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simhacker

simhacker

97 Skills published on GitHub.

markdown

Plain text formatting that's readable raw AND rendered

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robust-first

Survive first. Be correct later.

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world-generation

Motto: The world grows where curiosity leads.

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action-queue

Sims-inspired task scheduling — queue actions, execute in order

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adventure

Room-based exploration with narrative evidence collection

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adversarial-committee

Committee of personas with opposing propensities forcing genuine debate

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advertisement

Objects announce what they can do — The Sims style

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bartender

Generic bartending capabilities — pour drinks, manage tabs, know regulars

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bootstrap

Wake up, orient, and warm the context with foundational MOOLLM knowledge

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budtender

Cannabis-specialized bartender — strains, terpenes, edibles, rolling

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buff

Temporary effects system — curses are just shitty buffs

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card

Portable tokens of capability, identity, and access

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cat

Feline interactions, buffs, and relationship building

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character

Core patterns for all characters — home, location, relationships, inventory

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code-review

Systematic code analysis with evidence collection

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coherence-engine

The LLM as consistency maintainer and orchestrator

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constructionism

Educational philosophy — learn by building inspectable things

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container

Intermediate scope for inheritance — like OpenLaszlo's <node>

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context

Runtime context passed to compiled closures — the world as seen from inside

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data-flow

Rooms as pipeline nodes, exits as edges, objects as messages

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datasette

Datasette — serve SQLite over HTTP with metadata YAML, JSON API, plugins; MOOLLM path from cursor-mirror export.

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debate

Structured multi-perspective deliberation through adversarial dialogue

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debugging

Systematic bug investigation with hypothesis tracking

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dog

Canine interactions, loyalty mechanics, and pack dynamics

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economy

Currency and trade — gold flows where stories lead

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empathic-expressions

Intent-based code interpretation across all languages — SQL, Python, JS, YAML, Bash, and beyond

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empathic-templates

Smart templates that understand semantic intent, not just string substitution

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evaluator

Independent assessment without debate context — adversarial loop prevents gaming

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exit

Navigation links between rooms — the edges of the memory palace

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format-design

How to design formats that succeed — simplicity, community, timing

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goal

Quest objectives that drive narrative — the WANTS of adventure

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hero-story

Safe referencing of real people's traditions without impersonation

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honest-forget

Graceful memory compression with integrity — summarize before forgetting, never fabricate

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image-mining

I mine pixels for atoms. Reality is just compressed resources.

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incarnation

Full character autonomy across all layers of existence

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inventory

You carry pointers. When you set them down, they become real.

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protocol

Protocol names ARE K-lines.

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knowledge-frames

Minsky frames, Drescher schemas, interchange registry, and MOOLLM K-lines — distinct layers.

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leela-ai

Manufacturing Intelligence — Leela AI develops MOOLLM for practical use and industrial exploration

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logistic-container

Factorio-style logistics — items flow automatically between containers

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manufacturing-intelligence

The slogan unpacked — seven readings of 'Manufacturing Intelligence'

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memory-palace

Spatial organization of knowledge in navigable directories

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mind-mirror

Personality modeling system based on Timothy Leary's 1985 software + The Sims traits

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mooco-mirror

Parallel introspection for MOOCO sessions and cross-orchestrator comparison

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mooco

Custom orchestrator design notes and skill interface expectations

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moollm

The soul of MOOLLM — self-explanation, help, navigation, philosophy

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mount

Skill mounting — modify character and room behavior through overlay

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multi-presence

Same card active in multiple rooms simultaneously

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naming

Big-endian file naming as semantic binding

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needs

Dynamic motivations (Sims-style) — needs fluctuate and drive behavior

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