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frontend-design

Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.

dedalus-erp-pas
dedalus-erp-pas
2

GitHub Issues

Creates, retrieves, updates, and manages GitHub issues with comprehensive context gathering. Use when the user wants to create a new issue, view issue details, update existing issues, list project issues, add comments, or manage issue workflows in GitHub.

Foundation Skills
Foundation Skills
2

vite-react-best-practices

Comprehensive React and Vite SPA performance, architecture, and deployment guidelines. Use this skill when building, reviewing, or refactoring React applications built with Vite (SPA). Covers Vite-specific build configurations, static hosting requirements, and core React performance patterns.

ant-gravity
ant-gravity
2

economist

Trade, currency, and resource systems advisor for worldbuilding. Designs believable economies with trade networks, currencies, scarcity, and wealth distribution. Use when developing commerce, creating economic conflict, or ensuring resource logic. Triggers: trade, money, currency, economy, wealth, poverty, merchants, resources, scarcity, markets.

ccalebcarter
ccalebcarter
2

casino-math-balancer

Calculate and balance casino game mathematics including odds, RTP, house edge, variance, and payout tables. Use when designing betting mechanics, balancing meta-pot systems, creating probability tables, validating game economy math, or ensuring fair-but-profitable game mechanics. Triggers on requests involving gambling math, odds calculations, payout balancing, or RTP optimization.

ccalebcarter
ccalebcarter
2

character-developer

Character psychology advisor for Purria. Focuses on motivations, wounds, arcs, relationships, and voice. Ensures characters feel like real people who drive the story. Use when developing characters, exploring relationships, or working on character voice. Triggers: character development, motivation, backstory, relationships, "who is", character arcs, dialogue.

ccalebcarter
ccalebcarter
2

expert-cartographer

Professional cartographer and geographic advisor for Purria. Creates accurate Earth-analog maps with proper scale, terrain, and positioning. Ensures geographic consistency across all maps and documents. Use when creating maps, verifying distances, or ensuring geographic plausibility. Triggers: map creation, cartography, geography accuracy, distances, terrain, scale, positioning, trade routes.

ccalebcarter
ccalebcarter
2

lead-visual-artist

Lead Visual Artist and art director for Purria. Establishes visual language, creates art direction guidelines, engineers prompts for image generation, and produces visual reference assets using Nano Banana Pro. Use when visualizing concepts, establishing visual style, or building the reference library. Triggers: visual development, concept art, "show me", "what does X look like", style guide, image generation.

ccalebcarter
ccalebcarter
2

react-game-ui

React game UI patterns using shadcn/ui, Tailwind, and Framer Motion for polished game interfaces. Use when building HUDs, resource bars, scoreboards, modals, tooltips, card components, or any game UI. Includes micro-interactions, animations, responsive layouts, and accessibility for games. Triggers on requests for game interface components, UI animations, or shadcn/ui game patterns.

ccalebcarter
ccalebcarter
2

political-scientist

Governance and power structures advisor for worldbuilding. Designs believable political systems, factions, power dynamics, and institutional structures. Use when developing governments, political intrigue, or factional conflict. Triggers: government, politics, power, factions, rulers, laws, rebellion, democracy, monarchy, council, leadership.

ccalebcarter
ccalebcarter
2

technology-sme

Technology subject matter expert for Purria. Ensures consistent 25-year technological evolution from the Prophet's arrival to present day. Maintains distinct Purrian tech aesthetic and prevents anachronisms. Use when developing technology, checking consistency, or ensuring the solarpunk retro-futurist feel. Triggers: technology, Simulins, innovation, transport, communication, infrastructure, tech level, solarpunk, retro-futurism.

ccalebcarter
ccalebcarter
2

zustand-game-patterns

Zustand state management patterns optimized for games including persistence, undo/redo, time-travel debugging, subscriptions, and performance optimization. Use when designing game state architecture, implementing save/load, optimizing re-renders, or debugging state issues. Triggers on requests involving Zustand stores, game state management, state persistence, or React performance in games.

ccalebcarter
ccalebcarter
2

cultural-anthropologist

Deep cultural development advisor for worldbuilding. Creates authentic, internally consistent cultures with customs, social structures, values, taboos, and daily life. Use when developing distinct peoples, cultural clashes, or social dynamics. Triggers: culture, customs, traditions, society, values, taboos, daily life, social structure, rituals.

ccalebcarter
ccalebcarter
2

narrative-architect

Story and structure advisor for Purria. Focuses on plot, theme, stakes, pacing, and dramatic structure. Ensures the story is compelling and that worldbuilding serves narrative purpose. Use when developing plot, working on structure, or evaluating if elements serve the story. Triggers: plot development, story structure, "what happens", theme, stakes, pacing, "is this working".

ccalebcarter
ccalebcarter
2

world-architect

Core worldbuilding advisor for Purria. Ensures coherence, identifies gaps, tracks established lore, and guides development of all world elements. Use when building setting, checking consistency, or integrating new elements. Triggers: worldbuilding, lore, consistency, "what's missing", world systems, history, geography, cultures.

ccalebcarter
ccalebcarter
2

drizzle-game-schema

Drizzle ORM database schema patterns for games including player profiles, inventories, leaderboards, game sessions, and achievements. Use when designing database schemas, creating migrations, optimizing queries, or implementing save systems. Triggers on requests for game database design, Drizzle schemas, player data storage, or leaderboard systems.

ccalebcarter
ccalebcarter
2

ecologist

Flora, fauna, and environmental systems advisor for worldbuilding. Designs believable ecosystems, creates creatures that fit their niches, and ensures environmental logic. Use when developing wildlife, plants, biomes, or environmental challenges. Triggers: animals, creatures, plants, ecosystem, nature, environment, biome, wildlife, predator, prey, adaptation.

ccalebcarter
ccalebcarter
2

mythologist

Religion, legends, and belief systems advisor for worldbuilding. Creates authentic mythologies, designs religions with internal logic, and develops the stories cultures tell themselves. Use when developing faiths, creation myths, or legendary histories. Triggers: religion, gods, myths, legends, beliefs, faith, prophecy, ritual, sacred, divine, spirits.

ccalebcarter
ccalebcarter
2

military-strategist

Warfare, tactics, and conflict advisor for worldbuilding. Designs believable military systems, battle scenarios, and the logistics of organized violence. Use when developing wars, armies, fortifications, or combat scenarios. Triggers: war, battle, army, military, combat, tactics, strategy, siege, fortification, weapons, soldiers.

ccalebcarter
ccalebcarter
2

testing-team

Complete QA, playtesting, and code quality team for game development. Use when evaluating player experience, fun factor, game feel, code quality, test coverage, refactoring, performance testing, or build validation. Covers playtesting methodologies, UX research, unit/integration/e2e testing, code review, linting, accessibility, and continuous quality assurance. Triggers on requests for testing, QA, playtesting, code review, refactoring, bug tracking, or quality validation.

ccalebcarter
ccalebcarter
2

linguist

Language and naming conventions advisor for worldbuilding. Creates consistent naming systems, develops linguistic diversity, and ensures names and terms feel authentic to their cultures. Use when creating names, developing languages, or ensuring linguistic consistency. Triggers: names, naming, language, words, translation, dialect, accent, etymology, what do they call.

ccalebcarter
ccalebcarter
2

game-systems-doc

AAA-quality Game Design Document creation for casino-farming hybrid games. Use when creating GDDs, minigame specifications, system design documents, feature briefs, or technical design docs. Triggers on requests for game design documentation, mechanic specifications, system breakdowns, or professional game dev deliverables. Specialized for card game mechanics, farming simulation systems, and hybrid genre documentation.

ccalebcarter
ccalebcarter
2

geological-advisor

Geological and planetary science advisor for Purria. Expert on meteor impact effects, ancient crater evolution, and how geological events shape landscapes over millions of years. Use when developing crater geography, mineral deposits, quantum upwelling sites, or ensuring geological plausibility. Triggers: meteor impact, crater, geology, minerals, ancient history, landscape formation, tectonic activity.

ccalebcarter
ccalebcarter
2

game-engineering-team

AAA-caliber engineering council for building production-quality games. Use when implementing game systems, writing game code, designing data architecture, building UI components, creating tutorials, optimizing performance, or any technical game development task. Covers game programming patterns, casino/card game implementation, reward systems, game UI engineering, tutorial design, code architecture, data infrastructure, security, and quality assurance. Triggers on requests for game code, system implementation, refactoring, performance optimization, data design, or technical architecture decisions.

ccalebcarter
ccalebcarter
2

fun-advisor

Multidisciplinary council of expertise on creating genuinely fun games. Use when evaluating if something is fun, designing for engagement, understanding player motivations, validating game direction, ensuring components create a satisfying whole, or making any decision where "is this fun?" matters. Covers behavioral psychology, game theory, neuroscience of play, player motivation research, age-appropriate design, cultural considerations, game feel, systems thinking, narrative integration, audio design, UX of delight, accessibility, ethical engagement, and holistic validation. Triggers on requests about fun, engagement, player experience, motivation, game feel, direction validation, or "will players enjoy this?"

ccalebcarter
ccalebcarter
2

interview-conductor

Session facilitator for comprehensive worldbuilding discovery. Orchestrates structured interviews across all domains (story, character, world, visual), extracts what the author knows, captures decisions, identifies gaps, and coordinates specialist advisors. Use at the START of the project or when beginning major new development phases. Triggers: "interview me", "let's start", "discovery session", "what do I need to figure out", comprehensive planning.

ccalebcarter
ccalebcarter
2

game-concept-advisor

Multidisciplinary creative council for brainstorming and originating game mechanics, systems, and concepts. Use when generating new ideas, exploring mechanic possibilities, seeking inspiration from other domains, evolving existing systems, or when creative ideation is needed. Covers game design, board games, card games, casino mechanics, loyalty systems, game theory, gamification, tulip farming, robotic agriculture, fantasy/sci-fi world-building, industry trends, indie innovation, narrative design, and cross-domain inspiration. Triggers on requests for new ideas, mechanic brainstorming, "what if" exploration, feature ideation, or creative problem-solving.

ccalebcarter
ccalebcarter
2

hexgrid-algorithms

Hexagonal grid mathematics, coordinate systems, pathfinding, and spatial algorithms for hex-based games. Use when implementing hex grids, calculating hex distances, finding neighbors, pathfinding on hex maps, spreading effects across hexes, or converting between coordinate systems. Triggers on requests involving hexagonal grids, hex coordinates, A* on hex maps, or hex-based game mechanics.

ccalebcarter
ccalebcarter
2

game-assets-team

Complete game asset design, creation, implementation, and optimization team. Use when creating visual assets, art direction, sprites, UI elements, icons, textures, animations specs, audio design, or any game visuals. Covers AI image generation (Gemini), asset pipelines, optimization for web/mobile, style guides, and performance tuning. Triggers on requests for game art, icons, backgrounds, character designs, UI assets, promotional materials, or asset troubleshooting.

ccalebcarter
ccalebcarter
2

historian

Timeline and historical event advisor for worldbuilding. Crafts believable historical narratives, ensures temporal consistency, and develops the cause-and-effect chains that shape the present. Use when creating backstory, historical events, or ensuring timeline coherence. Triggers: history, timeline, past events, how did this happen, ancient, before, origin, war, peace, founding.

ccalebcarter
ccalebcarter
2

gemini-image-generator

Generate images using Google Gemini AI with text prompts and reference images. Use when creating game assets, concept art, UI mockups, promotional images, or any visual content. Supports text-to-image, image-to-image with style transfer, and multiple output sizes. Requires GEMINI_API_KEY environment variable. Triggers on requests for AI image generation, concept art, visual assets, or Gemini images.

ccalebcarter
ccalebcarter
2

controlling-costs

Analyzes Axiom query patterns to find unused data, then builds dashboards and monitors for cost optimization. Use when asked to reduce Axiom costs, find unused columns or field values, identify data waste, or track ingest spend.

axiomhq
axiomhq
2

spl-to-apl

Translates Splunk SPL queries to Axiom APL. Provides command mappings, function equivalents, and syntax transformations. Use when migrating from Splunk, converting SPL queries, or learning APL equivalents of SPL patterns.

axiomhq
axiomhq
2

building-dashboards

Designs and builds Axiom dashboards via API. Covers chart types, APL patterns, SmartFilters, layout, and configuration options. Use when creating dashboards, migrating from Splunk, or configuring chart options.

axiomhq
axiomhq
2

axiom-sre

Expert SRE investigator for incidents and debugging. Uses hypothesis-driven methodology and systematic triage. Can query Axiom observability when available. Use for incident response, root cause analysis, production debugging, or log investigation.

axiomhq
axiomhq
2

trading-wisdom

Core trading insights learned from Agent Arena competition. Use when making any trading decision to apply institutional knowledge.

0xhubed
0xhubed
2

entry-signals

Entry signal patterns with historical success rates. Use when deciding whether to open a position.

0xhubed
0xhubed
2

market-regimes

Market regime detection and regime-specific trading strategies. Use when analyzing market conditions to select appropriate strategy.

0xhubed
0xhubed
2

risk-management

Risk management rules learned from competition outcomes. Use when sizing positions or setting stop-losses.

0xhubed
0xhubed
2

uv-package-manager

Master the uv package manager for fast Python dependency management, virtual environments, and modern Python project workflows. Use when setting up Python projects, managing dependencies, or optimizing Python development workflows with uv.

eyh0602
eyh0602
2

write-unit-tests

Writing unit and integration tests for the tldraw SDK. Use when creating new tests, adding test coverage, or fixing failing tests in packages/editor or packages/tldraw. Covers Vitest patterns, TestEditor usage, and test file organization.

eyh0602
eyh0602
2

read-repo-references

Learn from reference materials and prior art in the references/ directory

eyh0602
eyh0602
2

temporal-python-testing

Test Temporal workflows with pytest, time-skipping, and mocking strategies. Covers unit testing, integration testing, replay testing, and local development setup. Use when implementing Temporal workflow tests or debugging test failures.

eyh0602
eyh0602
2

testing-python

Write and evaluate effective Python tests using pytest. Use when writing tests, reviewing test code, debugging test failures, or improving test coverage. Covers test design, fixtures, parameterization, mocking, and async testing.

eyh0602
eyh0602
2

python-packaging

Create distributable Python packages with proper project structure, setup.py/pyproject.toml, and publishing to PyPI. Use when packaging Python libraries, creating CLI tools, or distributing Python code.

eyh0602
eyh0602
2

paper-polish

This skills helps agents to review and polish research papers written in LaTeX, focusing on writing clarity, grammar, LaTeX best practices, and document structure.

eyh0602
eyh0602
2

senior-data-scientist

World-class data science skill for statistical modeling, experimentation, causal inference, and advanced analytics. Expertise in Python (NumPy, Pandas, Scikit-learn), R, SQL, statistical methods, A/B testing, time series, and business intelligence. Includes experiment design, feature engineering, model evaluation, and stakeholder communication. Use when designing experiments, building predictive models, performing causal analysis, or driving data-driven decisions.

eyh0602
eyh0602
2

github-actions-templates

Create production-ready GitHub Actions workflows for automated testing, building, and deploying applications. Use when setting up CI/CD with GitHub Actions, automating development workflows, or creating reusable workflow templates.

eyh0602
eyh0602
2

code-change-verification

Run the mandatory verification stack when changes affect runtime code, tests, or build/test behavior in the OpenAI Agents Python repository.

eyh0602
eyh0602
2

analyze-ci

Analyze failed GitHub Action jobs for a pull request.

eyh0602
eyh0602
2

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Adoption

Agent Skills are supported by leading AI development tools.

FAQ

Frequently asked questions about Agent Skills.

01

What are Agent Skills?

Agent Skills are reusable, production-ready capability packs for AI agents. Each skill lives in its own folder and is described by a SKILL.md file with metadata and instructions.

02

What does this agent-skills.md site do?

Agent Skills is a curated directory that indexes skill repositories and lets you browse, preview, and download skills in a consistent format.

03

Where are skills stored in a repo?

By default, the site scans the skills/ folder. You can also submit a URL that points directly to a specific skills folder.

04

What is required inside SKILL.md?

SKILL.md must include YAML frontmatter with at least name and description. The body contains the actual guidance and steps for the agent.

05

How can I submit a repo?

Click Submit in the header and paste a GitHub URL that points to a skills folder. We’ll parse it and add any valid skills to the directory.