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agr-cli

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kasperjunge
kasperjunge
44836

skill-debrief

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kasperjunge
kasperjunge
44836

agr-release

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kasperjunge
kasperjunge
44836

uloop-raycast

Raycast from Camera.main through a Game View coordinate. Use when you need to check what a screenshot coordinate would hit in 3D physics before clicking or long-pressing with simulate-mouse-input.

hatayama
hatayama
44341

uloop-hello-world

Sample hello world tool via uloop CLI. Use when you need to test the MCP tool system or see an example of custom tool implementation.

hatayama
hatayama
44341

uloop-launch

Use when Unity Editor is not running or needs a clean restart.

hatayama
hatayama
44341

uloop-record-input

Record PlayMode keyboard and mouse input to JSON. Use to capture gameplay, bug repro, or E2E input sequences for replay.

hatayama
hatayama
44341

uloop-replay-input

Replay recorded PlayMode keyboard and mouse input. Use for exact gameplay reproduction, E2E runs, or consistent demos from JSON recordings.

hatayama
hatayama
44341

uloop-run-tests

Run Unity Test Runner and report detailed results. Use for EditMode/PlayMode tests, change verification, or failure diagnosis.

hatayama
hatayama
44341

uloop-execute-dynamic-code

Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for scene, prefab, SerializedObject, AssetDatabase refresh/.meta generation, menu, or PlayMode automation.

hatayama
hatayama
44341

uloop-simulate-keyboard

Simulate keyboard input in PlayMode through Unity Input System. Use for key presses, holds, releases, and game controls such as WASD or Space.

hatayama
hatayama
44341

uloop-screenshot

Capture Unity Editor windows or Game View rendering as PNG. Use for visual checks, debugging, documentation, or annotated UI element coordinates.

hatayama
hatayama
44341

uloop-simulate-mouse-ui

Simulate PlayMode EventSystem UI mouse actions using top-left Game View coordinates. Use for UI clicks, long-presses, or drags from annotated screenshots.

hatayama
hatayama
44341

uloop-find-game-objects

Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.

hatayama
hatayama
44341

uloop-focus-window

Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.

hatayama
hatayama
44341

uloop-simulate-mouse-input

Simulate Mouse.current input in PlayMode through Unity Input System. Use for gameplay clicks, mouse delta, or scroll; use simulate-mouse-ui for EventSystem UI elements.

hatayama
hatayama
44341

uloop-get-hierarchy

Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.

hatayama
hatayama
44341

uloop-get-logs

Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, or dynamic code to inspect logs, warnings, errors, and stack traces.

hatayama
hatayama
44341

uloop-control-play-mode

Control Unity Editor Play Mode. Use to start, stop, or pause Play Mode for runtime behavior checks and frame inspection.

hatayama
hatayama
44341

uloop-compile

Compile the Unity project and report errors/warnings. Use after C# edits or when a full Domain Reload compile is needed.

hatayama
hatayama
44341

uloop-clear-console

Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.

hatayama
hatayama
44341

uloop-get-version

Get Unity and project information via uloop CLI. Use when you need to verify Unity version, check project settings (ProductName, CompanyName, Version), or troubleshoot environment issues.

hatayama
hatayama
44341

uloop-get-project-info

Get Unity project information via uloop CLI. Use when you need to check project settings, Unity version, platform, or other project metadata.

hatayama
hatayama
44341

find-orphaned-meta

Find and clean up orphaned .meta files in a Unity project. Use when you need to: (1) Find .meta files whose corresponding file or folder no longer exists, (2) Clean up Unity warnings about missing assets caused by stale .meta files, (3) Audit .meta hygiene after git operations like branch switches, merges, or file deletions. Also use proactively after deleting files or folders in a Unity project.

hatayama
hatayama
44341

simulate-mouse-demo

Run the SimulateMouse demo scenario on SimulateMouseDemoScene. Clicks buttons, long-presses, drags boxes, split-drags through waypoints, and operates the virtual pad. Use when the user asks to run the simulate-mouse demo, test mouse simulation, or exercise the demo scene.

hatayama
hatayama
44341

vercel-react-best-practices

React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.

vercel
vercel
44360

next-best-practices

Next.js best practices - file conventions, RSC boundaries, data patterns, async APIs, metadata, error handling, route handlers, image/font optimization, bundling

aifuxi
aifuxi
44360

web-design-guidelines

Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".

vercel
vercel
44360

shadcn-ui

Provides complete shadcn/ui component library patterns including installation, configuration, and implementation of accessible React components. Use when setting up shadcn/ui, installing components, building forms with React Hook Form and Zod, customizing themes with Tailwind CSS, or implementing UI patterns like buttons, dialogs, dropdowns, tables, and complex form layouts.

aifuxi
aifuxi
44360

tailwind-design-system

Build scalable design systems with Tailwind CSS v4, design tokens, component libraries, and responsive patterns. Use when creating component libraries, implementing design systems, or standardizing UI patterns.

aifuxi
aifuxi
44360

find-skills

Helps users discover and install agent skills when they ask questions like "how do I do X", "find a skill for X", "is there a skill that can...", or express interest in extending capabilities. This skill should be used when the user is looking for functionality that might exist as an installable skill.

aifuxi
aifuxi
44360

better-auth-best-practices

Skill for integrating Better Auth - the comprehensive TypeScript authentication framework.

aifuxi
aifuxi
44360

frontend-design

Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.

aifuxi
aifuxi
44360

ipados-design-guidelines

Apple Human Interface Guidelines for iPad. Use when building iPad-optimized interfaces, implementing multitasking, pointer support, keyboard shortcuts, or responsive layouts. Triggers on tasks involving iPad, Split View, Stage Manager, sidebar navigation, or trackpad support.

platform-design-skills
platform-design-skills
43927

web-design-guidelines

Web platform design and accessibility guidelines. Use when building web interfaces, auditing accessibility, implementing responsive layouts, or reviewing web UI code. Triggers on tasks involving HTML, CSS, web components, WCAG compliance, responsive design, or web performance.

platform-design-skills
platform-design-skills
43927

watchos-design-guidelines

Apple Human Interface Guidelines for Apple Watch. Use when building watchOS apps, complications, or workout features. Triggers on tasks involving Watch UI, Digital Crown, glanceable interfaces, or wrist-based interactions.

platform-design-skills
platform-design-skills
43927

visionos-design-guidelines

Apple Human Interface Guidelines for Apple Vision Pro. Use when building spatial computing apps, implementing eye/hand input, or designing immersive experiences. Triggers on tasks involving visionOS, RealityKit, spatial UI, or mixed reality.

platform-design-skills
platform-design-skills
43927

tvos-design-guidelines

Apple Human Interface Guidelines for Apple TV. Use when building tvOS apps with focus-based navigation, Siri Remote input, or living room viewing experiences. Triggers on tasks involving Apple TV, tvOS, 10-foot UI, or media playback.

platform-design-skills
platform-design-skills
43927

macos-design-guidelines

Apple Human Interface Guidelines for Mac. Use when building macOS apps with SwiftUI or AppKit, implementing menu bars, toolbars, window management, or keyboard shortcuts. Triggers on tasks involving Mac UI, desktop apps, or Mac Catalyst.

platform-design-skills
platform-design-skills
43927

android-design-guidelines

Material Design 3 and Android platform guidelines. Use when building Android apps with Jetpack Compose or XML layouts, implementing Material You, navigation, or accessibility. Triggers on tasks involving Android UI, Compose components, dynamic color, or Material Design compliance.

platform-design-skills
platform-design-skills
43927

ios-design-guidelines

Apple Human Interface Guidelines for iPhone. Use when building, reviewing, or refactoring SwiftUI/UIKit interfaces for iOS. Triggers on tasks involving iPhone UI, iOS components, accessibility, Dynamic Type, Dark Mode, or HIG compliance.

platform-design-skills
platform-design-skills
43927

brand-yml

Create and use brand.yml files for consistent branding across Shiny apps and Quarto documents. Covers: (1) Creating new _brand.yml files, (2) Applying to Shiny (R and Python), (3) Using in Quarto, (4) Modifying existing files, and (5) Troubleshooting. Includes complete specifications and integration guides.

Garrick Aden-Buie (@gadenbuie)
Garrick Aden-Buie (@gadenbuie)
43835

alt-text

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Emil Hvitfeldt (@emilhvitfeldt)
Emil Hvitfeldt (@emilhvitfeldt)
43835

khala-fleet

Operate an OpenAgents Khala coding fleet safely. Use when the user asks to connect or list fleet accounts, spawn/delegate coding work to Codex or Claude workers, start/monitor/pause/drain/stop a sustained fleet run, burn down a backlog with parallel workers, verify that fleet work actually completed, or diagnose dispatch failures like "0/1 available" or target_pylon_unavailable.

openagentsinc
openagentsinc
43757

remembering-conversations

You MUST invoke this skill before saying "I don't know," guessing, or treating any topic as new, no matter how trivial the question seems. It supplements other memory systems, which only hold partial records. Searching past conversations is the only way to recover what was actually said.

obra
obra
435117

sf-datacloud-prepare

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Gnanasekaran Thoppae
Gnanasekaran Thoppae
42397

sf-datacloud-act

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Gnanasekaran Thoppae
Gnanasekaran Thoppae
42397

sf-datacloud-connect

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Gnanasekaran Thoppae
Gnanasekaran Thoppae
42397

sf-datacloud-segment

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Gnanasekaran Thoppae
Gnanasekaran Thoppae
42397

sf-data

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Jag Valaiyapathy
Jag Valaiyapathy
42397

Page 387 of 1746 · 87288 results

Adoption

Agent Skills are supported by leading AI development tools.

FAQ

Frequently asked questions about Agent Skills.

01

What are Agent Skills?

Agent Skills are reusable, production-ready capability packs for AI agents. Each skill lives in its own folder and is described by a SKILL.md file with metadata and instructions.

02

What does this agent-skills.md site do?

Agent Skills is a curated directory that indexes skill repositories and lets you browse, preview, and download skills in a consistent format.

03

Where are skills stored in a repo?

By default, the site scans the skills/ folder. You can also submit a URL that points directly to a specific skills folder.

04

What is required inside SKILL.md?

SKILL.md must include YAML frontmatter with at least name and description. The body contains the actual guidance and steps for the agent.

05

How can I submit a repo?

Click Submit in the header and paste a GitHub URL that points to a skills folder. We’ll parse it and add any valid skills to the directory.