gallery-manage
Organize, validate, and manage photo/video galleries. Create gallery structures, validate image files, and prepare content for upload.
logs
View recent CloudWatch logs for Lambda functions and API Gateway.
optimize-images
Batch optimize images for web delivery. Converts to WebP, generates multiple sizes, and creates blur placeholders.
playwright-cli
Automates browser interactions for web testing, form filling, screenshots, and data extraction. Use when the user needs to navigate websites, interact with web pages, fill forms, take screenshots, test web applications, or extract information from web pages.
preview
Start local development server for previewing the site.
stripe-setup
Set up Stripe products, prices, and webhooks for Pitfal Solutions photography packages. Creates products for portrait sessions, event coverage, digital downloads, and prints. Use when configuring payment processing.
sync-content
Sync gallery images and content to S3. Use after adding new photos to the portfolio.
test
Run tests for the Pitfal Solutions project. Supports unit tests, E2E tests, and coverage reporting.
marp-lens
Semantic search for Marp presentations using vector embeddings. Use when finding relevant slides by topic, retrieving slide content, or exploring presentation materials. Triggers on "find slides about...", "search presentations for...", "get slide content", "what slides cover...", or any Marp/presentation search query.
baoyu-gemini-web
Image generation skill using Gemini Web. Generates images from text prompts via Google Gemini. Also supports text generation. Use as the image generation backend for other skills like cover-image, xhs-images, article-illustrator.
paper-analyzer
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paper-comic
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rlm
Recursive Language Models (RLM) CLI - enables LLMs to recursively process large contexts by decomposing inputs and calling themselves over parts. Use for code analysis, diff reviews, codebase exploration. Triggers on "rlm ask", "rlm complete", "rlm search", "rlm index".
1-min-eval
Fast codebase evaluation using Claude CLI. Scans code to extract repo tree and source files, then runs parallel metric evaluations (impact, technical, creativity, presentation, prompt_design) via claude -p. Automatically submits to TopVibeCoder ranking API and tracks progress over time. Use when evaluating LLM apps, hackathon projects, or code quality.
chezmoi-config
Comprehensive chezmoi dotfile management skill for creating, modifying, and maintaining dotfile templates, configuration files, scripts, and external resources. Use when working with chezmoi for creating new dotfile templates (.tmpl files) with Go template syntax, managing .chezmoi.toml.tmpl configuration and .chezmoidata, configuring .chezmoiexternal files for external resources, writing run_once/run_onchange/run_before/run_after scripts, integrating password managers for secrets, managing cross-platform configurations, and handling conditional logic based on OS/architecture/hostname. This skill includes comprehensive reference documentation for all chezmoi features and can consult the latest chezmoi documentation via Context7.
animejs-v4
Anime.js 4.0 animations for Web Components — drag-drop, click feedback, swaps, cancelable motion. Use when adding animations, drag interactions, visual feedback, or motion to custom elements. Combines with web-components-architecture for lifecycle cleanup.
audio-design
Game audio design patterns for creating sound effects and UI audio. Use when designing sounds for games, writing AI audio prompts (ElevenLabs, etc.), creating feedback sounds, or specifying audio for abilities/UI. Includes psychological principles from Kind Games, volume hierarchy, frequency masking prevention, and prompt engineering for AI audio generation.
html-semantic-engineering
30 pragmatic rules for production HTML covering semantic markup, accessibility (WCAG 2.1 AA), performance optimization, forms, and security. Use when writing HTML, building page structures, creating forms, implementing accessibility, or optimizing for SEO and Core Web Vitals.
idb-state-persistence
IndexedDB patterns for local-first state persistence using the idb library. Use when implementing features that require persistent state across navigation and sessions. Covers data modeling, defaults, CRUD operations, state managers, and reset patterns. Integrates with web-components for reactive UI updates.
ipad-pro-design
CSS and UX patterns for iPad Pro 12.9" development. Covers viewport configuration, touch optimization, safe areas, ProMotion animations, and child-friendly design patterns. Use when building educational apps targeting iPad Pro.
javascript-pragmatic-rules
30 pragmatic rules for production JavaScript covering async operations, V8 optimization, memory management, testing, error handling, and performance. Use when writing JavaScript, optimizing performance, handling promises, or building production-grade applications. Includes promise rejection handling, V8 hidden classes, memory leak prevention, and structured testing patterns.
js-micro-utilities
Zero-dependency JavaScript utilities using native APIs and just-* micro-packages. Use when manipulating objects, arrays, strings, numbers, or functions. Scan tables for native solution first (backticks), fall back to just-* package only when needed. Prefer native over dependencies.
material-symbols-v3
Material Symbols v3 variable icon font system. Use when adding icons to buttons, navigation, status indicators, or any UI element. Provides 2,500+ icons with fill, weight, grade, and optical size axes. Integrates with project color tokens.
utopia-container-queries
Container query setup required for this project's cqi-based fluid scales. The type and space tokens use cqi units which need container-type declarations to function.
utopia-fluid-scales
Fluid typography and spacing tokens using Utopia.fyi with cqi (container query inline) units. Reference for the exact type steps and space tokens defined in this project.
utopia-grid-layout
CSS Grid utilities using Utopia fluid spacing. Reference for the grid variables and utility classes defined in this project.
ux-accessibility
WCAG 2.2 accessibility patterns for web components. Use when implementing focus management, keyboard navigation, screen reader support, reduced motion, high contrast mode, or touch targets. Integrates with project's accessibility.css tokens. (project)
ux-animation-motion
Animation patterns using Anime.js v4 for UI feedback, transitions, and celebrations. Use when implementing hover effects, transitions, loading animations, or gamification feedback. Includes reduced motion handling. (project)
ux-color-system
Fantasy-themed color tokens and semantic color usage. Use when applying colors, creating themes, or ensuring color accessibility. Covers surface/text relationships, state colors, and dark theme patterns. (project)
ux-component-states
Interactive component state patterns including hover, focus, active, disabled, loading, and error states. Use when building buttons, inputs, cards, or any interactive elements. (project)
ux-design-principles
Cognitive psychology principles for UX design decisions. Use when planning features, structuring interfaces, reducing complexity, or optimizing user journeys. Covers choice architecture, cognitive load, attention, and experience design. (project)
ux-feedback-patterns
User feedback patterns including success/error messages, loading states, confirmations, and progress indicators. Use when implementing notifications, toasts, or status updates. (project)
ux-form-design
Form and input design patterns including validation, labels, error handling, and form-associated custom elements. Use when building forms, inputs, or interactive data collection. (project)
ux-iconography
Icon usage patterns using Material Symbols v3. Use when adding icons to buttons, navigation, or status indicators. Covers sizing, accessibility, animations, and color integration with project tokens.
ux-spacing-layout
Utopia fluid spacing tokens and layout patterns. Use when applying margins, padding, gaps, or creating layouts. Covers space scale, container widths, and responsive spacing. (project)
ux-typography
Typography patterns using Utopia fluid type scale with cqi units. Use when setting font sizes, line heights, font families, or text styling. Covers display vs body fonts, hierarchy, and readability. (project)
ux-user-flow
Navigation and user flow patterns including routing, state management, progressive disclosure, and game progression. Use when designing multi-step flows, game phases, or navigation structures. (project)
web-audio
Production-tested patterns for fault-tolerant browser audio with zero-lag rapid-fire support. Use when implementing sound effects, background music, voice feedback, or any audio playback in web applications. Covers AudioContext singleton, preloading, cloneNode for rapid-fire, autoplay handling, and Web Audio API effects.
web-components-architecture
Build web components using Custom Elements v1 API with Declarative Shadow DOM, attribute-driven state, handleEvent pattern, and zero DOM selection. Use when creating custom elements, extending built-in HTML elements, or implementing component-based architecture. NO querySelector, NO innerHTML, NO external libraries - pure web platform APIs only.
webgpu-canvas
WebGPU fundamentals for high-performance canvas rendering. Covers device initialization, buffer management, WGSL shaders, render pipelines, compute shaders, and web component integration. Use when building GPU-accelerated graphics, particle systems, or compute-intensive visualizations.
unity-skills
Unity Editor automation via REST API — create scripts, analyze scenes, manage assets, control editor, and orchestrate workflows. Triggers: Unity, Unity Skills, in Unity, automate Unity, editor automation, create script, scene summary, build scene, 全自动模式, full auto, semi-auto, 半自动, Unity自动化, Unity编辑器, Unity技能, 操作Unity,在Unity中.
unity-skills-index
Index of all Unity Skills modules — 38 functional modules (SA/FA) + 14 advisory modules. Browse available skills, check mode requirements, and find the right module. Triggers: module list, skill index, browse skills, find module, 模块列表, 技能索引, 查找模块.
unity-adr
Architecture decision record helper for Unity projects. Use when users compare options, choose between approaches, or need to lock in a design choice. Triggers: ADR, architecture decision, tradeoff, which approach, compare options, choose pattern, pros and cons, 技术选型, 方案对比, 选哪个, 设计决策, 架构决策, 优缺点对比.
unity-animator
Unity Animator Controller management. Use when users want to create animation controllers, add parameters, play animations, or control animation state machines. Triggers: animation, animator, controller, parameter, state machine, blend tree, animation clip, 动画, 动画控制器, 状态机.
unity-architecture
Gameplay and system architecture advisor for Unity. Use when users want module boundaries, scene design, SOLID structure, decoupling, or refactoring direction before writing code. Triggers: architecture, system design, how to structure, how to organize, module boundary, decouple, refactor, SOLID, 架构设计, 怎么组织代码, 模块划分, 代码结构, 解耦, 重构方向, 系统设计.
unity-asmdef
Assembly definition advisor for Unity projects. Use when users want module boundaries, faster compilation, cleaner dependencies, or editor/runtime/test separation. Triggers: asmdef, assembly definition, module boundary, compile time, slow compilation, dependency graph, 程序集, 模块边界, 编译慢, 依赖管理, asmdef怎么配.
unity-asset
Unity asset management. Use when users want to import, move, delete, duplicate, or organize project assets. Triggers: asset, import, export, folder, file, resource, AssetDatabase, Unity资源, 资产, Unity导入.
unity-async
Unity async and lifecycle strategy advisor. Use when users want to choose between Update, coroutine, UniTask, timers, or handle cleanup/cancellation. Triggers: async, coroutine, UniTask, await, Update vs coroutine, timer, lifecycle, IDisposable, cancellation, 异步, 协程, 生命周期, 用协程还是UniTask, 异步怎么写, 定时器, 取消操作.
unity-blueprints
Mini-game architecture blueprint advisor. Use when users want a starting structure for a small Unity game — platformer, shooter, runner, puzzle, tower defense, clicker, card game. Triggers: blueprint, game template, game structure, prototype, gameplay loop, how to start a game, platformer, tower defense, 游戏模板, 小游戏架构, 做个游戏, 从零开始, 平台跳跃, 塔防, 卡牌, 游戏框架.
unity-bookmark
Scene view bookmarks. Use when users want to save, recall, or manage camera positions in the editor. Triggers: bookmark, save view, goto, camera position, viewpoint, 书签, 视角, 保存视图.
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