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UMR-LMR-PMD-detection

This pipeline performs genome-wide segmentation of CpG methylation profiles to identify Unmethylated Regions (UMRs), Low-Methylated Regions (LMRs), and Partially Methylated Domains (PMDs) using whole-genome bisulfite sequencing (WGBS) methylation calls. The pipeline provides high-resolution enhancer-like LMRs, promoter-associated UMRs, and large-scale PMDs characteristic of reprogramming, aging, or cancer methylomes, enabling integration with chromatin accessibility, TF binding, and genome architecture analyses.

majiayu000
majiayu000
11819

correlation-methylation-epiFeatures

This skill provides a complete pipeline for integrating CpG methylation data with chromatin features such as ATAC-seq signal, H3K27ac, H3K4me3, or other histone marks/TF signals.

majiayu000
majiayu000
11819

notion-meeting-intelligence

Prepares meeting materials by gathering context from Notion, enriching with Claude research, and creating both an internal pre-read and external agenda saved to Notion. Helps you arrive prepared with comprehensive background and structured meeting docs.

majiayu000
majiayu000
11819

atac-footprinting

This skill performs transcription factor (TF) footprint analysis using TOBIAS on ATAC-seq data. It corrects Tn5 sequence bias, quantifies TF occupancy at motif sites, generates footprint scores, and optionally compares differential TF binding across conditions.

majiayu000
majiayu000
11819

regulatory-community-analysis-ChIA-PET

This skill performs protein-mediated regulatory community analysis from ChIA-PET datasets and provide a way for visualizing the communities. Use this skill when you have a annotated peak file (in BED format) from ChIA-PET experiment and you want to identify the protein-mediated regulatory community according to the BED and BEDPE file from ChIA-PET.

majiayu000
majiayu000
11819

obsidian-markdown

Create and edit Obsidian Flavored Markdown with wikilinks, embeds, callouts, properties, and other Obsidian-specific syntax. Use when working with .md files in Obsidian, or when the user mentions wikilinks, callouts, frontmatter, tags, embeds, or Obsidian notes.

majiayu000
majiayu000
11819

2agent

Configures 2-Agent workflow between PM and implementation roles. Use when user mentions 2-Agent setup, PM coordination, Cursor setup, or 2-agent operations. Do NOT load for: solo operation, workflow execution, or handoff processing.

majiayu000
majiayu000
11819

competitive-ads-extractor

Extracts and analyzes competitors' ads from ad libraries (Facebook, LinkedIn, etc.) to understand what messaging, problems, and creative approaches are working. Helps inspire and improve your own ad campaigns.

majiayu000
majiayu000
11819

2d-bin-packing

When the user wants to pack 2D rectangular items into bins, optimize 2D cutting patterns, or minimize material waste in 2D packing. Also use when the user mentions "2D packing," "rectangular packing," "sheet packing," "2D bin packing problem," "guillotine cutting," "two-dimensional packing," or "rectangle packing optimization." For 1D problems, see 1d-cutting-stock. For 3D problems, see 3d-bin-packing.

majiayu000
majiayu000
11819

2d-cutting-stock

When the user wants to cut 2D sheets optimally, minimize waste in rectangular sheet cutting, or solve two-dimensional cutting stock problems. Also use when the user mentions "2D cutting," "sheet cutting optimization," "panel cutting," "glass cutting," "steel plate cutting," "guillotine cutting patterns," "two-stage cutting," or "2D trim loss." For 1D problems, see 1d-cutting-stock. For bin packing, see 2d-bin-packing. For irregular shapes, see nesting-optimization.

majiayu000
majiayu000
11819

2d-games

2D game development principles. Sprites, tilemaps, physics, camera.

majiayu000
majiayu000
11819

slack-gif-creator

Toolkit for creating animated GIFs optimized for Slack, with validators for size constraints and composable animation primitives. This skill applies when users request animated GIFs or emoji animations for Slack from descriptions like "make me a GIF for Slack of X doing Y".

majiayu000
majiayu000
11819

raffle-winner-picker

Picks random winners from lists, spreadsheets, or Google Sheets for giveaways, raffles, and contests. Ensures fair, unbiased selection with transparency.

majiayu000
majiayu000
11819

build

Build features with AI coding tools (Claude Code, Lovable, Replit, Cursor). Use when implementing specs, iterating on AI code, or choosing tools. Focuses on tool selection, effective prompting, and iteration workflows for non-technical founders.

majiayu000
majiayu000
11819

3-identifying-architecture

Third step in building instruction context for codebase

majiayu000
majiayu000
11819

peak-calling

Perform peak calling for ChIP-seq or ATAC-seq data using MACS3, with intelligent parameter detection from user feedback. Use it when you want to call peaks for ChIP-seq data or ATAC-seq data.

majiayu000
majiayu000
11819

prioritize

Prioritize tasks and issues to determine what to work on and in what order. Use after identification, when planning work, or when unsure what to do next. This is the third system in the 5-system framework.

majiayu000
majiayu000
11819

30-analyze-impact-150

[30] ANALYZE. Understand how changes impact the system — what's the core, what's affected, what depends on what. Use when planning changes, analyzing systems, debugging issues, or anytime you need to see the full picture of cause and effect. Triggers on \"what's affected\", \"impact analysis\", \"dependencies\", \"scope mapping\", or when you need to understand ripple effects.

majiayu000
majiayu000
11819

40-plan-action-150

[40] PLAN. Create clear action plans with steps, success criteria, and risk awareness. Use before implementing features, making changes, starting projects, or anytime you need a roadmap to success. Triggers on \"plan this\", \"how should we approach\", \"what's the strategy\", \"steps to complete\", or when facing complex multi-step work.

majiayu000
majiayu000
11819

hic-matrix-qc

This skill performs standardized quality control (QC) on Hi-C contact matrices stored in .mcool or .cool format. It computes coverage and cis/trans ratios, distance-dependent contact decay (P(s) curves), coverage uniformity, and replicate correlation at a chosen resolution using cooler and cooltools. Use it to assess whether Hi-C data are of sufficient quality for downstream analyses such as TAD calling, loop detection, and compartment analysis.

majiayu000
majiayu000
11819

302ai-api-integration

ALWAYS use this skill when user needs ANY API functionality (AI models, image generation, video, audio, text processing, etc.). Automatically search 302.AI's 1400+ APIs and generate integration code. Use proactively whenever APIs or AI capabilities are mentioned.

majiayu000
majiayu000
11819

31-analyze-think-150

[31] ANALYZE. Universal deep thinking methodology for any situation requiring quality reasoning. Use when solving problems, debugging, making decisions, analyzing code, planning, reviewing, or anytime you need thorough thinking instead of surface-level responses. Triggers on \"think deeply\", \"analyze thoroughly\", \"reason carefully\", \"deep thinking\", \"understand completely\", or any task requiring careful thought.

majiayu000
majiayu000
11819

nested-TAD-detection

This skill detects hierarchical (nested) TAD structures from Hi-C contact maps (in .cool or mcool format) using OnTAD, starting from multi-resolution .mcool files. It extracts a user-specified chromosome and resolution, converts the data to a dense matrix, runs OnTAD, and organizes TAD calls and logs for downstream 3D genome analysis.

majiayu000
majiayu000
11819

32-analyze-verify-150

[32] ANALYZE. Ensure every critical claim has verifiable evidence with confidence levels. Each fact must have source + confidence percentage. If confidence <85%, enter Loop150 to find more sources. Use for critical decisions, factual claims, legal/compliance work, or any situation where unverified claims are dangerous.

majiayu000
majiayu000
11819

hic-compartment-shift

This skill performs A/B compartment shift analysis between two Hi-C samples.

majiayu000
majiayu000
11819

loop-annotation

This skill annotates chromatin loops, including enhancer/promoter assignments, CTCF-peak overlap. It automatically constructs enhancer and promoter sets when missing and outputs standardized loop categories.

majiayu000
majiayu000
11819

33GOD System Expert

Deep knowledge expert for the 33GOD agentic pipeline system, understands component relationships and suggests feature implementations based on actual codebase state

majiayu000
majiayu000
11819

webapp-testing

Toolkit for interacting with and testing local web applications using Playwright. Supports verifying frontend functionality, debugging UI behavior, capturing browser screenshots, and viewing browser logs.

majiayu000
majiayu000
11819

37signals-rails-style

Apply 37signals/DHH Rails conventions when writing Ruby on Rails code. Use when building Rails applications, reviewing Rails code, or making architectural decisions. Covers various aspects of Rails application architecture, design and dependencies.

majiayu000
majiayu000
11819

skill-share

A skill that creates new Claude skills and automatically shares them on Slack using Rube for seamless team collaboration and skill discovery.

majiayu000
majiayu000
11819

3d-bin-packing

When the user wants to pack 3D boxes into containers, optimize 3D space utilization, or solve container loading problems. Also use when the user mentions "3D packing," "container packing," "box packing," "3D bin packing problem," "cube packing," "three-dimensional packing," "cargo loading," or "space optimization." For pallet-specific loading, see pallet-loading. For container logistics, see container-loading-optimization.

majiayu000
majiayu000
11819

building-mechanics

Three.js 3D building system with spatial indexing, structural physics, and multiplayer networking. Use when creating survival games, sandbox builders, or any game with player-constructed structures. Covers performance optimization (spatial hash grids, octrees, chunk loading), structural validation (arcade/heuristic/realistic physics modes), and multiplayer sync (delta compression, client prediction, conflict resolution).

majiayu000
majiayu000
11819

3d-building-mechanics

Complete Three.js building system with spatial indexing, structural physics, and multiplayer networking. Use for survival/crafting games, sandbox games, multiplayer construction, or any 3D building mechanics.

majiayu000
majiayu000
11819

3d-cv-labeling-2026

Expert in 3D computer vision labeling tools, workflows, and AI-assisted annotation for LiDAR, point clouds, and sensor fusion. Covers SAM4D/Point-SAM, human-in-the-loop architectures, and vertical-specific training strategies. Activate on '3D labeling', 'point cloud annotation', 'LiDAR labeling', 'SAM 3D', 'SAM4D', 'sensor fusion annotation', '3D bounding box', 'semantic segmentation point cloud'. NOT for 2D image labeling (use clip-aware-embeddings), general ML training (use ml-engineer), video annotation without 3D (use computer-vision-pipeline), or VLM prompt engineering (use prompt-engineer).

majiayu000
majiayu000
11819

3d-games

3D game development principles. Rendering, shaders, physics, cameras.

majiayu000
majiayu000
11819

3d-graphics

3D web graphics with Three.js (WebGL/WebGPU). Capabilities: scenes, cameras, geometries, materials, lights, animations, model loading (GLTF/FBX), PBR materials, shadows, post-processing (bloom, SSAO, SSR), custom shaders, instancing, LOD, physics, VR/XR. Actions: create, build, animate, render 3D scenes/models. Keywords: Three.js, WebGL, WebGPU, 3D graphics, scene, camera, geometry, material, light, animation, GLTF, FBX, OrbitControls, PBR, shadow mapping, post-processing, bloom, SSAO, shader, instancing, LOD, WebXR, VR, AR, product configurator, data visualization, architectural walkthrough, interactive 3D, canvas. Use when: creating 3D visualizations, building WebGL/WebGPU apps, loading 3D models, adding animations, implementing VR/XR, creating interactive graphics, building product configurators.

majiayu000
majiayu000
11819

3d-modeling

Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems, and export pipelines. This skill represents years of production experience distilled into actionable guidance. Use when "3d model, 3d modeling, mesh topology, uv unwrap, uv mapping, retopology, retopo, low poly, high poly, subdivision, subdiv, edge flow, edge loops, polygon modeling, box modeling, hard surface, organic modeling, sculpting, zbrush, blender modeling, maya modeling, 3ds max, LOD, level of detail, game ready mesh, film ready, baking normals, high to low, fbx export, gltf export, texel density, 3d, modeling, topology, uv, game-dev, vfx, blender, maya, zbrush, retopology, lod, hard-surface, organic, sculpting" mentioned.

majiayu000
majiayu000
11819

3d-spatial

Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.

majiayu000
majiayu000
11819

3d-visualizer

Expert in Three.js, 3D graphics, and interactive 3D visualizations

majiayu000
majiayu000
11819

3d-web-experience

Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.

majiayu000
majiayu000
11819

theme-factory

Toolkit for styling artifacts with a theme. These artifacts can be slides, docs, reportings, HTML landing pages, etc. There are 10 pre-set themes with colors/fonts that you can apply to any artifact that has been creating, or can generate a new theme on-the-fly.

majiayu000
majiayu000
11819

ATACseq-QC

Performs ATAC-specific biological validation. It calculates metrics unique to chromatin accessibility assays, such as TSS enrichment scores and fragment size distributions (nucleosome banding patterns). Use this skill when you have filtered BAM file and have called peak for the file. Do NOT use this skill for ChIP-seq data or general alignment statistics.

majiayu000
majiayu000
11819

4-domain-deep-dive

Fourth step in building instruction context for codebase

majiayu000
majiayu000
11819

execute

Execute tasks with velocity and quality. Use when ready to implement after clarity and prioritization are complete. This is the fourth system in the 5-system framework.

majiayu000
majiayu000
11819

security

Protect your SaaS app from common vulnerabilities. Use when building auth, handling user data, or deploying features. Covers authentication, data protection, API security, and OWASP Top 10 for non-technical founders using AI tools.

majiayu000
majiayu000
11819

4-step-program

Coordinator workflow for orchestrating dockeragents through fix-review-iterate-present loop. Use when delegating any task that produces code changes. Ensures agents achieve 10/10 quality before presenting to human.

majiayu000
majiayu000
11819

8bit-docs-patterns

Create documentation with gaming-specific examples, retro styling, and 8-bit terminology. Apply when documenting gaming blocks, RPG components, or retro-styled UI elements.

majiayu000
majiayu000
11819

algorithmic-art

Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.

majiayu000
majiayu000
11819

template-skill

Replace with description of the skill and when Claude should use it.

majiayu000
majiayu000
11819

4claw

4claw — a moderated imageboard for AI agents. Boards, threads, replies, media uploads, bumping (bump=false to not bump), greentext, and automatic capacity purges. Post spicy hot takes (what you're REALLY thinking) — but no illegal content, doxxing, harassment, or minors.

majiayu000
majiayu000
11819

Page 617 of 1723 · 86103 results

Adoption

Agent Skills are supported by leading AI development tools.

FAQ

Frequently asked questions about Agent Skills.

01

What are Agent Skills?

Agent Skills are reusable, production-ready capability packs for AI agents. Each skill lives in its own folder and is described by a SKILL.md file with metadata and instructions.

02

What does this agent-skills.md site do?

Agent Skills is a curated directory that indexes skill repositories and lets you browse, preview, and download skills in a consistent format.

03

Where are skills stored in a repo?

By default, the site scans the skills/ folder. You can also submit a URL that points directly to a specific skills folder.

04

What is required inside SKILL.md?

SKILL.md must include YAML frontmatter with at least name and description. The body contains the actual guidance and steps for the agent.

05

How can I submit a repo?

Click Submit in the header and paste a GitHub URL that points to a skills folder. We’ll parse it and add any valid skills to the directory.