nushell-plugin-builder
Guide for creating Nushell plugins in Rust using nu_plugin and nu_protocol crates. Use when users want to build custom Nushell commands, extend Nushell with new functionality, create data transformations, or integrate external tools/APIs into Nushell. Covers project setup, command implementation, streaming data, custom values, and testing.
code-quality-check
This skill should be used before committing code to ensure it meets Breenix quality standards. Use for running clippy checks, fixing compiler warnings, verifying no log side-effects, checking for dead code, and enforcing project coding standards from CLAUDE.md.
rust-engineer
Use when building Rust applications requiring memory safety, systems programming, or zero-cost abstractions. Invoke for ownership patterns, lifetimes, traits, async/await with tokio. Keywords: Rust, ownership, borrowing, async, memory safety.
rust-cargo-assistant
Cargo build system, crate management, and Rust project configuration assistance.
rust-webapp
Build full-stack web applications using Rust (Axum + SQLx) with HTMX + Alpine.js frontend and Neon (serverless PostgreSQL). Use when asked to create web apps, CRUD apps, dashboards, forms, or any stateful web application. Triggers on requests like "build a todo app", "create a voting app", "make a dashboard", "build a blog", etc.
bevy
This skill should be used when working on Bevy game engine projects. It provides specialized knowledge for Bevy's Entity Component System (ECS) architecture, component-driven design patterns, system ordering, UI development, build strategies, and common pitfalls. Use this skill when implementing game features, debugging Bevy code, designing component architectures, or working with Bevy's UI system.
dcg
Destructive Command Guard - High-performance Rust hook for Claude Code that blocks dangerous commands before execution. SIMD-accelerated, modular pack system, whitelist-first architecture. Essential safety layer for agent workflows.
dojo-client
Integrate Dojo with game clients for JavaScript, Unity, Unreal, Rust, and other platforms. Generate typed bindings and connection code. Use when connecting frontends or game engines to your Dojo world.
rust-errors
Rust to TypeScript error handling patterns for Tauri apps. Use when defining Rust errors that will be passed to TypeScript, handling Tauri command errors, or creating discriminated union error types.
gtars
High-performance toolkit for genomic interval analysis in Rust with Python bindings. Use when working with genomic regions, BED files, coverage tracks, overlap detection, tokenization for ML models, or fragment analysis in computational genomics and machine learning applications.
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