threejs-loaders
three.js asset I/O using LoadingManager, Cache, FileLoader, image and texture loaders, GLTFLoader with DRACOLoader and KTX2Loader, and common format loaders under Addons; symmetric exporters such as GLTFExporter and texture/buffer exporters. Use when loading or exporting models, HDR, LUT, fonts, or compressed textures; for runtime Texture object parameters after load use threejs-textures; for scene graph placement use threejs-objects.
threejs-lights
three.js lighting: AmbientLight, HemisphereLight, DirectionalLight, PointLight, SpotLight, RectAreaLight, LightProbe, IESSpotLight, ProjectorLight, shadow subtypes, and addon helpers such as RectAreaLightUniformsLib, RectAreaLightTexturesLib, LightProbeGenerator, TiledLighting. Use when configuring direct/indirect light, shadows, probes, or area lights; for IES file loading use threejs-loaders; for node-based light graphs use threejs-node-tsl; for debug helpers use threejs-helpers.
threejs-helpers
Debug and visualization helpers in three.js Core Helpers (AxesHelper, GridHelper, CameraHelper, light helpers, SkeletonHelper, bounding box helpers, PlaneHelper, PolarGridHelper, ArrowHelper) and Addons Helpers (VertexNormalsHelper, VertexTangentsHelper, RectAreaLightHelper, LightProbeHelper, ViewHelper, OctreeHelper, TextureHelper, PositionalAudioHelper, AnimationPathHelper, RapierHelper). Use only for development and editor overlays—not for shipping art; for gizmo-style manipulation use threejs-controls.
threejs-geometries
three.js geometry authoring: BufferGeometry, typed BufferAttribute and interleaved layouts, InstancedBufferGeometry, primitive Geometries (box/sphere/torus/etc.), ExtrudeGeometry and Shape/Path/Curve from Extras, WireframeGeometry, and addon geometries such as TextGeometry, DecalGeometry, RoundedBoxGeometry. Use when building custom buffer geometries, extruding shapes, or using primitive geometry constructors; for animation morph targets see threejs-animation; for merging buffers see BufferGeometryUtils addon.
threejs-dev-setup
Bootstrap and toolchain guidance for three.js applications using npm, Vite/Webpack/Rollup, bare ESM import maps, and TypeScript. Covers canonical import paths for three core versus three/addons/ (examples/jsm re-exports), version alignment with threejs.org docs, and fixing module not found for loaders and controls. Use when scaffolding a new 3D project, migrating bundler, or debugging resolution of addons; do not use for rendering API details (see threejs-renderers) or asset loading logic (see threejs-loaders).
threejs-controls
Addon camera and object manipulation controls: OrbitControls, MapControls, FlyControls, FirstPersonControls, TrackballControls, ArcballControls, DragControls, PointerLockControls, TransformControls; damping, target focal point, and integration with the animation loop. Use for editor-style navigation and gizmos—not a full game character controller stack; pair with Raycaster selection patterns in threejs-objects when transforming selections.
threejs-camera
three.js cameras: Camera base, PerspectiveCamera, OrthographicCamera, CubeCamera, ArrayCamera, StereoCamera; projection matrices, aspect, FOV, orthographic frustum sizes, near/far planes, and dynamic environment maps with CubeCamera. Use when placing views, rendering reflections, or multi-view splits; for XR projections and eye matrices use threejs-webxr; for post pass camera tricks use threejs-postprocessing alongside threejs-renderers.
threejs-audio
three.js audio spatialization: AudioListener attached to camera rig, Audio and PositionalAudio sources, AudioAnalyser for FFT/time-domain data, and integration with Web Audio API contexts; AudioLoader is referenced from threejs-loaders for file decoding. Use when placing 3D sound, configuring panner parameters, or building audio visualization; not a replacement for full game audio middleware.
threejs-animation
three.js keyframe animation system: AnimationMixer, AnimationClip, AnimationAction, KeyframeTrack variants, PropertyBinding, PropertyMixer, AnimationObjectGroup, AnimationUtils; mixing and crossfading clips, loop modes, timeScale, weight; addon AnimationClipCreator and CCDIKSolver for procedural rigs. Use when playing glTF clips, blending actions, or authoring procedural tracks; for skin deformation rigging on meshes see threejs-objects; for math interpolants without clips see threejs-math only when not tied to AnimationMixer.
vitest
Provides comprehensive guidance for Vitest testing framework including fast test execution, Vite integration, component testing, mocking, and configuration. Use when the user asks about Vitest, needs to write fast unit tests, test Vue/React components, or configure Vitest with Vite projects.
selenium
Provides comprehensive guidance for Selenium WebDriver including browser automation, element location, waits, and test frameworks. Use when the user asks about Selenium, needs to automate web browsers, write Selenium tests, or work with Selenium WebDriver.
pytest
Provides comprehensive guidance for pytest testing framework including test writing, fixtures, parametrization, mocking, and plugins. Use when the user asks about pytest, needs to write Python tests, use pytest fixtures, or configure pytest for Python projects.
playwright
Provides comprehensive guidance for Playwright testing including browser automation, test writing, page objects, and cross-browser testing. Use when the user asks about Playwright, needs to write E2E tests, automate browsers, or test web applications across browsers.
junit
Provides comprehensive guidance for JUnit testing framework including test annotations, assertions, test lifecycle, and best practices. Use when the user asks about JUnit, needs to write Java unit tests, use JUnit annotations, or configure JUnit for Java projects.
jest
Provides comprehensive guidance for Jest testing framework including test writing, matchers, async testing, mocking, snapshots, configuration, and CLI. Use when the user asks about Jest, needs to write JavaScript/TypeScript tests, mock dependencies, or configure Jest for projects.
detox
Provides comprehensive guidance for Detox mobile testing framework including React Native testing, E2E testing, and test synchronization. Use when the user asks about Detox, needs to test React Native applications, write E2E tests for mobile apps, or configure Detox.
cypress
Provides comprehensive guidance for Cypress end-to-end testing including commands, assertions, component testing, CI/CD integration, and best practices. Use when the user asks about Cypress, needs to write E2E tests, component tests, or configure Cypress for testing.
appium
Provides comprehensive guidance for Appium mobile testing including mobile app automation, element location, gestures, and cross-platform testing. Use when the user asks about Appium, needs to test mobile applications, automate mobile apps, or write Appium test scripts.
teaching-resource-generator
Generate teaching resources including slide deck outlines, progressive exercises, hands-on case studies, and learning guides with self-assessment checkpoints. Use when the user asks to create courseware, design practice exercises, build teaching materials, develop lesson content, or generate educational resources.
learning-assessor
Create learning assessments including quizzes, exams, rubrics, and evaluation criteria aligned with learning objectives. Supports multiple question types, difficulty levels, and learning analytics. Use when the user asks to create quizzes, design tests, build grading rubrics, evaluate student learning, or generate assessment questions.
course-designer
Design structured courses including syllabi, learning objectives using Bloom's taxonomy, lesson plans, and assessment rubrics. Use when the user asks about course design, needs to create a curriculum, write learning objectives, structure educational modules, or build assessment plans.
tauri
Primary index and router for all Tauri v2 framework skills covering Rust backend, frontend integration, and the full plugin ecosystem. Use when any Tauri-related request is made to route to the correct specialized sub-skill with local examples and templates.
tui-divider
Generate and render a pixel-precise ASCII TUI Divider component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a divider in a terminal UI, text-based interface, or Pencil MCP project.
tauri-app-os-info
Retrieve OS version, architecture, locale, and platform information using the Tauri v2 os-info plugin. Use when collecting system diagnostics, checking platform compatibility, or displaying system info in the app with data minimization.
tauri-app-opener
Open external URLs and files in the default system application using the Tauri v2 opener plugin with protocol allowlisting. Use when opening links in the browser, launching files in their default app, or restricting which protocols and paths can be opened.
tauri-app-notification
Send system notifications using the Tauri v2 notification plugin with permission handling and click callbacks. Use when displaying native notifications, requesting notification permissions, or routing notification clicks to specific app views.
tauri-app-nfc
Read and write NFC tags using the Tauri v2 NFC plugin with session lifecycle management. Use when adding NFC read/write features, managing NFC scan sessions, or handling NFC availability on mobile devices.
tauri-app-logging
Add unified logging across Rust and frontend using the Tauri v2 logging plugin with configurable levels, filtering, and file output. Use when setting up app-wide logging, configuring log levels for dev vs release, or implementing safe diagnostics without leaking secrets.
tauri-app-localhost
Serve your Tauri v2 frontend via a localhost server using the localhost plugin for frameworks requiring a server. Use when your frontend framework needs a local HTTP server, separating dev/production localhost behavior, or controlling port exposure.
tauri-app-http-client
Make HTTP requests from the Rust side using the Tauri v2 http-client plugin, bypassing WebView CORS restrictions. Use when sending API requests with domain allowlists, configuring secure transport, or handling request timeouts and retries.
tauri-app-haptics
Trigger tactile feedback on mobile devices using the Tauri v2 haptics plugin with vibration patterns and graceful fallback. Use when adding haptic feedback to touch interactions, selecting vibration patterns, or handling unsupported devices silently.
tauri-app-global-shortcut
Register system-wide keyboard shortcuts using the Tauri v2 global-shortcut plugin. Use when adding global hotkeys that work outside app focus, handling shortcut conflicts, or triggering app focus/commands via keyboard shortcuts.
tauri-app-geolocation
Access device location using the Tauri v2 geolocation plugin with permission handling and privacy controls. Use when adding location tracking, configuring accuracy/frequency, or implementing privacy-safe opt-out defaults.
tauri-app-frontend-selection
Select and configure a frontend framework for Tauri v2 with static export compatibility. Use when choosing between Vite, Next.js, Nuxt, SvelteKit, or other frameworks, configuring SSG/static export, or aligning output paths with Tauri asset loading.
tauri-app-file-system
Read and write local files using the Tauri v2 file-system plugin with scoped directory access. Use when implementing file read/write operations, configuring safe directory scopes, or building import/export file workflows.
tauri-app-dialog
Display native file open/save dialogs, alerts, and confirmation prompts using the Tauri v2 dialog plugin. Use when showing file pickers, alert/confirm dialogs, or building a unified dialog service layer across platforms.
tui-count-to
Generate and render a pixel-precise ASCII TUI Count To component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a count to in a terminal UI, text-based interface, or Pencil MCP project.
tui-count-down
Generate and render a pixel-precise ASCII TUI Countdown component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a countdown in a terminal UI, text-based interface, or Pencil MCP project.
tui-config-provider
Generate and render a pixel-precise ASCII TUI Config Provider component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a config provider in a terminal UI, text-based interface, or Pencil MCP project.
tui-common
Generate and render a pixel-precise ASCII TUI Common Utilities component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a common utilities in a terminal UI, text-based interface, or Pencil MCP project.
tui-color
Generate and render a pixel-precise ASCII TUI Color component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a color in a terminal UI, text-based interface, or Pencil MCP project.
tui-collapse
Generate and render a pixel-precise ASCII TUI Collapse component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a collapse in a terminal UI, text-based interface, or Pencil MCP project.
tui-circle-progress
Generate and render a pixel-precise ASCII TUI Circle Progress component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a circle progress in a terminal UI, text-based interface, or Pencil MCP project.
tui-checkbox
Generate and render a pixel-precise ASCII TUI Checkbox component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a checkbox in a terminal UI, text-based interface, or Pencil MCP project.
tui-chat-group
Generate and render a pixel-precise ASCII TUI Chat Group component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a chat group in a terminal UI, text-based interface, or Pencil MCP project.
tui-changelog
Generate and render a pixel-precise ASCII TUI Changelog component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a changelog in a terminal UI, text-based interface, or Pencil MCP project.
tui-cell
Generate and render a pixel-precise ASCII TUI Cell component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a cell in a terminal UI, text-based interface, or Pencil MCP project.
tui-card
Generate and render a pixel-precise ASCII TUI Card component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a card in a terminal UI, text-based interface, or Pencil MCP project.
tui-calendar
Generate and render a pixel-precise ASCII TUI Calendar component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a calendar in a terminal UI, text-based interface, or Pencil MCP project.
tui-button
Generate and render a pixel-precise ASCII TUI Button component with complete output blocks (TUI_RENDER, COMPONENT_SPEC, PENCIL_SPEC, PENCIL_BATCH_DESIGN) for Pencil MCP drawing workflows. Use when the user asks to create a button in a terminal UI, text-based interface, or Pencil MCP project.
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