helm
Helm 包管理
image-management
Docker 镜像管理
installation
OpenClaw 安装与部署
kubectl-basics
kubectl 基础操作与常用命令
load-balancer
负载均衡配置
log-analysis
日志分析与处理
maintenance
OpenClaw 运维与故障修复
mongodb
MongoDB 数据库管理
monitoring
监控与告警
mysql
MySQL 数据库管理与运维
networking
Docker 容器网络
network-tools
Linux network tools and diagnostics
nginx
Nginx configuration and optimization
pod-management
Kubernetes Pod 管理与调试
postgresql
PostgreSQL 数据库管理
process-management
Linux process management and control
profiling
性能分析
proxy
代理服务器配置
redis
Redis 数据库管理
rsync
rsync 文件同步与备份
service-ingress
Kubernetes Service 与 Ingress
shell-scripting
Bash Shell 脚本编写
snapshot
快照管理
sql-optimization
SQL 优化与调优
ssh
SSH 管理与安全
ssl-tls
SSL/TLS 证书
system-admin
Linux system administration and monitoring
systemd
Systemd 服务管理
tar-compression
归档与压缩
tcp-ip
TCP/IP 网络诊断与排查
terraform
Terraform 基础设施即代码
traffic-analysis
流量分析与抓包
troubleshooting
Kubernetes 故障排查
tuning
系统调优
user-permissions
Linux user and permission management
vpn
VPN 配置与管理
building-apple-platform-products
Builds, tests, archives, and deploys Swift packages and Xcode projects for Apple platforms. Use when running xcodebuild, swift build, swift test, xcrun simctl, xcrun devicectl, or any xcrun developer tool. Covers project discovery, simulator management, physical device deployment, code signing, profiling, distribution, and binary inspection.
arkit-camera-access-providers
Build and debug ARKit camera access providers for visionOS 27: CameraFrameProvider and CameraRegionProvider. Use when accessing camera frame streams, region-scoped camera content, custom computer-vision pipelines, or troubleshooting camera-access authorization, entitlement, enterprise, format, and support issues.
arkit-hand-tracking-provider
Build and debug HandTrackingProvider on visionOS 27. Use when implementing hand anchors, hand joint transforms, custom hand gestures, hand-driven interactions, hand visualizations, or troubleshooting hand-tracking authorization, support, and lifecycle behavior.
arkit-reference-tracking-providers
Build and debug ARKit reference and marker tracking providers for visionOS 27: ImageTrackingProvider, ObjectTrackingProvider, BarcodeDetectionProvider, and AccessoryTrackingProvider. Use when anchoring to known images, tracked 3D reference objects, barcodes, or supported accessories.
arkit-rendering-context-providers
Build and debug ARKit rendering-context providers for visionOS 27: EnvironmentLightEstimationProvider, StereoPropertiesProvider, and VisualFidelityProvider. Use when matching virtual lighting to the environment, informing custom stereo rendering, coaching device fit, or tuning foveated field of view.
arkit-spatial-tracking-providers
Build and debug ARKit spatial tracking providers for visionOS 27: WorldTrackingProvider, PlaneDetectionProvider, SceneReconstructionProvider, RoomTrackingProvider, and SharedCoordinateSpaceProvider. Use when implementing world anchors, device pose queries, surface placement, mesh reconstruction, room context, or shared coordinate spaces.
arkit-visionos-developer
Router for ARKit features on visionOS 27, including ARKitSession setup, authorization, provider selection, anchor processing, and RealityKit integration. Use when choosing an ARKit provider set, combining multiple ARKit providers, or troubleshooting shared ARKit lifecycle behavior before routing to focused provider skills.
coding-standards-enforcer
Enforce repository coding standards for Swift 6.2 strict concurrency, actor isolation, @Observable models, SWIFT_APPROACHABLE_CONCURRENCY, @concurrent functions, and modern Swift APIs across visionOS app code. Use when reviewing, writing, or migrating Swift code in this plugin's scope.
realitykit-animation-physics
Implement and debug RealityKit animation, character controllers, skeletal poses, IK, body tracking, blendshapes, animation graphs, retargeting, root motion, navigation, behavior trees, collision, physics bodies, joints, forces, particles, compute simulations, and cloth on visionOS 27. Use when a RealityKit task is primarily about motion, character behavior, physical simulation, hit-test collision shape details, particle simulation, or animation/physics troubleshooting.
realitykit-audio-spatial
Implement and debug RealityKit spatial audio, ambient audio, channel audio, audio libraries, audio mix groups, reverb, grouped playback, and acoustic simulation on visionOS 27. Use when a RealityKit task is primarily about placing sound in 3D, loading or organizing audio resources, controlling channel or ambient playback, mixing groups, room acoustics, or audio behavior tied to RealityKit entities.
realitykit-ecs-systems
Design, implement, and debug custom RealityKit components, systems, ECS queries, component registration, update loops, Codable component state, and per-frame multi-entity behavior on visionOS. Use when documented RealityKit components do not represent the needed state or behavior, when behavior spans multiple entities, or when a task needs custom System and Component architecture instead of SwiftUI view logic.
realitykit-rendering-materials
Implement and debug RealityKit rendering, materials, lighting, cameras, visual effects, post-processing, render cost controls, Gaussian splats, decals, lightmaps, probes, LOD, and occlusion on visionOS 27. Use when a RealityKit task is primarily about visual appearance, mesh/material display, lights, shadows, tone mapping, bloom, camera projection, rendering performance, or choosing rendering components instead of animation, audio, interaction, or custom ECS behavior.
realitykit-visionos-developer
Route RealityKit work on visionOS 27 and handle core entity/component basics, RealityView scene setup, asset loading, input targets, SwiftUI attachments, anchoring, portals, synchronization, and USDStage bridge usage. Use for general RealityKit triage, choosing documented components, loading Reality Composer Pro, USD, USDZ, or .reality content, and deciding whether to hand off to realitykit-rendering-materials, realitykit-animation-physics, realitykit-audio-spatial, realitykit-ecs-systems, spatial-preview-developer, usdkit-runtime-developer, usd-editor, shadergraph-editor, ARKit, SwiftUI, or build-debug skills.
shadergraph-editor
Author, load, and troubleshoot Reality Composer Pro Shader Graph materials for RealityKit on visionOS. Use when building Shader Graph materials, exposing promoted inputs for runtime control, debugging exported USD and MaterialX interop, or building shader graphs programmatically in Swift on visionOS 27.
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