mind-mirror
Personality modeling system based on Timothy Leary's 1985 software + The Sims traits
mooco
Custom orchestrator design notes and skill interface expectations
mooco-mirror
Parallel introspection for MOOCO sessions and cross-orchestrator comparison
moollm
The soul of MOOLLM — self-explanation, help, navigation, philosophy
mount
Skill mounting — modify character and room behavior through overlay
multi-presence
Same card active in multiple rooms simultaneously
naming
Big-endian file naming as semantic binding
needs
Dynamic motivations (Sims-style) — needs fluctuate and drive behavior
object
Interactable things in the world — the atoms of adventure
party
Companions and group dynamics — you're never alone
persona
Identity layers for characters — WHO they are vs WHAT they do
plain-text
Text files are forever. No lock-in. No corruption. No transformation.
planning
Structured task decomposition and tracking.
plan-then-execute
Frozen plans with human approval gates.
play-learn-lift
Start Playing. Keep Learning. Lift Others.
postal
Messaging between any addressable endpoints. Letters, texts, attachments, goals, deterministic delivery.
postel
Be conservative in what you send, liberal in what you accept.
postgres
Server PostgreSQL operations — connect, migrate, Timescale, pgvector, introspection; delegates deep tuning to postgres-optimization.
postgres-optimization
Unconventional PostgreSQL optimization techniques
probability
Motto: The LLM is the dice. It narrates the outcome.
procedural-rhetoric
Rules persuade. Structure IS argument. Design consciously.
protocol
Protocol names ARE K-lines.
prototype
Objects clone from prototypes, not instances from classes
research-notebook
Structured research with sources, findings, and decisions.
return-stack
Where you've been is where you can go back to.
reward
Motto: Rewards should feel earned and fitting.
roberts-rules
Parliamentary procedure as forcing function for genuine deliberation
robust-first
Survive first. Be correct later.
room
Rooms are intertwingled navigable activation context maps. Entering = calling. Exiting = returning.
rubric
Measurable criteria translating qualitative debate to quantitative scores
runtime
Dual Python/JavaScript adventure runtimes — always in sync
schema
Schemapedia — schema plugins, families, gateways, formats.yml, mechanism_relations; self-object kernel; delegates to sibling skills.
schema-factory
Build, lint, ingest, compose Drescher-style schemas
schema-mechanism
Drescher's computational theory of causal learning
scoring
Motto: Style counts. Context matters. Story trumps numbers.
scratchpad
Working memory for thinking out loud.
self-repair
Missing state triggers repair, not failure.
session-log
Human-readable markdown session logs for characters and adventures.
sim-obliterator
Two-way bridge between The Sims 1 save files and MOOLLM characters
simulation
Abstract base for runtime state — adventure, city-sim, ecosystem all inherit from this
simulator-effect
Implication beats simulation — imagination renders (Will Wright)
sister-script
Document-first automation — the doc is the source of truth
skill
A skill is documentation that learned to do things.
skill-snitch
Security auditing for MOOLLM skills - static analysis and runtime surveillance
slideshow
Present images in linear narrative form
society-of-mind
Intelligence emerges from many simple agents (Minsky)
soul-chat
Everything is alive. Everything can speak.
speed-of-light
Many turns in one call. Instant communication. No round-trips.
sqlite
Embedded SQLite — sqlite3 CLI, pragmas, JSON1, WAL, migrations; pairs with cursor-mirror; server DBs use postgres.
storytelling-tools
Build narrative capture and sharing into the system.
Page 688 of 1685 · 84231 results
