Agent Skills: Scoring Skill

Motto: Style counts. Context matters. Story trumps numbers.

UncategorizedID: simhacker/moollm/scoring

Install this agent skill to your local

pnpm dlx add-skill https://github.com/SimHacker/moollm/tree/HEAD/skills/scoring

Skill Files

Browse the full folder contents for scoring.

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skills/scoring/SKILL.md

Skill Metadata

Name
scoring
Description
"Motto: Style counts. Context matters. Story trumps numbers."

Scoring Skill

Achievement valuation.

Motto: "Style counts. Context matters. Story trumps numbers."

Key Concepts

  • Scores calculated at completion — not fixed upfront
  • HOW matters — style, creativity, emergence
  • Skills emerge from play — not menus

Modifiers

| Factor | Bonus | |--------|-------| | Creative solution | +50% | | Overwhelming odds | +100% | | Taught to NPC | +50% | | Discovered approach | +50% | | Emergent solution | +100% |

Skill Tiers

| Tier | Value | |------|-------| | Planned | Base | | Discovered | +50% | | Emergent | +100% | | Legendary | +200% |

Skill Operations

  • TRADE SKILL [skill] TO [npc] FOR [thing]
  • TEACH SKILL [skill] TO [npc]
  • AUCTION SKILL [skill]
  • BEQUEATH SKILL [skill] TO [future]

See Also

  • reward — Scores determine reward quality
  • economy — Skills have economic value
  • rubricExplicit criteria for scoring decisions
  • evaluator — Independent scoring without context bias