Agent Skills: Design Skills

Design system skills for modern Apple platform UI including Liquid Glass, animations, and visual design patterns. Use when implementing new design language features.

UncategorizedID: rshankras/claude-code-ios-skills/design

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pnpm dlx add-skill https://github.com/rshankras/claude-code-apple-skills/tree/HEAD/skills/design

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skills/design/SKILL.md

Skill Metadata

Name
design
Description
Design system skills for modern Apple platform UI including Liquid Glass, animations, and visual design patterns. Use when implementing new design language features.

Design Skills

Skills for implementing Apple's modern design systems across platforms.

When This Skill Activates

Use this skill when the user:

  • Asks about Liquid Glass design
  • Wants to implement modern Apple UI effects
  • Needs guidance on visual design patterns
  • Asks about materials, transparency, or blur effects
  • Wants to create fluid animations
  • Asks about spring, bounce, or snappy animations
  • Wants PhaseAnimator or KeyframeAnimator help
  • Needs view transitions, matched geometry, or hero transitions
  • Wants SF Symbol effects (bounce, pulse, wiggle, breathe)
  • Asks about animation completions or withAnimation

Available Skills

liquid-glass/

Comprehensive Liquid Glass implementation for iOS 26+, macOS 26+.

  • SwiftUI .glassEffect() API
  • AppKit NSGlassEffectView
  • GlassEffectContainer patterns
  • Morphing transitions
  • Interactive effects
  • Button styles

animation-patterns/

SwiftUI animation patterns for iOS 13–18+.

  • Spring configurations (3 API generations)
  • PhaseAnimator and KeyframeAnimator (iOS 17+)
  • View transitions, matched geometry, navigation transitions
  • SF Symbol effects
  • Animation completions, transactions, timing curves

Key Principles

1. Platform Consistency

  • Follow Apple Human Interface Guidelines
  • Use system-provided APIs
  • Respect user appearance preferences

2. Performance

  • Use GlassEffectContainer for multiple effects
  • Limit number of glass effects per view
  • Consider GPU resources

3. Visual Hierarchy

  • Glass effects create depth and layering
  • Use tints to indicate prominence
  • Combine with appropriate shadows

Reference Documentation

  • /Users/ravishankar/Downloads/docs/SwiftUI-Implementing-Liquid-Glass-Design.md
  • /Users/ravishankar/Downloads/docs/AppKit-Implementing-Liquid-Glass-Design.md