.

When This Skill Activates

Use this skill when the user:

  • Wants to create a 3D chart or 3D data visualization
  • Asks about Chart3D, SurfacePlot, or 3D surface plots
  • Needs to visualize a mathematical function as a 3D surface
  • Wants interactive drag-to-rotate on a 3D chart
  • Asks about 3D chart camera angles, pose, or projection
  • Needs to style 3D surfaces with gradients or height-based coloring
  • Wants to render multiple surfaces in a single 3D chart
  • Asks about data-driven 3D plots from an array of points

Decision Tree

What 3D chart feature do you need?
|
+-- Visualize a math function f(x, y) -> z
|   +-- Use SurfacePlot(x:y:z:function:)
|
+-- Visualize data points as a surface
|   +-- Use Chart3D(data) { point in SurfacePlot(...) }
|
+-- Interactive drag-to-rotate
|   +-- Bind pose: .chart3DPose($pose) with @State var pose: Chart3DPose
|
+-- Fixed viewing angle (no interaction)
|   +-- Read-only pose: .chart3DPose(Chart3DPose.front) or custom
|
+-- Style the surface color
|   +-- Solid color -> .foregroundStyle(Color.blue)
|   +-- Gradient -> .foregroundStyle(LinearGradient(...))
|   +-- Height-based -> .foregroundStyle(.heightBased(gradient, yRange:))
|   +-- Normal-based -> .foregroundStyle(.normalBased)
|
+-- Camera projection
|   +-- Perspective (depth) -> .chart3DCameraProjection(.perspective)
|   +-- Orthographic (flat) -> .chart3DCameraProjection(.orthographic)
|   +-- System default -> .chart3DCameraProjection(.automatic)
|
+-- Multiple surfaces in one chart
    +-- Place multiple SurfacePlot calls inside a single Chart3D { }

API Availability

| API | Minimum Version | Import | Notes | |-----|----------------|--------|-------| | Chart3D | iOS 26 / macOS 26 | Charts | Main 3D chart container | | SurfacePlot | iOS 26 / macOS 26 | Charts | 3D surface mark | | Chart3DPose | iOS 26 / macOS 26 | Charts | Viewing angle control | | Chart3DCameraProjection | iOS 26 / macOS 26 | Charts | .automatic, .perspective, .orthographic | | Chart3DSurfaceStyle | iOS 26 / macOS 26 | Charts | .heightBased, .normalBased |

Quick Start

Math-Driven Surface

Render a surface from a function f(x, y) -> z:

import SwiftUI
import Charts

struct WaveSurfaceView: View {
    var body: some View {
        Chart3D {
            SurfacePlot(
                x: "X",
                y: "Height",
                z: "Z",
                function: { x, z in
                    sin(x) * cos(z)
                }
            )
            .foregroundStyle(.blue)
        }
    }
}

Data-Driven Surface

Render a surface from an array of data points:

import SwiftUI
import Charts

struct DataPoint: Identifiable {
    let id = UUID()
    let x: Double
    let y: Double
    let z: Double
}

struct DataSurfaceView: View {
    let points: [DataPoint]

    var body: some View {
        Chart3D(points) { point in
            SurfacePlot(
                x: .value("X", point.x),
                y: .value("Height", point.y),
                z: .value("Z", point.z)
            )
        }
    }
}

Interactive Rotation

Allow the user to drag to rotate the chart:

import SwiftUI
import Charts

struct InteractiveChartView: View {
    @State private var pose = Chart3DPose.default

    var body: some View {
        Chart3D {
            SurfacePlot(
                x: "X",
                y: "Height",
                z: "Z",
                function: { x, z in
                    sin(x) * cos(z)
                }
            )
            .foregroundStyle(.blue)
        }
        .chart3DPose($pose)
    }
}

Surface Styling Patterns

Solid Color

SurfacePlot(x: "X", y: "Y", z: "Z", function: { x, z in x * z })
    .foregroundStyle(.blue)

Linear Gradient

SurfacePlot(x: "X", y: "Y", z: "Z", function: { x, z in x * z })
    .foregroundStyle(
        LinearGradient(
            colors: [.blue, .green, .yellow],
            startPoint: .bottom,
            endPoint: .top
        )
    )

Height-Based Surface Style

Color the surface based on height values, mapping a gradient across the y-axis range:

SurfacePlot(x: "X", y: "Y", z: "Z", function: { x, z in sin(x) * cos(z) })
    .foregroundStyle(
        Chart3DSurfaceStyle.heightBased(
            Gradient(colors: [.blue, .cyan, .green, .yellow, .red]),
            yRange: -1...1
        )
    )

Normal-Based Surface Style

Color based on surface normals, giving a lighting-aware appearance:

SurfacePlot(x: "X", y: "Y", z: "Z", function: { x, z in sin(x) * cos(z) })
    .foregroundStyle(Chart3DSurfaceStyle.normalBased)

Surface Roughness

Control how shiny or matte the surface appears. A value of 0 is perfectly smooth (reflective), and 1 is fully rough (matte):

SurfacePlot(x: "X", y: "Y", z: "Z", function: { x, z in sin(x) * cos(z) })
    .foregroundStyle(.blue)
    .roughness(0.3)

Interactive Pose Control

Preset Poses

Chart3DPose provides built-in presets for common viewing angles:

.chart3DPose(.default)   // Standard 3/4 angle
.chart3DPose(.front)     // Viewing from front
.chart3DPose(.back)      // Viewing from back
.chart3DPose(.top)       // Top-down view
.chart3DPose(.bottom)    // Bottom-up view
.chart3DPose(.right)     // Right side view
.chart3DPose(.left)      // Left side view

Custom Pose

Specify exact azimuth (horizontal rotation) and inclination (vertical tilt):

.chart3DPose(
    Chart3DPose(azimuth: .degrees(45), inclination: .degrees(30))
)

Read-Only vs Interactive

// ✅ Read-only — user cannot rotate the chart
.chart3DPose(Chart3DPose.front)

// ✅ Interactive — user can drag to rotate, pose updates automatically
@State private var pose = Chart3DPose.default
// ...
.chart3DPose($pose)

Anti-Patterns

// ❌ Passing a literal where a binding is needed for interactivity
.chart3DPose(.default) // This is read-only; drag gestures will not work

// ✅ Use a @State binding for interactive rotation
@State private var pose = Chart3DPose.default
// ...
.chart3DPose($pose)

Camera Projection

Control how 3D depth is rendered:

Chart3D {
    SurfacePlot(x: "X", y: "Y", z: "Z", function: { x, z in sin(x) * cos(z) })
        .foregroundStyle(.blue)
}
.chart3DCameraProjection(.perspective)   // Objects farther away appear smaller
// .chart3DCameraProjection(.orthographic)  // No perspective distortion
// .chart3DCameraProjection(.automatic)     // System decides
  • Perspective: Gives natural depth perception. Objects farther from the camera appear smaller. Good for presentations and visual appeal.
  • Orthographic: No size distortion with distance. Good for precise data reading and scientific visualization.
  • Automatic: System selects based on context.

Multiple Surfaces

Render multiple surfaces in a single chart for comparison:

import SwiftUI
import Charts

struct ComparisonChartView: View {
    @State private var pose = Chart3DPose.default

    var body: some View {
        Chart3D {
            SurfacePlot(
                x: "X",
                y: "Wave A",
                z: "Z",
                function: { x, z in sin(x) * cos(z) }
            )
            .foregroundStyle(.blue.opacity(0.8))

            SurfacePlot(
                x: "X",
                y: "Wave B",
                z: "Z",
                function: { x, z in cos(x) * sin(z) }
            )
            .foregroundStyle(.red.opacity(0.8))
        }
        .chart3DPose($pose)
        .chart3DCameraProjection(.perspective)
    }
}

Complete Example

A full-featured 3D chart with height-based coloring, interactive rotation, and perspective projection:

import SwiftUI
import Charts

struct TerrainView: View {
    @State private var pose = Chart3DPose(
        azimuth: .degrees(30),
        inclination: .degrees(25)
    )

    var body: some View {
        VStack {
            Text("Terrain Visualization")
                .font(.headline)

            Chart3D {
                SurfacePlot(
                    x: "Longitude",
                    y: "Elevation",
                    z: "Latitude",
                    function: { x, z in
                        let distance = sqrt(x * x + z * z)
                        return sin(distance) / max(distance, 0.1)
                    }
                )
                .foregroundStyle(
                    Chart3DSurfaceStyle.heightBased(
                        Gradient(colors: [
                            .blue, .cyan, .green, .yellow, .orange, .red
                        ]),
                        yRange: -0.5...1.0
                    )
                )
                .roughness(0.4)
            }
            .chart3DPose($pose)
            .chart3DCameraProjection(.perspective)
        }
        .padding()
    }
}

Top Mistakes

| # | Mistake | Fix | |---|---------|-----| | 1 | Forgetting to import Charts | Both SwiftUI and Charts imports are required | | 2 | Using .chart3DPose(.default) and expecting drag-to-rotate | Use a @State binding: .chart3DPose($pose) for interactive rotation | | 3 | Setting yRange that does not cover actual function output | Match the yRange in .heightBased() to the actual min/max of your function output | | 4 | Applying .roughness() without .foregroundStyle() | Roughness modifies existing surface appearance; set a foreground style first | | 5 | Using orthographic projection for presentation/demo contexts | Prefer .perspective for visual appeal; use .orthographic for precise data reading |

Review Checklist

Imports and Setup

  • [ ] Both import SwiftUI and import Charts are present
  • [ ] Deployment target is iOS 26 / macOS 26 or later
  • [ ] Chart3D wraps all SurfacePlot content

Surface Configuration

  • [ ] Axis labels (x:, y:, z:) are descriptive and meaningful
  • [ ] foregroundStyle applied to each SurfacePlot for clear visual distinction
  • [ ] yRange in .heightBased() matches the actual output range of the function
  • [ ] roughness value makes sense for the use case (0 = reflective, 1 = matte)

Interactivity

  • [ ] Pose is a @State binding if drag-to-rotate is intended
  • [ ] Pose is a constant (non-binding) if rotation should be locked
  • [ ] Initial pose angle provides a good default view of the data

Camera

  • [ ] Camera projection set appropriately (.perspective for visual, .orthographic for precision)
  • [ ] If using .automatic, verified the system choice looks acceptable

Multiple Surfaces

  • [ ] Each surface has a distinct color or opacity to differentiate
  • [ ] Axis labels are unique per surface or shared where appropriate

References