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Agent Skills

Agent-Skills.md is a agent skills marketplace, to find the right agent skills for you.

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helm

Helm 包管理

chaterm
chaterm
5812

image-management

Docker 镜像管理

chaterm
chaterm
5812

installation

OpenClaw 安装与部署

chaterm
chaterm
5812

kubectl-basics

kubectl 基础操作与常用命令

chaterm
chaterm
5812

load-balancer

负载均衡配置

chaterm
chaterm
5812

log-analysis

日志分析与处理

chaterm
chaterm
5812

maintenance

OpenClaw 运维与故障修复

chaterm
chaterm
5812

mongodb

MongoDB 数据库管理

chaterm
chaterm
5812

monitoring

监控与告警

chaterm
chaterm
5812

mysql

MySQL 数据库管理与运维

chaterm
chaterm
5812

networking

Docker 容器网络

chaterm
chaterm
5812

network-tools

Linux network tools and diagnostics

chaterm
chaterm
5812

nginx

Nginx configuration and optimization

chaterm
chaterm
5812

pod-management

Kubernetes Pod 管理与调试

chaterm
chaterm
5812

postgresql

PostgreSQL 数据库管理

chaterm
chaterm
5812

process-management

Linux process management and control

chaterm
chaterm
5812

profiling

性能分析

chaterm
chaterm
5812

proxy

代理服务器配置

chaterm
chaterm
5812

redis

Redis 数据库管理

chaterm
chaterm
5812

rsync

rsync 文件同步与备份

chaterm
chaterm
5812

service-ingress

Kubernetes Service 与 Ingress

chaterm
chaterm
5812

shell-scripting

Bash Shell 脚本编写

chaterm
chaterm
5812

snapshot

快照管理

chaterm
chaterm
5812

sql-optimization

SQL 优化与调优

chaterm
chaterm
5812

ssh

SSH 管理与安全

chaterm
chaterm
5812

ssl-tls

SSL/TLS 证书

chaterm
chaterm
5812

system-admin

Linux system administration and monitoring

chaterm
chaterm
5812

systemd

Systemd 服务管理

chaterm
chaterm
5812

tar-compression

归档与压缩

chaterm
chaterm
5812

tcp-ip

TCP/IP 网络诊断与排查

chaterm
chaterm
5812

terraform

Terraform 基础设施即代码

chaterm
chaterm
5812

traffic-analysis

流量分析与抓包

chaterm
chaterm
5812

troubleshooting

Kubernetes 故障排查

chaterm
chaterm
5812

tuning

系统调优

chaterm
chaterm
5812

user-permissions

Linux user and permission management

chaterm
chaterm
5812

vpn

VPN 配置与管理

chaterm
chaterm
5812

building-apple-platform-products

Builds, tests, archives, and deploys Swift packages and Xcode projects for Apple platforms. Use when running xcodebuild, swift build, swift test, xcrun simctl, xcrun devicectl, or any xcrun developer tool. Covers project discovery, simulator management, physical device deployment, code signing, profiling, distribution, and binary inspection.

kylehughes
kylehughes
582

arkit-camera-access-providers

Build and debug ARKit camera access providers for visionOS 27: CameraFrameProvider and CameraRegionProvider. Use when accessing camera frame streams, region-scoped camera content, custom computer-vision pipelines, or troubleshooting camera-access authorization, entitlement, enterprise, format, and support issues.

tomkrikorian
tomkrikorian
588

arkit-hand-tracking-provider

Build and debug HandTrackingProvider on visionOS 27. Use when implementing hand anchors, hand joint transforms, custom hand gestures, hand-driven interactions, hand visualizations, or troubleshooting hand-tracking authorization, support, and lifecycle behavior.

tomkrikorian
tomkrikorian
588

arkit-reference-tracking-providers

Build and debug ARKit reference and marker tracking providers for visionOS 27: ImageTrackingProvider, ObjectTrackingProvider, BarcodeDetectionProvider, and AccessoryTrackingProvider. Use when anchoring to known images, tracked 3D reference objects, barcodes, or supported accessories.

tomkrikorian
tomkrikorian
588

arkit-rendering-context-providers

Build and debug ARKit rendering-context providers for visionOS 27: EnvironmentLightEstimationProvider, StereoPropertiesProvider, and VisualFidelityProvider. Use when matching virtual lighting to the environment, informing custom stereo rendering, coaching device fit, or tuning foveated field of view.

tomkrikorian
tomkrikorian
588

arkit-spatial-tracking-providers

Build and debug ARKit spatial tracking providers for visionOS 27: WorldTrackingProvider, PlaneDetectionProvider, SceneReconstructionProvider, RoomTrackingProvider, and SharedCoordinateSpaceProvider. Use when implementing world anchors, device pose queries, surface placement, mesh reconstruction, room context, or shared coordinate spaces.

tomkrikorian
tomkrikorian
588

arkit-visionos-developer

Router for ARKit features on visionOS 27, including ARKitSession setup, authorization, provider selection, anchor processing, and RealityKit integration. Use when choosing an ARKit provider set, combining multiple ARKit providers, or troubleshooting shared ARKit lifecycle behavior before routing to focused provider skills.

tomkrikorian
tomkrikorian
588

coding-standards-enforcer

Enforce repository coding standards for Swift 6.2 strict concurrency, actor isolation, @Observable models, SWIFT_APPROACHABLE_CONCURRENCY, @concurrent functions, and modern Swift APIs across visionOS app code. Use when reviewing, writing, or migrating Swift code in this plugin's scope.

tomkrikorian
tomkrikorian
588

realitykit-animation-physics

Implement and debug RealityKit animation, character controllers, skeletal poses, IK, body tracking, blendshapes, animation graphs, retargeting, root motion, navigation, behavior trees, collision, physics bodies, joints, forces, particles, compute simulations, and cloth on visionOS 27. Use when a RealityKit task is primarily about motion, character behavior, physical simulation, hit-test collision shape details, particle simulation, or animation/physics troubleshooting.

tomkrikorian
tomkrikorian
588

realitykit-audio-spatial

Implement and debug RealityKit spatial audio, ambient audio, channel audio, audio libraries, audio mix groups, reverb, grouped playback, and acoustic simulation on visionOS 27. Use when a RealityKit task is primarily about placing sound in 3D, loading or organizing audio resources, controlling channel or ambient playback, mixing groups, room acoustics, or audio behavior tied to RealityKit entities.

tomkrikorian
tomkrikorian
588

realitykit-ecs-systems

Design, implement, and debug custom RealityKit components, systems, ECS queries, component registration, update loops, Codable component state, and per-frame multi-entity behavior on visionOS. Use when documented RealityKit components do not represent the needed state or behavior, when behavior spans multiple entities, or when a task needs custom System and Component architecture instead of SwiftUI view logic.

tomkrikorian
tomkrikorian
588

realitykit-rendering-materials

Implement and debug RealityKit rendering, materials, lighting, cameras, visual effects, post-processing, render cost controls, Gaussian splats, decals, lightmaps, probes, LOD, and occlusion on visionOS 27. Use when a RealityKit task is primarily about visual appearance, mesh/material display, lights, shadows, tone mapping, bloom, camera projection, rendering performance, or choosing rendering components instead of animation, audio, interaction, or custom ECS behavior.

tomkrikorian
tomkrikorian
588

realitykit-visionos-developer

Route RealityKit work on visionOS 27 and handle core entity/component basics, RealityView scene setup, asset loading, input targets, SwiftUI attachments, anchoring, portals, synchronization, and USDStage bridge usage. Use for general RealityKit triage, choosing documented components, loading Reality Composer Pro, USD, USDZ, or .reality content, and deciding whether to hand off to realitykit-rendering-materials, realitykit-animation-physics, realitykit-audio-spatial, realitykit-ecs-systems, spatial-preview-developer, usdkit-runtime-developer, usd-editor, shadergraph-editor, ARKit, SwiftUI, or build-debug skills.

tomkrikorian
tomkrikorian
588

shadergraph-editor

Author, load, and troubleshoot Reality Composer Pro Shader Graph materials for RealityKit on visionOS. Use when building Shader Graph materials, exposing promoted inputs for runtime control, debugging exported USD and MaterialX interop, or building shader graphs programmatically in Swift on visionOS 27.

tomkrikorian
tomkrikorian
588

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Adoption

Agent Skills are supported by leading AI development tools.

FAQ

Frequently asked questions about Agent Skills.

01

What are Agent Skills?

Agent Skills are reusable, production-ready capability packs for AI agents. Each skill lives in its own folder and is described by a SKILL.md file with metadata and instructions.

02

What does this agent-skills.md site do?

Agent Skills is a curated directory that indexes skill repositories and lets you browse, preview, and download skills in a consistent format.

03

Where are skills stored in a repo?

By default, the site scans the skills/ folder. You can also submit a URL that points directly to a specific skills folder.

04

What is required inside SKILL.md?

SKILL.md must include YAML frontmatter with at least name and description. The body contains the actual guidance and steps for the agent.

05

How can I submit a repo?

Click Submit in the header and paste a GitHub URL that points to a skills folder. We’ll parse it and add any valid skills to the directory.