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tauri-app-develop

Guide the daily Tauri v2 development workflow including dev server configuration, Rust+WebView debugging, sidecar management, and testing strategies. Use when setting up dev workflow, debugging both Rust and frontend, managing resources/sidecars, or choosing testing approaches.

partme-ai
partme-ai
25040

tauri-app-dialog

Display native file open/save dialogs, alerts, and confirmation prompts using the Tauri v2 dialog plugin. Use when showing file pickers, alert/confirm dialogs, or building a unified dialog service layer across platforms.

partme-ai
partme-ai
25040

tauri-app-file-system

Read and write local files using the Tauri v2 file-system plugin with scoped directory access. Use when implementing file read/write operations, configuring safe directory scopes, or building import/export file workflows.

partme-ai
partme-ai
25040

tauri-app-frontend-selection

Select and configure a frontend framework for Tauri v2 with static export compatibility. Use when choosing between Vite, Next.js, Nuxt, SvelteKit, or other frameworks, configuring SSG/static export, or aligning output paths with Tauri asset loading.

partme-ai
partme-ai
25040

threejs-helpers

Debug and visualization helpers in three.js Core Helpers (AxesHelper, GridHelper, CameraHelper, light helpers, SkeletonHelper, bounding box helpers, PlaneHelper, PolarGridHelper, ArrowHelper) and Addons Helpers (VertexNormalsHelper, VertexTangentsHelper, RectAreaLightHelper, LightProbeHelper, ViewHelper, OctreeHelper, TextureHelper, PositionalAudioHelper, AnimationPathHelper, RapierHelper). Use only for development and editor overlays—not for shipping art; for gizmo-style manipulation use threejs-controls.

partme-ai
partme-ai
25040

threejs-geometries

three.js geometry authoring: BufferGeometry, typed BufferAttribute and interleaved layouts, InstancedBufferGeometry, primitive Geometries (box/sphere/torus/etc.), ExtrudeGeometry and Shape/Path/Curve from Extras, WireframeGeometry, and addon geometries such as TextGeometry, DecalGeometry, RoundedBoxGeometry. Use when building custom buffer geometries, extruding shapes, or using primitive geometry constructors; for animation morph targets see threejs-animation; for merging buffers see BufferGeometryUtils addon.

partme-ai
partme-ai
25040

threejs-dev-setup

Bootstrap and toolchain guidance for three.js applications using npm, Vite/Webpack/Rollup, bare ESM import maps, and TypeScript. Covers canonical import paths for three core versus three/addons/ (examples/jsm re-exports), version alignment with threejs.org docs, and fixing module not found for loaders and controls. Use when scaffolding a new 3D project, migrating bundler, or debugging resolution of addons; do not use for rendering API details (see threejs-renderers) or asset loading logic (see threejs-loaders).

partme-ai
partme-ai
25040

threejs-controls

Addon camera and object manipulation controls: OrbitControls, MapControls, FlyControls, FirstPersonControls, TrackballControls, ArcballControls, DragControls, PointerLockControls, TransformControls; damping, target focal point, and integration with the animation loop. Use for editor-style navigation and gizmos—not a full game character controller stack; pair with Raycaster selection patterns in threejs-objects when transforming selections.

partme-ai
partme-ai
25040

threejs-camera

three.js cameras: Camera base, PerspectiveCamera, OrthographicCamera, CubeCamera, ArrayCamera, StereoCamera; projection matrices, aspect, FOV, orthographic frustum sizes, near/far planes, and dynamic environment maps with CubeCamera. Use when placing views, rendering reflections, or multi-view splits; for XR projections and eye matrices use threejs-webxr; for post pass camera tricks use threejs-postprocessing alongside threejs-renderers.

partme-ai
partme-ai
25040

threejs-audio

three.js audio spatialization: AudioListener attached to camera rig, Audio and PositionalAudio sources, AudioAnalyser for FFT/time-domain data, and integration with Web Audio API contexts; AudioLoader is referenced from threejs-loaders for file decoding. Use when placing 3D sound, configuring panner parameters, or building audio visualization; not a replacement for full game audio middleware.

partme-ai
partme-ai
25040

threejs-animation

three.js keyframe animation system: AnimationMixer, AnimationClip, AnimationAction, KeyframeTrack variants, PropertyBinding, PropertyMixer, AnimationObjectGroup, AnimationUtils; mixing and crossfading clips, loop modes, timeScale, weight; addon AnimationClipCreator and CCDIKSolver for procedural rigs. Use when playing glTF clips, blending actions, or authoring procedural tracks; for skin deformation rigging on meshes see threejs-objects; for math interpolants without clips see threejs-math only when not tied to AnimationMixer.

partme-ai
partme-ai
25040

vitest

Provides comprehensive guidance for Vitest testing framework including fast test execution, Vite integration, component testing, mocking, and configuration. Use when the user asks about Vitest, needs to write fast unit tests, test Vue/React components, or configure Vitest with Vite projects.

partme-ai
partme-ai
25040

selenium

Provides comprehensive guidance for Selenium WebDriver including browser automation, element location, waits, and test frameworks. Use when the user asks about Selenium, needs to automate web browsers, write Selenium tests, or work with Selenium WebDriver.

partme-ai
partme-ai
25040

pytest

Provides comprehensive guidance for pytest testing framework including test writing, fixtures, parametrization, mocking, and plugins. Use when the user asks about pytest, needs to write Python tests, use pytest fixtures, or configure pytest for Python projects.

partme-ai
partme-ai
25040

pencil-mcp-snapshot-layout

Capture a structural snapshot of the node tree in a Pencil .pen file via the snapshot_layout MCP tool, optionally filtering to only show layout problems. Use when the user explicitly mentions Pencil and needs to analyze page hierarchy, check for clipped or overlapping elements, or prepare for layout adjustments.

partme-ai
partme-ai
25040

tui-navbar

Generate and render a pixel-precise ASCII TUI Navbar component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a navbar in a terminal UI, text-based interface, or Pencil MCP project.

partme-ai
partme-ai
25040

tui-modal

Generate and render a pixel-precise ASCII TUI Modal component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a modal in a terminal UI, text-based interface, or Pencil MCP project.

partme-ai
partme-ai
25040

tui-message-input

Generate and render a pixel-precise ASCII TUI Message Input component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a message input in a terminal UI, text-based interface, or Pencil MCP project.

partme-ai
partme-ai
25040

tui-mask

Generate and render a pixel-precise ASCII TUI Mask component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a mask in a terminal UI, text-based interface, or Pencil MCP project.

partme-ai
partme-ai
25040

tui-loading

Generate and render a pixel-precise ASCII TUI Loading component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a loading in a terminal UI, text-based interface, or Pencil MCP project.

partme-ai
partme-ai
25040

tui-loading-popup

Generate and render a pixel-precise ASCII TUI Loading Popup component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a loading popup in a terminal UI, text-based interface, or Pencil MCP project.

partme-ai
partme-ai
25040

tui-load-more

Generate and render a pixel-precise ASCII TUI Load More component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a load more in a terminal UI, text-based interface, or Pencil MCP project.

partme-ai
partme-ai
25040

tui-link

Generate and render a pixel-precise ASCII TUI Link component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a link in a terminal UI, text-based interface, or Pencil MCP project.

partme-ai
partme-ai
25040

tui-line

Generate and render a pixel-precise ASCII TUI Line component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a line in a terminal UI, text-based interface, or Pencil MCP project.

partme-ai
partme-ai
25040

tui-line-progress

Generate and render a pixel-precise ASCII TUI Line Progress component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a line progress in a terminal UI, text-based interface, or Pencil MCP project.

partme-ai
partme-ai
25040

tui-lazy-load

Generate and render a pixel-precise ASCII TUI Lazy Load component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a lazy load in a terminal UI, text-based interface, or Pencil MCP project.

partme-ai
partme-ai
25040

tui-layout

Generate and render a pixel-precise ASCII TUI Layout component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a layout in a terminal UI, text-based interface, or Pencil MCP project.

partme-ai
partme-ai
25040

tui-keyboard

Generate and render a pixel-precise ASCII TUI Keyboard component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a keyboard in a terminal UI, text-based interface, or Pencil MCP project.

partme-ai
partme-ai
25040

tui-intro

Generate and render a pixel-precise ASCII TUI Introduction component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create an introduction in a terminal UI, text-based interface, or Pencil MCP project.

partme-ai
partme-ai
25040

tui-install

Generate and render a pixel-precise ASCII TUI Install Guide component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create an install in a terminal UI, text-based interface, or Pencil MCP project.

partme-ai
partme-ai
25040

tui-input

Generate and render a pixel-precise ASCII TUI Input component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create an input in a terminal UI, text-based interface, or Pencil MCP project.

partme-ai
partme-ai
25040

tui-index-list

Generate and render a pixel-precise ASCII TUI Index List component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create an index list in a terminal UI, text-based interface, or Pencil MCP project.

partme-ai
partme-ai
25040

tui-image

Generate and render a pixel-precise ASCII TUI Image component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create an image in a terminal UI, text-based interface, or Pencil MCP project.

partme-ai
partme-ai
25040

tui-icon

Generate and render a pixel-precise ASCII TUI Icon component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create an icon in a terminal UI, text-based interface, or Pencil MCP project.

partme-ai
partme-ai
25040

tui-grid

Generate and render a pixel-precise ASCII TUI Grid component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a grid in a terminal UI, text-based interface, or Pencil MCP project.

partme-ai
partme-ai
25040

tui-toast

Generate and render a pixel-precise ASCII TUI Toast component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a toast in a terminal UI, text-based interface, or Pencil MCP project.

partme-ai
partme-ai
25040

tui-gap

Generate and render a pixel-precise ASCII TUI Gap component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a gap in a terminal UI, text-based interface, or Pencil MCP project.

partme-ai
partme-ai
25040

tui-full-screen

Generate and render a pixel-precise ASCII TUI Full Screen component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a full screen in a terminal UI, text-based interface, or Pencil MCP project.

partme-ai
partme-ai
25040

tui-action-sheet

Generate and render a pixel-precise ASCII TUI Action Sheet component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create an action sheet in a terminal UI, text-based interface, or Pencil MCP project.

partme-ai
partme-ai
25040

tui-04x

Generate and render a pixel-precise ASCII TUI 04x Layout component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a grid layout in a terminal UI, text-based interface, or Pencil MCP project.

partme-ai
partme-ai
25040

svelte

Guides Svelte and SvelteKit development including reactive components, stores, transitions, lifecycle hooks, SSR, file-based routing, and deployment. Use when the user needs to build Svelte components, create SvelteKit applications, implement reactivity patterns, or configure Svelte with Vite.

partme-ai
partme-ai
25040

stitch-vue-vant-components

Convert Stitch designs into modular Vite + Vue 3 + Vant 4 mobile components. Use when the user mentions Vant or Vue Mobile conversion from Stitch. Retrieves screen HTML via Stitch MCP get_screen, maps Tailwind to Vant tokens (mobile-first 375px, safe area), enforces Vue SFC structure with Vant 4 components (van-button, van-field, van-nav-bar, van-tabbar).

partme-ai
partme-ai
25040

stitch-vue-layui-components

Convert Stitch designs into modular Vite + Vue 3 + Layui-Vue components. Use when the user mentions Layui conversion from Stitch. Retrieves screen HTML via Stitch MCP get_screen, maps Tailwind to Layui tokens (2px/4px radius), enforces Vue SFC structure with Layui-Vue components (layui-btn, layui-input, lay-card, lay-page-header).

partme-ai
partme-ai
25040

stitch-vue-element-components

Convert Stitch designs into modular Vite + Vue 3 + Element Plus components. Use when the user mentions Element Plus, element-ui, or Vue Desktop conversion from Stitch. Retrieves screen HTML via Stitch MCP get_screen, maps Tailwind to Element Plus tokens, enforces Vue SFC structure with el-* components (el-button, el-form, el-table, el-card, el-menu).

partme-ai
partme-ai
25040

stitch-vue-bootstrap-components

Convert Stitch designs into modular Vite + Vue 3 + BootstrapVue/BootstrapVueNext components. Use when the user mentions Bootstrap or BootstrapVue conversion from Stitch. Retrieves screen HTML via Stitch MCP get_screen, maps Tailwind to Bootstrap utilities, enforces Vue SFC structure with Bootstrap components (b-container, b-row, b-col, b-button, b-card).

partme-ai
partme-ai
25040

stitch-uviewpro-components

Convert Stitch designs into uni-app + Vue 3 + uView Pro pages and components. Use when the user mentions uView Pro, uviewpro, or uni-app Vue 3 conversion from Stitch. Retrieves screen HTML via Stitch MCP get_screen, maps Tailwind to rpx/theme, enforces u-* component contracts (u-tabs, u-form, u-picker, u-card) with script setup.

partme-ai
partme-ai
25040

stitch-uview-components

Convert Stitch designs into uni-app + Vue 2 + uView 2.0 pages and components. Use when the user mentions uView, uView 2, or uni-app Vue 2 conversion from Stitch. Retrieves screen HTML via Stitch MCP get_screen, maps Tailwind to rpx/theme, enforces uni-app page structure with uView 2 u-* components (u-navbar, u-form, u-button, u-cell-group).

partme-ai
partme-ai
25040

stitch-ui-prompt-architect

Build Stitch-ready prompts from vague UI ideas (Path A) or from a Design Spec plus user request (Path B). Use when polishing a UI prompt before Stitch generation, improving a prompt that produced poor results, or merging a Design Spec with framework contracts (uView, Element Plus, Layui, Bootstrap, Vant) into a sectioned Context/Layout/Components prompt.

partme-ai
partme-ai
25040

stitch-ui-designer

Master orchestrator for end-to-end Stitch UI design and generation. Use when the user asks to design, create, or make a UI screen using Stitch. Coordinates design spec generation, framework contract injection, prompt assembly, and MCP execution (create_project, generate_screen_from_text, get_screen) in a single workflow.

partme-ai
partme-ai
25040

stitch-ui-design-variants

Generate alternative Stitch design variant prompts for A/B testing and creative exploration. Use when the user wants multiple style, layout, or content options for a Stitch screen. Takes a base Design Spec or prompt and produces 3 distinct variants (layout, style, or content variations).

partme-ai
partme-ai
25040

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Adoption

Agent Skills are supported by leading AI development tools.

FAQ

Frequently asked questions about Agent Skills.

01

What are Agent Skills?

Agent Skills are reusable, production-ready capability packs for AI agents. Each skill lives in its own folder and is described by a SKILL.md file with metadata and instructions.

02

What does this agent-skills.md site do?

Agent Skills is a curated directory that indexes skill repositories and lets you browse, preview, and download skills in a consistent format.

03

Where are skills stored in a repo?

By default, the site scans the skills/ folder. You can also submit a URL that points directly to a specific skills folder.

04

What is required inside SKILL.md?

SKILL.md must include YAML frontmatter with at least name and description. The body contains the actual guidance and steps for the agent.

05

How can I submit a repo?

Click Submit in the header and paste a GitHub URL that points to a skills folder. We’ll parse it and add any valid skills to the directory.