Time Skill
Simulation turns vs LLM iterations.
Motto: "Time flows as the story requires."
Key Concepts
- Simulation turns — Game time, what mechanics track
- LLM iterations — Meta-level, one response
- They're not the same! One LLM response might be 0, 1, or many turns
Turn Definition
| Action | Turns | |--------|-------| | GO NORTH | 1 | | PAT TERPIE | 1 | | LOOK | 0 | | INVENTORY | 0 | | Pet all 8 kittens | 8 | | Take a nap | ~10 |
Duration Types
- Turns — X simulation turns (primary unit)
- Conditional — Until condition met
- While present — While in location/with item
- Permanent — Until explicitly removed