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Agent Skills

Agent-Skills.md is a agent skills marketplace, to find the right agent skills for you.

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universal-patterns

Use when creating any animation type - provides foundational timing, easing, and principle application that applies to all motion in interfaces.

dylantarre
dylantarre
5811

calm-relaxation

Use when creating animations that soothe users, reduce anxiety, or create peaceful, meditative experiences.

dylantarre
dylantarre
5811

comfort-safety

Use when creating animations that reassure users, reduce anxiety, or communicate protection and security.

dylantarre
dylantarre
5811

elegance-sophistication

Use when creating animations that convey luxury, refinement, or premium brand experiences.

dylantarre
dylantarre
5811

excitement-energy

Use when creating animations that generate enthusiasm, build anticipation, or create high-energy experiences.

dylantarre
dylantarre
5811

friendliness-approachability

Use when creating animations that feel warm, welcoming, and make users feel comfortable engaging.

dylantarre
dylantarre
5811

playfulness-fun

Use when creating animations that entertain, engage with humor, or create lighthearted interactive experiences.

dylantarre
dylantarre
5811

power-confidence

Use when creating animations that convey strength, authority, or bold confidence in brand and product.

dylantarre
dylantarre
5811

professionalism-credibility

Use when creating animations for business contexts that require seriousness, competence, and trustworthy presentation.

dylantarre
dylantarre
5811

trust-reliability

Use when creating animations that build user confidence, establish credibility, and communicate dependability.

dylantarre
dylantarre
5811

universal-emotion

Use when you need to achieve any emotional outcome through animation—provides a framework for mapping Disney principles to any target emotion.

dylantarre
dylantarre
5811

urgency-action

Use when creating animations that prompt immediate user action, highlight time-sensitivity, or drive conversions.

dylantarre
dylantarre
5811

Animation Principles - Universal Reference

Use when discussing animation principles with users of unknown skill level, or when providing a balanced reference that works for any experience level

dylantarre
dylantarre
5811

Animation Principles - Troubleshooting

Use when animation feels wrong and you need to diagnose which principle is failing or being misapplied

dylantarre
dylantarre
5811

accordions-dropdowns

Use when animating accordions, collapsibles, dropdowns, or expand/collapse elements for smooth reveal transitions

dylantarre
dylantarre
5811

buttons-ctas

Use when animating buttons, CTAs, or clickable action elements to create satisfying, responsive interactions

dylantarre
dylantarre
5811

cards-containers

Use when animating cards, panels, tiles, or container elements to create depth and interactivity

dylantarre
dylantarre
5811

carousels-sliders

Use when animating carousels, sliders, image galleries, or horizontally scrolling content for smooth navigation

dylantarre
dylantarre
5811

forms-inputs

Use when animating form fields, inputs, textareas, selects, or interactive form elements to improve usability and feedback

dylantarre
dylantarre
5811

icons-badges

Use when animating icons, badges, avatars, status indicators, or small visual elements to add personality and feedback

dylantarre
dylantarre
5811

lists-grids

Use when animating lists, grids, tables, or collections of items to create smooth ordering, filtering, and loading states

dylantarre
dylantarre
5811

loaders-spinners

Use when creating loading indicators, spinners, progress bars, or skeleton screens to communicate system status

dylantarre
dylantarre
5811

modals-dialogs

Use when animating modals, dialogs, popovers, or overlay content to create smooth entrances and exits

dylantarre
dylantarre
5811

navigation-menus

Use when animating navigation bars, menus, sidebars, or wayfinding elements to create smooth, intuitive transitions

dylantarre
dylantarre
5811

notifications-toasts

Use when animating notifications, toasts, alerts, snackbars, or system messages to grab attention appropriately

dylantarre
dylantarre
5811

universal-elements

Use when animating any UI element not covered by specific skills, or when applying general animation principles across multiple element types

dylantarre
dylantarre
5811

e-commerce-retail

Use when designing animations for shopping apps, product catalogs, checkout flows, or retail experiences

dylantarre
dylantarre
5811

education-learning

Use when designing animations for educational platforms, e-learning, tutoring apps, or skill-building experiences

dylantarre
dylantarre
5811

secondary-action-mastery

Use when enriching primary animations, adding supporting details, creating depth in motion, or making scenes feel alive without distracting from main action.

dylantarre
dylantarre
5811

exaggeration-mastery

Use when determining how far to push motion beyond realism, calibrating animation intensity for context, or making key moments register with audiences.

dylantarre
dylantarre
5811

game-development

Use when implementing game animations, player feedback, character movement, or interactive entertainment in Unity, Unreal, or other game engines.

dylantarre
dylantarre
5811

micro-interactions

Use when designing small UI feedback moments like button states, toggles, form validation, loading indicators, or notification badges.

dylantarre
dylantarre
5811

mobile-touch

Use when designing iOS/Android gestures, haptic feedback, touch interactions, or native mobile animations.

dylantarre
dylantarre
5811

page-transitions

Use when implementing route changes, view transitions, modal opens/closes, or navigation animation in web and mobile applications.

dylantarre
dylantarre
5811

presentations

Use when creating Keynote, PowerPoint, Google Slides animations, or any presentation motion design work.

dylantarre
dylantarre
5811

universal-fallback

Use when the animation domain is unclear or spans multiple contexts—provides general-purpose Disney animation principle guidance.

dylantarre
dylantarre
5811

video-motion-graphics

Use when creating After Effects compositions, Premiere Pro motion, video titles, explainer videos, or broadcast motion graphics.

dylantarre
dylantarre
5811

web-motion-design

Use when building CSS animations, JavaScript transitions, React/Vue motion, or any browser-based animation work.

dylantarre
dylantarre
5811

anticipation-payoff

Use when designing action sequences, gags, reveals, or any motion that needs setup before delivery—preparing audiences for what's coming and maximizing impact.

dylantarre
dylantarre
5811

attention-direction

Use when controlling where the audience looks—composing shots, choreographing action, revealing information, or any situation requiring clear visual hierarchy and focus management.

dylantarre
dylantarre
5811

character-appeal

Use when creating or animating characters that need to connect with audiences—hero protagonists, memorable villains, lovable sidekicks, or any figure that must have personality and presence.

dylantarre
dylantarre
5811

emotional-narrative

Use when animation needs to convey feeling, tell a story, or connect emotionally—character moments, dramatic beats, or any motion that should make the audience care.

dylantarre
dylantarre
5811

exaggerated-clarity

Use when motion needs to read clearly and powerfully—broad comedy, action highlights, important story beats, or any moment that must unmistakably communicate to the audience.

dylantarre
dylantarre
5811

naturalistic-motion

Use when animation should feel organic and lifelike—creature animation, realistic characters, nature elements, or any motion that needs to breathe with authentic living quality.

dylantarre
dylantarre
5811

physics-intuition

Use when motion needs to feel physically grounded—objects falling, characters jumping, things colliding, or any element that should obey believable weight and momentum.

dylantarre
dylantarre
5811

problem-diagnosis

Use when animation "feels wrong" but you can't pinpoint why—debugging floaty movement, stiff characters, unclear action, or any motion that isn't working and needs systematic troubleshooting.

dylantarre
dylantarre
5811

rhythm-pacing

Use when animation needs musical flow—dance sequences, action choreography, comedic timing, scene pacing, or any motion that should feel rhythmic and well-composed over time.

dylantarre
dylantarre
5811

spatial-thinking

Use when animation involves depth, perspective, volume, or three-dimensional awareness—camera moves, character positioning, environmental interaction, or maintaining consistent spatial relationships.

dylantarre
dylantarre
5811

timing-mastery

Use when determining how fast or slow motion should be—pacing action sequences, dramatic pauses, comedic beats, or any situation where the duration of movement matters.

dylantarre
dylantarre
5811

universal-mindset

Use when approaching any animation task—establishing foundational thinking patterns, teaching animation principles, or when none of the specialized thinking styles quite fit the situation.

dylantarre
dylantarre
5811

Page 746 of 1713 · 85612 results

Adoption

Agent Skills are supported by leading AI development tools.

FAQ

Frequently asked questions about Agent Skills.

01

What are Agent Skills?

Agent Skills are reusable, production-ready capability packs for AI agents. Each skill lives in its own folder and is described by a SKILL.md file with metadata and instructions.

02

What does this agent-skills.md site do?

Agent Skills is a curated directory that indexes skill repositories and lets you browse, preview, and download skills in a consistent format.

03

Where are skills stored in a repo?

By default, the site scans the skills/ folder. You can also submit a URL that points directly to a specific skills folder.

04

What is required inside SKILL.md?

SKILL.md must include YAML frontmatter with at least name and description. The body contains the actual guidance and steps for the agent.

05

How can I submit a repo?

Click Submit in the header and paste a GitHub URL that points to a skills folder. We’ll parse it and add any valid skills to the directory.