ip-core-management
Vendor IP core configuration and integration expertise for FPGA designs
memory-interfaces
Expert skill for on-chip and external memory interface design in FPGAs
place-and-route
Expert skill for FPGA place and route optimization and physical implementation
power-analysis
FPGA power estimation and optimization skill for low-power design
rtl-linting
RTL code quality checking and linting. Runs lint rules, identifies synthesis issues, detects inferred latches, and generates lint reports with waivers.
sva-assertions
Specialized skill for creating and debugging SystemVerilog assertions for FPGA verification
synthesis-optimization
Expertise in RTL optimization for FPGA synthesis tools. Analyzes synthesis reports, applies attributes, and guides resource inference for optimal QoR.
timing-constraints
Expert skill for developing and validating timing constraints. Writes SDC (Synopsys Design Constraints) and XDC files for FPGA timing closure.
uvm-methodology
Deep expertise in Universal Verification Methodology (IEEE 1800.2) for FPGA verification
verilog-sv-language
Expert-level Verilog and SystemVerilog knowledge following IEEE 1800 standards. Generates synthesizable RTL code with proper coding styles and constructs.
vhdl-language
Deep expertise in VHDL language constructs, IEEE 1076 standard compliance, and synthesis coding guidelines. Expert skill for generating synthesizable VHDL code.
ab-testing
A/B testing skill for player segmentation.
accessibility-games
Game accessibility skill for colorblind modes and control remapping.
adaptive-music
Adaptive music skill for horizontal/vertical resequencing and stingers.
animation-blending
Animation blending skill for blend trees.
animation-rigging
Character rigging skill for IK constraints.
animation-state-machines
Animation state machine skill for transitions.
anti-cheat
Anti-cheat skill for server validation and cheat detection.
asset-optimization
Asset optimization skill for mesh and texture budgets.
astar
A* pathfinding skill for heuristics and optimization.
audio-dsp
Audio DSP skill for filters and real-time processing.
behavior-trees
Behavior tree design and implementation skill for game AI. Enables creation of behavior tree structures, custom nodes, decorators, composites, and integration with game engines for NPC and enemy AI systems.
blender-integration
Blender to engine pipeline skill for GLTF/FBX export.
bsp
BSP geometry skill for Unreal brushes and CSG.
character-physics
Character controller skill for movement physics and platformer mechanics.
client-server
Client-server architecture skill for authority models and validation.
cloth-simulation
Cloth physics skill for softbody dynamics and constraint systems.
compute-shaders
GPU compute programming skill for parallel algorithms and data processing.
console-performance
Console optimization skill for memory constraints and TCRs.
construct
Construct 3 visual programming skill for rapid prototyping and 2D game development.
decal-systems
Decal projection skill for impact marks.
dedicated-server
Dedicated server skill for deployment, scaling, and orchestration.
deferred-rendering
Deferred shading/lighting skill for G-buffer design and decals.
defold
Defold engine skill for Lua scripting and cross-platform mobile development.
destruction
Destructible environment skill for fracturing and debris systems.
dialogue-ai
Dialogue system skill for branching conversations and response generation.
director-ai
AI Director skill for pacing control and dynamic difficulty.
economy-balancing
Virtual economy skill for currency balance.
enet
ENet reliable UDP skill for channels and packet fragmentation.
epic-sdk
Epic Online Services skill for launcher integration.
facial-animation
Facial animation skill for blend shapes and lip sync.
flipbook
Flipbook texture skill for sprite sheets.
fluid-simulation
Water physics skill for fluid dynamics and buoyancy systems.
fmod
FMOD Studio integration skill for events, parameters, and mixing.
forward-rendering
Forward+ and clustered rendering skill for transparency handling.
fsm
Finite State Machine skill for hierarchical FSM and state transitions.
game-analytics
Game analytics skill for event tracking.
game-hud
HUD design skill for health bars and minimaps.
gamemaker
GameMaker Studio skill for GML scripting and 2D game patterns.
git-lfs
Git LFS skill for large game assets.
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