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post-processing

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HeshamFS
HeshamFS
653

simulation-failure-triage

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HeshamFS
HeshamFS
653

simulation-orchestrator

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HeshamFS
HeshamFS
653

simulation-validator

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HeshamFS
HeshamFS
653

skill-evaluator

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HeshamFS
HeshamFS
653

slurm-job-script-generator

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HeshamFS
HeshamFS
653

time-stepping

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HeshamFS
HeshamFS
653

workflow-engine-mapper

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HeshamFS
HeshamFS
653

aws-diagram

Generate AWS architecture diagrams in draw.io format following the awslabs official style. Supports PNG/SVG export via draw.io CLI and automated 6-point quality validation. Use when the user asks to create, update, or export an AWS architecture diagram.

tsaol
tsaol
655

beautiful-hackathon-slides

Create distinctive, production-grade hackathon demo decks with bold design choices that stand out from typical technical presentations. Use when building pitch decks for hackathons, demo days, or competition submissions that need to combine technical depth with visual polish.

tsaol
tsaol
655

browser-use-agentcore

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tsaol
tsaol
655

card-diagram

Generate card-based architecture diagrams as standalone HTML files. Warm glassmorphism style with CSS-only arrows, rounded cards, and backdrop-filter effects. Use when the user asks to create a pipeline, flow, or architecture diagram in card style.

tsaol
tsaol
655

docgen

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tsaol
tsaol
655

docx

Comprehensive document creation, editing, and analysis with support for tracked changes, comments, formatting preservation, and text extraction. When Claude needs to work with professional documents (.docx files) for: (1) Creating new documents, (2) Modifying or editing content, (3) Working with tracked changes, (4) Adding comments, or any other document tasks

tsaol
tsaol
655

frontend-design

Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.

tsaol
tsaol
655

git-commit

Review project consistency and commit changes. Checks code vs docs alignment, updates CHANGELOG/README/DESIGN.md, updates ~/history.log, bumps version, then commits, pushes, and deploys if configured. Use after finishing code modifications.

tsaol
tsaol
655

git-review

Review code changes against requirements and original design. Validates implementation correctness, design alignment, code quality, and runs tests. Use before committing or creating a PR.

tsaol
tsaol
655

hottrend-article

Full hottrend article pipeline. Aggregates sources, drafts, reviews, refines, generates images, and packages for WeChat publication. 11-step multi-agent workflow.

tsaol
tsaol
655

hottrend-quick

Quick photo essay pipeline for hot topics. Produces ~600 word image-driven articles using Claude Opus + Kimi K2.5 refinement. 7-step fast workflow.

tsaol
tsaol
655

hottrend-series

Generate a single article in a hottrend series. Reads plan.md, creates context, runs full hottrend pipeline with series context injection. Phase B of series workflow.

tsaol
tsaol
655

hottrend-series-plan

Plan a series of hottrend articles. Interactive discussion to research topic, propose structure, and generate plan.md. Phase A of the series workflow.

tsaol
tsaol
655

pdf

Comprehensive PDF manipulation toolkit for extracting text and tables, creating new PDFs, merging/splitting documents, and handling forms. When Claude needs to fill in a PDF form or programmatically process, generate, or analyze PDF documents at scale.

tsaol
tsaol
655

ppt-speech-script

Generate a speech script from an existing PowerPoint presentation. Use this skill when the user has a .pptx file and wants a speaker script, presentation notes, or talk script to accompany it. Triggers on: 'speech script', 'speaker notes', 'talk script', 'presentation script', '演讲稿', '讲稿'

tsaol
tsaol
655

pptx

Presentation creation, editing, and analysis. When Claude needs to work with presentations (.pptx files) for: (1) Creating new presentations, (2) Modifying or editing content, (3) Working with layouts, (4) Adding comments or speaker notes, or any other presentation tasks

tsaol
tsaol
655

product-review

Product review from a PM perspective. Uses multi-agent pipeline to analyze any project/codebase for product discovery, goal alignment, UX/DX audit, competitive analysis, and roadmap planning.

tsaol
tsaol
655

tokenmaxxer

A motivational agent that drives Claude Code to do deeper, more thorough work. Not enforcement — motivation. Changes Claude's identity, injects self-reflection, and raises aspiration levels so agents naturally want to do more. Works through CLAUDE.md directives, hooks, and self-reflection prompts.

tsaol
tsaol
655

ui-test-guard

A Stop hook that catches Claude when it claims a UI change is "done", "deployed", or "verified" without showing evidence that a real-browser UI test actually passed. Stops the curl + grep illusion of testing.

tsaol
tsaol
655

workshop-review

Audit an AWS Workshop Studio workshop against content, structure, bilingual, asset, link, and navigation best practices. Generates a structured review report with severity levels and a pass/fail verdict. Use before publishing or after major content changes.

tsaol
tsaol
655

xlsx

Comprehensive spreadsheet creation, editing, and analysis with support for formulas, formatting, data analysis, and visualization. When Claude needs to work with spreadsheets (.xlsx, .xlsm, .csv, .tsv, etc) for: (1) Creating new spreadsheets with formulas and formatting, (2) Reading or analyzing data, (3) Modify existing spreadsheets while preserving formulas, (4) Data analysis and visualization in spreadsheets, or (5) Recalculating formulas

tsaol
tsaol
655

arkit-camera-access-providers

Build and debug ARKit camera access providers for visionOS 27: CameraFrameProvider and CameraRegionProvider. Use when accessing camera frame streams, region-scoped camera content, custom computer-vision pipelines, or troubleshooting camera-access authorization, entitlement, enterprise, format, and support issues.

tomkrikorian
tomkrikorian
6410

arkit-hand-tracking-provider

Build and debug HandTrackingProvider on visionOS 27. Use when implementing hand anchors, hand joint transforms, custom hand gestures, hand-driven interactions, hand visualizations, or troubleshooting hand-tracking authorization, support, and lifecycle behavior.

tomkrikorian
tomkrikorian
6410

arkit-reference-tracking-providers

Build and debug ARKit reference and marker tracking providers for visionOS 27: ImageTrackingProvider, ObjectTrackingProvider, BarcodeDetectionProvider, and AccessoryTrackingProvider. Use when anchoring to known images, tracked 3D reference objects, barcodes, or supported accessories.

tomkrikorian
tomkrikorian
6410

arkit-rendering-context-providers

Build and debug ARKit rendering-context providers for visionOS 27: EnvironmentLightEstimationProvider, StereoPropertiesProvider, and VisualFidelityProvider. Use when matching virtual lighting to the environment, informing custom stereo rendering, coaching device fit, or tuning foveated field of view.

tomkrikorian
tomkrikorian
6410

arkit-spatial-tracking-providers

Build and debug ARKit spatial tracking providers for visionOS 27: WorldTrackingProvider, PlaneDetectionProvider, SceneReconstructionProvider, RoomTrackingProvider, and SharedCoordinateSpaceProvider. Use when implementing world anchors, device pose queries, surface placement, mesh reconstruction, room context, or shared coordinate spaces.

tomkrikorian
tomkrikorian
6410

arkit-visionos-developer

Router for ARKit features on visionOS 27, including ARKitSession setup, authorization, provider selection, anchor processing, and RealityKit integration. Use when choosing an ARKit provider set, combining multiple ARKit providers, or troubleshooting shared ARKit lifecycle behavior before routing to focused provider skills.

tomkrikorian
tomkrikorian
6410

coding-standards-enforcer

Enforce repository coding standards for Swift 6.2 strict concurrency, actor isolation, @Observable models, SWIFT_APPROACHABLE_CONCURRENCY, @concurrent functions, and modern Swift APIs across visionOS app code. Use when reviewing, writing, or migrating Swift code in this plugin's scope.

tomkrikorian
tomkrikorian
6410

realitykit-animation-physics

Implement and debug RealityKit animation, character controllers, skeletal poses, IK, body tracking, blendshapes, animation graphs, retargeting, root motion, navigation, behavior trees, collision, physics bodies, joints, forces, particles, compute simulations, and cloth on visionOS 27. Use when a RealityKit task is primarily about motion, character behavior, physical simulation, hit-test collision shape details, particle simulation, or animation/physics troubleshooting.

tomkrikorian
tomkrikorian
6410

realitykit-audio-spatial

Implement and debug RealityKit spatial audio, ambient audio, channel audio, audio libraries, audio mix groups, reverb, grouped playback, and acoustic simulation on visionOS 27. Use when a RealityKit task is primarily about placing sound in 3D, loading or organizing audio resources, controlling channel or ambient playback, mixing groups, room acoustics, or audio behavior tied to RealityKit entities.

tomkrikorian
tomkrikorian
6410

realitykit-ecs-systems

Design, implement, and debug custom RealityKit components, systems, ECS queries, component registration, update loops, Codable component state, and per-frame multi-entity behavior on visionOS. Use when documented RealityKit components do not represent the needed state or behavior, when behavior spans multiple entities, or when a task needs custom System and Component architecture instead of SwiftUI view logic.

tomkrikorian
tomkrikorian
6410

realitykit-rendering-materials

Implement and debug RealityKit rendering, materials, lighting, cameras, visual effects, post-processing, render cost controls, Gaussian splats, decals, lightmaps, probes, LOD, and occlusion on visionOS 27. Use when a RealityKit task is primarily about visual appearance, mesh/material display, lights, shadows, tone mapping, bloom, camera projection, rendering performance, or choosing rendering components instead of animation, audio, interaction, or custom ECS behavior.

tomkrikorian
tomkrikorian
6410

realitykit-visionos-developer

Route RealityKit work on visionOS 27 and handle core entity/component basics, RealityView scene setup, asset loading, input targets, SwiftUI attachments, anchoring, portals, synchronization, and USDStage bridge usage. Use for general RealityKit triage, choosing documented components, loading Reality Composer Pro, USD, USDZ, or .reality content, and deciding whether to hand off to realitykit-rendering-materials, realitykit-animation-physics, realitykit-audio-spatial, realitykit-ecs-systems, spatial-preview-developer, usdkit-runtime-developer, usd-editor, shadergraph-editor, ARKit, SwiftUI, or build-debug skills.

tomkrikorian
tomkrikorian
6410

shadergraph-editor

Author, load, and troubleshoot Reality Composer Pro Shader Graph materials for RealityKit on visionOS. Use when building Shader Graph materials, exposing promoted inputs for runtime control, debugging exported USD and MaterialX interop, or building shader graphs programmatically in Swift on visionOS 27.

tomkrikorian
tomkrikorian
6410

shareplay-developer

Build, integrate, and troubleshoot SharePlay GroupActivities features for visionOS 27, including GroupActivity definitions, activation flows, GroupSession lifecycle, messaging and journals, ShareLink and SharePlay UI surfaces, and spatial coordination.

tomkrikorian
tomkrikorian
6410

spatial-app-architecture

Choose and refactor visionOS app architecture across surfaces, scene boundaries, state ownership, and file layout. Use when deciding window vs volume vs immersive space, splitting a feature across scenes, cleaning up a monolithic spatial root, or defining the ownership map before implementing SwiftUI or RealityKit details.

tomkrikorian
tomkrikorian
6410

spatial-swiftui-developer

Design and implement visionOS 27 SwiftUI scenes that integrate RealityKit content. Use when building spatial UI with RealityView, Model3D, attachments, volumetric windows, ImmersiveSpace, spatial gestures, windowing, spatial layout, or when choosing SwiftUI vs RealityKit APIs for 3D presentation.

tomkrikorian
tomkrikorian
6410

swiftui-chart3d-developer

Build SwiftUI Chart3D and Swift Charts 3D visualizations for visionOS 27 and Apple platforms. Use when implementing Chart3D, SurfacePlot, 3D PointMark, RuleMark, RectangleMark, Chart3DPose, 3D chart scales, axis labels, camera projection, or spatial data-visualization interactions.

tomkrikorian
tomkrikorian
6410

tkr-skill-writer

Guide for creating and structuring skills with consistent formatting, clear documentation, and proper reference organization. Use when creating new skills or updating existing skill documentation.

tomkrikorian
tomkrikorian
6410

usd-editor

Guide for modifying USD ASCII (.usda) files and command-line USD workflows, including prims, properties, composition arcs, variants, transforms, usdcat, usdchecker, usdrecord, usdtree, usdzip, and usdedit. Use when editing or reviewing .usda files by hand, validating USD/USDZ assets, or working in an asset pipeline outside runtime Swift USDKit.

tomkrikorian
tomkrikorian
6410

usdkit-runtime-developer

Build USDKit runtime editing flows on visionOS 27, macOS 27, or iOS 27. Use when Swift code imports USDKit, opens or creates USDStage and USDLayer values, edits USDPrim attributes, observes USDStage.ObjectsDidChange, exports runtime USD packages, or bridges live stages through RealityKit USDStageComponent.

tomkrikorian
tomkrikorian
6410

visionos-immersive-media-developer

Implement immersive and spatial video experiences on Apple Vision Pro (visionOS 27), including AVKit AVExperienceController, RealityKit VideoPlayerComponent setup, Apple Projected Media Profile (APMP), portal/progressive/full immersive viewing modes, transitions and events, comfort mitigation, and Apple Immersive Video authoring workflows.

tomkrikorian
tomkrikorian
6410

Page 678 of 1685 · 84231 results

Adoption

Agent Skills are supported by leading AI development tools.

FAQ

Frequently asked questions about Agent Skills.

01

What are Agent Skills?

Agent Skills are reusable, production-ready capability packs for AI agents. Each skill lives in its own folder and is described by a SKILL.md file with metadata and instructions.

02

What does this agent-skills.md site do?

Agent Skills is a curated directory that indexes skill repositories and lets you browse, preview, and download skills in a consistent format.

03

Where are skills stored in a repo?

By default, the site scans the skills/ folder. You can also submit a URL that points directly to a specific skills folder.

04

What is required inside SKILL.md?

SKILL.md must include YAML frontmatter with at least name and description. The body contains the actual guidance and steps for the agent.

05

How can I submit a repo?

Click Submit in the header and paste a GitHub URL that points to a skills folder. We’ll parse it and add any valid skills to the directory.