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tauri-app-window-menu

Create native application menus with keyboard shortcuts and event handlers in Tauri v2. Use when defining window menu bars, handling menu item click events, binding keyboard accelerators, or adapting menus for macOS/Windows/Linux conventions.

partme-ai
partme-ai
25040

tauri-app-websocket

Establish WebSocket connections from the Rust side using the Tauri v2 websocket plugin, bypassing WebView limitations. Use when implementing real-time messaging, managing WebSocket connection lifecycle, or configuring host allowlists for secure connections.

partme-ai
partme-ai
25040

tauri-app-wasm

Compile Rust code to WebAssembly and run it in the Tauri v2 frontend for high-performance computation. Use when offloading CPU-intensive work to WASM in the WebView, deciding between WASM vs IPC for Rust logic, or optimizing frontend performance with Rust-compiled modules.

partme-ai
partme-ai
25040

tauri-app-upload

Upload files from the local filesystem using the Tauri v2 upload plugin with progress reporting and custom headers. Use when uploading large files with progress callbacks, configuring custom request headers, or implementing retry logic for reliable transfers.

partme-ai
partme-ai
25040

tauri-app-updater

Configure OTA (over-the-air) app updates using the Tauri v2 updater plugin with signing keys and update server setup. Use when implementing auto-update checks, generating signing key pairs, or configuring update server endpoints and metadata.

partme-ai
partme-ai
25040

tauri-app-system-tray

Create and manage system tray icons with menus and click handlers in Tauri v2, handling platform differences. Use when adding a tray icon, building tray menus, toggling window visibility from the tray, or handling macOS/Windows/Linux tray conventions.

partme-ai
partme-ai
25040

tauri-app-stronghold

Store secrets and sensitive data in encrypted vaults using the Tauri v2 stronghold plugin with snapshot management. Use when securing API keys, tokens, or credentials on disk, managing encrypted snapshots, or pairing with biometric authentication.

partme-ai
partme-ai
25040

tauri-app-store

Persist key-value data to disk using the Tauri v2 store plugin for app settings and preferences. Use when saving app configuration, choosing between Store and LazyStore, or implementing persistent settings with automatic disk writes.

partme-ai
partme-ai
25040

tauri-app-sql

Access SQLite, MySQL, or PostgreSQL databases from the frontend using the Tauri v2 SQL plugin with migrations. Use when setting up a database connection, running SQL migrations, or executing queries with scoped access from the frontend.

partme-ai
partme-ai
25040

tauri-app-splashscreen

Configure a splashscreen window in Tauri v2 to display during app initialization and avoid white screen flashes. Use when adding a loading screen at startup, controlling splashscreen-to-main-window transitions, or handling slow frontend loads.

partme-ai
partme-ai
25040

tauri-app-single-instance

Prevent multiple app instances and handle second-launch arguments using the Tauri v2 single-instance plugin. Use when enforcing single-instance behavior, forwarding CLI arguments from a second launch, or focusing the existing window on re-entry.

partme-ai
partme-ai
25040

tauri-app-sidecar-nodejs

Bundle and run a Node.js process as a sidecar alongside a Tauri v2 app with lifecycle management. Use when integrating a Node.js backend as a sidecar binary, managing sidecar start/stop lifecycle, or packaging Node.js executables per platform.

partme-ai
partme-ai
25040

tauri-app-shell

Execute system commands and open external URLs securely using the Tauri v2 shell plugin with strict allowlists. Use when spawning child processes, running system commands with argument validation, or opening URLs in the default browser via shell.

partme-ai
partme-ai
25040

tauri-app-process

Access process information and control app lifecycle using the Tauri v2 process plugin, including app restart and exit. Use when querying process info, implementing graceful shutdown, or programmatically restarting the app.

partme-ai
partme-ai
25040

tauri-app-positioner

Position windows relative to the system tray or screen using the Tauri v2 positioner plugin with multi-display support. Use when aligning popup or tray windows, handling multi-monitor positioning, or ensuring consistent placement across platforms.

partme-ai
partme-ai
25040

tauri-app-plugin-permissions

Author and audit Tauri v2 plugin permissions, generate capability files, and handle cross-platform permission differences. Use when writing plugin permission schemas, generating capabilities/default.json, or auditing permissions across Windows/macOS/Linux/mobile.

partme-ai
partme-ai
25040

tauri-app-planning

Plan and architect Tauri 2.0 applications from requirements to implementation, including plugin selection, capability design, and state management. Use when starting a new Tauri project, creating a technical roadmap, or mapping features to specific tauri-app-* plugins.

partme-ai
partme-ai
25040

tauri-app-persisted-scope

Persist file system and other plugin scopes across app restarts using the Tauri v2 persisted-scope plugin. Use when retaining user-granted file access between sessions, implementing scope expiration policies, or managing scope revocation flows.

partme-ai
partme-ai
25040

tauri-app-os-info

Retrieve OS version, architecture, locale, and platform information using the Tauri v2 os-info plugin. Use when collecting system diagnostics, checking platform compatibility, or displaying system info in the app with data minimization.

partme-ai
partme-ai
25040

tauri-app-opener

Open external URLs and files in the default system application using the Tauri v2 opener plugin with protocol allowlisting. Use when opening links in the browser, launching files in their default app, or restricting which protocols and paths can be opened.

partme-ai
partme-ai
25040

tauri-app-notification

Send system notifications using the Tauri v2 notification plugin with permission handling and click callbacks. Use when displaying native notifications, requesting notification permissions, or routing notification clicks to specific app views.

partme-ai
partme-ai
25040

layui-vue3

Provides comprehensive guidance for Layui Vue component library including components, layer dialogs, and utilities. Use when the user asks about Layui Vue, needs to use Layui components in Vue 3, or implement UI components.

partme-ai
partme-ai
25040

vant-vue3

Provides structured guidance for Vant of Vue 3.0. Use when the user needs Vant with Vue 3, asks about mobile UI components such as Button, Cell, Form, Dialog, Toast, Popup, ConfigProvider, theme customization, project setup, or wants to implement mobile-first interfaces with vant or van- components.

partme-ai
partme-ai
25040

element-plus-vue3

Provides comprehensive guidance for Element Plus Vue 3 component library including installation, components, themes, internationalization, and API reference. Use when the user asks about Element Plus for Vue 3, needs to build Vue 3 applications with Element Plus, or customize component styles.

partme-ai
partme-ai
25040

bootstrap-vue3

Provides comprehensive guidance for Bootstrap Vue 3 component library including Bootstrap components, grid system, utilities, and Vue 3 integration. Use when the user asks about Bootstrap Vue 3, needs to use Bootstrap components in Vue 3, or implement responsive layouts.

partme-ai
partme-ai
25040

vuex-vue2

Provides comprehensive guidance for Vuex 2.x state management in Vue 2 applications including state, mutations, actions, getters, modules, and plugins. Use when the user asks about Vuex for Vue 2, needs to manage state in Vue 2 applications, or implement Vuex patterns.

partme-ai
partme-ai
25040

vue3

Guidance for Vue 3 using the official guide and API reference. Use when the user needs Vue 3 concepts, patterns, or API details to build components, apps, and tooling.

partme-ai
partme-ai
25040

vue2

Provides comprehensive guidance for Vue 2.x development including Options API, components, directives, lifecycle hooks, computed properties, watchers, Vuex state management, and Vue Router. Use when the user asks about Vue 2, needs to create Vue 2 components, implement reactive data binding, handle component communication, or work with Vue 2 ecosystem tools.

partme-ai
partme-ai
25040

vue-router

Provides comprehensive guidance for Vue Router including route configuration, navigation, dynamic routes, nested routes, route guards, programmatic navigation, and route meta. Use when the user asks about Vue Router, needs to set up routing, implement navigation guards, handle route parameters, or manage route transitions.

partme-ai
partme-ai
25040

vue-router-v4

Provides comprehensive guidance for Vue Router v4 including route configuration, navigation, nested routes, route guards, and Vue 3 integration. Use when the user asks about Vue Router v4, needs to set up routing for Vue 3 applications, implement navigation guards, or work with Vue Router v4 features.

partme-ai
partme-ai
25040

vue-router-v3

Guidance for Vue Router v3 using the official Installation, Guide, and API docs. Use when users need routing setup, navigation patterns, or API details for Vue 2 projects.

partme-ai
partme-ai
25040

pinia

Provides comprehensive guidance for Pinia state management including stores, state, getters, actions, plugins, and TypeScript support. Use when the user asks about Pinia, needs to manage application state, create stores, implement state persistence, or migrate from Vuex.

partme-ai
partme-ai
25040

vscode-project-init

Scaffold a new VS Code extension project using TypeScript via Yeoman generator (yo code), creating src/extension.ts entry point and package.json manifest. Use when the user wants to start a new VS Code extension project from scratch.

partme-ai
partme-ai
25040

vscode-feature-webview

Add a Webview panel to a VS Code extension for displaying custom HTML content (forms, charts, complex layouts) using vscode.window.createWebviewPanel. Use when the user needs custom UI that cannot be achieved with standard VS Code UI elements, such as dashboards, settings forms, or rich previews.

partme-ai
partme-ai
25040

vscode-feature-command

Register a new command in a VS Code extension by updating package.json contributes.commands and src/extension.ts activate function. Use when the user wants to add a functional command (e.g., text formatting, code generation, UI action) to a VS Code extension.

partme-ai
partme-ai
25040

vscode-deploy-package

Package a VS Code extension into a .vsix file for distribution using vsce, verify pre-flight checklist (publisher, README, CHANGELOG), and install locally via CLI or GUI. Use when development is complete and the user wants to package, distribute, or install a VS Code extension.

partme-ai
partme-ai
25040

uview-vue2

Builds Vue 2 mobile UIs in uni-app using the uView UI component library with Button, Input, Form, Table, Modal, Tabs, and built-in $u tools (toast, http, storage, route). Use when the user needs to create uni-app interfaces with uView UI for Vue 2, customize themes via SCSS variables, or use $u utility methods.

partme-ai
partme-ai
25040

uview-pro-vue3

Builds Vue 3 mobile UIs in uni-app using the uView Pro component library (100+ components). Covers Button, Form, List, Modal, Tabs, NavBar, plus built-in HTTP, storage, router, and validator utilities. Use when the user needs to create uni-app interfaces with uView Pro, configure themes, or use uView Pro utility tools.

partme-ai
partme-ai
25040

threejs-materials

Classic three.js materials (non-Node): MeshStandardMaterial, MeshPhysicalMaterial, Phong/Lambert/Toon/Basic, Line/Points/Sprite materials, MeshMatcapMaterial, MeshNormalMaterial, depth/distance materials, ShaderMaterial and RawShaderMaterial. Use when tuning PBR maps, transparency, depth write, skinning flags, or writing GLSL in ShaderMaterial; for TSL/NodeMaterial/WebGPU shader graphs use threejs-node-tsl instead.

partme-ai
partme-ai
25040

threejs-loaders

three.js asset I/O using LoadingManager, Cache, FileLoader, image and texture loaders, GLTFLoader with DRACOLoader and KTX2Loader, and common format loaders under Addons; symmetric exporters such as GLTFExporter and texture/buffer exporters. Use when loading or exporting models, HDR, LUT, fonts, or compressed textures; for runtime Texture object parameters after load use threejs-textures; for scene graph placement use threejs-objects.

partme-ai
partme-ai
25040

threejs-lights

three.js lighting: AmbientLight, HemisphereLight, DirectionalLight, PointLight, SpotLight, RectAreaLight, LightProbe, IESSpotLight, ProjectorLight, shadow subtypes, and addon helpers such as RectAreaLightUniformsLib, RectAreaLightTexturesLib, LightProbeGenerator, TiledLighting. Use when configuring direct/indirect light, shadows, probes, or area lights; for IES file loading use threejs-loaders; for node-based light graphs use threejs-node-tsl; for debug helpers use threejs-helpers.

partme-ai
partme-ai
25040

threejs-helpers

Debug and visualization helpers in three.js Core Helpers (AxesHelper, GridHelper, CameraHelper, light helpers, SkeletonHelper, bounding box helpers, PlaneHelper, PolarGridHelper, ArrowHelper) and Addons Helpers (VertexNormalsHelper, VertexTangentsHelper, RectAreaLightHelper, LightProbeHelper, ViewHelper, OctreeHelper, TextureHelper, PositionalAudioHelper, AnimationPathHelper, RapierHelper). Use only for development and editor overlays—not for shipping art; for gizmo-style manipulation use threejs-controls.

partme-ai
partme-ai
25040

threejs-geometries

three.js geometry authoring: BufferGeometry, typed BufferAttribute and interleaved layouts, InstancedBufferGeometry, primitive Geometries (box/sphere/torus/etc.), ExtrudeGeometry and Shape/Path/Curve from Extras, WireframeGeometry, and addon geometries such as TextGeometry, DecalGeometry, RoundedBoxGeometry. Use when building custom buffer geometries, extruding shapes, or using primitive geometry constructors; for animation morph targets see threejs-animation; for merging buffers see BufferGeometryUtils addon.

partme-ai
partme-ai
25040

threejs-dev-setup

Bootstrap and toolchain guidance for three.js applications using npm, Vite/Webpack/Rollup, bare ESM import maps, and TypeScript. Covers canonical import paths for three core versus three/addons/ (examples/jsm re-exports), version alignment with threejs.org docs, and fixing module not found for loaders and controls. Use when scaffolding a new 3D project, migrating bundler, or debugging resolution of addons; do not use for rendering API details (see threejs-renderers) or asset loading logic (see threejs-loaders).

partme-ai
partme-ai
25040

threejs-controls

Addon camera and object manipulation controls: OrbitControls, MapControls, FlyControls, FirstPersonControls, TrackballControls, ArcballControls, DragControls, PointerLockControls, TransformControls; damping, target focal point, and integration with the animation loop. Use for editor-style navigation and gizmos—not a full game character controller stack; pair with Raycaster selection patterns in threejs-objects when transforming selections.

partme-ai
partme-ai
25040

threejs-camera

three.js cameras: Camera base, PerspectiveCamera, OrthographicCamera, CubeCamera, ArrayCamera, StereoCamera; projection matrices, aspect, FOV, orthographic frustum sizes, near/far planes, and dynamic environment maps with CubeCamera. Use when placing views, rendering reflections, or multi-view splits; for XR projections and eye matrices use threejs-webxr; for post pass camera tricks use threejs-postprocessing alongside threejs-renderers.

partme-ai
partme-ai
25040

threejs-audio

three.js audio spatialization: AudioListener attached to camera rig, Audio and PositionalAudio sources, AudioAnalyser for FFT/time-domain data, and integration with Web Audio API contexts; AudioLoader is referenced from threejs-loaders for file decoding. Use when placing 3D sound, configuring panner parameters, or building audio visualization; not a replacement for full game audio middleware.

partme-ai
partme-ai
25040

threejs-animation

three.js keyframe animation system: AnimationMixer, AnimationClip, AnimationAction, KeyframeTrack variants, PropertyBinding, PropertyMixer, AnimationObjectGroup, AnimationUtils; mixing and crossfading clips, loop modes, timeScale, weight; addon AnimationClipCreator and CCDIKSolver for procedural rigs. Use when playing glTF clips, blending actions, or authoring procedural tracks; for skin deformation rigging on meshes see threejs-objects; for math interpolants without clips see threejs-math only when not tied to AnimationMixer.

partme-ai
partme-ai
25040

vitest

Provides comprehensive guidance for Vitest testing framework including fast test execution, Vite integration, component testing, mocking, and configuration. Use when the user asks about Vitest, needs to write fast unit tests, test Vue/React components, or configure Vitest with Vite projects.

partme-ai
partme-ai
25040

selenium

Provides comprehensive guidance for Selenium WebDriver including browser automation, element location, waits, and test frameworks. Use when the user asks about Selenium, needs to automate web browsers, write Selenium tests, or work with Selenium WebDriver.

partme-ai
partme-ai
25040

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Adoption

Agent Skills are supported by leading AI development tools.

FAQ

Frequently asked questions about Agent Skills.

01

What are Agent Skills?

Agent Skills are reusable, production-ready capability packs for AI agents. Each skill lives in its own folder and is described by a SKILL.md file with metadata and instructions.

02

What does this agent-skills.md site do?

Agent Skills is a curated directory that indexes skill repositories and lets you browse, preview, and download skills in a consistent format.

03

Where are skills stored in a repo?

By default, the site scans the skills/ folder. You can also submit a URL that points directly to a specific skills folder.

04

What is required inside SKILL.md?

SKILL.md must include YAML frontmatter with at least name and description. The body contains the actual guidance and steps for the agent.

05

How can I submit a repo?

Click Submit in the header and paste a GitHub URL that points to a skills folder. We’ll parse it and add any valid skills to the directory.