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Agent-Skills.md is a agent skills marketplace, to find the right agent skills for you.

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unity-console

Unity console log management. Use when users want to capture, filter, or clear console logs. Triggers: console, log, warning, error, debug, print, Unity控制台, Unity日志, Unity错误.

besty0728
besty0728
71996

unity-component

GameObject component management. Use when users want to add, remove, or configure components like Rigidbody, Collider, AudioSource. Triggers: component, add component, rigidbody, collider, audio source, script, 组件, 添加组件, 刚体, 碰撞体.

besty0728
besty0728
71996

unity-cleaner

Project cleanup utilities. Use when users want to find unused assets, duplicate files, or clean up the project. Triggers: unused, duplicate, cleanup, optimize, dead code, orphan, Unity清理, Unity未使用, 重复文件.

besty0728
besty0728
71996

unity-cinemachine

Cinemachine virtual camera control. Use when users want to create cinematic cameras, set follow/look targets, or configure camera behaviors. Triggers: cinemachine, virtual camera, vcam, follow, look at, dolly, freelook, 虚拟相机, 跟随, 轨道.

besty0728
besty0728
71996

unity-camera

Scene View camera control. Use when users want to move, rotate, or align the editor camera view. Triggers: camera, view, scene view, look at, align, viewport, 相机, 摄像机, 视角.

besty0728
besty0728
71996

unity-bookmark

Scene view bookmarks. Use when users want to save, recall, or manage camera positions in the editor. Triggers: bookmark, save view, goto, camera position, viewpoint, 书签, 视角, 保存视图.

besty0728
besty0728
71996

unity-blueprints

Mini-game architecture blueprint advisor. Use when users want a starting structure for a small Unity game — platformer, shooter, runner, puzzle, tower defense, clicker, card game. Triggers: blueprint, game template, game structure, prototype, gameplay loop, how to start a game, platformer, tower defense, 游戏模板, 小游戏架构, 做个游戏, 从零开始, 平台跳跃, 塔防, 卡牌, 游戏框架.

besty0728
besty0728
71996

unity-async

Unity async and lifecycle strategy advisor. Use when users want to choose between Update, coroutine, UniTask, timers, or handle cleanup/cancellation. Triggers: async, coroutine, UniTask, await, Update vs coroutine, timer, lifecycle, IDisposable, cancellation, 异步, 协程, 生命周期, 用协程还是UniTask, 异步怎么写, 定时器, 取消操作.

besty0728
besty0728
71996

unity-asset

Unity asset management. Use when users want to import, move, delete, duplicate, or organize project assets. Triggers: asset, import, export, folder, file, resource, AssetDatabase, Unity资源, 资产, Unity导入.

besty0728
besty0728
71996

unity-asmdef

Assembly definition advisor for Unity projects. Use when users want module boundaries, faster compilation, cleaner dependencies, or editor/runtime/test separation. Triggers: asmdef, assembly definition, module boundary, compile time, slow compilation, dependency graph, 程序集, 模块边界, 编译慢, 依赖管理, asmdef怎么配.

besty0728
besty0728
71996

unity-architecture

Gameplay and system architecture advisor for Unity. Use when users want module boundaries, scene design, SOLID structure, decoupling, or refactoring direction before writing code. Triggers: architecture, system design, how to structure, how to organize, module boundary, decouple, refactor, SOLID, 架构设计, 怎么组织代码, 模块划分, 代码结构, 解耦, 重构方向, 系统设计.

besty0728
besty0728
71996

unity-animator

Unity Animator Controller management. Use when users want to create animation controllers, add parameters, play animations, or control animation state machines. Triggers: animation, animator, controller, parameter, state machine, blend tree, animation clip, 动画, 动画控制器, 状态机.

besty0728
besty0728
71996

unity-adr

Architecture decision record helper for Unity projects. Use when users compare options, choose between approaches, or need to lock in a design choice. Triggers: ADR, architecture decision, tradeoff, which approach, compare options, choose pattern, pros and cons, 技术选型, 方案对比, 选哪个, 设计决策, 架构决策, 优缺点对比.

besty0728
besty0728
71996

unity-skills-index

Index of all Unity Skills modules — 38 functional modules (SA/FA) + 14 advisory modules. Browse available skills, check mode requirements, and find the right module. Triggers: module list, skill index, browse skills, find module, 模块列表, 技能索引, 查找模块.

besty0728
besty0728
71996

unity-skills

Unity Editor automation via REST API — create scripts, analyze scenes, manage assets, control editor, and orchestrate workflows. Triggers: Unity, Unity Skills, in Unity, automate Unity, editor automation, create script, scene summary, build scene, 全自动模式, full auto, semi-auto, 半自动, Unity自动化, Unity编辑器, Unity技能, 操作Unity,在Unity中.

besty0728
besty0728
71996

unity-navmesh

Navigation mesh operations. Use when users want to bake NavMesh or calculate paths for AI navigation. Triggers: navmesh, navigation, pathfinding, bake, AI, agent, obstacle, 导航网格, 寻路, 烘焙.

besty0728
besty0728
71996

unity-project

Project information. Use when users want to get project settings, quality settings, or shader lists. Triggers: project, settings, quality, build, configuration, Unity项目, Unity设置, Unity质量, Unity构建.

besty0728
besty0728
71996

unity-sample

Sample scene generators and API test utilities. Use when users want to generate example scenes, test API connectivity, or create demo objects for learning. Triggers: test, sample, hello, ping, demo, example, 示例, Unity测试, Unity演示.

besty0728
besty0728
71996

unity-scene-contracts

Scene composition contract advisor for Unity. Use when users want to define required scene objects, component dependencies, bootstrap logic, or reference wiring rules. Triggers: scene contract, bootstrap, required references, scene wiring, scene dependencies, what must be in the scene, 场景契约, 场景装配, 场景依赖, 场景里必须有什么, 引用怎么连.

besty0728
besty0728
71996

unity-scene

Unity scene management. Use when users want to create, load, save scenes, or get scene hierarchy. Triggers: scene, load scene, save scene, hierarchy, screenshot, Unity场景, Unity加载场景, Unity保存场景, Unity截图.

besty0728
besty0728
71996

unity-script-roles

Script role planner for Unity. Use when users want to decide class responsibilities — which should be MonoBehaviour, ScriptableObject, pure C# service, or installer. Triggers: script roles, class roles, what should be MonoBehaviour, service class, presenter, installer, responsibility, 脚本职责, 类的职责, 用MonoBehaviour还是纯C#, 怎么分类, 职责划分.

besty0728
besty0728
71996

unity-script

C# script management — create, read, replace, and analyze Unity scripts. Triggers: script, C#, create script, write code, MonoBehaviour, ScriptableObject, class, code generation, script_create, script_replace, 脚本, 创建脚本, C#代码, 编写代码, 生成脚本, 代码模板.

besty0728
besty0728
71996

unity-scriptableobject

ScriptableObject management. Use when users want to create, read, or modify ScriptableObject assets. Triggers: scriptableobject, SO, data asset, config, settings asset, 数据资产, 配置文件.

besty0728
besty0728
71996

unity-scriptdesign

Script quality advisor for Unity gameplay code. Use when users want code review, reduce coupling, improve maintainability, or refactor scripts. Triggers: code review, coupling, maintainability, refactor, clean code, script quality, review my code, code smell, 代码审查, 代码质量, 重构, 低耦合, 可维护, 看看代码, 代码有问题.

besty0728
besty0728
71996

unity-shader

Shader creation and management. Use when users want to create or inspect shaders. Triggers: shader, HLSL, ShaderLab, Unlit, Standard, custom shader, 着色器, 创建Shader.

besty0728
besty0728
71996

unity-smart

AI-powered scene operations: SQL-like object queries, automatic spatial layout, and reference auto-binding. Use when users want to find objects by property conditions, arrange objects in grid/circle/line, or auto-wire serialized references. Triggers: query, find by property, layout, auto-bind, smart, 查询, 自动布局, 自动绑定.

besty0728
besty0728
71996

unity-terrain

Unity Terrain operations. Use when users want to create terrain, set heights, paint textures, or add trees. Triggers: terrain, heightmap, landscape, paint, trees, grass, 地形, 高度图, 纹理绘制, 树木.

besty0728
besty0728
71996

unity-test

Unity Test Runner operations. Use when users want to run, list, or check test results. Triggers: test, unit test, test runner, EditMode, PlayMode, Unity测试, Unity单元测试, Unity测试运行.

besty0728
besty0728
71996

unity-testability

Unity testability advisor. Use when users want to improve testability, isolate logic from MonoBehaviour, or plan EditMode/PlayMode tests. Triggers: testability, unit test, how to test, write tests, editmode test, playmode test, isolate logic, mock, 怎么测试, 写测试, 可测试, 测试性, 单元测试, 逻辑分离.

besty0728
besty0728
71996

unity-project-scout

Unity project reconnaissance advisor. Load this FIRST in existing projects before proposing architecture changes — inspects Unity version, packages, asmdefs, folders, coding patterns. Triggers: inspect project, scout project, project baseline, analyze project, what does this project use, existing codebase, 项目分析, 项目结构, 看看项目, 分析项目, 现有架构, 项目用了什么.

besty0728
besty0728
71996

unity-profiler

Performance profiling. Use when users want to get FPS, memory usage, or performance statistics. Triggers: profiler, performance, FPS, memory, stats, benchmark, Unity性能, Unity帧率, Unity内存.

besty0728
besty0728
71996

unity-probuilder

ProBuilder mesh modeling. Use when users want to create ProBuilder shapes, extrude faces, bevel edges, subdivide meshes, or perform procedural mesh operations. Triggers: ProBuilder, mesh modeling, extrude, bevel, subdivide, 建模, 拉伸, 倒角, 细分. Requires com.unity.probuilder package.

besty0728
besty0728
71996

unity-prefab

Prefab management. Use when users want to create, instantiate, apply, or unpack prefabs. Triggers: prefab, instantiate, spawn, apply, unpack, variant, 预制体, 实例化, 生成.

besty0728
besty0728
71996

unity-physics

Unity physics operations. Use when users want to perform raycasts, overlap checks, or configure gravity. Triggers: physics, raycast, overlap, gravity, collision, layer mask, 物理, 射线检测, 重力, 碰撞.

besty0728
besty0728
71996

unity-performance

Unity performance red-flag advisor. Use when users want performance review, code runs slow, frame drops, or need optimization guidance for Update, allocations, pooling, physics. Triggers: performance, optimize, slow, lag, frame drop, hot path, Update, allocation, pool, GC, profiler, 性能, 太慢了, 卡顿, 掉帧, 优化性能, 热路径, 内存分配, 对象池.

besty0728
besty0728
71996

asc-metadata-sync

Sync and validate App Store metadata and localizations with asc, including legacy metadata format migration. Use when updating metadata or translations.

rudrankriyam
rudrankriyam
71938

asc-localize-metadata

Automatically translate and sync App Store metadata (description, keywords, what's new, subtitle) to multiple languages using LLM translation and asc CLI. Use when asked to localize an app's App Store listing, translate app descriptions, or add new languages to App Store Connect.

rudrankriyam
rudrankriyam
71938

asc-id-resolver

Resolve App Store Connect IDs (apps, builds, versions, groups, testers) from human-friendly names using asc. Use when commands require IDs.

rudrankriyam
rudrankriyam
71938

asc-crash-triage

Triage TestFlight crashes, beta feedback, and performance diagnostics using asc. Use when the user asks about TF crashes, TestFlight crash reports, beta tester feedback, app hangs, disk writes, launch diagnostics, or wants a crash summary for a build or app.

rudrankriyam
rudrankriyam
71938

asc-cli-usage

Guidance for using asc cli in this repo (flags, output formats, pagination, auth, and discovery). Use when asked to run or design asc commands or interact with App Store Connect via the CLI.

rudrankriyam
rudrankriyam
71938

asc-build-lifecycle

Track build processing, find latest builds, and clean up old builds with asc. Use when managing build retention or waiting on processing.

rudrankriyam
rudrankriyam
71938

asc-aso-audit

Run an offline ASO audit on canonical App Store metadata under `./metadata` and surface keyword gaps using Astro MCP. Use after pulling metadata with `asc metadata pull`.

rudrankriyam
rudrankriyam
71938

asc-app-create-ui

Create a new App Store Connect app record via browser automation. Use when there is no public API for app creation and you need an agent to drive the New App form.

rudrankriyam
rudrankriyam
71938

asc-submission-health

Preflight App Store submissions, submit builds, and monitor review status with asc. Use when shipping or troubleshooting review submissions.

rudrankriyam
rudrankriyam
71938

asc-shots-pipeline

Orchestrate iOS screenshot automation with xcodebuild/simctl for build-run, AXe for UI actions, JSON settings and plan files, Koubou-based framing (`asc screenshots frame`), and screenshot upload (`asc screenshots upload`). Use when users ask for automated screenshot capture, AXe-driven simulator flows, frame composition, or screenshot-to-upload pipelines.

rudrankriyam
rudrankriyam
71938

asc-screenshot-resize

Resize and validate App Store screenshots for all device classes using macOS sips. Use when preparing or fixing screenshots for App Store Connect submission.

rudrankriyam
rudrankriyam
71938

asc-revenuecat-catalog-sync

Reconcile App Store Connect subscriptions and in-app purchases with RevenueCat products, entitlements, offerings, and packages using asc and RevenueCat MCP. Use when setting up or syncing subscription catalogs across ASC and RevenueCat.

rudrankriyam
rudrankriyam
71938

asc-testflight-orchestration

Orchestrate TestFlight distribution, groups, testers, and What to Test notes using asc. Use when rolling out betas.

rudrankriyam
rudrankriyam
71938

asc-wall-submit

Submit or update a Wall of Apps entry in the App-Store-Connect-CLI repository using `asc apps wall submit`. Use when the user says "submit to wall of apps", "add my app to the wall", or "wall-of-apps".

rudrankriyam
rudrankriyam
71938

asc-whats-new-writer

Generate engaging, localized App Store release notes (What's New) from git log, bullet points, or free text using canonical metadata under `./metadata`. Optionally pairs with promotional text updates.

rudrankriyam
rudrankriyam
71938

Page 353 of 1726 · 86263 results

Adoption

Agent Skills are supported by leading AI development tools.

FAQ

Frequently asked questions about Agent Skills.

01

What are Agent Skills?

Agent Skills are reusable, production-ready capability packs for AI agents. Each skill lives in its own folder and is described by a SKILL.md file with metadata and instructions.

02

What does this agent-skills.md site do?

Agent Skills is a curated directory that indexes skill repositories and lets you browse, preview, and download skills in a consistent format.

03

Where are skills stored in a repo?

By default, the site scans the skills/ folder. You can also submit a URL that points directly to a specific skills folder.

04

What is required inside SKILL.md?

SKILL.md must include YAML frontmatter with at least name and description. The body contains the actual guidance and steps for the agent.

05

How can I submit a repo?

Click Submit in the header and paste a GitHub URL that points to a skills folder. We’ll parse it and add any valid skills to the directory.