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Agent Skills

Agent-Skills.md is a agent skills marketplace, to find the right agent skills for you.

Popular searches

product-manager

Use when prioritizing animation features, building motion roadmaps, or when a PM needs to understand the business value of animation principles.

dylantarre
dylantarre
5811

motion-designer

Use when designing visual motion systems, creating animation specifications, or when a designer needs guidance on crafting beautiful, meaningful movement.

dylantarre
dylantarre
5811

game-designer

Use when designing game feel, player feedback systems, or when creating animations that enhance gameplay and player satisfaction.

dylantarre
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5811

frontend-developer

Use when implementing animations in code, building UI transitions, or when a developer needs practical animation guidance for web/mobile applications.

dylantarre
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5811

filmmaker

Use when creating cinematic sequences, narrative animations, or when applying animation principles to video storytelling and visual narrative.

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5811

educator-teacher

Use when creating educational content, explaining concepts through animation, or when teaching animation principles to students.

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5811

creative-director

Use when overseeing animation vision, setting creative direction for motion, or guiding teams on animation quality and consistency.

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5811

brand-strategist

Use when defining brand motion identity, creating animation guidelines for brand expression, or aligning animation with brand personality.

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5811

animator-traditional

Use when creating hand-drawn or classical animation, working with frame-by-frame techniques, or applying Disney principles in their original artistic context.

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5811

accessibility-advocate

Use when designing inclusive animations, addressing vestibular disorders and motion sensitivity, or ensuring animation accessibility compliance.

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5811

universal-mindset

Use when approaching any animation task—establishing foundational thinking patterns, teaching animation principles, or when none of the specialized thinking styles quite fit the situation.

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5811

timing-mastery

Use when determining how fast or slow motion should be—pacing action sequences, dramatic pauses, comedic beats, or any situation where the duration of movement matters.

dylantarre
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5811

spatial-thinking

Use when animation involves depth, perspective, volume, or three-dimensional awareness—camera moves, character positioning, environmental interaction, or maintaining consistent spatial relationships.

dylantarre
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5811

rhythm-pacing

Use when animation needs musical flow—dance sequences, action choreography, comedic timing, scene pacing, or any motion that should feel rhythmic and well-composed over time.

dylantarre
dylantarre
5811

problem-diagnosis

Use when animation "feels wrong" but you can't pinpoint why—debugging floaty movement, stiff characters, unclear action, or any motion that isn't working and needs systematic troubleshooting.

dylantarre
dylantarre
5811

physics-intuition

Use when motion needs to feel physically grounded—objects falling, characters jumping, things colliding, or any element that should obey believable weight and momentum.

dylantarre
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5811

naturalistic-motion

Use when animation should feel organic and lifelike—creature animation, realistic characters, nature elements, or any motion that needs to breathe with authentic living quality.

dylantarre
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5811

Animation Principles - Novice

Use when someone has basic awareness of animation principles and wants to start applying them in simple projects

dylantarre
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5811

Animation Principles - Quick Start

Use when someone needs a rapid overview of all 12 animation principles in under 5 minutes

dylantarre
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5811

Animation Principles - Refresher

Use when an experienced animator needs a quick reminder of the 12 principles without basic explanations

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5811

exaggerated-clarity

Use when motion needs to read clearly and powerfully—broad comedy, action highlights, important story beats, or any moment that must unmistakably communicate to the audience.

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5811

emotional-narrative

Use when animation needs to convey feeling, tell a story, or connect emotionally—character moments, dramatic beats, or any motion that should make the audience care.

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5811

character-appeal

Use when creating or animating characters that need to connect with audiences—hero protagonists, memorable villains, lovable sidekicks, or any figure that must have personality and presence.

dylantarre
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5811

attention-direction

Use when controlling where the audience looks—composing shots, choreographing action, revealing information, or any situation requiring clear visual hierarchy and focus management.

dylantarre
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5811

anticipation-payoff

Use when designing action sequences, gags, reveals, or any motion that needs setup before delivery—preparing audiences for what's coming and maximizing impact.

dylantarre
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5811

web-motion-design

Use when building CSS animations, JavaScript transitions, React/Vue motion, or any browser-based animation work.

dylantarre
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5811

video-motion-graphics

Use when creating After Effects compositions, Premiere Pro motion, video titles, explainer videos, or broadcast motion graphics.

dylantarre
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5811

ux-friction

Use when animation causes user confusion, delays task completion, or creates frustration

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5811

user-feedback-clarity

Use when users don't notice feedback, miss state changes, or can't tell if their action worked

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5811

universal-solutions

Use when facing any animation problem as a comprehensive diagnostic framework

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5811

timing-calibration

Use when animation speed feels wrong—too fast, too slow, or inconsistent

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5811

technical-constraints

Use when animation is limited by browser support, platform capabilities, or technical requirements

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5811

performance-optimization

Use when animation runs slow, janky, or causes frame drops

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5811

motion-sickness

Use when animation causes dizziness, nausea, disorientation, or vestibular discomfort

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5811

implementation-debugging

Use when animation doesn't work as expected, has bugs, or behaves inconsistently

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5811

emotional-disconnect

Use when animation feels wrong, creates unintended emotional response, or mismatches context

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5811

brand-consistency

Use when animation doesn't match brand personality, feels generic, or clashes with design language

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5811

attention-management

Use when wrong elements get attention, important content is missed, or visual hierarchy is broken by animation

dylantarre
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5811

Animation Principles - Teaching Others

Use when someone needs to explain animation principles to students, mentees, or team members at various skill levels

dylantarre
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5811

accessibility-issues

Use when animation excludes users with vestibular disorders, cognitive disabilities, or assistive technology needs

dylantarre
dylantarre
5811

timing-principle-mastery

Use when determining animation durations, controlling pacing, establishing rhythm, or making motion feel appropriately weighted and emotionally resonant.

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5811

straight-ahead-pose-mastery

Use when planning animation workflows, deciding between spontaneous vs controlled approaches, or balancing creative freedom with structural precision.

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5811

staging-mastery

Use when composing scenes, designing layouts, directing user attention, or ensuring a single clear idea is communicated at any given moment.

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5811

slow-in-out-mastery

Use when designing easing curves, controlling motion pacing, creating natural acceleration/deceleration, or making movements feel physically grounded.

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5811

solid-drawing-mastery

Use when creating motion that needs dimensional grounding, designing transforms that maintain object integrity, or ensuring animations feel structurally sound.

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5811

secondary-action-mastery

Use when enriching primary animations, adding supporting details, creating depth in motion, or making scenes feel alive without distracting from main action.

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5811

follow-through-overlapping

Use when animating multi-part objects, character appendages, fabric, hair, or any motion requiring realistic drag, momentum, and settling behavior.

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5811

exaggeration-mastery

Use when determining how far to push motion beyond realism, calibrating animation intensity for context, or making key moments register with audiences.

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arc-mastery

Use when designing motion paths, character movement trajectories, gesture animations, or any motion that should feel natural rather than robotic.

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5811

appeal-mastery

Use when designing character personalities, creating memorable motion signatures, ensuring animations feel polished, or making visual experiences that audiences want to watch.

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Page 747 of 1713 · 85612 results

Adoption

Agent Skills are supported by leading AI development tools.

FAQ

Frequently asked questions about Agent Skills.

01

What are Agent Skills?

Agent Skills are reusable, production-ready capability packs for AI agents. Each skill lives in its own folder and is described by a SKILL.md file with metadata and instructions.

02

What does this agent-skills.md site do?

Agent Skills is a curated directory that indexes skill repositories and lets you browse, preview, and download skills in a consistent format.

03

Where are skills stored in a repo?

By default, the site scans the skills/ folder. You can also submit a URL that points directly to a specific skills folder.

04

What is required inside SKILL.md?

SKILL.md must include YAML frontmatter with at least name and description. The body contains the actual guidance and steps for the agent.

05

How can I submit a repo?

Click Submit in the header and paste a GitHub URL that points to a skills folder. We’ll parse it and add any valid skills to the directory.