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unity-cleaner

Project cleanup utilities. Use when users want to find unused assets, duplicate files, or clean up the project. Triggers: unused, duplicate, cleanup, optimize, dead code, orphan, Unity清理, Unity未使用, 重复文件.

besty0728
besty0728
71996

unity-component

GameObject component management. Use when users want to add, remove, or configure components like Rigidbody, Collider, AudioSource. Triggers: component, add component, rigidbody, collider, audio source, script, 组件, 添加组件, 刚体, 碰撞体.

besty0728
besty0728
71996

unity-console

Unity console log management. Use when users want to capture, filter, or clear console logs. Triggers: console, log, warning, error, debug, print, Unity控制台, Unity日志, Unity错误.

besty0728
besty0728
71996

unity-debug

Debug and diagnostics. Use when users want to check compilation errors, get system info, or debug issues. Triggers: debug, error, compilation, recompile, system info, diagnostics, Unity调试, Unity编译错误, Unity诊断.

besty0728
besty0728
71996

unity-editor

Unity Editor control. Use when users want to enter play mode, select objects, undo/redo, or execute menu commands. Triggers: play, stop, pause, select, undo, redo, menu, editor, Unity编辑器, Unity播放, Unity撤销, Unity选择.

besty0728
besty0728
71996

unity-event

UnityEvent management. Use when users want to inspect or modify UI events like Button.onClick. Triggers: event, onClick, listener, callback, UnityEvent, button click, 事件, 监听器, 按钮点击.

besty0728
besty0728
71996

unity-gameobject

GameObject creation and manipulation. Use when users want to create, delete, move, rotate, scale, or parent GameObjects. Triggers: gameobject, create, delete, transform, position, rotation, scale, parent, hierarchy, 游戏对象, Unity创建, Unity删除, Unity移动, Unity旋转, Unity缩放.

besty0728
besty0728
71996

unity-history

Undo/redo history management. Use when users want to undo, redo, or check edit history. Triggers: history, undo, redo, revert, previous state, Unity历史, Unity撤销, Unity重做.

besty0728
besty0728
71996

unity-importer

Asset import settings. Use when users want to configure texture, audio, or model import settings. Triggers: import settings, texture settings, audio settings, model settings, compression, max size, 导入设置, 纹理设置, Unity压缩.

besty0728
besty0728
71996

unity-inspector

Unity Inspector design advisor. Use when users want better SerializeField usage, Tooltip/Header organization, validation, or cleaner Inspector UX. Triggers: Inspector, SerializeField, Tooltip, Header, Range, OnValidate, RequireComponent, CreateAssetMenu, Inspector design, show in Inspector, 检视面板, Inspector怎么设计, 序列化字段, 编辑器显示, 显示在Inspector.

besty0728
besty0728
71996

unity-light

Unity lighting control. Use when users want to create or configure lights (Directional, Point, Spot, Area). Triggers: light, lighting, directional light, point light, spot light, shadows, intensity, 灯光, 光照, 阴影.

besty0728
besty0728
71996

unity-material

Unity material and shader properties. Use when users want to create materials, set colors, textures, emission, or shader properties. Triggers: material, shader, color, texture, emission, albedo, metallic, smoothness, 材质, 颜色, 纹理, 发光.

besty0728
besty0728
71996

unity-navmesh

Navigation mesh operations. Use when users want to bake NavMesh or calculate paths for AI navigation. Triggers: navmesh, navigation, pathfinding, bake, AI, agent, obstacle, 导航网格, 寻路, 烘焙.

besty0728
besty0728
71996

unity-optimization

Project optimization utilities. Use when users want to optimize textures, meshes, or improve performance. Triggers: optimize, compression, texture size, mesh compression, performance, LOD, Unity优化, Unity压缩, Unity性能.

besty0728
besty0728
71996

unity-package

Unity Package Manager operations. Use when users want to install, remove, or list packages. Triggers: package, UPM, install, dependency, Cinemachine, TextMeshPro, 包管理, Unity安装, Unity依赖.

besty0728
besty0728
71996

unity-patterns

Unity design pattern selector. Use when users want advice on ScriptableObject, events, state machines, object pools, observer, or other patterns. Triggers: design pattern, which pattern, ScriptableObject, event channel, observer, state machine, object pool, singleton, service locator, 设计模式, 用什么模式, 事件系统, 状态机, 对象池, 观察者模式, 该用什么模式.

besty0728
besty0728
71996

unity-perception

Scene understanding and analysis. Use when users want to get a summary, overview, dependency report, or export of the current scene state. Triggers: scene summary, analyze, overview, statistics, count, export report, 场景摘要, Unity分析, Unity概览, Unity统计, 导出报告, 依赖分析.

besty0728
besty0728
71996

unity-performance

Unity performance red-flag advisor. Use when users want performance review, code runs slow, frame drops, or need optimization guidance for Update, allocations, pooling, physics. Triggers: performance, optimize, slow, lag, frame drop, hot path, Update, allocation, pool, GC, profiler, 性能, 太慢了, 卡顿, 掉帧, 优化性能, 热路径, 内存分配, 对象池.

besty0728
besty0728
71996

unity-physics

Unity physics operations. Use when users want to perform raycasts, overlap checks, or configure gravity. Triggers: physics, raycast, overlap, gravity, collision, layer mask, 物理, 射线检测, 重力, 碰撞.

besty0728
besty0728
71996

unity-prefab

Prefab management. Use when users want to create, instantiate, apply, or unpack prefabs. Triggers: prefab, instantiate, spawn, apply, unpack, variant, 预制体, 实例化, 生成.

besty0728
besty0728
71996

unity-probuilder

ProBuilder mesh modeling. Use when users want to create ProBuilder shapes, extrude faces, bevel edges, subdivide meshes, or perform procedural mesh operations. Triggers: ProBuilder, mesh modeling, extrude, bevel, subdivide, 建模, 拉伸, 倒角, 细分. Requires com.unity.probuilder package.

besty0728
besty0728
71996

unity-profiler

Performance profiling. Use when users want to get FPS, memory usage, or performance statistics. Triggers: profiler, performance, FPS, memory, stats, benchmark, Unity性能, Unity帧率, Unity内存.

besty0728
besty0728
71996

unity-project-scout

Unity project reconnaissance advisor. Load this FIRST in existing projects before proposing architecture changes — inspects Unity version, packages, asmdefs, folders, coding patterns. Triggers: inspect project, scout project, project baseline, analyze project, what does this project use, existing codebase, 项目分析, 项目结构, 看看项目, 分析项目, 现有架构, 项目用了什么.

besty0728
besty0728
71996

unity-project

Project information. Use when users want to get project settings, quality settings, or shader lists. Triggers: project, settings, quality, build, configuration, Unity项目, Unity设置, Unity质量, Unity构建.

besty0728
besty0728
71996

unity-sample

Sample scene generators and API test utilities. Use when users want to generate example scenes, test API connectivity, or create demo objects for learning. Triggers: test, sample, hello, ping, demo, example, 示例, Unity测试, Unity演示.

besty0728
besty0728
71996

unity-scene-contracts

Scene composition contract advisor for Unity. Use when users want to define required scene objects, component dependencies, bootstrap logic, or reference wiring rules. Triggers: scene contract, bootstrap, required references, scene wiring, scene dependencies, what must be in the scene, 场景契约, 场景装配, 场景依赖, 场景里必须有什么, 引用怎么连.

besty0728
besty0728
71996

unity-scene

Unity scene management. Use when users want to create, load, save scenes, or get scene hierarchy. Triggers: scene, load scene, save scene, hierarchy, screenshot, Unity场景, Unity加载场景, Unity保存场景, Unity截图.

besty0728
besty0728
71996

unity-script-roles

Script role planner for Unity. Use when users want to decide class responsibilities — which should be MonoBehaviour, ScriptableObject, pure C# service, or installer. Triggers: script roles, class roles, what should be MonoBehaviour, service class, presenter, installer, responsibility, 脚本职责, 类的职责, 用MonoBehaviour还是纯C#, 怎么分类, 职责划分.

besty0728
besty0728
71996

unity-script

C# script management — create, read, replace, and analyze Unity scripts. Triggers: script, C#, create script, write code, MonoBehaviour, ScriptableObject, class, code generation, script_create, script_replace, 脚本, 创建脚本, C#代码, 编写代码, 生成脚本, 代码模板.

besty0728
besty0728
71996

unity-scriptableobject

ScriptableObject management. Use when users want to create, read, or modify ScriptableObject assets. Triggers: scriptableobject, SO, data asset, config, settings asset, 数据资产, 配置文件.

besty0728
besty0728
71996

unity-scriptdesign

Script quality advisor for Unity gameplay code. Use when users want code review, reduce coupling, improve maintainability, or refactor scripts. Triggers: code review, coupling, maintainability, refactor, clean code, script quality, review my code, code smell, 代码审查, 代码质量, 重构, 低耦合, 可维护, 看看代码, 代码有问题.

besty0728
besty0728
71996

unity-shader

Shader creation and management. Use when users want to create or inspect shaders. Triggers: shader, HLSL, ShaderLab, Unlit, Standard, custom shader, 着色器, 创建Shader.

besty0728
besty0728
71996

unity-smart

AI-powered scene operations: SQL-like object queries, automatic spatial layout, and reference auto-binding. Use when users want to find objects by property conditions, arrange objects in grid/circle/line, or auto-wire serialized references. Triggers: query, find by property, layout, auto-bind, smart, 查询, 自动布局, 自动绑定.

besty0728
besty0728
71996

unity-terrain

Unity Terrain operations. Use when users want to create terrain, set heights, paint textures, or add trees. Triggers: terrain, heightmap, landscape, paint, trees, grass, 地形, 高度图, 纹理绘制, 树木.

besty0728
besty0728
71996

unity-test

Unity Test Runner operations. Use when users want to run, list, or check test results. Triggers: test, unit test, test runner, EditMode, PlayMode, Unity测试, Unity单元测试, Unity测试运行.

besty0728
besty0728
71996

unity-testability

Unity testability advisor. Use when users want to improve testability, isolate logic from MonoBehaviour, or plan EditMode/PlayMode tests. Triggers: testability, unit test, how to test, write tests, editmode test, playmode test, isolate logic, mock, 怎么测试, 写测试, 可测试, 测试性, 单元测试, 逻辑分离.

besty0728
besty0728
71996

unity-timeline

Unity Timeline operations. Use when users want to create timelines or add animation/audio tracks. Triggers: timeline, cutscene, sequence, track, clip, playable, 时间轴, 过场动画, 轨道.

besty0728
besty0728
71996

unity-ui

Unity UI creation. Use when users want to create Canvas, Button, Text, Image, or other UI elements. Triggers: UI, canvas, button, text, image, panel, slider, toggle, UGUI, 界面, 按钮, 文本, 面板.

besty0728
besty0728
71996

unity-uitoolkit

UI Toolkit (UITK) for Unity — create/edit USS stylesheets and UXML layouts, configure UIDocument in scenes. Triggers: UI Toolkit, UITK, UXML, USS, UIDocument, PanelSettings, VisualElement, stylesheet, runtime UI, EditorWindow UI, 界面工具包, UI样式, 样式表, 可视化元素.

besty0728
besty0728
71996

unity-validation

Project validation and cleanup. Use when users want to find missing scripts, validate references, or check project health. Triggers: validate, missing script, broken reference, check, health, Unity验证, 丢失脚本, 引用检测.

besty0728
besty0728
71996

asc-aso-audit

Run an offline ASO audit on canonical App Store metadata under `./metadata` and surface keyword gaps using Astro MCP. Use after pulling metadata with `asc metadata pull`.

rudrankriyam
rudrankriyam
71938

asc-revenuecat-catalog-sync

Reconcile App Store Connect subscriptions and in-app purchases with RevenueCat products, entitlements, offerings, and packages using asc and RevenueCat MCP. Use when setting up or syncing subscription catalogs across ASC and RevenueCat.

rudrankriyam
rudrankriyam
71938

asc-crash-triage

Triage TestFlight crashes, beta feedback, and performance diagnostics using asc. Use when the user asks about TF crashes, TestFlight crash reports, beta tester feedback, app hangs, disk writes, launch diagnostics, or wants a crash summary for a build or app.

rudrankriyam
rudrankriyam
71938

asc-cli-usage

Guidance for using asc cli in this repo (flags, output formats, pagination, auth, and discovery). Use when asked to run or design asc commands or interact with App Store Connect via the CLI.

rudrankriyam
rudrankriyam
71938

asc-build-lifecycle

Track build processing, find latest builds, and clean up old builds with asc. Use when managing build retention or waiting on processing.

rudrankriyam
rudrankriyam
71938

asc-ppp-pricing

Set territory-specific pricing for subscriptions and in-app purchases using current asc setup, pricing summary, price import, and price schedule commands. Use when adjusting prices by country or implementing localized PPP strategies.

rudrankriyam
rudrankriyam
71938

asc-signing-setup

Set up bundle IDs, capabilities, signing certificates, provisioning profiles, and encrypted signing sync with the asc cli. Use when onboarding a new app, rotating signing assets, or sharing them across a team.

rudrankriyam
rudrankriyam
71938

asc-notarization

Archive, export, and notarize macOS apps using xcodebuild and asc. Use when you need to prepare a macOS app for distribution outside the App Store with Developer ID signing and Apple notarization.

rudrankriyam
rudrankriyam
71938

asc-metadata-sync

Sync and validate App Store metadata and localizations with asc, including legacy metadata format migration. Use when updating metadata or translations.

rudrankriyam
rudrankriyam
71938

asc-release-flow

Determine whether an app is ready to submit, then drive the App Store release flow with asc, including first-time submission fixes for availability, in-app purchases, subscriptions, Game Center, and App Privacy.

rudrankriyam
rudrankriyam
71938

Page 261 of 1486 · 74266 results

Adoption

Agent Skills are supported by leading AI development tools.

FAQ

Frequently asked questions about Agent Skills.

01

What are Agent Skills?

Agent Skills are reusable, production-ready capability packs for AI agents. Each skill lives in its own folder and is described by a SKILL.md file with metadata and instructions.

02

What does this agent-skills.md site do?

Agent Skills is a curated directory that indexes skill repositories and lets you browse, preview, and download skills in a consistent format.

03

Where are skills stored in a repo?

By default, the site scans the skills/ folder. You can also submit a URL that points directly to a specific skills folder.

04

What is required inside SKILL.md?

SKILL.md must include YAML frontmatter with at least name and description. The body contains the actual guidance and steps for the agent.

05

How can I submit a repo?

Click Submit in the header and paste a GitHub URL that points to a skills folder. We’ll parse it and add any valid skills to the directory.