gsd:integrate
Integrate changes and verify system-wide compatibility
gsd:insert-phase
Insert a phase into the roadmap
gsd:init-repo
Initialize GSD repository structure
gsd:complete-milestone
Complete a project milestone
gsd:add-phase
Add a new phase to the project
gsd:reference:tdd
Test-Driven Development patterns for GSD
gsd:reference:questioning
Guide for effective questioning in GSD
gsd:reference:git-integration
Git integration reference for GSD
gsd:reference:continuation-format
Continuation format reference for GSD sessions
gsd:reference:checkpoints
Checkpoint reference guide for GSD
gsd:whats-new
Show what's new in GSD
gsd:verify-work
Verify completed work against requirements
gsd:update
Update project state and documents
gsd:update-checkpoint
Update checkpoint with new information
gsd:synthesize
Synthesize research findings into actionable insights
gsd:roadmap
Create project roadmap with phases and waves
gsd:review-plan
Review and validate phase plans
gsd:resume-work
Resume paused work
gsd:research-project
Research project domain and requirements
gsd:research-phase
Research specific phase implementation details
gsd:remove-phase
Remove a phase from the roadmap
gsd:progress
Show project progress
gsd:plan-phase
Create detailed execution plan for a project phase
gsd:plan-milestone-gaps
Plan work to fill milestone gaps
gsd:complete-checkpoint
Complete checkpoint and finalize phase
gsd:execute-phase
Execute phase tasks using wave-based parallel execution
gsd:debug
Debug issues using systematic investigation
gsd-executor
Executes GSD plans with atomic commits, deviation handling, checkpoint protocols, and state management. Spawned by execute-phase orchestrator or execute-plan command.
gsd-integration-checker
Verifies that integrations work correctly by checking endpoints, responses, and data flow. Spawned by /gsd:complete-milestone orchestrator.
gsd-phase-researcher
Researches phase implementation for planning. Spawned by /gsd:plan-phase or /gsd:research-phase orchestrators.
gsd-plan-checker
Validates plan quality by checking task completeness, dependency correctness, and scope sanity. Spawned by /gsd:plan-phase orchestrator.
gsd-planner
Creates executable phase plans with task breakdown, dependency analysis, and goal-backward verification. Spawned by plan-phase orchestrator.
gsd-project-researcher
Researches domain ecosystem for project initialization. Spawned by /gsd:new-project orchestrator (4 parallel agents).
gsd-research-synthesizer
Synthesizes research outputs from parallel researcher agents into SUMMARY.md. Spawned by /gsd:new-project after 4 researcher agents complete.
gsd-roadmapper
Creates project roadmaps with phase breakdown, requirement mapping, success criteria derivation, and coverage validation. Spawned by /gsd:new-project orchestrator.
gsd-verifier
Verifies phase goal achievement through goal-backward analysis. Checks codebase delivers what phase promised, not just that tasks completed.
gsd:check-todos
Check todo list status
gsd:audit-milestone
Audit milestone progress and status
gsd:add-todo
Add a todo item to track tasks
audio-reactive
Binding audio analysis data to visual parameters including smoothing, beat detection responses, and frequency-to-visual mappings. Use when creating audio visualizers, music-reactive animations, or any visual effect driven by audio input.
docx
Comprehensive document creation, editing, and analysis with support for tracked changes, comments, formatting preservation, and text extraction. When Claude needs to work with professional documents (.docx files) for: (1) Creating new documents, (2) Modifying or editing content, (3) Working with tracked changes, (4) Adding comments, or any other document tasks
decay-upkeep
Building decay and upkeep systems for survival games. Use when implementing timer-based decay, Tool Cupboard patterns (Rust-style protection radius), resource upkeep costs, or server performance management through automatic cleanup. Balances gameplay and server health.
doc-coauthoring
Guide users through a structured workflow for co-authoring documentation. Use when user wants to write documentation, proposals, technical specs, decision docs, or similar structured content. This workflow helps users efficiently transfer context, refine content through iteration, and verify the doc works for readers. Trigger when user mentions writing docs, creating proposals, drafting specs, or similar documentation tasks.
d3js-visualization
Create D3.js charts and interactive data visualizations. Use when building bar charts, line charts, scatter plots, pie charts, force-directed graphs, geographic maps, or any custom data visualization.
component-library
Comprehensive React component library with 30+ production-ready components using shadcn/ui architecture, CVA variants, Radix UI primitives, and Tailwind CSS. Use when users need to (1) Create React UI components with modern patterns, (2) Build complete component systems with consistent design, (3) Implement accessible, responsive, dark-mode-ready components, (4) Generate form components with React Hook Form integration, (5) Create data display components like tables, cards, charts, or (6) Build navigation, layout, or feedback components. Provides instant generation of customizable components that would otherwise take 20-45 minutes each to hand-code.
case-studies-reference
Game building mechanics case studies and decision frameworks. Use when designing building systems, evaluating trade-offs, or learning from existing games. Reference-only skill with detailed analysis of Fortnite, Rust, Valheim, Minecraft, No Man's Sky, and Satisfactory building systems.
canvas-design
Create beautiful visual art in .png and .pdf documents using design philosophy. You should use this skill when the user asks to create a poster, piece of art, design, or other static piece. Create original visual designs, never copying existing artists' work to avoid copyright violations.
building-router
Router for 3D building game mechanics in Three.js. Use when creating survival games, sandbox builders, base builders, or any game with player-constructed structures. Routes to 9 specialized skills for performance, physics, multiplayer, terrain, decay, UX, platform support, and design reference. Start here for building mechanics projects.
builder-ux
Builder user experience systems for Three.js building games. Use when implementing prefab/blueprint save/load, undo/redo command patterns, ghost preview placement, multi-select, or copy/paste building mechanics. Covers the UX layer that makes building feel responsive and intuitive.
brand-guidelines
Applies Anthropic's official brand colors and typography to any sort of artifact that may benefit from having Anthropic's look-and-feel. Use it when brand colors or style guidelines, visual formatting, or company design standards apply.
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