dependency-analyzer
Analyze dependencies for upgrade planning and migration. Use when user asks "upgrade to X", "migrate from X to Y", "what breaks if we upgrade", "iOS 17 migration", "React 18 upgrade", or planning framework/SDK upgrades.
history-analyzer
Analyze git history for hotspots, coupling, and knowledge distribution. Use when user asks "who knows this code", "what files change most", "hotspots", "bus factor", "knowledge silos", or needs to understand code evolution.
impact-analyzer
Analyze what code will be affected by changes. Use when user asks "what will break if I change X", "impact of changing X", "dependencies of X", "is it safe to modify X", or before making significant code changes.
pattern-finder
Find implementation examples and design patterns in the codebase. Use when user asks "how to implement X", "how does this project do X", "show me examples of X", "where is X implemented", or needs to follow existing code conventions.
deps
Analyze dependency usage for library/framework/SDK upgrades
flow
Extract business logic flow from code, trace execution path from entry point
history
Smart temporal analysis using git history - Hotspots, Coupling, and Recent Contributors
impact
Analyze the impact scope of code changes using static dependency analysis
subjective
First-person code — the "I" shifts based on who is speaking
summarize
Compress without losing truth. Backlink to sources.
thoughtful-commitment
Git commits that capture context and intent
time
Motto: Time flows as the story requires.
visualizer
I see what you describe. Let me show it to others.
naming
Big-endian file naming as semantic binding
multi-presence
Same card active in multiple rooms simultaneously
self-repair
Missing state triggers repair, not failure.
plan-then-execute
Frozen plans with human approval gates.
moollm
The soul of MOOLLM — self-explanation, help, navigation, philosophy
plain-text
Text files are forever. No lock-in. No corruption. No transformation.
persona
Identity layers for characters — WHO they are vs WHAT they do
party
Companions and group dynamics — you're never alone
object
Interactable things in the world — the atoms of adventure
mooco
Custom orchestrator design notes and skill interface expectations
mooco-mirror
Parallel introspection for MOOCO sessions and cross-orchestrator comparison
mind-mirror
Personality modeling system based on Timothy Leary's 1985 software + The Sims traits
memory-palace
Spatial organization of knowledge in navigable directories
needs
Dynamic motivations (Sims-style) — needs fluctuate and drive behavior
scratchpad
Working memory for thinking out loud.
scoring
Motto: Style counts. Context matters. Story trumps numbers.
schema
Schemapedia — schema plugins, families, gateways, formats.yml, mechanism_relations; self-object kernel; delegates to sibling skills.
schema-mechanism
Drescher's computational theory of causal learning
schema-factory
Build, lint, ingest, compose Drescher-style schemas
runtime
Dual Python/JavaScript adventure runtimes — always in sync
rubric
Measurable criteria translating qualitative debate to quantitative scores
room
Rooms are intertwingled navigable activation context maps. Entering = calling. Exiting = returning.
roberts-rules
Parliamentary procedure as forcing function for genuine deliberation
markdown
Plain text formatting that's readable raw AND rendered
reward
Motto: Rewards should feel earned and fitting.
return-stack
Where you've been is where you can go back to.
research-notebook
Structured research with sources, findings, and decisions.
prototype
Objects clone from prototypes, not instances from classes
procedural-rhetoric
Rules persuade. Structure IS argument. Design consciously.
probability
Motto: The LLM is the dice. It narrates the outcome.
postgres
Server PostgreSQL operations — connect, migrate, Timescale, pgvector, introspection; delegates deep tuning to postgres-optimization.
session-log
Human-readable markdown session logs for characters and adventures.
sim-obliterator
Two-way bridge between The Sims 1 save files and MOOLLM characters
simulation
Abstract base for runtime state — adventure, city-sim, ecosystem all inherit from this
simulator-effect
Implication beats simulation — imagination renders (Will Wright)
sister-script
Document-first automation — the doc is the source of truth
skill-snitch
Security auditing for MOOLLM skills - static analysis and runtime surveillance
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