tauri-app-wasm
Compile Rust code to WebAssembly and run it in the Tauri v2 frontend for high-performance computation. Use when offloading CPU-intensive work to WASM in the WebView, deciding between WASM vs IPC for Rust logic, or optimizing frontend performance with Rust-compiled modules.
tauri-app-websocket
Establish WebSocket connections from the Rust side using the Tauri v2 websocket plugin, bypassing WebView limitations. Use when implementing real-time messaging, managing WebSocket connection lifecycle, or configuring host allowlists for secure connections.
tauri-app-window-menu
Create native application menus with keyboard shortcuts and event handlers in Tauri v2. Use when defining window menu bars, handling menu item click events, binding keyboard accelerators, or adapting menus for macOS/Windows/Linux conventions.
tauri-app-window-state
Persist and restore window size, position, and maximized state across sessions using the Tauri v2 window-state plugin. Use when remembering window layout between app launches, configuring StateFlags, or handling multi-display restore behavior.
tauri-build
Build production-ready Tauri v2 app bundles with code signing and distribution packaging for all platforms. Use when creating release builds, configuring code signing for macOS/Windows, or setting up CI pipelines for app distribution.
tauri-concept
Explain Tauri v2 architecture concepts including the process model, IPC isolation, and brownfield integration patterns. Use when understanding how Tauri works internally, choosing between isolation and brownfield modes, or making architecture decisions before implementation.
tauri-config
Configure tauri.conf.json for Tauri v2 apps including app metadata, build settings, plugins, CSP, and platform-specific sections. Use when editing tauri.conf.json, migrating config from v1 to v2, or setting up CSP and platform-specific configuration.
tauri-framework-security
Harden a Tauri v2 app with baseline security controls including CSP, HTTP headers, runtime authority, and capability matrices. Use when performing security audits, configuring CSP/headers per window, or building a minimum-privilege capability matrix for production.
tauri-framework-upgrade
Migrate Tauri apps from v1 to v2 or from v2 beta to v2 stable, handling breaking changes in config, plugins, and permissions. Use when upgrading Tauri versions, resolving migration errors, or updating config/capability formats for v2.
tauri-ipc
Implement frontend-to-Rust IPC using invoke calls, Tauri commands, and type-safe bindings in Tauri v2. Use when defining Rust commands callable from the frontend, setting up typed IPC contracts, or implementing bidirectional event-based communication.
tauri-mobile
Set up Tauri v2 for Android and iOS development including build configuration, bundle identifiers, and mobile debugging. Use when adding mobile targets to a Tauri app, configuring Android/iOS bundle IDs, or debugging on mobile devices and emulators.
tauri-scaffold
Scaffold a Tauri v2 project with create-tauri-app, configure project structure, and set up static export for frontend frameworks. Use when creating a new project, understanding the Tauri project structure, or configuring SSG/static export for Next.js or SvelteKit.
tauri-security
Configure Tauri v2 capabilities, scoped access rules, and ACL-based permission control for production apps. Use when generating capabilities/default.json, defining scoped access per plugin, or auditing permissions for minimum-privilege compliance.
tauri-setup
Install Tauri v2 prerequisites and configure the development environment across macOS, Windows, Linux, Android, and iOS. Use when setting up Rust toolchain, Node.js, platform build tools, or mobile development prerequisites (Xcode, Android Studio).
tauri-window
Create and configure Tauri v2 windows including multi-window patterns, custom titlebars, and frameless window UI. Use when creating new windows, managing window lifecycle events, implementing custom titlebar drag regions, or building multi-window architectures.
threejs-node-tsl
three.js node-based shading: Nodes API surface, NodeMaterial and MeshStandardNodeMaterial-style families, TSL (Three.js Shading Language) entry at TSL.html, WebGPURenderer pairing, and core PostProcessing (class) versus addon EffectComposer at a high level. Use when authoring shaders as graphs, using TSL builtins, compute-oriented nodes, or modern WebGPU pipelines; for classic ShaderMaterial GLSL use threejs-materials; for stock EffectComposer passes use threejs-postprocessing; for WebGLRenderer-only tuning use threejs-renderers.
threejs-objects
three.js scene graph objects: Object3D transforms and hierarchy, Group, Mesh, InstancedMesh, SkinnedMesh, BatchedMesh, LOD, Line/LineLoop/LineSegments, Points, Sprite, Bone, Skeleton, ClippingGroup; interaction via Raycaster, Layers masks, and EventDispatcher patterns. Use when building scene hierarchies, picking objects with Raycaster, or configuring instanced/skinned meshes; for pure vector math use threejs-math; for skeletal clips use threejs-animation.
threejs-postprocessing
Addon screen-space post-processing for three.js using EffectComposer, Pass base class, RenderPass, and stock passes such as UnrealBloomPass, SSAOPass, SSRPass, BokehPass, OutlinePass, FXAAPass/SMAAPass, TAARenderPass, and ShaderPass; references the Shaders addon group for underlying shader modules. Use when building composer chains for bloom, SSAO, or other screen-space effects; not for basic renderer tone mapping alone (threejs-renderers).
threejs-renderers
Core rendering pipeline for three.js using WebGLRenderer and WebGPURenderer, canvas sizing, device pixel ratio, color space and tone mapping, output encoding, WebGL/WebGPU render targets, Info statistics, and addon overlay renderers (CSS2D/CSS3D/SVG). Use when tuning the draw loop, performance, or switching WebGPU vs WebGL; for EffectComposer passes use threejs-postprocessing; for XR session lifecycle use threejs-webxr; for shader graphs use threejs-node-tsl.
threejs-scenes
three.js Scene graph root object, linear Fog and exponential FogExp2, Scene.background for solid colors or textures, and high-level environment background concepts that tie to PMREM and loaders in other skills. Use when configuring world container, atmospheric fog, or background; for HDR env map file loading use threejs-loaders; for GPU texture settings after load use threejs-textures; for tone mapping use threejs-renderers.
threejs-textures
three.js textures: Texture, DataTexture, CubeTexture, CompressedTexture variants, DepthTexture, VideoTexture, CanvasTexture, 3D/array textures, Source; sampling parameters, mipmaps, anisotropy, wrap/mag/min filters; PMREMGenerator in Extras for environment map prefiltering. Use when configuring GPU texture objects and PMREM; for Draco/KTX2 transcoder file paths use threejs-loaders; for material map slots use threejs-materials; for output color pipeline use threejs-renderers.
threejs-webxr
WebXR integration for three.js: WebXRManager and XRManager on the renderer, session initialization patterns, VRButton and ARButton helpers, XRControllerModelFactory and hand model families, XREstimatedLight, XRPlanes, and related addon Webxr utilities. Use for immersive sessions and controller/hand tracking—not for standard desktop camera projection (threejs-camera) or composer post effects (threejs-postprocessing).
uniapp-ad
Integrates uni-ad monetization into uni-app applications including banner, interstitial, rewarded video, and native ad types with event handling and placement configuration. Use when the user needs to add ad monetization, configure ad types, handle ad load/show/close/error events, or optimize ad revenue in a uni-app project.
uniapp-cloud
Guides uniCloud cloud development in uni-app including project setup, cloud database CRUD operations, cloud function deployment, cloud storage file management, and datacom component data binding. Use when the user needs to integrate uniCloud services, work with cloud databases, create cloud functions, or manage cloud storage in a uni-app project.
uniapp-mini
Guides uni-app mini program development including configuration, component usage, API compatibility, and conditional compilation for WeChat, Alipay, Baidu, and other mini program platforms. Use when the user wants to build uni-app mini programs, configure mini program settings, or handle platform-specific differences.
uniapp-native-app
Packages uni-app projects as native Android APK/AAB and iOS IPA via offline packaging, covering manifest configuration, signing certificates, native plugin integration, and build distribution. Use when the user needs to package a uni-app as a native app, configure Android keystore or iOS provisioning, or set up offline build for distribution.
uniapp-plugin
Browses, installs, configures, and manages plugins from the uni-app plugin market (ext.dcloud.net.cn) including component plugins, API plugins, and template plugins with dependency handling. Use when the user needs to find and install uni-app plugins, configure plugin settings, manage plugin dependencies, or integrate third-party components.
uniapp-project-creator
Creates new uni-app projects via the official CLI or HBuilderX with Vue 2/Vue 3 template selection, manifest.json and pages.json configuration, and directory structure setup. Use when the user wants to scaffold a new uni-app project, initialize project files with a single command, or set up the development environment.
uniapp-project
Provides per-component and per-API examples with cross-platform compatibility details for uni-app, covering built-in components, uni-ui components, and APIs (network, storage, device, UI, navigation, media). Use when the user needs official uni-app components or APIs, wants per-component examples with doc links, or needs platform compatibility checks.
uniapp-ucharts
Integrates uCharts data visualization into UniApp projects including easycom configuration, pages.json and manifest.json setup, platform-specific handling (H5, mini-program, App, nvue), and chart lifecycle management. Use when the user needs to add charts to a UniApp project, configure uCharts components, or handle cross-platform chart rendering.
uniapp-uview
Integrates uView UI component library into UniApp projects including easycom configuration, pages.json and manifest.json setup, SCSS theming, and platform-specific handling (H5, mini-program, App, nvue). Use when the user needs to add uView UI components to a UniApp project, configure easycom auto-import, or handle cross-platform styling.
uniappx-project-creator
Creates new uni-app-x projects with Vue 3 + TypeScript + Vite via CLI or HBuilderX, including tsconfig.json setup, manifest.json and pages.json configuration, and Composition API project templates. Use when the user wants to scaffold a new uni-app-x project, initialize TypeScript project files, or set up the uni-app-x development environment.
uniappx-project
Provides per-component and per-API examples with platform compatibility details for uni-app-x (Vue 3 + TypeScript + Vite). Use when the user needs official uni-app-x built-in components, API references with examples, cross-platform compatibility checks, or conditional compilation guidance for uni-app-x projects.
uniappx-uview-pro
Integrates uView Pro component library into UniAppX (uni-app-x) projects with TypeScript and Composition API, including easycom configuration, pages.json and manifest.json setup, and platform-specific handling. Use when the user needs to add uView Pro components to a UniAppX project, configure TypeScript .uts integration, or handle cross-platform styling.
skill-creator
Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations.
skill-installer
Discovers, installs, and manages AI skills from the PartMe marketplace. Acts as the local package manager for Knowledge-as-a-Service (KaaS) and Tool-as-a-Service (TaaS) skills. Use when the user wants to search for available skills, install a new skill into their environment, or list currently installed skills.
skill-sop-creator
Creates Standard Operating Procedures (SOPs) by combining atomic Agent Skills into multi-step composite workflows with decision logic and human-in-the-loop checkpoints. Supports searching available skills, drafting SOP structures, and validating dependencies. Use when the user wants to design automated business workflows, chain multiple skills into a repeatable process, or create composite skill orchestrations.
uview-pro-vue3
Builds Vue 3 mobile UIs in uni-app using the uView Pro component library (100+ components). Covers Button, Form, List, Modal, Tabs, NavBar, plus built-in HTTP, storage, router, and validator utilities. Use when the user needs to create uni-app interfaces with uView Pro, configure themes, or use uView Pro utility tools.
uview-vue2
Builds Vue 2 mobile UIs in uni-app using the uView UI component library with Button, Input, Form, Table, Modal, Tabs, and built-in $u tools (toast, http, storage, route). Use when the user needs to create uni-app interfaces with uView UI for Vue 2, customize themes via SCSS variables, or use $u utility methods.
parcel
Provides comprehensive guidance for Parcel bundler including zero-configuration setup, asset handling, hot module replacement, code splitting, and production builds. Use when the user asks about Parcel, needs a zero-config build tool, or wants to bundle web applications quickly.
ddd-event-driven
Provides comprehensive guidance for event-driven architecture including domain events, event sourcing, CQRS, and event patterns. Use when the user asks about event-driven architecture, needs to implement event-driven systems, or work with domain events.
ddd-cola
Provides comprehensive guidance for COLA architecture including adapter layer, application layer, domain layer, and infrastructure layer. Use when the user asks about COLA, needs to implement COLA architecture, structure applications with COLA, or work with COLA patterns.
ddd-clean-architecture
Provides comprehensive guidance for clean architecture including layer separation, dependency rules, and architectural patterns. Use when the user asks about clean architecture, needs to implement clean architecture principles, or structure applications with clean architecture.
redis
Guides Redis usage including data structures (strings, hashes, lists, sets, sorted sets), caching patterns, pub/sub, persistence (RDB/AOF), clustering, and Lua scripting. Use when the user needs to implement caching, session storage, rate limiting, queues, or any Redis-based data layer.
postgresql
Guides PostgreSQL development including table design, indexing, constraints, PL/pgSQL, JSONB, full-text search, window functions, CTEs, EXPLAIN ANALYZE tuning, backup/restore, replication, and extensions like pgvector. Use when the user needs to write or optimize PostgreSQL queries, design schemas, or manage PostgreSQL databases.
oracle
Guides Oracle database development including SQL, PL/SQL stored procedures, triggers, EXPLAIN PLAN optimization, AWR analysis, RMAN backup, RAC clustering, and Data Guard. Use when the user needs to write Oracle SQL, create PL/SQL procedures, tune query performance, or manage Oracle database administration.
elasticsearch
Guides Elasticsearch usage including index mapping design, query DSL (match, term, bool, aggregations), bulk indexing, cluster management, and performance tuning. Use when the user needs to implement full-text search, design index mappings, write complex search queries, or manage Elasticsearch clusters.
dbeaver
Guides DBeaver usage for database connection management, SQL development, data import/export, and ER diagram generation across MySQL, PostgreSQL, Oracle, MongoDB, and other databases. Use when the user needs to configure DBeaver connections, write queries in the SQL editor, export data, or generate ER diagrams.
cocos2d-x
Provides comprehensive guidance for Cocos2d-x v4 game engine including scene graph, nodes, sprites, actions, animations, physics, rendering, shaders, and platform deployment. Use when the user asks about Cocos2d-x, needs to create games, implement game features, set up development environments, or deploy games to multiple platforms.
ucharts
Guides uCharts usage for cross-platform chart creation in uni-app, including line, bar, pie, radar, and mixed charts with data formatting, configuration, and responsive design. Use when the user needs to create charts with uCharts, configure chart options, or build data visualizations in uni-app applications.
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