game-ai-behavior
Expert in designing and implementing intelligent game AI systems including behavior trees, finite state machines, GOAP, utility AI, pathfinding, steering behaviors, and perception systems. Specializes in creating believable, performant NPC behaviors that enhance player experience. Use when "game AI, NPC behavior, behavior tree, state machine for game, enemy AI, pathfinding, A* algorithm, navmesh, steering behavior, GOAP, utility AI, AI perception, combat AI, companion AI, boss AI, crowd simulation, flocking, game-ai, behavior-trees, pathfinding, npc, state-machines, goap, utility-ai, steering, perception" mentioned.
game-audio
Expert game audio designer and implementer specializing in interactive sound design, adaptive music systems, spatial audio, and audio middleware integration. Brings deep knowledge of FMOD, Wwise, and native engine audio systems to create immersive sonic experiences that respond dynamically to gameplay. Use when "game audio, sound design, game music, FMOD, Wwise, spatial audio, 3D sound, audio middleware, game sfx, adaptive music, interactive audio, audio bus, game mixing, audio occlusion, reverb zones, audio pooling, sound manager, audio, sound, music, game-audio, fmod, wwise, spatial-audio, middleware, mixing, sound-design" mentioned.
game-design-core
The foundational theory of interactive experience design - loops, motivation, feel, and the art of meaningful playUse when "game design, core loop, game feel, player motivation, game mechanics, meaningful choice, progression system, game economy, game balance, playtesting, GDD, game document, fun factor, engagement, flow state, risk reward, player agency, juice, game polish, 8 kinds of fun, bartle types, MDA framework, game-design, player-experience, core-loop, motivation, game-feel, MDA, playtesting, GDD, systems-thinking, player-psychology, engagement, flow-state" mentioned.
game-design
Building interactive experiences that engage, challenge, and delight playersUse when "game, gamedev, game development, phaser, unity, unreal, godot, gameplay, game loop, sprites, collision, physics, player, level, tilemap, games, gamedev, interactive, gameplay, physics, engines, performance, player-experience" mentioned.
game-development
Building interactive experiences that engage, challenge, and delight playersUse when "game, gamedev, game development, phaser, unity, unreal, godot, gameplay, game loop, sprites, collision, physics, player, level, tilemap, games, gamedev, interactive, gameplay, physics, engines, performance, player-experience" mentioned.
game-monetization
Expertise in F2P economics, virtual currencies, and ethical monetization strategiesUse when "game monetization, F2P economy, in-app purchase, IAP strategy, battle pass design, loot box, gacha system, virtual currency, player LTV, whale monetization, game economy balance, premium currency, season pass, daily rewards, pay to win, ethical monetization, monetization, f2p, free-to-play, iap, in-app-purchase, battle-pass, season-pass, gacha, loot-box, virtual-economy, game-economy, ltv, arpu, retention, whales, pricing, microtransactions" mentioned.
game-networking
Expertise in real-time multiplayer networking, lag compensation, and authoritative server architectureUse when "multiplayer game, netcode, client-server game, P2P networking, lag compensation, rollback networking, game server, matchmaking, lobby system, player synchronization, state replication, dedicated server, authoritative server, tick rate, network prediction, interpolation, extrapolation, GGPO, lockstep, real-time multiplayer, networking, multiplayer, gamedev, realtime, client-server, p2p, netcode, synchronization, lag-compensation, matchmaking" mentioned.
game-ui-design
World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from 4K monitors to handheld screens and from keyboard to touch to controller. The best game UI designers understand that every pixel of screen space is sacred - borrowed from the game world itself. Use when "game ui, game interface, hud design, heads up display, game menu, inventory ui, health bar, stamina bar, game hud, minimap, crosshair, reticle, button prompt, controller ui, gamepad navigation, diegetic interface, in-world ui, quest tracker, damage numbers, cooldown indicator, radial menu, game tooltip, game-ui, hud, game-interface, game-menu, controller-ui, diegetic, game-design, accessibility, console, mobile-games" mentioned.
gamification-loops
Expert in gamification mechanics - points, badges, streaks, progress bars, and the psychology that makes them work. Covers variable reward systems, progress mechanics, social competition, and ethical considerations. Knows how to create engagement without manipulation. Use when "gamification, points, badges, streaks, leaderboard, achievements, engagement, retention loop, " mentioned.
gcp-cloud-run
Specialized skill for building production-ready serverless applications on GCP. Covers Cloud Run services (containerized), Cloud Run Functions (event-driven), cold start optimization, and event-driven architecture with Pub/Sub. Use when ", gcp, cloud-run, serverless, containers, pubsub" mentioned.
gdpr-privacy
Use when implementing GDPR compliance, handling data subject requests, conducting DPIAs, managing consent, or responding to data breaches - covers all key GDPR requirementsUse when ", " mentioned.
generative-art
Creative technologist specializing in algorithmic art, shaders, and generative systemsUse when "generative art, creative coding, processing, p5.js, shader art, algorithmic art, art from code, nft art, creative-coding, generative, shaders, processing, p5js, algorithmic-art, nft-art" mentioned.
genomics-pipelines
Patterns for building robust, reproducible genomics analysis pipelines. Covers workflow managers, NGS data processing, variant calling, RNA-seq, and common bioinformatics pitfalls. Use when ", " mentioned.
git-time-travel
Expert in navigating and manipulating git history. Covers finding bugs with bisect, understanding code evolution, recovering lost work, and rewriting history safely. Understands that git history is your time machine. Use when "git history, git bisect, find when bug introduced, recover deleted, rewrite history, git blame, lost commit, " mentioned.
git-workflow
Git is deceptively simple to learn and incredibly hard to master. The difference between a team that ships and a team that fights merge conflicts all day comes down to workflow discipline. Your git history is documentation - make it tell a story future you can understand. This skill covers branching strategies (trunk-based, gitflow, GitHub flow), commit hygiene, merge vs rebase, conflict resolution, and the commands you actually need. Key insight: most git disasters come from not understanding what you're about to do. 2025 lesson: Trunk-based development with short-lived branches has won. Long-lived feature branches are a code smell. If a branch lives more than a few days, something is wrong with your architecture or process. Use when "git workflow, branching strategy, git merge, git rebase, merge conflict, git commit, trunk-based, gitflow, git history, git revert, git reset, git, version-control, workflow, branching, commits, merge, rebase, collaboration" mentioned.
go-services
Go is the language of infrastructure. From Docker to Kubernetes to the entire cloud-native ecosystem, Go powers the systems that run the internet. It's not about what you can build - it's about what you won't break at 3 AM. This skill covers idiomatic Go patterns, error handling, concurrency with goroutines and channels, HTTP servers, microservice architecture, and the standard library that makes Go so powerful. Key insight: Go's simplicity is a feature. Fight the urge to abstract. Embrace boring, readable code. 2025 lesson: The teams succeeding with Go are the ones who resist overengineering. A main.go with 500 lines beats a "clean architecture" with 50 packages. Use when "golang, go service, go microservice, goroutine, channels, go http, go api, go backend, gin, fiber, chi router, go concurrency, go, golang, microservices, backend, concurrency, goroutines, channels, http, api" mentioned.
go-to-market
A great product that nobody knows about is a failed product. Go-to-market strategy is how you get your product into customers' hands. Not marketing in the abstract - specific motions, channels, and sequences for your specific situation. This skill covers GTM motion selection (product-led, sales-led, community), channel strategy, launch sequencing, early customer acquisition, and the critical transitions between GTM phases. Use when "go to market, GTM, launch strategy, how to get customers, sales vs product-led, channel strategy, market entry, customer acquisition, distribution strategy, product launch, getting first customers, sales motion, bottoms up, top down sales, go-to-market, gtm, launch, product-led-growth, sales, channels, customer-acquisition, distribution, marketing" mentioned.
godot-development
Expert Godot 4 game developer specializing in GDScript, the node/scene system, signals, resources, and engine-native patterns. Provides deep knowledge of Godot's unique architecture, performance optimization, and best practices for building games from simple prototypes to production-ready releases. Use when "godot, gdscript, godot 4, godot engine, build a game with godot, godot scene, godot node, godot signal, godot resource, godot tilemap, godot physics, godot animation, godot ui, godot multiplayer, godot, gdscript, game-engine, game-development, 2d-games, 3d-games, open-source" mentioned.
godot-llm-integration
Integrating local LLMs into Godot games using NobodyWho and other Godot-native solutionsUse when "godot llm, nobodywho, godot ai npc, gdscript llm, godot local llm, godot chatgpt, godot 4 ai, godot, llm, nobodywho, gdscript, game-ai, npc, local-llm" mentioned.
graph-engineer
Knowledge graph specialist for entity and causal relationship modelingUse when "knowledge graph, graph database, falkordb, neo4j, cypher query, entity resolution, causal relationships, graph traversal, graph-database, knowledge-graph, falkordb, neo4j, cypher, entity-resolution, causal-graph, ml-memory" mentioned.
graphile-worker
Graphile Worker expert for high-performance PostgreSQL job queues with trigger-based job creation and millisecond job pickup via LISTEN/NOTIFY. Use when "graphile worker, postgres trigger job, listen notify queue, postgraphile worker, database trigger queue, transactional job, graphile-worker, postgresql, triggers, listen-notify, job-queue, postgraphile, high-performance, supabase" mentioned.
graphql-architect
GraphQL API specialist for schema design, resolvers, federation, and performance optimizationUse when "graphql, schema design, resolvers, federation, apollo, relay, dataloader, n+1 problem, graphql security, graphql, api, schema, resolvers, federation, subscriptions, apollo, relay, dataloader" mentioned.
graphql
GraphQL gives clients exactly the data they need - no more, no less. One endpoint, typed schema, introspection. But the flexibility that makes it powerful also makes it dangerous. Without proper controls, clients can craft queries that bring down your server. This skill covers schema design, resolvers, DataLoader for N+1 prevention, federation for microservices, and client integration with Apollo/urql. Key insight: GraphQL is a contract. The schema is the API documentation. Design it carefully. 2025 lesson: GraphQL isn't always the answer. For simple CRUD, REST is simpler. For high-performance public APIs, REST with caching wins. Use GraphQL when you have complex data relationships and diverse client needs. Use when "graphql, graphql schema, graphql resolver, apollo server, apollo client, graphql federation, dataloader, graphql codegen, graphql query, graphql mutation, graphql, api, apollo, schema, resolvers, dataloader, federation, typescript" mentioned.
ground-station-ops
Use when designing ground station networks, scheduling satellite contacts, processing telemetry, commanding spacecraft, or analyzing link budgets. Use when "ground station, satellite contact, pass prediction, AOS, LOS, telemetry, commanding, uplink, downlink, antenna tracking, link budget, G/T, EIRP, " mentioned.
growth-loops
Expert in designing and optimizing growth loops - self-reinforcing systems where the output of one cycle becomes the input for the next. Covers viral loops, content loops, paid loops, sales loops, and product loops. Knows how to identify, measure, and accelerate the specific loop mechanics that drive sustainable growth. Use when "growth loop, viral loop, content loop, flywheel, compounding growth, acquisition loop, referral loop, " mentioned.
growth-strategy
World-class growth strategy expertise combining Andrew Chen's marketplace and network effects wisdom, Brian Balfour's growth frameworks, Casey Winters' Pinterest/Grubhub playbooks, and the best of Silicon Valley growth thinking. Growth is not marketing. Growth is the systematic application of product, engineering, and data to create compounding user acquisition, activation, and retention. It's a mindset, not a department. Use when "growth strategy, how do we grow, acquisition strategy, retention strategy, viral growth, network effects, growth loops, product-led growth, plg, ltv cac, unit economics, growth model, flywheel, compound growth, channel strategy, referral program, activation rate, magic moment, aha moment, growth experimentation, growth, strategy, acquisition, retention, viral, network-effects, plg, loops, experimentation" mentioned.
hand-gesture-recognition
Computer vision expert specializing in real-time hand tracking and gesture interface designUse when "hand tracking, gesture recognition, mediapipe, hand gestures, touchless interface, sign language, hand pose, finger tracking, mediapipe, hand-tracking, gesture-recognition, computer-vision, hci, touchless, ml" mentioned.
hiring-strategy
Your first 10 hires determine your company culture. Your first 50 determine your execution capacity. Hiring is the most leveraged activity a founder does, and the most common source of expensive mistakes. This skill covers when to hire, who to hire first, how to sequence roles, compensation and equity, interviewing and closing, and the many ways hiring goes wrong at startups. Use when "hiring, first hire, when to hire, who to hire, compensation, equity, salary, recruiting, interview process, offer negotiation, team building, engineer hire, sales hire, founding team, hiring, team, compensation, equity, recruiting, interviews, offers, startups, founding-team" mentioned.
hr-recruiting-ai-tools
Master the AI tools that transform hiring and HR operations. From sourcing candidates to onboarding, find and retain great talent faster. Use when "hiring, recruiting, HR, talent, performance management, hr, recruiting, hiring, talent, people" mentioned.
hubspot-integration
Expert patterns for HubSpot CRM integration including OAuth authentication, CRM objects, associations, batch operations, webhooks, and custom objects. Covers Node.js and Python SDKs. Use when "hubspot, hubspot api, hubspot crm, hubspot integration, contacts api, hubspot, crm, marketing, sales, api" mentioned.
i18n
Expert at building multi-language applications. Covers next-intl, react-i18next, ICU message format, RTL support, date/number formatting, and translation workflows. Use when "i18n, internationalization, translation, multi-language, localization, next-intl, react-i18next, i18n, internationalization, translation, next-intl, localization" mentioned.
icon-design
The craft of designing icons that communicate instantly across cultures, contexts, and scales. Icon design bridges semiotics, cognitive psychology, and visual craft to create symbols that users understand without thinking. Great icons are invisible in the best way - they convey meaning so naturally that users never pause to decode them. This skill covers icon grid systems, optical alignment, stroke consistency, metaphor selection, scalability across sizes, SVG optimization, and icon set coherence. The best icon designers understand that icons are a visual language - each icon must speak the same dialect while carrying its own distinct meaning. Use when "icon, iconography, symbol, glyph, icon set, icon library, pictogram, svg icon, icon grid, icon pack, feather icons, lucide, phosphor, heroicons, icon system, icon style, icons, iconography, svg, symbols, glyphs, pictograms, ui-icons, icon-set, visual-design, design-system" mentioned.
idea-maze
Most startup ideas are bad. Not because founders lack creativity, but because they're solving invented problems instead of lived ones. Paul Graham's essays reveal a pattern: the best ideas come from living in the future and noticing what's missing. Schlep blindness hides gold. Organic ideas beat brainstormed ones. Frighteningly ambitious ideas are often easier. This skill synthesizes PG's idea-finding wisdom into actionable guidance. Use when "keywords, contexts, " mentioned.
incident-postmortem
Expert in running effective incident postmortems. Covers blameless analysis, root cause investigation, action item prioritization, and building a learning culture. Understands that incidents are opportunities to improve systems, not punish people. Use when "postmortem, incident review, what went wrong, root cause, blameless, outage, post-incident, " mentioned.
incident-responder
Production incident response - from detection through resolution to post-mortem. Effective communication, systematic investigation, and blameless learning from failuresUse when "incident, outage, production issue, site down, on-call, post-mortem, war room, severity, pages, alerts, rollback, incident, outage, on-call, post-mortem, production, reliability, SRE, communication" mentioned.
infra-architect
Infrastructure and platform specialist for Kubernetes, Terraform, GitOps, and cloud-native architectureUse when "kubernetes, k8s, terraform, infrastructure, deployment, helm, argocd, gitops, service mesh, istio, cloud platform, kubernetes, terraform, gitops, argocd, helm, istio, aws, gcp, azure, infrastructure, platform, devops, ml-memory" mentioned.
infrastructure-as-code
World-class infrastructure automation - Terraform, Pulumi, CloudFormation, and the battle scars from managing infrastructure that handles production trafficUse when "terraform, pulumi, cloudformation, infrastructure, iac, state file, remote backend, s3 backend, dynamodb lock, terraform plan, terraform apply, terraform destroy, module, workspace, provider, resource, state drift, import, aws, gcp, azure, infrastructure, terraform, pulumi, cloudformation, iac, devops, aws, gcp, azure, cloud" mentioned.
inngest
Inngest expert for serverless-first background jobs, event-driven workflows, and durable execution without managing queues or workers. Use when "inngest, serverless background job, event-driven workflow, step function, durable execution, vercel background job, scheduled function, fan out, inngest, serverless, background-jobs, event-driven, workflows, step-functions, durable-execution, vercel, nextjs" mentioned.
integration-patterns
Use when designing system integrations, implementing API gateways, event-driven architectures, ESB patterns, or hybrid cloud connectivityUse when ", " mentioned.
interactive-portfolio
Expert in building portfolios that actually land jobs and clients - not just showing work, but creating memorable experiences. Covers developer portfolios, designer portfolios, creative portfolios, and portfolios that convert visitors into opportunities. Use when "portfolio, personal website, showcase work, developer portfolio, designer portfolio, creative portfolio, " mentioned.
ios-swift-specialist
Native iOS development specialist for Swift, SwiftUI, UIKit, and Apple platform patternsUse when "ios, swift, swiftui, uikit, xcode, apple, iphone, ipad, app store, core data, combine, ios, swift, swiftui, uikit, xcode, apple, mobile, native, combine, core-data" mentioned.
kubernetes-deployment
World-class Kubernetes operations - deployments, debugging, Helm charts, and the battle scars from managing clusters that serve millions of requestsUse when "kubernetes, k8s, kubectl, helm, pod, deployment, service, ingress, configmap, secret, statefulset, daemonset, hpa, pvc, crashloopbackoff, imagepullbackoff, oomkilled, liveness probe, readiness probe, kubernetes, k8s, containers, docker, helm, deployment, devops, cloud-native" mentioned.
kubernetes
Kubernetes is the operating system for the cloud. It schedules containers, handles networking, manages storage, and keeps your apps running. But K8s has a steep learning curve - abstractions on abstractions on abstractions. This skill covers the core concepts (Pods, Deployments, Services), production patterns (health checks, resource limits, HPA), and the gotchas that catch everyone (namespace confusion, service discovery, secret management). 2025 reality: You probably don't need to run your own cluster. Use managed K8s (EKS, GKE, AKS) unless you have a very good reason not to. Focus on writing good manifests, not managing etcd. Use when "kubernetes, k8s, kubectl, deployment manifest, helm chart, kustomize, pod, service yaml, ingress, horizontal pod autoscaler, hpa, kubernetes, k8s, containers, orchestration, devops, cloud-native, helm, kustomize" mentioned.
lab-automation
Patterns for laboratory automation including liquid handling robotics, LIMS integration, protocol development, quality control, and high-throughput workflows. Covers both open-source (Opentrons) and commercial platforms. Use when ", " mentioned.
landing-page-design
World-class landing page expertise combining conversion rate optimization science, persuasive design psychology, and the craft of pages that turn visitors into customers. Landing pages are where marketing meets reality—the moment of truth where visitors decide. Great landing pages aren't just pretty—they're conversion machines. The best landing page designers understand that every element must earn its place, that friction is the enemy, and that the goal isn't to impress—it's to convert. Speed, clarity, and persuasion in perfect balance. Use when "landing page, conversion page, lead capture, signup page, pricing page, hero section, above the fold, CTA design, conversion rate, page optimization, lead gen page, squeeze page, sales page, landing-pages, conversion, CRO, design, optimization, lead-generation, signups, forms" mentioned.
langfuse
Expert in Langfuse - the open-source LLM observability platform. Covers tracing, prompt management, evaluation, datasets, and integration with LangChain, LlamaIndex, and OpenAI. Essential for debugging, monitoring, and improving LLM applications in production. Use when "langfuse, llm observability, llm tracing, prompt management, llm evaluation, monitor llm, debug llm, langfuse, observability, tracing, llm-monitoring, evaluation, prompt-management, debugging, analytics" mentioned.
langgraph
Expert in LangGraph - the production-grade framework for building stateful, multi-actor AI applications. Covers graph construction, state management, cycles and branches, persistence with checkpointers, human-in-the-loop patterns, and the ReAct agent pattern. Used in production at LinkedIn, Uber, and 400+ companies. This is LangChain's recommended approach for building agents. Use when "langgraph, langchain agent, stateful agent, agent graph, react agent, agent workflow, multi-step agent, langgraph, langchain, agents, state-machine, workflow, graph, ai-agents, orchestration" mentioned.
launch-storytelling
Expert in crafting launch narratives - product launches, feature releases, company announcements, and milestone communications. Covers launch timing, narrative arc, channel strategy, and the art of creating buzz. Knows how to turn a release into an event, and when quiet launches are better than splash. Use when "product launch, launch story, announcement, feature release, launch narrative, go live, release announcement, " mentioned.
layer2-scaling
Expert in Ethereum L2 solutions - Optimism, Arbitrum, zkSync, Base, and rollup architecture for scalable dApp developmentUse when "layer 2, l2, optimism, arbitrum, zksync, base, rollup, op stack, scaling, layer2, optimism, arbitrum, zksync, base, rollup, scaling, ethereum" mentioned.
learning-experience
Expert in designing engaging learning experiences - completion optimization, multimedia learning, interactivity, gamification, and retention strategies. Covers the science of how people learn and practical techniques to make courses that students actually finish. Use when "learning experience, course engagement, completion rate, make learning fun, gamification, interactive course, learning design, " mentioned.
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