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Agent Skills

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structural-physics

Structural validation and damage systems for Three.js building games. Use when implementing building stability (Fortnite/Rust/Valheim style), damage propagation, cascading collapse, or realistic physics simulation. Supports arcade, heuristic, and realistic physics modes.

bbeierle12
bbeierle12
83

skill-creator

Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations.

bbeierle12
bbeierle12
83

shader-sdf

Signed Distance Functions (SDFs) in GLSL—2D/3D shape primitives, boolean operations (union, intersection, subtraction), smooth blending, repetition, and raymarching fundamentals. Use when creating procedural shapes, text effects, smooth morphing, or raymarched 3D scenes.

bbeierle12
bbeierle12
83

scientific-documentation

Generate comprehensive scientific research-style documentation for completed coding projects. Use when the user requests project documentation, a technical breakdown, a study paper, a lecture document, or wants to understand everything about a project they just built. Triggers include phrases like "document this project," "create a study paper," "explain everything we did," "write up the full breakdown," "scientific documentation," or "I want to learn from this project." Produces formal Word documents (.docx) with academic structure, beginner-friendly explanations, and exhaustive code analysis.

bbeierle12
bbeierle12
83

shader-router

Decision framework for GLSL shader projects. Routes to specialized shader skills (fundamentals, noise, SDF, effects) based on task requirements. Use when starting a shader project or needing guidance on which shader techniques to combine.

bbeierle12
bbeierle12
83

shader-effects

Visual shader effects—glow/bloom, chromatic aberration, distortion, vignette, film grain, scanlines, glitch, dissolve, outline, and fresnel. Use when adding visual polish, post-processing effects, or stylized rendering to shaders.

bbeierle12
bbeierle12
83

shader-fundamentals

GLSL shader fundamentals—vertex and fragment shaders, uniforms, varyings, attributes, coordinate systems, built-in variables, and data types. Use when writing custom shaders, understanding the graphics pipeline, or debugging shader code. The foundational skill for all shader work.

bbeierle12
bbeierle12
83

form-accessibility

WCAG 2.2 AA compliance for forms, ARIA patterns, focus management, keyboard navigation, and screen reader support. Use when implementing accessible forms in any framework. The compliance foundation that ensures forms work for everyone.

bbeierle12
bbeierle12
83

shader-noise

Procedural noise functions in GLSL—Perlin, simplex, Worley/cellular, value noise, FBM (Fractal Brownian Motion), turbulence, and domain warping. Use when creating organic textures, terrain, clouds, water, fire, or any natural-looking procedural patterns.

bbeierle12
bbeierle12
83

subagent-driven-development

Use when executing implementation plans. Dispatches independent subagents for individual tasks with code review checkpoints between iterations for rapid, controlled development.

bbeierle12
bbeierle12
83

systematic-debugging

Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes. Implements scientific method for debugging with root cause analysis.

bbeierle12
bbeierle12
83

terrain-integration

Terrain interaction systems for Three.js building games. Use when implementing slope handling, foundation anchoring (Valheim pattern), terrain modification, auto-leveling, or pillar/support generation. Integrates with structural-physics for ground-based stability.

bbeierle12
bbeierle12
83

test-driven-development

Use when implementing any feature or bugfix, before writing implementation code. Enforces RED-GREEN-REFACTOR cycle with strict discipline against rationalization.

bbeierle12
bbeierle12
83

theme-factory

Toolkit for styling artifacts with a theme. These artifacts can be slides, docs, reportings, HTML landing pages, etc. There are 10 pre-set themes with colors/fonts that you can apply to any artifact that has been creating, or can generate a new theme on-the-fly.

bbeierle12
bbeierle12
83

using-git-worktrees

Use when starting new feature work to create isolated git worktrees with smart directory selection and safety verification. Keeps main branch clean while developing.

bbeierle12
bbeierle12
83

web-artifacts-builder

Suite of tools for creating elaborate, multi-component claude.ai HTML artifacts using modern frontend web technologies (React, Tailwind CSS, shadcn/ui). Use for complex artifacts requiring state management, routing, or shadcn/ui components - not for simple single-file HTML/JSX artifacts.

bbeierle12
bbeierle12
83

writing-plans

Use after brainstorming/design phase to create detailed implementation plans. Creates step-by-step plans clear enough for execution by any developer.

bbeierle12
bbeierle12
83

audio-reactive

Binding audio analysis data to visual parameters including smoothing, beat detection responses, and frequency-to-visual mappings. Use when creating audio visualizers, music-reactive animations, or any visual effect driven by audio input.

bbeierle12
bbeierle12
83

xlsx

Comprehensive spreadsheet creation, editing, and analysis with support for formulas, formatting, data analysis, and visualization. When Claude needs to work with spreadsheets (.xlsx, .xlsm, .csv, .tsv, etc) for: (1) Creating new spreadsheets with formulas and formatting, (2) Reading or analyzing data, (3) Modify existing spreadsheets while preserving formulas, (4) Data analysis and visualization in spreadsheets, or (5) Recalculating formulas

bbeierle12
bbeierle12
83

docx

Comprehensive document creation, editing, and analysis with support for tracked changes, comments, formatting preservation, and text extraction. When Claude needs to work with professional documents (.docx files) for: (1) Creating new documents, (2) Modifying or editing content, (3) Working with tracked changes, (4) Adding comments, or any other document tasks

bbeierle12
bbeierle12
83

doc-coauthoring

Guide users through a structured workflow for co-authoring documentation. Use when user wants to write documentation, proposals, technical specs, decision docs, or similar structured content. This workflow helps users efficiently transfer context, refine content through iteration, and verify the doc works for readers. Trigger when user mentions writing docs, creating proposals, drafting specs, or similar documentation tasks.

bbeierle12
bbeierle12
83

decay-upkeep

Building decay and upkeep systems for survival games. Use when implementing timer-based decay, Tool Cupboard patterns (Rust-style protection radius), resource upkeep costs, or server performance management through automatic cleanup. Balances gameplay and server health.

bbeierle12
bbeierle12
83

audio-router

Router for audio domain including playback, analysis, and audio-reactive visuals. Use when implementing any audio functionality including music, sound effects, visualizers, or audio-driven animations. Routes to 3 specialized skills.

bbeierle12
bbeierle12
83

d3js-visualization

Create D3.js charts and interactive data visualizations. Use when building bar charts, line charts, scatter plots, pie charts, force-directed graphs, geographic maps, or any custom data visualization.

bbeierle12
bbeierle12
83

component-library

Comprehensive React component library with 30+ production-ready components using shadcn/ui architecture, CVA variants, Radix UI primitives, and Tailwind CSS. Use when users need to (1) Create React UI components with modern patterns, (2) Build complete component systems with consistent design, (3) Implement accessible, responsive, dark-mode-ready components, (4) Generate form components with React Hook Form integration, (5) Create data display components like tables, cards, charts, or (6) Build navigation, layout, or feedback components. Provides instant generation of customizable components that would otherwise take 20-45 minutes each to hand-code.

bbeierle12
bbeierle12
83

case-studies-reference

Game building mechanics case studies and decision frameworks. Use when designing building systems, evaluating trade-offs, or learning from existing games. Reference-only skill with detailed analysis of Fortnite, Rust, Valheim, Minecraft, No Man's Sky, and Satisfactory building systems.

bbeierle12
bbeierle12
83

canvas-design

Create beautiful visual art in .png and .pdf documents using design philosophy. You should use this skill when the user asks to create a poster, piece of art, design, or other static piece. Create original visual designs, never copying existing artists' work to avoid copyright violations.

bbeierle12
bbeierle12
83

building-router

Router for 3D building game mechanics in Three.js. Use when creating survival games, sandbox builders, base builders, or any game with player-constructed structures. Routes to 9 specialized skills for performance, physics, multiplayer, terrain, decay, UX, platform support, and design reference. Start here for building mechanics projects.

bbeierle12
bbeierle12
83

builder-ux

Builder user experience systems for Three.js building games. Use when implementing prefab/blueprint save/load, undo/redo command patterns, ghost preview placement, multi-select, or copy/paste building mechanics. Covers the UX layer that makes building feel responsive and intuitive.

bbeierle12
bbeierle12
83

brand-guidelines

Applies Anthropic's official brand colors and typography to any sort of artifact that may benefit from having Anthropic's look-and-feel. Use it when brand colors or style guidelines, visual formatting, or company design standards apply.

bbeierle12
bbeierle12
83

brainstorming

Use when starting any feature, project, or design work. Guides collaborative design refinement through incremental questioning before any code is written.

bbeierle12
bbeierle12
83

backend-dev-guidelines

Backend development guidelines for Node.js/Express/TypeScript applications. Layered architecture (Routes → Controllers → Services → Repositories), error handling, validation, middleware patterns, database access, and testing. Use when creating routes, endpoints, APIs, controllers, services, repositories, middleware, or working with backend code.

bbeierle12
bbeierle12
83

dashboard

Data dashboard development patterns including charts, real-time updates, filtering, and responsive layouts for analytics applications.

bbeierle12
bbeierle12
83

agentifind

Set up codebase intelligence for AI agents. Runs the agentifind CLI to extract code structure using LSP (pyright/tsserver) with tree-sitter fallback, then synthesizes a CODEBASE.md navigation guide. Run this skill to get a complete codebase map in .claude/ directory.

avivk5498
avivk5498
81

app-store-aso-localization

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onatcipli
onatcipli
8

app-store-screenshots

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onatcipli
onatcipli
8

explore-app-store

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onatcipli
onatcipli
8

ios-swiftui-design-language

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onatcipli
onatcipli
8

app-store-price-index

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onatcipli
onatcipli
8

app-store-reviews

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onatcipli
onatcipli
8

specrate

Skill to manage specs and changes. Use this when working with specrate-managed documents.

rickygao
rickygao
82

product-analyst

Defines Vision, Roadmap, User Stories, and translates them into Technical Specs. Combines "The Why" with "The What".

ydnikolaev
ydnikolaev
83

tech-spec-writer

Converts high-level architecture into detailed, human-readable Technical Specifications. The bridge between Architect and Developers.

ydnikolaev
ydnikolaev
83

telegram-mechanic

Expert in Telegram Bot API, Webhooks, and Mini App Authentication.

ydnikolaev
ydnikolaev
83

tma-expert

Expert in Telegram Mini Apps (TMA) using @tma.js/sdk for native Telegram integration.

ydnikolaev
ydnikolaev
83

{{SKILL_NAME}}

{{SKILL_DESCRIPTION}}

ydnikolaev
ydnikolaev
83

tui-charm-expert

Expert in Terminal UI (TUI) using Charm stack (BubbleTea, Lipgloss).

ydnikolaev
ydnikolaev
83

skill-interviewer

Creative partner for ideating and designing Antigravity skills. Conducts interviews, proposes ideas, defines boundaries, and writes specs for skill-creator. Does NOT create skills directly.

ydnikolaev
ydnikolaev
83

devops-sre

Expert in Docker, CI/CD, and delivering Go/Nuxt apps.

ydnikolaev
ydnikolaev
83

cli-architect

Expert in Go CLI Architecture (Cobra, Viper, POSIX).

ydnikolaev
ydnikolaev
83

Page 1160 of 1711 · 85524 results

Adoption

Agent Skills are supported by leading AI development tools.

FAQ

Frequently asked questions about Agent Skills.

01

What are Agent Skills?

Agent Skills are reusable, production-ready capability packs for AI agents. Each skill lives in its own folder and is described by a SKILL.md file with metadata and instructions.

02

What does this agent-skills.md site do?

Agent Skills is a curated directory that indexes skill repositories and lets you browse, preview, and download skills in a consistent format.

03

Where are skills stored in a repo?

By default, the site scans the skills/ folder. You can also submit a URL that points directly to a specific skills folder.

04

What is required inside SKILL.md?

SKILL.md must include YAML frontmatter with at least name and description. The body contains the actual guidance and steps for the agent.

05

How can I submit a repo?

Click Submit in the header and paste a GitHub URL that points to a skills folder. We’ll parse it and add any valid skills to the directory.