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Agent Skills in category: Uncategorized

72243 skills match this category. Browse curated collections and explore related Agent Skills.

unity-camera

Scene View camera control. Use when users want to move, rotate, or align the editor camera view. Triggers: camera, view, scene view, look at, align, viewport, 相机, 摄像机, 视角.

besty0728
besty0728
71996

unity-cinemachine

Cinemachine virtual camera control. Use when users want to create cinematic cameras, set follow/look targets, or configure camera behaviors. Triggers: cinemachine, virtual camera, vcam, follow, look at, dolly, freelook, 虚拟相机, 跟随, 轨道.

besty0728
besty0728
71996

unity-cleaner

Project cleanup utilities. Use when users want to find unused assets, duplicate files, or clean up the project. Triggers: unused, duplicate, cleanup, optimize, dead code, orphan, Unity清理, Unity未使用, 重复文件.

besty0728
besty0728
71996

unity-component

GameObject component management. Use when users want to add, remove, or configure components like Rigidbody, Collider, AudioSource. Triggers: component, add component, rigidbody, collider, audio source, script, 组件, 添加组件, 刚体, 碰撞体.

besty0728
besty0728
71996

unity-console

Unity console log management. Use when users want to capture, filter, or clear console logs. Triggers: console, log, warning, error, debug, print, Unity控制台, Unity日志, Unity错误.

besty0728
besty0728
71996

unity-debug

Debug and diagnostics. Use when users want to check compilation errors, get system info, or debug issues. Triggers: debug, error, compilation, recompile, system info, diagnostics, Unity调试, Unity编译错误, Unity诊断.

besty0728
besty0728
71996

unity-editor

Unity Editor control. Use when users want to enter play mode, select objects, undo/redo, or execute menu commands. Triggers: play, stop, pause, select, undo, redo, menu, editor, Unity编辑器, Unity播放, Unity撤销, Unity选择.

besty0728
besty0728
71996

unity-event

UnityEvent management. Use when users want to inspect or modify UI events like Button.onClick. Triggers: event, onClick, listener, callback, UnityEvent, button click, 事件, 监听器, 按钮点击.

besty0728
besty0728
71996

unity-gameobject

GameObject creation and manipulation. Use when users want to create, delete, move, rotate, scale, or parent GameObjects. Triggers: gameobject, create, delete, transform, position, rotation, scale, parent, hierarchy, 游戏对象, Unity创建, Unity删除, Unity移动, Unity旋转, Unity缩放.

besty0728
besty0728
71996

unity-history

Undo/redo history management. Use when users want to undo, redo, or check edit history. Triggers: history, undo, redo, revert, previous state, Unity历史, Unity撤销, Unity重做.

besty0728
besty0728
71996

unity-importer

Asset import settings. Use when users want to configure texture, audio, or model import settings. Triggers: import settings, texture settings, audio settings, model settings, compression, max size, 导入设置, 纹理设置, Unity压缩.

besty0728
besty0728
71996

unity-inspector

Unity Inspector design advisor. Use when users want better SerializeField usage, Tooltip/Header organization, validation, or cleaner Inspector UX. Triggers: Inspector, SerializeField, Tooltip, Header, Range, OnValidate, RequireComponent, CreateAssetMenu, Inspector design, show in Inspector, 检视面板, Inspector怎么设计, 序列化字段, 编辑器显示, 显示在Inspector.

besty0728
besty0728
71996

unity-light

Unity lighting control. Use when users want to create or configure lights (Directional, Point, Spot, Area). Triggers: light, lighting, directional light, point light, spot light, shadows, intensity, 灯光, 光照, 阴影.

besty0728
besty0728
71996

unity-material

Unity material and shader properties. Use when users want to create materials, set colors, textures, emission, or shader properties. Triggers: material, shader, color, texture, emission, albedo, metallic, smoothness, 材质, 颜色, 纹理, 发光.

besty0728
besty0728
71996

unity-navmesh

Navigation mesh operations. Use when users want to bake NavMesh or calculate paths for AI navigation. Triggers: navmesh, navigation, pathfinding, bake, AI, agent, obstacle, 导航网格, 寻路, 烘焙.

besty0728
besty0728
71996

unity-optimization

Project optimization utilities. Use when users want to optimize textures, meshes, or improve performance. Triggers: optimize, compression, texture size, mesh compression, performance, LOD, Unity优化, Unity压缩, Unity性能.

besty0728
besty0728
71996

unity-package

Unity Package Manager operations. Use when users want to install, remove, or list packages. Triggers: package, UPM, install, dependency, Cinemachine, TextMeshPro, 包管理, Unity安装, Unity依赖.

besty0728
besty0728
71996

unity-patterns

Unity design pattern selector. Use when users want advice on ScriptableObject, events, state machines, object pools, observer, or other patterns. Triggers: design pattern, which pattern, ScriptableObject, event channel, observer, state machine, object pool, singleton, service locator, 设计模式, 用什么模式, 事件系统, 状态机, 对象池, 观察者模式, 该用什么模式.

besty0728
besty0728
71996

unity-perception

Scene understanding and analysis. Use when users want to get a summary, overview, dependency report, or export of the current scene state. Triggers: scene summary, analyze, overview, statistics, count, export report, 场景摘要, Unity分析, Unity概览, Unity统计, 导出报告, 依赖分析.

besty0728
besty0728
71996

unity-performance

Unity performance red-flag advisor. Use when users want performance review, code runs slow, frame drops, or need optimization guidance for Update, allocations, pooling, physics. Triggers: performance, optimize, slow, lag, frame drop, hot path, Update, allocation, pool, GC, profiler, 性能, 太慢了, 卡顿, 掉帧, 优化性能, 热路径, 内存分配, 对象池.

besty0728
besty0728
71996

unity-physics

Unity physics operations. Use when users want to perform raycasts, overlap checks, or configure gravity. Triggers: physics, raycast, overlap, gravity, collision, layer mask, 物理, 射线检测, 重力, 碰撞.

besty0728
besty0728
71996

unity-prefab

Prefab management. Use when users want to create, instantiate, apply, or unpack prefabs. Triggers: prefab, instantiate, spawn, apply, unpack, variant, 预制体, 实例化, 生成.

besty0728
besty0728
71996

unity-probuilder

ProBuilder mesh modeling. Use when users want to create ProBuilder shapes, extrude faces, bevel edges, subdivide meshes, or perform procedural mesh operations. Triggers: ProBuilder, mesh modeling, extrude, bevel, subdivide, 建模, 拉伸, 倒角, 细分. Requires com.unity.probuilder package.

besty0728
besty0728
71996

unity-profiler

Performance profiling. Use when users want to get FPS, memory usage, or performance statistics. Triggers: profiler, performance, FPS, memory, stats, benchmark, Unity性能, Unity帧率, Unity内存.

besty0728
besty0728
71996

unity-project-scout

Unity project reconnaissance advisor. Load this FIRST in existing projects before proposing architecture changes — inspects Unity version, packages, asmdefs, folders, coding patterns. Triggers: inspect project, scout project, project baseline, analyze project, what does this project use, existing codebase, 项目分析, 项目结构, 看看项目, 分析项目, 现有架构, 项目用了什么.

besty0728
besty0728
71996

unity-project

Project information. Use when users want to get project settings, quality settings, or shader lists. Triggers: project, settings, quality, build, configuration, Unity项目, Unity设置, Unity质量, Unity构建.

besty0728
besty0728
71996

unity-sample

Sample scene generators and API test utilities. Use when users want to generate example scenes, test API connectivity, or create demo objects for learning. Triggers: test, sample, hello, ping, demo, example, 示例, Unity测试, Unity演示.

besty0728
besty0728
71996

unity-scene-contracts

Scene composition contract advisor for Unity. Use when users want to define required scene objects, component dependencies, bootstrap logic, or reference wiring rules. Triggers: scene contract, bootstrap, required references, scene wiring, scene dependencies, what must be in the scene, 场景契约, 场景装配, 场景依赖, 场景里必须有什么, 引用怎么连.

besty0728
besty0728
71996

unity-scene

Unity scene management. Use when users want to create, load, save scenes, or get scene hierarchy. Triggers: scene, load scene, save scene, hierarchy, screenshot, Unity场景, Unity加载场景, Unity保存场景, Unity截图.

besty0728
besty0728
71996

unity-script-roles

Script role planner for Unity. Use when users want to decide class responsibilities — which should be MonoBehaviour, ScriptableObject, pure C# service, or installer. Triggers: script roles, class roles, what should be MonoBehaviour, service class, presenter, installer, responsibility, 脚本职责, 类的职责, 用MonoBehaviour还是纯C#, 怎么分类, 职责划分.

besty0728
besty0728
71996

unity-script

C# script management — create, read, replace, and analyze Unity scripts. Triggers: script, C#, create script, write code, MonoBehaviour, ScriptableObject, class, code generation, script_create, script_replace, 脚本, 创建脚本, C#代码, 编写代码, 生成脚本, 代码模板.

besty0728
besty0728
71996

unity-scriptableobject

ScriptableObject management. Use when users want to create, read, or modify ScriptableObject assets. Triggers: scriptableobject, SO, data asset, config, settings asset, 数据资产, 配置文件.

besty0728
besty0728
71996

unity-scriptdesign

Script quality advisor for Unity gameplay code. Use when users want code review, reduce coupling, improve maintainability, or refactor scripts. Triggers: code review, coupling, maintainability, refactor, clean code, script quality, review my code, code smell, 代码审查, 代码质量, 重构, 低耦合, 可维护, 看看代码, 代码有问题.

besty0728
besty0728
71996

unity-shader

Shader creation and management. Use when users want to create or inspect shaders. Triggers: shader, HLSL, ShaderLab, Unlit, Standard, custom shader, 着色器, 创建Shader.

besty0728
besty0728
71996

unity-smart

AI-powered scene operations: SQL-like object queries, automatic spatial layout, and reference auto-binding. Use when users want to find objects by property conditions, arrange objects in grid/circle/line, or auto-wire serialized references. Triggers: query, find by property, layout, auto-bind, smart, 查询, 自动布局, 自动绑定.

besty0728
besty0728
71996

unity-terrain

Unity Terrain operations. Use when users want to create terrain, set heights, paint textures, or add trees. Triggers: terrain, heightmap, landscape, paint, trees, grass, 地形, 高度图, 纹理绘制, 树木.

besty0728
besty0728
71996

unity-test

Unity Test Runner operations. Use when users want to run, list, or check test results. Triggers: test, unit test, test runner, EditMode, PlayMode, Unity测试, Unity单元测试, Unity测试运行.

besty0728
besty0728
71996

unity-testability

Unity testability advisor. Use when users want to improve testability, isolate logic from MonoBehaviour, or plan EditMode/PlayMode tests. Triggers: testability, unit test, how to test, write tests, editmode test, playmode test, isolate logic, mock, 怎么测试, 写测试, 可测试, 测试性, 单元测试, 逻辑分离.

besty0728
besty0728
71996

unity-timeline

Unity Timeline operations. Use when users want to create timelines or add animation/audio tracks. Triggers: timeline, cutscene, sequence, track, clip, playable, 时间轴, 过场动画, 轨道.

besty0728
besty0728
71996

unity-ui

Unity UI creation. Use when users want to create Canvas, Button, Text, Image, or other UI elements. Triggers: UI, canvas, button, text, image, panel, slider, toggle, UGUI, 界面, 按钮, 文本, 面板.

besty0728
besty0728
71996

unity-uitoolkit

UI Toolkit (UITK) for Unity — create/edit USS stylesheets and UXML layouts, configure UIDocument in scenes. Triggers: UI Toolkit, UITK, UXML, USS, UIDocument, PanelSettings, VisualElement, stylesheet, runtime UI, EditorWindow UI, 界面工具包, UI样式, 样式表, 可视化元素.

besty0728
besty0728
71996

unity-validation

Project validation and cleanup. Use when users want to find missing scripts, validate references, or check project health. Triggers: validate, missing script, broken reference, check, health, Unity验证, 丢失脚本, 引用检测.

besty0728
besty0728
71996

unity-workflow

Operation history and rollback. Use when users want to track changes, create snapshots, or undo operations. Triggers: undo, redo, snapshot, rollback, history, revert, session, 工作流, Unity快照, Unity回滚, Unity撤销.

besty0728
besty0728
71996

unity-xr

XR Interaction Toolkit skills for VR/AR development. Use when users want to set up XR rigs, add grab interactions, configure teleportation, continuous locomotion, XR UI, or diagnose XR scenes. Triggers: XR, VR, AR, grab, teleport, XR Origin, XR Rig, hand tracking, controller, interactor, interactable, locomotion, 抓取, 传送, 手柄, 头盔, 虚拟现实. Requires com.unity.xr.interaction.toolkit package. Reflection-based: compatible with XRI 2.x (Unity 2022) and XRI 3.x (Unity 6+).

besty0728
besty0728
71996

pptx

Presentation creation, editing, and analysis. When Claude needs to work with presentations (.pptx files) for: (1) Creating new presentations, (2) Modifying or editing content, (3) Working with layouts, (4) Adding comments or speaker notes, or any other presentation tasks

imgoodbai
imgoodbai
17037

docx

Comprehensive document creation, editing, and analysis with support for tracked changes, comments, formatting preservation, and text extraction. When Claude needs to work with professional documents (.docx files) for: (1) Creating new documents, (2) Modifying or editing content, (3) Working with tracked changes, (4) Adding comments, or any other document tasks

imgoodbai
imgoodbai
17037

good-TTvideo2text

Extract audio from short videos (Douyin/TikTok) and transcribe to text with timestamps. Use when user provides video URL and needs audio transcription.

imgoodbai
imgoodbai
17037

good-mp-post

微信公众号文章发布完整流程管理,包括AI辅助创作、图片生成、排版和发布。

imgoodbai
imgoodbai
17037

goodqunbot

AI-powered WeChat message assistant. Retrieve recent messages from contacts/groups and send messages directly through AI chat. Windows 10/11 only. Requires WeChat PC client logged in.

imgoodbai
imgoodbai
17037

meeting-insights-analyzer

Analyzes meeting transcripts and recordings to uncover behavioral patterns, communication insights, and actionable feedback. Identifies when you avoid conflict, use filler words, dominate conversations, or miss opportunities to listen. Perfect for professionals seeking to improve their communication and leadership skills.

imgoodbai
imgoodbai
17037

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