shareplay-developer
Build, integrate, and troubleshoot SharePlay GroupActivities features for visionOS 27, including GroupActivity definitions, activation flows, GroupSession lifecycle, messaging and journals, ShareLink and SharePlay UI surfaces, and spatial coordination.
spatial-app-architecture
Choose and refactor visionOS app architecture across surfaces, scene boundaries, state ownership, and file layout. Use when deciding window vs volume vs immersive space, splitting a feature across scenes, cleaning up a monolithic spatial root, or defining the ownership map before implementing SwiftUI or RealityKit details.
spatial-swiftui-developer
Design and implement visionOS 27 SwiftUI scenes that integrate RealityKit content. Use when building spatial UI with RealityView, Model3D, attachments, volumetric windows, ImmersiveSpace, spatial gestures, windowing, spatial layout, or when choosing SwiftUI vs RealityKit APIs for 3D presentation.
swiftui-chart3d-developer
Build SwiftUI Chart3D and Swift Charts 3D visualizations for visionOS 27 and Apple platforms. Use when implementing Chart3D, SurfacePlot, 3D PointMark, RuleMark, RectangleMark, Chart3DPose, 3D chart scales, axis labels, camera projection, or spatial data-visualization interactions.
tkr-skill-writer
Guide for creating and structuring skills with consistent formatting, clear documentation, and proper reference organization. Use when creating new skills or updating existing skill documentation.
usd-editor
Guide for modifying USD ASCII (.usda) files and command-line USD workflows, including prims, properties, composition arcs, variants, transforms, usdcat, usdchecker, usdrecord, usdtree, usdzip, and usdedit. Use when editing or reviewing .usda files by hand, validating USD/USDZ assets, or working in an asset pipeline outside runtime Swift USDKit.
usdkit-runtime-developer
Build USDKit runtime editing flows on visionOS 27, macOS 27, or iOS 27. Use when Swift code imports USDKit, opens or creates USDStage and USDLayer values, edits USDPrim attributes, observes USDStage.ObjectsDidChange, exports runtime USD packages, or bridges live stages through RealityKit USDStageComponent.
visionos-immersive-media-developer
Implement immersive and spatial video experiences on Apple Vision Pro (visionOS 27), including AVKit AVExperienceController, RealityKit VideoPlayerComponent setup, Apple Projected Media Profile (APMP), portal/progressive/full immersive viewing modes, transitions and events, comfort mitigation, and Apple Immersive Video authoring workflows.
visionos-widgetkit-developer
Build and debug WidgetKit widgets for Apple Vision Pro (visionOS), including mounting styles (elevated/recessed), textures (glass/paper), proximity-aware layouts via LevelOfDetail, interactive widgets with AppIntents, widget rendering modes (accented/fullColor), and timeline update troubleshooting. (visionOS widgets are pinned spatial objects, not watch complications.)
gepa-demo
Guide users who want to optimize their LLM prompts. We will interact with them, understanding their datasets and grader requirements, and finally writing DSPy code to optimize their prompt (using a custom implementation of the GEPA algorithm).
observable-gepa-migration
Migrate DSPy GEPA usage in DSPy from the original to gepa-observable. This makes it possible for teams to clearly review each iteration and the lineage to understand how their prompt is evolving. The repository offers a web dashboard for monitoring, but requires a custom GEPA fork that provides custom observers and LM call logging. Use when developers want to add observability to GEPA optimization.
aippt
AIPPT - 基于模板定制化生成 PPT。垫图约束风格 → 提示词替换内容 → AI 生图 → 打包 PPTX。
kirby-collections-and-navigation
Builds Kirby listings, pagination, search, filtering/sorting/grouping, and navigation menus. Use when implementing collection logic in templates/controllers/snippets.
kirby-content-migration
Plans and applies safe Kirby content migrations using runtime content tools, update schemas, and explicit confirmation. Use when users need to rename/move/transform fields, clean up content, or bulk-update pages/files across languages.
kirby-debugging-and-tracing
Diagnoses Kirby rendering/runtime issues using MCP runtime rendering, dump traces, and template/snippet/controller indexes. Use when outputs are wrong, errors occur, or tracing execution paths is required.
kirby-forms-and-frontend-actions
Implements frontend forms and actions in Kirby (contact forms, file uploads, email with attachments, creating pages from frontend). Use when handling user input or building submission flows.
kirby-headless-api
Exposes Kirby content to headless clients using the API, KQL, and JSON representations. Use when building API endpoints, KQL queries, or headless frontends.
kirby-i18n-workflows
Manages Kirby multi-language workflows, translations, and localized labels. Use when dealing with languages, translation keys, placeholders, or importing/exporting translations.
kirby-ide-support
Improves IDE autocomplete and static analysis in Kirby projects with PHPDoc hints and Kirby IDE helper generation. Use when types are missing or IDE support is degraded.
kirby-panel-and-blueprints
Designs Kirby blueprints and Panel UI, including blueprint reuse/extends, programmable blueprints, and custom Panel fields/sections/areas. Use when changing the Panel experience or schema.
kirby-performance-and-media
Improves Kirby performance and media delivery (cache tuning, CDN, responsive images, lazy loading). Use when optimizing page speed, caching, or image handling.
kirby-project-tour
Maps a Kirby project using Kirby MCP tools/resources, including roots, templates, snippets, controllers, models, blueprints, plugins, runtime status, and key config. Use when a user wants a project overview, file locations, or a quick orientation before making changes.
kirby-routing-and-representations
Implements custom Kirby routes and content representations (.json/.xml/.rss), including redirects, sitemap endpoints, and URL pattern filtering. Use when building endpoints, redirects, or representation templates that change how URLs resolve.
kirby-scaffold-page-type
Scaffolds a new Kirby page type (blueprint + template, optional controller/model) using project roots, index tools, and Panel field/section references. Use when creating a new page type or extending an existing blueprint/template.
kirby-security-and-auth
Secures Kirby sites with access restriction, user roles, permissions, and protected downloads. Use when implementing login/role-based access, permissions, or file protection.
kirby-upgrade-and-maintenance
Upgrades Kirby and maintains dependencies safely using composer audit, plugin compatibility checks, and official docs. Use when updating Kirby versions or making maintenance changes that affect runtime.
3d-spatial
Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.
accessibility-advocate
Use when designing inclusive animations, addressing vestibular disorders and motion sensitivity, or ensuring animation accessibility compliance.
accessibility-issues
Use when animation excludes users with vestibular disorders, cognitive disabilities, or assistive technology needs
accessible-motion
Use when implementing reduced motion alternatives, vestibular-safe animations, WCAG compliance, or designing for users with motion sensitivity.
accordions-dropdowns
Use when animating accordions, collapsibles, dropdowns, or expand/collapse elements for smooth reveal transitions
after-effects
Use when implementing Disney's 12 animation principles in Adobe After Effects
Animation Principles - Absolute Beginner
Use when someone has never heard of animation principles, needs the simplest explanation possible, or is a complete newcomer to animation
Animation Principles - Advanced
Use when someone has strong command of animation principles and seeks deeper understanding of subtle applications, edge cases, and stylistic variations
Animation Principles - Deep Dive
Use when someone needs comprehensive reference material on animation principles with technical depth and extensive context
Animation Principles - Expert
Use when someone has mastery of animation principles and wants to explore intentional rule-breaking, stylistic innovation, and pushing creative boundaries
Animation Principles - Intermediate
Use when someone has working knowledge of animation principles and needs guidance on combining them effectively in more complex animations
Animation Principles - Master
Use when someone seeks the philosophical foundation of animation principles, wants to understand why they work, or is at a teaching/mentorship level
Animation Principles - Novice
Use when someone has basic awareness of animation principles and wants to start applying them in simple projects
Animation Principles - Quick Start
Use when someone needs a rapid overview of all 12 animation principles in under 5 minutes
Animation Principles - Refresher
Use when an experienced animator needs a quick reminder of the 12 principles without basic explanations
Animation Principles - Teaching Others
Use when someone needs to explain animation principles to students, mentees, or team members at various skill levels
Animation Principles - Troubleshooting
Use when animation feels wrong and you need to diagnose which principle is failing or being misapplied
Animation Principles - Universal Reference
Use when discussing animation principles with users of unknown skill level, or when providing a balanced reference that works for any experience level
animator-traditional
Use when creating hand-drawn or classical animation, working with frame-by-frame techniques, or applying Disney principles in their original artistic context.
anime-js
Use when implementing Disney's 12 animation principles with Anime.js library
anticipation-mastery
Use when designing action sequences, user interactions, state transitions, or any motion that needs telegraphing to feel intentional rather than sudden.
anticipation-payoff
Use when designing action sequences, gags, reveals, or any motion that needs setup before delivery—preparing audiences for what's coming and maximizing impact.
appeal-mastery
Use when designing character personalities, creating memorable motion signatures, ensuring animations feel polished, or making visual experiences that audiences want to watch.
arc-mastery
Use when designing motion paths, character movement trajectories, gesture animations, or any motion that should feel natural rather than robotic.
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