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a5c-ai

a5c-ai

1427 Skills published on GitHub.

global-illumination

GI techniques skill for baked, real-time, screen-space, and ray-traced illumination.

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glsl

GLSL shader programming skill for OpenGL/Vulkan, fragment and vertex shaders.

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goap

Goal-Oriented Action Planning skill for world state and action costs.

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godot-2d

Godot 2D game development skill for tilemaps, pixel-perfect rendering, and 2D physics.

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godot-3d

Godot 3D rendering skill for PBR materials, environment settings, and 3D scene composition.

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godot-csharp

Godot C# programming skill for .NET integration, scripting patterns, and performance optimization.

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godot-development

Godot Engine integration skill for GDScript/C# development, scene composition, node management, and editor automation. Enables LLMs to interact with Godot Editor through MCP servers for asset manipulation, script generation, and automated workflows.

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godot-gdscript

GDScript programming skill for Godot Engine, including signals, coroutines, and performance optimization.

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godot-networking

Godot multiplayer skill for high-level networking API, RPCs, and peer-to-peer networking.

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godot-physics

Godot physics skill for rigid bodies, areas, collision layers, and raycasting.

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godot-shaders

Godot shading language skill for visual shaders, custom rendering, and material effects.

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gog-sdk

GOG Galaxy SDK skill for achievements.

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hlsl

HLSL shader programming skill for DirectX, compute shaders, and optimization.

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houdini

Houdini Engine skill for procedural assets and HDA deployment.

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iap

In-app purchases skill for receipt validation.

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lag-compensation

Lag compensation skill for client-side prediction and rollback.

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lobby-system

Lobby management skill for party systems and session handling.

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localization

Game localization skill for text tables and cultural adaptation.

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lod

Level of Detail skill for mesh simplification and HLOD generation.

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matchmaking

Matchmaking skill for ELO/MMR and skill-based matching.

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maya-integration

Maya to engine pipeline skill for FBX export and rigging workflows.

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menu-systems

Menu skill for navigation and settings.

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mobile-ads

Ad mediation skill for rewarded video.

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mobile-optimization

Mobile GPU optimization skill for thermal management.

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motion-matching

Motion matching skill for animation databases.

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navmesh

Navigation mesh generation and pathfinding skill for game AI. Enables creation and configuration of navigation meshes, pathfinding queries, dynamic obstacles, and navigation agent setup across Unity, Unreal, and Godot engines.

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occlusion-culling

Occlusion culling skill for visibility determination and GPU queries.

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p2p-networking

Peer-to-peer networking skill for NAT punch-through and relay servers.

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particle-systems

Particle system skill for emitters and GPU particles.

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pbr-rendering

Physically-based rendering skill for BRDF models and material workflows.

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perception-system

AI perception skill for sight, hearing, and threat detection systems.

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perforce

Perforce skill for game projects, streams, and shelving.

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phaser

Phaser.js 2D game development skill for web games, arcade physics, and web deployment.

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photon

Photon PUN/Fusion skill for rooms and real-time communication.

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physics-engine

Physics engine integration skill for rigid body dynamics and collision detection.

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player-retention

Retention skill for daily rewards.

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playstation-sdk

PlayStation SDK skill for trophies and submission.

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post-processing

Post-processing skill for bloom, DOF, motion blur, color grading, and TAA.

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probuilder

Unity ProBuilder skill for level prototyping.

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procedural-animation

Procedural animation skill for IK solvers and physics-driven animation.

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procedural-audio

Procedural sound skill for synthesis and dynamic sound design.

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procedural-generation

Procedural level generation skill for PCG algorithms.

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ragdoll

Ragdoll physics skill for joint constraints and hit reactions.

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raytracing

Real-time ray tracing skill for DXR/VK_KHR_ray_tracing and hybrid rendering.

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remote-config

Remote configuration skill for feature flags.

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root-motion

Root motion skill for movement sync.

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screen-effects

Full-screen effect skill for damage indicators.

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shader-effects

Common shader effects skill for dissolve, outline, hologram, toon, water, fire effects.

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shader-optimization

Shader performance optimization skill for instruction counting, GPU profiling, and rendering efficiency.

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shadow-techniques

Shadow mapping skill for cascaded shadows, contact hardening, and optimization.

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