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gsd:integrate

Integrate changes and verify system-wide compatibility

ctsstc
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83

gsd:insert-phase

Insert a phase into the roadmap

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83

gsd:init-repo

Initialize GSD repository structure

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83

gsd:complete-milestone

Complete a project milestone

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83

gsd:add-phase

Add a new phase to the project

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83

gsd:reference:tdd

Test-Driven Development patterns for GSD

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gsd:reference:questioning

Guide for effective questioning in GSD

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83

gsd:reference:git-integration

Git integration reference for GSD

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gsd:reference:continuation-format

Continuation format reference for GSD sessions

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gsd:reference:checkpoints

Checkpoint reference guide for GSD

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gsd:whats-new

Show what's new in GSD

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83

gsd:verify-work

Verify completed work against requirements

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83

gsd:update

Update project state and documents

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83

gsd:update-checkpoint

Update checkpoint with new information

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gsd:synthesize

Synthesize research findings into actionable insights

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83

gsd:roadmap

Create project roadmap with phases and waves

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83

gsd:review-plan

Review and validate phase plans

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83

gsd:resume-work

Resume paused work

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83

gsd:research-project

Research project domain and requirements

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83

gsd:research-phase

Research specific phase implementation details

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83

gsd:remove-phase

Remove a phase from the roadmap

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gsd:progress

Show project progress

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gsd:plan-phase

Create detailed execution plan for a project phase

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83

gsd:plan-milestone-gaps

Plan work to fill milestone gaps

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83

gsd:complete-checkpoint

Complete checkpoint and finalize phase

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83

gsd:execute-phase

Execute phase tasks using wave-based parallel execution

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83

gsd:debug

Debug issues using systematic investigation

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83

gsd-executor

Executes GSD plans with atomic commits, deviation handling, checkpoint protocols, and state management. Spawned by execute-phase orchestrator or execute-plan command.

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83

gsd-integration-checker

Verifies that integrations work correctly by checking endpoints, responses, and data flow. Spawned by /gsd:complete-milestone orchestrator.

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83

gsd-phase-researcher

Researches phase implementation for planning. Spawned by /gsd:plan-phase or /gsd:research-phase orchestrators.

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83

gsd-plan-checker

Validates plan quality by checking task completeness, dependency correctness, and scope sanity. Spawned by /gsd:plan-phase orchestrator.

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83

gsd-planner

Creates executable phase plans with task breakdown, dependency analysis, and goal-backward verification. Spawned by plan-phase orchestrator.

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83

gsd-project-researcher

Researches domain ecosystem for project initialization. Spawned by /gsd:new-project orchestrator (4 parallel agents).

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gsd-research-synthesizer

Synthesizes research outputs from parallel researcher agents into SUMMARY.md. Spawned by /gsd:new-project after 4 researcher agents complete.

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83

gsd-roadmapper

Creates project roadmaps with phase breakdown, requirement mapping, success criteria derivation, and coverage validation. Spawned by /gsd:new-project orchestrator.

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83

gsd-verifier

Verifies phase goal achievement through goal-backward analysis. Checks codebase delivers what phase promised, not just that tasks completed.

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83

gsd:check-todos

Check todo list status

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83

gsd:audit-milestone

Audit milestone progress and status

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gsd:add-todo

Add a todo item to track tasks

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83

audio-reactive

Binding audio analysis data to visual parameters including smoothing, beat detection responses, and frequency-to-visual mappings. Use when creating audio visualizers, music-reactive animations, or any visual effect driven by audio input.

bbeierle12
bbeierle12
83

docx

Comprehensive document creation, editing, and analysis with support for tracked changes, comments, formatting preservation, and text extraction. When Claude needs to work with professional documents (.docx files) for: (1) Creating new documents, (2) Modifying or editing content, (3) Working with tracked changes, (4) Adding comments, or any other document tasks

bbeierle12
bbeierle12
83

decay-upkeep

Building decay and upkeep systems for survival games. Use when implementing timer-based decay, Tool Cupboard patterns (Rust-style protection radius), resource upkeep costs, or server performance management through automatic cleanup. Balances gameplay and server health.

bbeierle12
bbeierle12
83

doc-coauthoring

Guide users through a structured workflow for co-authoring documentation. Use when user wants to write documentation, proposals, technical specs, decision docs, or similar structured content. This workflow helps users efficiently transfer context, refine content through iteration, and verify the doc works for readers. Trigger when user mentions writing docs, creating proposals, drafting specs, or similar documentation tasks.

bbeierle12
bbeierle12
83

d3js-visualization

Create D3.js charts and interactive data visualizations. Use when building bar charts, line charts, scatter plots, pie charts, force-directed graphs, geographic maps, or any custom data visualization.

bbeierle12
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83

component-library

Comprehensive React component library with 30+ production-ready components using shadcn/ui architecture, CVA variants, Radix UI primitives, and Tailwind CSS. Use when users need to (1) Create React UI components with modern patterns, (2) Build complete component systems with consistent design, (3) Implement accessible, responsive, dark-mode-ready components, (4) Generate form components with React Hook Form integration, (5) Create data display components like tables, cards, charts, or (6) Build navigation, layout, or feedback components. Provides instant generation of customizable components that would otherwise take 20-45 minutes each to hand-code.

bbeierle12
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83

case-studies-reference

Game building mechanics case studies and decision frameworks. Use when designing building systems, evaluating trade-offs, or learning from existing games. Reference-only skill with detailed analysis of Fortnite, Rust, Valheim, Minecraft, No Man's Sky, and Satisfactory building systems.

bbeierle12
bbeierle12
83

canvas-design

Create beautiful visual art in .png and .pdf documents using design philosophy. You should use this skill when the user asks to create a poster, piece of art, design, or other static piece. Create original visual designs, never copying existing artists' work to avoid copyright violations.

bbeierle12
bbeierle12
83

building-router

Router for 3D building game mechanics in Three.js. Use when creating survival games, sandbox builders, base builders, or any game with player-constructed structures. Routes to 9 specialized skills for performance, physics, multiplayer, terrain, decay, UX, platform support, and design reference. Start here for building mechanics projects.

bbeierle12
bbeierle12
83

builder-ux

Builder user experience systems for Three.js building games. Use when implementing prefab/blueprint save/load, undo/redo command patterns, ghost preview placement, multi-select, or copy/paste building mechanics. Covers the UX layer that makes building feel responsive and intuitive.

bbeierle12
bbeierle12
83

brand-guidelines

Applies Anthropic's official brand colors and typography to any sort of artifact that may benefit from having Anthropic's look-and-feel. Use it when brand colors or style guidelines, visual formatting, or company design standards apply.

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FAQ

Frequently asked questions about Agent Skills.

01

What are Agent Skills?

Agent Skills are reusable, production-ready capability packs for AI agents. Each skill lives in its own folder and is described by a SKILL.md file with metadata and instructions.

02

What does this agent-skills.md site do?

Agent Skills is a curated directory that indexes skill repositories and lets you browse, preview, and download skills in a consistent format.

03

Where are skills stored in a repo?

By default, the site scans the skills/ folder. You can also submit a URL that points directly to a specific skills folder.

04

What is required inside SKILL.md?

SKILL.md must include YAML frontmatter with at least name and description. The body contains the actual guidance and steps for the agent.

05

How can I submit a repo?

Click Submit in the header and paste a GitHub URL that points to a skills folder. We’ll parse it and add any valid skills to the directory.