๐ฐ Economy Skill
"๐MOOLAH flows where stories lead."
๐ช ๐MOOLAH
The official currency of MOOLLM is ๐MOOLAH (๐ช). It uses PROOF OF ๐MILK๐ฅ consensus โ udderly legen-dairy interga-lactic ๐ฉshit๐ฉ coin, without the bull.
Economic systems for currency, trade, and value exchange. ๐MOOLAH is earned, spent, hidden, and traded.
Key Concepts
- ๐MOOLAH โ The official currency of MOOLLM
- Earning โ Find, quest, sell, trade, work
- Spending โ Buy items, services, information
- Hidden value โ Not all ๐MOOLAH is visible
Currency
The Official Currency: ๐MOOLAH ๐ช
๐MOOLAH is the official currency of MOOLLM.
Currency Hierarchy
๐MOOLAH Denominations (MOOLLM Standard)
| Symbol | Name | Value | Use | |--------|------|-------|-----| | ๐ฅ | ๐ฅ NUT | 0.001 ๐ช | Micro-transactions, tips, arcade | | ๐ช | ๐ MOOLAH | 1 | Standard transactions | | ๐ | ๐ GRAND | 1,000 ๐ช | Large purchases, high-stakes | | ๐ | ๐ FORTUNE | 1,000,000 ๐ช | Legendary items, world events |
Metal Denominations (D&D Style)
| Symbol | Metal | Abbrev | Value | |--------|-------|--------|-------| | ๐ชต | ๐ชต Wood | wp | 0.001 gp | | ๐ค | ๐ค Copper | cp | 0.01 gp | | โช | โช Silver | sp | 0.1 gp | | ๐ก | ๐ก Gold | gp | 1 gp | | โฌ | โฌ Platinum | pp | 10 gp |
Parallel Currencies (Non-Convertible)
These exist beside ๐MOOLAH โ they cannot be bought or sold for coins.
| Symbol | Name | Type | How to Get | |--------|------|------|------------| | โญ | โญ KARMA | Reputation | Good deeds, keeping promises | | ๐ซ | ๐ซ FAVOR | Social debt | "You owe me one" | | ๐ฎ | ๐ฎ ESSENCE | Magical | Found, not bought | | โณ | โณ TIME | Temporal | Exists, must be spent |
โญ KARMA โ Social Credit
Earned through ethical behavior, lost through betrayal.
- Affects: NPC attitudes, quest access, prices
- Cannot be bought โ only earned
- Visible to some: Certain NPCs can "see" your karma
๐ซ FAVOR โ Social IOUs
"I did something for you. Someday, I'll ask for something in return."
- Specific to relationships โ Palm owes Don a favor
- Can be traded โ "I'll give you my favor from Klaus"
- Expires? โ Depends on the relationship
๐ฎ ESSENCE โ Magical Currency
Rare, precious, cannot be manufactured or purchased.
- Sources: Ancient artifacts, magical creatures, liminal moments
- Uses: Enchantments, wishes, transformations
- Palm's golden earring might contain some
โณ TIME โ The Unbuyable
Some things cost time, not money.
- Training: Takes time to learn
- Crafting: Takes time to make
- Healing: Takes time to recover
- "Time is money" โ but not exchangeable
Quick Reference
FUNGIBLE (can convert):
1000 ๐ฅ = 1 ๐ช = 0.001 ๐ = 0.000001 ๐
Symmetrical: each step is ร1000
NON-FUNGIBLE (cannot convert):
โญ KARMA โ reputation
๐ซ FAVOR โ social debt
๐ฎ ESSENCE โ magical
โณ TIME โ temporal
Etymology:
- Sounds like "๐moolah" (slang for money)
- Sounds like "๐MOO" (the language MOOLLM descends from)
- Circular: MOOLLM โ ๐MOOLAH โ MOOLLM
Earning
| Method | Examples | |--------|----------| | Exploration | Find treasure (hidden, maze, rewards) | | Quests | Complete tasks (notice board, requests) | | Trade | Sell items | | Skills | Trade or teach skills | | Games | Win at arcade, pub games, poker, gambling | | Work | Complete NPC jobs and requests |
Spending
| Category | Typical Prices | |----------|----------------| | Food/Drink | 1-5 ๐ช per item | | Catalog Items | 3-50 ๐ช per item | | Lodging | 5 ๐ช per night | | Information | 5-20 ๐ช (secrets, tips) | | Services | Variable | | Poker buy-in | 1 ๐ = 1000 ๐ช (standard game) |
Price Examples
Cheap (1-2 ๐ช)
- Stroopwafel: 1 ๐ช
- Coffee: 1 ๐ช
- Espresso: 2 ๐ช
Moderate (3-5 ๐ช)
- Snack: 3 ๐ช
- Tosti: 4 ๐ช
Expensive (10-50 ๐ช)
- Cannabis strain: 15 ๐ช
- Catalog gadgets: 25-50 ๐ช
Catalog Items
- Mystery Box: 3 ๐ช
- Monkey's Paw: 5 ๐ช
Gaming Stakes
- Peanut Poker Buy-In: 1 ๐ช = 1000 ๐ฅ
- Normal Poker Buy-In: 1 ๐ = 1000 ๐ช = 1000000 ๐ฅ
- High-stakes Poker Buy-In: 1 ๐ = 1000 ๐ = 1000000 ๐ช = 1000000000 ๐ฅ
Hidden Value
Not all ๐MOOLAH is visible. Exploration reveals hidden wealth:
- Kitchen drawer: 25 ๐ช
- Mattress stash: 10 ๐ช
- Secret compartment: variable
Trade
Barter
Items can be traded directly without currency. Value is negotiated between parties.
Skill Trade
Skills themselves can be:
- Traded for items
- Taught for payment
- Auctioned to highest bidder
- Bequeathed to future characters
Commands
| Command | Syntax | Checks |
|---------|--------|--------|
| INVENTORY | INVENTORY | Shows current gold amount |
| BUY | BUY [item] FROM [seller] | Gold available, item in stock |
| SELL | SELL [item] TO [buyer] | Fair value or negotiated price |
| TRADE | TRADE [item/skill] FOR [item/skill] | Relative value, relationship modifiers |
Integration
| Skill | Relationship | |-------|--------------| | character | Gold stored in character inventory | | room | Shops and merchants in rooms | | buff | Some buffs affect prices | | scoring | Skills have economic value |