global-illumination
GI techniques skill for baked, real-time, screen-space, and ray-traced illumination.
glsl
GLSL shader programming skill for OpenGL/Vulkan, fragment and vertex shaders.
goap
Goal-Oriented Action Planning skill for world state and action costs.
godot-2d
Godot 2D game development skill for tilemaps, pixel-perfect rendering, and 2D physics.
godot-3d
Godot 3D rendering skill for PBR materials, environment settings, and 3D scene composition.
godot-csharp
Godot C# programming skill for .NET integration, scripting patterns, and performance optimization.
godot-development
Godot Engine integration skill for GDScript/C# development, scene composition, node management, and editor automation. Enables LLMs to interact with Godot Editor through MCP servers for asset manipulation, script generation, and automated workflows.
godot-gdscript
GDScript programming skill for Godot Engine, including signals, coroutines, and performance optimization.
godot-networking
Godot multiplayer skill for high-level networking API, RPCs, and peer-to-peer networking.
godot-physics
Godot physics skill for rigid bodies, areas, collision layers, and raycasting.
godot-shaders
Godot shading language skill for visual shaders, custom rendering, and material effects.
gog-sdk
GOG Galaxy SDK skill for achievements.
hlsl
HLSL shader programming skill for DirectX, compute shaders, and optimization.
houdini
Houdini Engine skill for procedural assets and HDA deployment.
iap
In-app purchases skill for receipt validation.
lag-compensation
Lag compensation skill for client-side prediction and rollback.
lobby-system
Lobby management skill for party systems and session handling.
localization
Game localization skill for text tables and cultural adaptation.
lod
Level of Detail skill for mesh simplification and HLOD generation.
matchmaking
Matchmaking skill for ELO/MMR and skill-based matching.
maya-integration
Maya to engine pipeline skill for FBX export and rigging workflows.
menu-systems
Menu skill for navigation and settings.
mobile-ads
Ad mediation skill for rewarded video.
mobile-optimization
Mobile GPU optimization skill for thermal management.
motion-matching
Motion matching skill for animation databases.
navmesh
Navigation mesh generation and pathfinding skill for game AI. Enables creation and configuration of navigation meshes, pathfinding queries, dynamic obstacles, and navigation agent setup across Unity, Unreal, and Godot engines.
occlusion-culling
Occlusion culling skill for visibility determination and GPU queries.
p2p-networking
Peer-to-peer networking skill for NAT punch-through and relay servers.
particle-systems
Particle system skill for emitters and GPU particles.
pbr-rendering
Physically-based rendering skill for BRDF models and material workflows.
perception-system
AI perception skill for sight, hearing, and threat detection systems.
perforce
Perforce skill for game projects, streams, and shelving.
phaser
Phaser.js 2D game development skill for web games, arcade physics, and web deployment.
photon
Photon PUN/Fusion skill for rooms and real-time communication.
physics-engine
Physics engine integration skill for rigid body dynamics and collision detection.
player-retention
Retention skill for daily rewards.
playstation-sdk
PlayStation SDK skill for trophies and submission.
post-processing
Post-processing skill for bloom, DOF, motion blur, color grading, and TAA.
probuilder
Unity ProBuilder skill for level prototyping.
procedural-animation
Procedural animation skill for IK solvers and physics-driven animation.
procedural-audio
Procedural sound skill for synthesis and dynamic sound design.
procedural-generation
Procedural level generation skill for PCG algorithms.
ragdoll
Ragdoll physics skill for joint constraints and hit reactions.
raytracing
Real-time ray tracing skill for DXR/VK_KHR_ray_tracing and hybrid rendering.
remote-config
Remote configuration skill for feature flags.
root-motion
Root motion skill for movement sync.
screen-effects
Full-screen effect skill for damage indicators.
shader-effects
Common shader effects skill for dissolve, outline, hologram, toon, water, fire effects.
shader-optimization
Shader performance optimization skill for instruction counting, GPU profiling, and rendering efficiency.
shadow-techniques
Shadow mapping skill for cascaded shadows, contact hardening, and optimization.
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