Agent Skills: USDKit Runtime Developer

Build USDKit runtime editing flows on visionOS 27, macOS 27, or iOS 27. Use when Swift code imports USDKit, opens or creates USDStage and USDLayer values, edits USDPrim attributes, observes USDStage.ObjectsDidChange, exports runtime USD packages, or bridges live stages through RealityKit USDStageComponent.

UncategorizedID: tomkrikorian/visionOSAgents/usdkit-runtime-developer

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pnpm dlx add-skill https://github.com/tomkrikorian/visionOSAgents/tree/HEAD/skills/usdkit-runtime-developer

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skills/usdkit-runtime-developer/SKILL.md

Skill Metadata

Name
usdkit-runtime-developer
Description
Build USDKit runtime editing flows on visionOS 27, macOS 27, or iOS 27. Use when Swift code imports USDKit, opens or creates USDStage and USDLayer values, edits USDPrim attributes, observes USDStage.ObjectsDidChange, exports runtime USD packages, or bridges live stages through RealityKit USDStageComponent.

USDKit Runtime Developer

Quick Start

Use this skill for in-process USD stage work from Swift. For hand-authored .usda edits, package inspection, CLI conversion, or usdchecker validation, switch to $usd-editor.

  1. Confirm the target uses the 27 SDKs and can import USDKit.
  2. Decide whether the task belongs to runtime USDKit or the usd* command-line asset pipeline.
  3. Load the USDKit decision reference, then the USDKit framework reference.
  4. Keep USDStage, USDPrim, USDLayer, and nested property work on one actor; these types are not Sendable.
  5. For live RealityKit display, use USDStageComponent from the RealityKit skill; for Spatial Preview streaming, keep $spatial-preview-developer.

Load References When

| Reference | When to Use | |-----------|-------------| | usdkit-vs-cli.md | When choosing between runtime USDKit and the command-line USD pipeline. | | usdkit-framework.md | When using USDStage, USDPrim, USDLayer, observers, export, or package APIs. | | visionos-runtime-loading.md | When checking how authored USD or USDZ content loads inside a visionOS app. | | apple-runtime-boundaries.md | When deciding whether to edit authored USD, load through RealityKit, or validate for Apple platforms. |

Workflow

  1. Identify the owner: runtime Swift-edited stage, authored asset, or package pipeline.
  2. Use USDKit for in-process stage editing, observation, live rendering, or runtime package export.
  3. Keep CLI validation in the asset pipeline; USDKit does not replace usdchecker --arkit --strict.
  4. Preserve authored assets as source of truth unless the task is explicitly procedural or runtime-generated.

Guardrails

  • Do not use USDKit just to inspect or batch-convert files in CI; use the CLI tools through $usd-editor.
  • Do not assume beta USDKit symbols are stable; re-check the installed 27 SDK before shipping.
  • Do not recreate authored Reality Composer Pro content in Swift unless the feature explicitly requires procedural authoring.

Output Expectations

Provide:

  • why USDKit is the right runtime path
  • which USDKit references were used
  • the USDStage / USDLayer / USDPrim ownership model
  • observer, actor, export, and validation considerations
USDKit Runtime Developer Skill | Agent Skills