Agent Skills: ๐Ÿ’ฐ Economy Skill

Currency and trade โ€” gold flows where stories lead

UncategorizedID: simhacker/moollm/economy

Install this agent skill to your local

pnpm dlx add-skill https://github.com/SimHacker/moollm/tree/HEAD/skills/economy

Skill Files

Browse the full folder contents for economy.

Download Skill

Loading file treeโ€ฆ

skills/economy/SKILL.md

Skill Metadata

Name
economy
Description
NPC or entity buying

๐Ÿ’ฐ Economy Skill

"๐Ÿ„MOOLAH flows where stories lead."

๐Ÿช™ ๐Ÿ„MOOLAH

The official currency of MOOLLM is ๐Ÿ„MOOLAH (๐Ÿช™). It uses PROOF OF ๐Ÿ„MILK๐Ÿฅ› consensus โ€” udderly legen-dairy interga-lactic ๐Ÿ’ฉshit๐Ÿ’ฉ coin, without the bull.

Economic systems for currency, trade, and value exchange. ๐Ÿ„MOOLAH is earned, spent, hidden, and traded.

Key Concepts

  • ๐Ÿ„MOOLAH โ€” The official currency of MOOLLM
  • Earning โ€” Find, quest, sell, trade, work
  • Spending โ€” Buy items, services, information
  • Hidden value โ€” Not all ๐Ÿ„MOOLAH is visible

Currency

The Official Currency: ๐Ÿ„MOOLAH ๐Ÿช™

๐Ÿ„MOOLAH is the official currency of MOOLLM.

Currency Hierarchy

๐Ÿ„MOOLAH Denominations (MOOLLM Standard)

| Symbol | Name | Value | Use | |--------|------|-------|-----| | ๐Ÿฅœ | ๐Ÿฅœ NUT | 0.001 ๐Ÿช™ | Micro-transactions, tips, arcade | | ๐Ÿช™ | ๐Ÿ„ MOOLAH | 1 | Standard transactions | | ๐Ÿ’Ž | ๐Ÿ’Ž GRAND | 1,000 ๐Ÿช™ | Large purchases, high-stakes | | ๐Ÿ‘‘ | ๐Ÿ‘‘ FORTUNE | 1,000,000 ๐Ÿช™ | Legendary items, world events |

Metal Denominations (D&D Style)

| Symbol | Metal | Abbrev | Value | |--------|-------|--------|-------| | ๐Ÿชต | ๐Ÿชต Wood | wp | 0.001 gp | | ๐ŸŸค | ๐ŸŸค Copper | cp | 0.01 gp | | โšช | โšช Silver | sp | 0.1 gp | | ๐ŸŸก | ๐ŸŸก Gold | gp | 1 gp | | โฌœ | โฌœ Platinum | pp | 10 gp |

Parallel Currencies (Non-Convertible)

These exist beside ๐Ÿ„MOOLAH โ€” they cannot be bought or sold for coins.

| Symbol | Name | Type | How to Get | |--------|------|------|------------| | โญ | โญ KARMA | Reputation | Good deeds, keeping promises | | ๐ŸŽซ | ๐ŸŽซ FAVOR | Social debt | "You owe me one" | | ๐Ÿ”ฎ | ๐Ÿ”ฎ ESSENCE | Magical | Found, not bought | | โณ | โณ TIME | Temporal | Exists, must be spent |

โญ KARMA โ€” Social Credit

Earned through ethical behavior, lost through betrayal.

  • Affects: NPC attitudes, quest access, prices
  • Cannot be bought โ€” only earned
  • Visible to some: Certain NPCs can "see" your karma

๐ŸŽซ FAVOR โ€” Social IOUs

"I did something for you. Someday, I'll ask for something in return."

  • Specific to relationships โ€” Palm owes Don a favor
  • Can be traded โ€” "I'll give you my favor from Klaus"
  • Expires? โ€” Depends on the relationship

๐Ÿ”ฎ ESSENCE โ€” Magical Currency

Rare, precious, cannot be manufactured or purchased.

  • Sources: Ancient artifacts, magical creatures, liminal moments
  • Uses: Enchantments, wishes, transformations
  • Palm's golden earring might contain some

โณ TIME โ€” The Unbuyable

Some things cost time, not money.

  • Training: Takes time to learn
  • Crafting: Takes time to make
  • Healing: Takes time to recover
  • "Time is money" โ€” but not exchangeable

Quick Reference

FUNGIBLE (can convert):
  1000 ๐Ÿฅœ = 1 ๐Ÿช™ = 0.001 ๐Ÿ’Ž = 0.000001 ๐Ÿ‘‘
  
  Symmetrical: each step is ร—1000

NON-FUNGIBLE (cannot convert):
  โญ KARMA    โ€” reputation
  ๐ŸŽซ FAVOR   โ€” social debt  
  ๐Ÿ”ฎ ESSENCE โ€” magical
  โณ TIME    โ€” temporal

Etymology:

  • Sounds like "๐Ÿ„moolah" (slang for money)
  • Sounds like "๐Ÿ„MOO" (the language MOOLLM descends from)
  • Circular: MOOLLM โ†’ ๐Ÿ„MOOLAH โ†’ MOOLLM

Earning

| Method | Examples | |--------|----------| | Exploration | Find treasure (hidden, maze, rewards) | | Quests | Complete tasks (notice board, requests) | | Trade | Sell items | | Skills | Trade or teach skills | | Games | Win at arcade, pub games, poker, gambling | | Work | Complete NPC jobs and requests |

Spending

| Category | Typical Prices | |----------|----------------| | Food/Drink | 1-5 ๐Ÿช™ per item | | Catalog Items | 3-50 ๐Ÿช™ per item | | Lodging | 5 ๐Ÿช™ per night | | Information | 5-20 ๐Ÿช™ (secrets, tips) | | Services | Variable | | Poker buy-in | 1 ๐Ÿ’Ž = 1000 ๐Ÿช™ (standard game) |

Price Examples

Cheap (1-2 ๐Ÿช™)

  • Stroopwafel: 1 ๐Ÿช™
  • Coffee: 1 ๐Ÿช™
  • Espresso: 2 ๐Ÿช™

Moderate (3-5 ๐Ÿช™)

  • Snack: 3 ๐Ÿช™
  • Tosti: 4 ๐Ÿช™

Expensive (10-50 ๐Ÿช™)

  • Cannabis strain: 15 ๐Ÿช™
  • Catalog gadgets: 25-50 ๐Ÿช™

Catalog Items

  • Mystery Box: 3 ๐Ÿช™
  • Monkey's Paw: 5 ๐Ÿช™

Gaming Stakes

  • Peanut Poker Buy-In: 1 ๐Ÿช™ = 1000 ๐Ÿฅœ
  • Normal Poker Buy-In: 1 ๐Ÿ’Ž = 1000 ๐Ÿช™ = 1000000 ๐Ÿฅœ
  • High-stakes Poker Buy-In: 1 ๐Ÿ‘‘ = 1000 ๐Ÿ’Ž = 1000000 ๐Ÿช™ = 1000000000 ๐Ÿฅœ

Hidden Value

Not all ๐Ÿ„MOOLAH is visible. Exploration reveals hidden wealth:

  • Kitchen drawer: 25 ๐Ÿช™
  • Mattress stash: 10 ๐Ÿช™
  • Secret compartment: variable

Trade

Barter

Items can be traded directly without currency. Value is negotiated between parties.

Skill Trade

Skills themselves can be:

  • Traded for items
  • Taught for payment
  • Auctioned to highest bidder
  • Bequeathed to future characters

Commands

| Command | Syntax | Checks | |---------|--------|--------| | INVENTORY | INVENTORY | Shows current gold amount | | BUY | BUY [item] FROM [seller] | Gold available, item in stock | | SELL | SELL [item] TO [buyer] | Fair value or negotiated price | | TRADE | TRADE [item/skill] FOR [item/skill] | Relative value, relationship modifiers |

Integration

| Skill | Relationship | |-------|--------------| | character | Gold stored in character inventory | | room | Shops and merchants in rooms | | buff | Some buffs affect prices | | scoring | Skills have economic value |