gemini-logo-remover
Remove Gemini logos, watermarks, or AI-generated image markers using OpenCV inpainting. Use this skill when the user asks to remove Gemini logo, AI watermark, or any logo/watermark from images.
web-to-markdown
웹페이지 URL을 입력받아 마크다운 형태로 변환하여 저장합니다. 웹 문서를 로컬 마크다운 파일로 아카이빙하거나 정리할 때 유용합니다.
nextjs15-init
Use when user wants to create a new Next.js 15 project (Todo/Blog/Dashboard/E-commerce/Custom domain) with App Router, ShadCN, Zustand, Tanstack Query, and modern Next.js stack
card-news-generator-v2
Create 600x600 Instagram-style card news series automatically with optional background images. User provides topic, colors, and optional images - Claude generates content and creates multiple cards with proper text wrapping.
codex-claude-cursor-loop
Orchestrates a triple-AI engineering loop where Claude plans, Codex validates logic and reviews code, and Cursor implements, with continuous feedback for optimal code quality
codex-claude-loop
Orchestrates a dual-AI engineering loop where Claude Code plans and implements, while Codex validates and reviews, with continuous feedback for optimal code quality
flutter-init
Use when user wants to create a new Flutter project (Todo/Habit/Note/Expense/Custom domain) with Clean Architecture, Riverpod 3.0, Drift, and modern Flutter stack
code-card-news-generator
Generate code explanation cards with syntax highlighting for tutorials and education. Creates title cards and explanation cards with Korean descriptions and code examples.
card-news-generator
Create 600x600 Instagram-style card news series automatically with optional background images. User provides topic, colors, and optional images - Claude generates content and creates multiple cards with proper text wrapping.
landing-page-guide-v2
Create distinctive, high-converting landing pages that combine proven conversion elements with exceptional design quality. Build beautiful, memorable landing pages using Next.js 14+ and ShadCN UI that avoid generic AI aesthetics while following the 11 essential elements framework.
workthrough
Automatically document all development work and code modifications in a structured workthrough format. Use this skill after completing any development task, bug fix, feature implementation, or code refactoring to create comprehensive documentation.
prompt-enhancer
Enhance user prompts by analyzing project context (code structure, dependencies, conventions, existing patterns). Use when users provide brief development requests that would benefit from project-specific context to generate more accurate, contextually-aware prompts.
midjourney-card-news-backgrounds
Generate Midjourney prompts for 600x600 card news background images based on topic, mood, and style preferences. Use when user requests card news backgrounds or Instagram post backgrounds.
메타-프롬프트-생성기
간단한 설명을 받아 단계별 병렬 처리가 가능한 구조화된 커스텀 슬래시 커맨드를 자동으로 생성합니다. 프롬프트 생성, 워크플로우 설계, 테스트 스위트 작성이 필요할 때 사용하세요.
landing-page-guide
Comprehensive guide for creating effective landing pages using Next.js or React. This skill should be used when users request to create landing pages, marketing pages, or product pages that require the 11 essential elements for high-converting landing pages. Specifically designed for Next.js 14+ App Router with ShadCN UI components.
frontend-design
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.
makepad-reference
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makepad-platform
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makepad-layout
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makepad-font
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makepad-event-action
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makepad-dsl
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makepad-deployment
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robius-event-action
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makepad-shaders
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makepad-basics
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makepad-animation
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makepad-splash
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makepad-widgets
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evolution
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makepad-router
"CRITICAL: Use for ALL Makepad/Robius questions including widgets, layout, events, and shaders.
robius-app-architecture
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molykit
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robius-state-management
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robius-widget-patterns
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robius-matrix-integration
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unity-scriptdesign
Script quality advisor for Unity gameplay code. Use when users want code review, reduce coupling, improve maintainability, or refactor scripts. Triggers: code review, coupling, maintainability, refactor, clean code, script quality, review my code, code smell, 代码审查, 代码质量, 重构, 低耦合, 可维护, 看看代码, 代码有问题.
unity-skills-index
Index of all Unity Skills modules — 38 functional modules (SA/FA) + 14 advisory modules. Browse available skills, check mode requirements, and find the right module. Triggers: module list, skill index, browse skills, find module, 模块列表, 技能索引, 查找模块.
unity-adr
Architecture decision record helper for Unity projects. Use when users compare options, choose between approaches, or need to lock in a design choice. Triggers: ADR, architecture decision, tradeoff, which approach, compare options, choose pattern, pros and cons, 技术选型, 方案对比, 选哪个, 设计决策, 架构决策, 优缺点对比.
unity-animator
Unity Animator Controller management. Use when users want to create animation controllers, add parameters, play animations, or control animation state machines. Triggers: animation, animator, controller, parameter, state machine, blend tree, animation clip, 动画, 动画控制器, 状态机.
unity-architecture
Gameplay and system architecture advisor for Unity. Use when users want module boundaries, scene design, SOLID structure, decoupling, or refactoring direction before writing code. Triggers: architecture, system design, how to structure, how to organize, module boundary, decouple, refactor, SOLID, 架构设计, 怎么组织代码, 模块划分, 代码结构, 解耦, 重构方向, 系统设计.
unity-asmdef
Assembly definition advisor for Unity projects. Use when users want module boundaries, faster compilation, cleaner dependencies, or editor/runtime/test separation. Triggers: asmdef, assembly definition, module boundary, compile time, slow compilation, dependency graph, 程序集, 模块边界, 编译慢, 依赖管理, asmdef怎么配.
unity-asset
Unity asset management. Use when users want to import, move, delete, duplicate, or organize project assets. Triggers: asset, import, export, folder, file, resource, AssetDatabase, Unity资源, 资产, Unity导入.
unity-async
Unity async and lifecycle strategy advisor. Use when users want to choose between Update, coroutine, UniTask, timers, or handle cleanup/cancellation. Triggers: async, coroutine, UniTask, await, Update vs coroutine, timer, lifecycle, IDisposable, cancellation, 异步, 协程, 生命周期, 用协程还是UniTask, 异步怎么写, 定时器, 取消操作.
unity-blueprints
Mini-game architecture blueprint advisor. Use when users want a starting structure for a small Unity game — platformer, shooter, runner, puzzle, tower defense, clicker, card game. Triggers: blueprint, game template, game structure, prototype, gameplay loop, how to start a game, platformer, tower defense, 游戏模板, 小游戏架构, 做个游戏, 从零开始, 平台跳跃, 塔防, 卡牌, 游戏框架.
unity-bookmark
Scene view bookmarks. Use when users want to save, recall, or manage camera positions in the editor. Triggers: bookmark, save view, goto, camera position, viewpoint, 书签, 视角, 保存视图.
unity-camera
Scene View camera control. Use when users want to move, rotate, or align the editor camera view. Triggers: camera, view, scene view, look at, align, viewport, 相机, 摄像机, 视角.
unity-cinemachine
Cinemachine virtual camera control. Use when users want to create cinematic cameras, set follow/look targets, or configure camera behaviors. Triggers: cinemachine, virtual camera, vcam, follow, look at, dolly, freelook, 虚拟相机, 跟随, 轨道.
unity-cleaner
Project cleanup utilities. Use when users want to find unused assets, duplicate files, or clean up the project. Triggers: unused, duplicate, cleanup, optimize, dead code, orphan, Unity清理, Unity未使用, 重复文件.
unity-component
GameObject component management. Use when users want to add, remove, or configure components like Rigidbody, Collider, AudioSource. Triggers: component, add component, rigidbody, collider, audio source, script, 组件, 添加组件, 刚体, 碰撞体.
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