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shareplay-developer

Build, integrate, and troubleshoot SharePlay GroupActivities features for visionOS 27, including GroupActivity definitions, activation flows, GroupSession lifecycle, messaging and journals, ShareLink and SharePlay UI surfaces, and spatial coordination.

tomkrikorian
tomkrikorian
588

spatial-app-architecture

Choose and refactor visionOS app architecture across surfaces, scene boundaries, state ownership, and file layout. Use when deciding window vs volume vs immersive space, splitting a feature across scenes, cleaning up a monolithic spatial root, or defining the ownership map before implementing SwiftUI or RealityKit details.

tomkrikorian
tomkrikorian
588

spatial-swiftui-developer

Design and implement visionOS 27 SwiftUI scenes that integrate RealityKit content. Use when building spatial UI with RealityView, Model3D, attachments, volumetric windows, ImmersiveSpace, spatial gestures, windowing, spatial layout, or when choosing SwiftUI vs RealityKit APIs for 3D presentation.

tomkrikorian
tomkrikorian
588

swiftui-chart3d-developer

Build SwiftUI Chart3D and Swift Charts 3D visualizations for visionOS 27 and Apple platforms. Use when implementing Chart3D, SurfacePlot, 3D PointMark, RuleMark, RectangleMark, Chart3DPose, 3D chart scales, axis labels, camera projection, or spatial data-visualization interactions.

tomkrikorian
tomkrikorian
588

tkr-skill-writer

Guide for creating and structuring skills with consistent formatting, clear documentation, and proper reference organization. Use when creating new skills or updating existing skill documentation.

tomkrikorian
tomkrikorian
588

usd-editor

Guide for modifying USD ASCII (.usda) files and command-line USD workflows, including prims, properties, composition arcs, variants, transforms, usdcat, usdchecker, usdrecord, usdtree, usdzip, and usdedit. Use when editing or reviewing .usda files by hand, validating USD/USDZ assets, or working in an asset pipeline outside runtime Swift USDKit.

tomkrikorian
tomkrikorian
588

usdkit-runtime-developer

Build USDKit runtime editing flows on visionOS 27, macOS 27, or iOS 27. Use when Swift code imports USDKit, opens or creates USDStage and USDLayer values, edits USDPrim attributes, observes USDStage.ObjectsDidChange, exports runtime USD packages, or bridges live stages through RealityKit USDStageComponent.

tomkrikorian
tomkrikorian
588

visionos-immersive-media-developer

Implement immersive and spatial video experiences on Apple Vision Pro (visionOS 27), including AVKit AVExperienceController, RealityKit VideoPlayerComponent setup, Apple Projected Media Profile (APMP), portal/progressive/full immersive viewing modes, transitions and events, comfort mitigation, and Apple Immersive Video authoring workflows.

tomkrikorian
tomkrikorian
588

visionos-widgetkit-developer

Build and debug WidgetKit widgets for Apple Vision Pro (visionOS), including mounting styles (elevated/recessed), textures (glass/paper), proximity-aware layouts via LevelOfDetail, interactive widgets with AppIntents, widget rendering modes (accented/fullColor), and timeline update troubleshooting. (visionOS widgets are pinned spatial objects, not watch complications.)

tomkrikorian
tomkrikorian
588

gepa-demo

Guide users who want to optimize their LLM prompts. We will interact with them, understanding their datasets and grader requirements, and finally writing DSPy code to optimize their prompt (using a custom implementation of the GEPA algorithm).

raveeshbhalla
raveeshbhalla
585

observable-gepa-migration

Migrate DSPy GEPA usage in DSPy from the original to gepa-observable. This makes it possible for teams to clearly review each iteration and the lineage to understand how their prompt is evolving. The repository offers a web dashboard for monitoring, but requires a custom GEPA fork that provides custom observers and LM call logging. Use when developers want to add observability to GEPA optimization.

raveeshbhalla
raveeshbhalla
585

aippt

AIPPT - 基于模板定制化生成 PPT。垫图约束风格 → 提示词替换内容 → AI 生图 → 打包 PPTX。

Ceeon
Ceeon
5815

kirby-collections-and-navigation

Builds Kirby listings, pagination, search, filtering/sorting/grouping, and navigation menus. Use when implementing collection logic in templates/controllers/snippets.

bnomei
bnomei
583

kirby-content-migration

Plans and applies safe Kirby content migrations using runtime content tools, update schemas, and explicit confirmation. Use when users need to rename/move/transform fields, clean up content, or bulk-update pages/files across languages.

bnomei
bnomei
583

kirby-debugging-and-tracing

Diagnoses Kirby rendering/runtime issues using MCP runtime rendering, dump traces, and template/snippet/controller indexes. Use when outputs are wrong, errors occur, or tracing execution paths is required.

bnomei
bnomei
583

kirby-forms-and-frontend-actions

Implements frontend forms and actions in Kirby (contact forms, file uploads, email with attachments, creating pages from frontend). Use when handling user input or building submission flows.

bnomei
bnomei
583

kirby-headless-api

Exposes Kirby content to headless clients using the API, KQL, and JSON representations. Use when building API endpoints, KQL queries, or headless frontends.

bnomei
bnomei
583

kirby-i18n-workflows

Manages Kirby multi-language workflows, translations, and localized labels. Use when dealing with languages, translation keys, placeholders, or importing/exporting translations.

bnomei
bnomei
583

kirby-ide-support

Improves IDE autocomplete and static analysis in Kirby projects with PHPDoc hints and Kirby IDE helper generation. Use when types are missing or IDE support is degraded.

bnomei
bnomei
583

kirby-panel-and-blueprints

Designs Kirby blueprints and Panel UI, including blueprint reuse/extends, programmable blueprints, and custom Panel fields/sections/areas. Use when changing the Panel experience or schema.

bnomei
bnomei
583

kirby-performance-and-media

Improves Kirby performance and media delivery (cache tuning, CDN, responsive images, lazy loading). Use when optimizing page speed, caching, or image handling.

bnomei
bnomei
583

kirby-project-tour

Maps a Kirby project using Kirby MCP tools/resources, including roots, templates, snippets, controllers, models, blueprints, plugins, runtime status, and key config. Use when a user wants a project overview, file locations, or a quick orientation before making changes.

bnomei
bnomei
583

kirby-routing-and-representations

Implements custom Kirby routes and content representations (.json/.xml/.rss), including redirects, sitemap endpoints, and URL pattern filtering. Use when building endpoints, redirects, or representation templates that change how URLs resolve.

bnomei
bnomei
583

kirby-scaffold-page-type

Scaffolds a new Kirby page type (blueprint + template, optional controller/model) using project roots, index tools, and Panel field/section references. Use when creating a new page type or extending an existing blueprint/template.

bnomei
bnomei
583

kirby-security-and-auth

Secures Kirby sites with access restriction, user roles, permissions, and protected downloads. Use when implementing login/role-based access, permissions, or file protection.

bnomei
bnomei
583

kirby-upgrade-and-maintenance

Upgrades Kirby and maintains dependencies safely using composer audit, plugin compatibility checks, and official docs. Use when updating Kirby versions or making maintenance changes that affect runtime.

bnomei
bnomei
583

3d-spatial

Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.

dylantarre
dylantarre
5811

accessibility-advocate

Use when designing inclusive animations, addressing vestibular disorders and motion sensitivity, or ensuring animation accessibility compliance.

dylantarre
dylantarre
5811

accessibility-issues

Use when animation excludes users with vestibular disorders, cognitive disabilities, or assistive technology needs

dylantarre
dylantarre
5811

accessible-motion

Use when implementing reduced motion alternatives, vestibular-safe animations, WCAG compliance, or designing for users with motion sensitivity.

dylantarre
dylantarre
5811

accordions-dropdowns

Use when animating accordions, collapsibles, dropdowns, or expand/collapse elements for smooth reveal transitions

dylantarre
dylantarre
5811

after-effects

Use when implementing Disney's 12 animation principles in Adobe After Effects

dylantarre
dylantarre
5811

Animation Principles - Absolute Beginner

Use when someone has never heard of animation principles, needs the simplest explanation possible, or is a complete newcomer to animation

dylantarre
dylantarre
5811

Animation Principles - Advanced

Use when someone has strong command of animation principles and seeks deeper understanding of subtle applications, edge cases, and stylistic variations

dylantarre
dylantarre
5811

Animation Principles - Deep Dive

Use when someone needs comprehensive reference material on animation principles with technical depth and extensive context

dylantarre
dylantarre
5811

Animation Principles - Expert

Use when someone has mastery of animation principles and wants to explore intentional rule-breaking, stylistic innovation, and pushing creative boundaries

dylantarre
dylantarre
5811

Animation Principles - Intermediate

Use when someone has working knowledge of animation principles and needs guidance on combining them effectively in more complex animations

dylantarre
dylantarre
5811

Animation Principles - Master

Use when someone seeks the philosophical foundation of animation principles, wants to understand why they work, or is at a teaching/mentorship level

dylantarre
dylantarre
5811

Animation Principles - Novice

Use when someone has basic awareness of animation principles and wants to start applying them in simple projects

dylantarre
dylantarre
5811

Animation Principles - Quick Start

Use when someone needs a rapid overview of all 12 animation principles in under 5 minutes

dylantarre
dylantarre
5811

Animation Principles - Refresher

Use when an experienced animator needs a quick reminder of the 12 principles without basic explanations

dylantarre
dylantarre
5811

Animation Principles - Teaching Others

Use when someone needs to explain animation principles to students, mentees, or team members at various skill levels

dylantarre
dylantarre
5811

Animation Principles - Troubleshooting

Use when animation feels wrong and you need to diagnose which principle is failing or being misapplied

dylantarre
dylantarre
5811

Animation Principles - Universal Reference

Use when discussing animation principles with users of unknown skill level, or when providing a balanced reference that works for any experience level

dylantarre
dylantarre
5811

animator-traditional

Use when creating hand-drawn or classical animation, working with frame-by-frame techniques, or applying Disney principles in their original artistic context.

dylantarre
dylantarre
5811

anime-js

Use when implementing Disney's 12 animation principles with Anime.js library

dylantarre
dylantarre
5811

anticipation-mastery

Use when designing action sequences, user interactions, state transitions, or any motion that needs telegraphing to feel intentional rather than sudden.

dylantarre
dylantarre
5811

anticipation-payoff

Use when designing action sequences, gags, reveals, or any motion that needs setup before delivery—preparing audiences for what's coming and maximizing impact.

dylantarre
dylantarre
5811

appeal-mastery

Use when designing character personalities, creating memorable motion signatures, ensuring animations feel polished, or making visual experiences that audiences want to watch.

dylantarre
dylantarre
5811

arc-mastery

Use when designing motion paths, character movement trajectories, gesture animations, or any motion that should feel natural rather than robotic.

dylantarre
dylantarre
5811

Page 705 of 1685 · 84223 results

Adoption

Agent Skills are supported by leading AI development tools.

FAQ

Frequently asked questions about Agent Skills.

01

What are Agent Skills?

Agent Skills are reusable, production-ready capability packs for AI agents. Each skill lives in its own folder and is described by a SKILL.md file with metadata and instructions.

02

What does this agent-skills.md site do?

Agent Skills is a curated directory that indexes skill repositories and lets you browse, preview, and download skills in a consistent format.

03

Where are skills stored in a repo?

By default, the site scans the skills/ folder. You can also submit a URL that points directly to a specific skills folder.

04

What is required inside SKILL.md?

SKILL.md must include YAML frontmatter with at least name and description. The body contains the actual guidance and steps for the agent.

05

How can I submit a repo?

Click Submit in the header and paste a GitHub URL that points to a skills folder. We’ll parse it and add any valid skills to the directory.