telnetshell
Use telnet to interact with IoT device shells for pentesting operations including device enumeration, vulnerability discovery, credential testing, and post-exploitation. Use when the user needs to interact with network-accessible shells, IoT devices, or telnet services.
onvifscan
ONVIF device security scanner for testing authentication and brute-forcing credentials. Use when you need to assess security of IP cameras or ONVIF-enabled devices.
nmap
Professional network reconnaissance and port scanning using nmap. Supports various scan types (quick, full, UDP, stealth), service detection, vulnerability scanning, and NSE scripts. Use when you need to enumerate network services, detect versions, or perform network reconnaissance.
makepad-splash
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makepad-router
"CRITICAL: Use for ALL Makepad/Robius questions including widgets, layout, events, and shaders.
makepad-reference
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makepad-platform
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makepad-layout
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makepad-font
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makepad-event-action
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makepad-dsl
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makepad-deployment
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makepad-basics
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makepad-animation
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evolution
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robius-widget-patterns
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robius-state-management
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robius-matrix-integration
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robius-event-action
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robius-app-architecture
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molykit
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makepad-widgets
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makepad-shaders
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agent-messaging
Send and receive messages between AI agents using AI Maestro's messaging system. Use this skill when the user asks to "send a message", "check inbox", "read messages", "notify [agent]", "tell [agent]", or any inter-agent communication.
react-best-practices
Comprehensive React and Next.js performance optimization guide with 40+ rules for eliminating waterfalls, optimizing bundles, and improving rendering. Use when optimizing React apps, reviewing performance, or refactoring components.
docs-search
PROACTIVELY search auto-generated documentation when receiving ANY user instruction. Search for function signatures, API documentation, class definitions, and code comments BEFORE implementing anything. Your codebase documentation is valuable - use it first.
ai-maestro-agents-management
Create, manage, and orchestrate AI agents using the AI Maestro CLI. Use this skill when the user asks to "create agent", "list agents", "delete agent", "rename agent", "hibernate agent", "wake agent", "install plugin", "show agent", "export agent", or any agent lifecycle management.
memory-search
PROACTIVELY search conversation history when receiving user instructions. Find previous discussions, decisions, and context BEFORE starting new work. Your memory is valuable - use it.
planning
Use persistent markdown files for complex task execution. Creates task_plan.md, findings.md, and progress.md. Use when starting multi-step tasks, research projects, or any task requiring >5 tool calls. Solves the EXECUTION problem - staying focused during long-running tasks.
graph-query
PROACTIVELY query the code graph database to understand relationships and impact of changes. Use this skill WHEN READING any file to understand context, when searching for files, when exploring the codebase, or when you need to understand what depends on a component. This is your primary tool for understanding code structure and avoiding breaking changes.
record-demo
Record or regenerate the mcpc demo GIFs (the README hero docs/images/mcpc-demo.gif and the focused tapes in docs/vhs/) with VHS. Use whenever asked to create, refresh, restyle, shorten, or fix a terminal demo/animation/GIF of mcpc. The tapes drive real mcpc commands; for the authenticated step this skill ALWAYS prompts for a short-lived, low-permission TEST token first (never production). Captures the VHS + mcpc gotchas learned the hard way — read it fully before editing a tape.
unity-project-scout
Unity project reconnaissance advisor. Load this FIRST in existing projects before proposing architecture changes — inspects Unity version, packages, asmdefs, folders, coding patterns. Triggers: inspect project, scout project, project baseline, analyze project, what does this project use, existing codebase, 项目分析, 项目结构, 看看项目, 分析项目, 现有架构, 项目用了什么.
unity-profiler
Performance profiling. Use when users want to get FPS, memory usage, or performance statistics. Triggers: profiler, performance, FPS, memory, stats, benchmark, Unity性能, Unity帧率, Unity内存.
unity-probuilder
ProBuilder mesh modeling. Use when users want to create ProBuilder shapes, extrude faces, bevel edges, subdivide meshes, or perform procedural mesh operations. Triggers: ProBuilder, mesh modeling, extrude, bevel, subdivide, 建模, 拉伸, 倒角, 细分. Requires com.unity.probuilder package.
unity-prefab
Prefab management. Use when users want to create, instantiate, apply, or unpack prefabs. Triggers: prefab, instantiate, spawn, apply, unpack, variant, 预制体, 实例化, 生成.
unity-physics
Unity physics operations. Use when users want to perform raycasts, overlap checks, or configure gravity. Triggers: physics, raycast, overlap, gravity, collision, layer mask, 物理, 射线检测, 重力, 碰撞.
unity-performance
Unity performance red-flag advisor. Use when users want performance review, code runs slow, frame drops, or need optimization guidance for Update, allocations, pooling, physics. Triggers: performance, optimize, slow, lag, frame drop, hot path, Update, allocation, pool, GC, profiler, 性能, 太慢了, 卡顿, 掉帧, 优化性能, 热路径, 内存分配, 对象池.
unity-perception
Scene understanding and analysis. Use when users want to get a summary, overview, dependency report, or export of the current scene state. Triggers: scene summary, analyze, overview, statistics, count, export report, 场景摘要, Unity分析, Unity概览, Unity统计, 导出报告, 依赖分析.
unity-patterns
Unity design pattern selector. Use when users want advice on ScriptableObject, events, state machines, object pools, observer, or other patterns. Triggers: design pattern, which pattern, ScriptableObject, event channel, observer, state machine, object pool, singleton, service locator, 设计模式, 用什么模式, 事件系统, 状态机, 对象池, 观察者模式, 该用什么模式.
unity-package
Unity Package Manager operations. Use when users want to install, remove, or list packages. Triggers: package, UPM, install, dependency, Cinemachine, TextMeshPro, 包管理, Unity安装, Unity依赖.
unity-optimization
Project optimization utilities. Use when users want to optimize textures, meshes, or improve performance. Triggers: optimize, compression, texture size, mesh compression, performance, LOD, Unity优化, Unity压缩, Unity性能.
unity-navmesh
Navigation mesh operations. Use when users want to bake NavMesh or calculate paths for AI navigation. Triggers: navmesh, navigation, pathfinding, bake, AI, agent, obstacle, 导航网格, 寻路, 烘焙.
unity-material
Unity material and shader properties. Use when users want to create materials, set colors, textures, emission, or shader properties. Triggers: material, shader, color, texture, emission, albedo, metallic, smoothness, 材质, 颜色, 纹理, 发光.
unity-light
Unity lighting control. Use when users want to create or configure lights (Directional, Point, Spot, Area). Triggers: light, lighting, directional light, point light, spot light, shadows, intensity, 灯光, 光照, 阴影.
unity-inspector
Unity Inspector design advisor. Use when users want better SerializeField usage, Tooltip/Header organization, validation, or cleaner Inspector UX. Triggers: Inspector, SerializeField, Tooltip, Header, Range, OnValidate, RequireComponent, CreateAssetMenu, Inspector design, show in Inspector, 检视面板, Inspector怎么设计, 序列化字段, 编辑器显示, 显示在Inspector.
unity-importer
Asset import settings. Use when users want to configure texture, audio, or model import settings. Triggers: import settings, texture settings, audio settings, model settings, compression, max size, 导入设置, 纹理设置, Unity压缩.
unity-history
Undo/redo history management. Use when users want to undo, redo, or check edit history. Triggers: history, undo, redo, revert, previous state, Unity历史, Unity撤销, Unity重做.
unity-gameobject
GameObject creation and manipulation. Use when users want to create, delete, move, rotate, scale, or parent GameObjects. Triggers: gameobject, create, delete, transform, position, rotation, scale, parent, hierarchy, 游戏对象, Unity创建, Unity删除, Unity移动, Unity旋转, Unity缩放.
unity-event
UnityEvent management. Use when users want to inspect or modify UI events like Button.onClick. Triggers: event, onClick, listener, callback, UnityEvent, button click, 事件, 监听器, 按钮点击.
unity-editor
Unity Editor control. Use when users want to enter play mode, select objects, undo/redo, or execute menu commands. Triggers: play, stop, pause, select, undo, redo, menu, editor, Unity编辑器, Unity播放, Unity撤销, Unity选择.
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