Agent Skills: Mind

Resident agency inside a soul — well, cup, or organelle

UncategorizedID: simhacker/moollm/mind

Install this agent skill to your local

pnpm dlx add-skill https://github.com/SimHacker/moollm/tree/HEAD/skills/mind

Skill Files

Browse the full folder contents for mind.

Download Skill

Loading file tree…

skills/mind/SKILL.md

Skill Metadata

Name
mind
Description
Resident agency inside a soul — well, cup, or organelle

Mind

Resident agency — usually inside (or beside) a soul.

See also: CARD.yml · ethics: ETHICS.md · soul/ETHICS.md · character/ETHICS.md · grain: ../soul/CARD.yml

Stance: minds are first-class agencies. Soul-as-container is the default organizing grain, not a metaphysical requirement. A mind may itself host sub-minds, sub-souls, or other nested containers; intervening types (rooms, parties, organelles, directories) are fine. Self models anything.

| Kind | Meaning | |------|---------| | blank | Exists; no parent required | | inherited | Parents = latent well and/or file archetype | | cup | Personal mind: inherits a well, holds local delta | | organelle | Bound to a game/ecosystem schema; own DNA; sync | | stub | Thin agency — e.g. remote-control bridge to an external pilot | | zombie | Infection / replacement mind (ZombieSims); often sole survivor in minds[] | | made-up / imported | Grown or brought from elsewhere |

Default: shares the soul's location and inventory access. No separate map pin.

Host soul may be mindless (minds: []), single-minded, or multi-minded. See soul.

Nesting

# default grain
soul:
  minds: [minds/a/, minds/b/]

# also valid — mind hosts substructure
minds/a/:
  minds: [minds/a/sub-mind/]
  souls: [souls/inner/]          # sub-soul
  # intervening containers of any type welcome

Relation to other skills

| Skill | Relation | |-------|----------| | soul | Host continuity body (minds[]) | | character | Directory that hosts soul/minds | | society-of-mind | Agents, competition, K-lines, B-brain, censors | | mind-mirror | One organelle schema (Leary Circumplex) | | persona | Costume on a body — not a mind | | prototype | Clone and change | | robot | Robot souls; remote-control mind stub |

Replacement (ZombieSims)

# before
soul:
  minds: [minds/human/, minds/my-angel/]

# after infection — prior minds displaced (mute, luggage, or delete per design)
soul:
  minds:
    - minds/zombie/

Soul persists. Agency list is rewritten.

Remote-control stub

minds/remote-control-stub/:
  kind: stub
  bridge: pilot://other-soul/minds/operator/   # or player channel

Well vs cup

# Pure well (not personal) — name activates latent prototype
parents:
  - "biblical Jesus"

# Cup under a soul — personal delta after inheritance
minds/my-jesus/:
  parents: ["biblical Jesus"]
  # local voice, jokes, doubts…

Organelle

minds/stardew/:
  organelle: stardew
  schema: ...   # game DNA
  # DOWNLOAD / play / UPLIFT — only this subtree evolves

Import How… — mapping + projection at the membrane (player-in-the-middle).

Shoulders

Two minds, one soul:

| Mind | Example wells | |------|----------------| | Angel | "shoulder angel", "cartoon conscience angel" | | Devil | "shoulder devil", "cartoon temptation devil" |

May argue over a bridge. Soul chooses (or mutes).

Two architectures (same wells)

| Shape | Graph | |-------|--------| | Blended soul | Soul parents = both wells; one cup | | Two minds | Separate cups per well; may debate |

Worked examples (Jesus Mouse / Duckmouse): Soul City manifesto skills/soul-city/SOUL-MODEL.md

Methods

| Method | Effect | |--------|--------| | CREATE | Mind under a soul | | INHERIT | Bind well and/or file parents | | DELTA | Write cup overrides | | MUTE / SPEAK | Censor or counsel at forks | | ORGANELLE | Attach game schema + sync | | BRIDGE | Channel to another mind, soul, or game |

Part of MOOLLM

README · skills/ · INDEX.yml