secrets-scan
Detect API keys, passwords, tokens, and other secrets in code. Use when you need to find hardcoded credentials and sensitive data in source code.
npm-package
Build and publish npm packages using Bun as the primary toolchain with npm-compatible output. Use when the user wants to create a new npm library, set up a TypeScript package for publishing, configure build/test/lint tooling for a package, fix CJS/ESM interop issues, or publish to npm. Covers scaffolding, strict TypeScript, Biome + ESLint linting, Vitest testing, Bunup bundling, and publishing workflows. Keywords: npm, package, library, publish, bun, bunup, esm, cjs, exports, typescript, biome, vitest, changesets.
dependency-scan
Detect CVEs and security issues in project dependencies. Use when you need to analyze packages for known vulnerabilities across npm, pip, cargo, and other ecosystems.
xlsx-generator
Create and manipulate Excel XLSX files programmatically. Use when the user needs to generate spreadsheets, modify XLSX templates, extract spreadsheet content, or automate Excel workflows. Supports both template-based generation (for branding compliance) and from-scratch creation. Keywords: Excel, XLSX, spreadsheet, workbook, worksheet, data, report, template, financial, analysis.
godot-asset-generator
Generate game assets using AI image generation APIs (DALL-E, Replicate, fal.ai) and prepare them for Godot. Covers the full art pipeline from concept art and style guides to final sprites, sprite sheets, and import configuration. This skill should be used when creating game art, generating sprites, making tilesets, creating UI elements, or preparing assets for Godot import. Keywords: game assets, AI art, DALL-E, Replicate, fal.ai, sprite sheet, tileset, Godot, pixel art, character sprite, game art, texture, animation frames.
abstract-strategy
Design abstract strategy games with perfect information, no randomness, and strategic depth. Use when designing a board game, exploring abstract strategy games, brainstorming game mechanics, or evaluating game balance. Keywords: board game, game design, strategy, mechanics, balance.
react-pwa
Build Progressive Web Apps with React and Vite. This skill should be used when the user asks to "create a PWA", "add offline support", "make app installable", "generate service worker", "configure workbox", "add push notifications", or mentions PWA, progressive web app, or offline-first development. Keywords: PWA, progressive web app, service worker, manifest, offline, installable, workbox, vite-plugin-pwa, React.
config-scan
Detect security misconfigurations in config files, Docker, and IaC. Use when reviewing configuration security for containers, Kubernetes, Terraform, or application settings.
pwa-development
Implement Progressive Web App features for React and Svelte projects. This skill should be used when the user asks to 'make a PWA', 'add offline support', 'create a service worker', 'fix caching issues', or wants installable web apps. Keywords: PWA, service worker, offline, manifest, caching, installable, Workbox, vite-pwa.
shadcn-layouts
Generate correct shadcn/Tailwind layouts by applying CSS mental models. This skill should be used when the user asks to 'create a shadcn layout', 'fix layout issues', 'debug CSS height problems', 'make scrolling work', or has issues with Tailwind flex/grid. Keywords: shadcn, Tailwind, layout, CSS, flex, grid, height, scroll, overflow.
frontend-design
Create distinctive, production-grade frontend interfaces with high design quality. Provides analysis tools for auditing existing designs and generation tools for creating color palettes, typography systems, design tokens, and component templates. Supports React, Vue, Svelte, and vanilla HTML/CSS. Use when building web components, pages, or applications. Keywords: design, UI, frontend, CSS, components, palette, typography, tokens, accessibility.
github-agile
Diagnose GitHub-driven agile workflow problems and guide feature branch development
gitea-workflow
Orchestrate agile development workflows for Gitea repositories using the tea CLI. Use when working with Gitea-hosted repos and asking to 'run the workflow', 'continue working', 'what's next', 'complete the task cycle', 'start my day', 'end the sprint', 'implement the next task', or wanting guided step-by-step development assistance. Keywords: workflow, orchestrate, agile, task cycle, sprint, daily, implement, review, PR, standup, retrospective, gitea, tea.
gitea-coordinator
Orchestrate multiple worker agents to implement groomed tasks in Gitea repositories. Use when multiple ready tasks need implementation, when you want autonomous multi-task execution, or when coordinating batch development work with Gitea. Keywords: coordinator, orchestrator, multi-task, parallel, workers, batch, autonomous, gitea, tea.
agile-workflow
Orchestrate agile development workflows by invoking commands in sequence with checkpoint-based flow control. This skill should be used when the user asks to 'run the workflow', 'continue working', 'what's next', 'complete the task cycle', 'start my day', 'end the sprint', 'implement the next task', or wants guided step-by-step development assistance. Platform-agnostic git-only workflow without PR integration. Keywords: workflow, orchestrate, agile, task cycle, sprint, daily, implement, review, merge, standup, retrospective, git.
agile-coordinator
Orchestrate multiple worker agents to implement groomed tasks. Use when multiple ready tasks need implementation, when you want autonomous multi-task execution, or when coordinating batch development work. Keywords: coordinator, orchestrator, multi-task, parallel, workers, batch, autonomous.
typescript-best-practices
Guide AI agents through TypeScript coding best practices including type safety, error handling, code organization, and architecture patterns. This skill should be used when generating TypeScript code, reviewing TypeScript files, creating new TypeScript modules, refactoring JavaScript to TypeScript, or when the user asks about TypeScript patterns, types, or coding standards. Keywords: typescript, types, coding standards, best practices, type safety, generics, architecture, refactoring.
revealjs-presenter
Generate RevealJS HTML presentations with reliable layout, professional typography, and effective visual communication. Use when creating slide decks, pitch presentations, technical talks, or any reveal.js output.
pptx-generator
Create and manipulate PowerPoint PPTX files programmatically. Use when the user needs to generate presentations, modify PPTX templates, extract slide content, create thumbnail previews, or automate PowerPoint workflows. Supports both template-based generation (for branding compliance) and from-scratch creation. Keywords: PowerPoint, PPTX, presentation, slides, template, deck, slideshow, corporate, branding.
pdf-generator
Create and manipulate PDF files programmatically. Use when the user needs to generate PDFs, fill PDF forms, extract PDF content, add watermarks/overlays, or merge documents. Supports both template-based generation (form filling, overlays) and from-scratch creation. Keywords: PDF, document, form, fillable, merge, watermark, extract, text, report.
ebook-analysis
Parse ebooks, extract concepts and entities with citation traceability, classify by type/layer, and synthesize across book collections.
speech-adaptation
Transform comprehensive written content into purposeful spoken guidance. Use when adapting for speech, converting to spoken format, optimizing for listening, or creating audio content from written material. Keywords: speech, audio, spoken, listening, adaptation, podcast.
presentation-design
Design and evaluate presentations that communicate effectively. Use when designing a presentation, creating slides, getting presentation feedback, structuring a talk, or reviewing slides. Keywords: presentation, slides, talk, PowerPoint, Keynote, reveal.js.
technology-impact
Systematically analyze societal impacts of technologies using McLuhan's Tetrad of Media Effects. Use when evaluating new technology, planning technology adoption, or analyzing technology policy.
scraper-builder
Guide AI agents to generate complete PageObject pattern web scraper projects using Playwright and TypeScript with Docker deployment. Supports agent-browser site analysis for automated selector discovery. Keywords: scraper, playwright, pageobject, web scraping, docker, typescript, data extraction, automation.
godot-best-practices
Guide AI agents through Godot 4.x GDScript coding best practices including scene organization, signals, resources, state machines, and performance optimization. This skill should be used when generating GDScript code, creating Godot scenes, designing game architecture, implementing state machines, object pooling, save/load systems, or when the user asks about Godot patterns, node structure, or GDScript standards. Keywords: godot, gdscript, game development, signals, resources, scenes, nodes, state machine, object pooling, save system, autoload, export, type hints.
reverse-outliner
Reverse-engineer published books into structured scene-by-scene outlines for study. Use when analyzing craft, learning story structure from masters, or creating teaching materials from existing works.
perspectival-constellation
Structure multi-POV stories through catalyst environments. Use when building interconnected narratives, when perspectives need meaningful intersection, or when a shared setting needs to generate distinct storylines.
outline-collaborator
Act as an active outline partner who develops structure collaboratively. Use when developing, iterating, or improving story outlines. Generates scene beats, character arcs, plot structures, and exploratory prose samples. Contrasts with story-collaborator which drafts finished prose.
settlement-design
Design cities, towns, and settlements for fictional worlds. Use when creating urban environments, mapping city districts, or when settlements need realistic layered development and spatial logic.
outline-coach
Act as an assistive outline coach who guides structural development through questions. Use when helping someone develop their own outline through diagnosis and frameworks. Critical constraint - never generate outline content. Instead ask questions, identify structural issues, suggest approaches, and let the writer structure.
novel-revision
Manage multi-level novel revisions while preventing cascade problems. Use when editing novels, when changes at one level break things at others, when you need systematic change management for long-form fiction, or when revisions keep creating new problems.
moral-parallax
Generate speculative fiction stories about systemic exploitation by collapsing comfortable moral distances. Use when exploring how privilege and harm are connected, when writing about systems that export consequences, or when you want stories where innocence becomes impossible.
world-fates
Manage long-term fate and fortune across a shared world. Use when powerful entities feel permanent, when the world becomes static, when you need probabilistic death/fall mechanics, or when campaigns need world-level consequences that persist. Operates above the game-facilitator level.
conlang
Generate phonologically consistent constructed languages for fiction. Use when you need naming languages, alien speech, or fantasy tongues without deep linguistics knowledge.
systemic-worldbuilding
Build worlds through cascading consequences from speculative changes. Use when introducing new technologies, species, or alternate histories and need to trace realistic societal transformations across multiple domains.
worldbuilding
Diagnose world-level story problems. This skill should be used when settings feel thin, institutions feel designed rather than evolved, economies don't make sense, or non-human species feel like humans in costume. Keywords: worldbuilding, setting, world, institutions, economy, culture, species, consequences.
belief-systems
Design religious and belief systems for fictional worlds. Use when creating pantheons, religious institutions, spiritual practices, or any belief structures that shape society and drive character motivation.
oblique-worldbuilding
Create worldbuilding quotes and epigraphs through documentary perspectives. Use for chapter epigraphs, in-world documents, or any content where limited perspective creates meaning through what the documenter cannot see.
story-zoom
Manage multi-level story synchronization. Use when changes at one abstraction level (pitch, structure, scenes, entities, prose) need to propagate to others, or when story elements feel inconsistent across levels.
endings
Diagnose weak endings, rushed resolutions, and arbitrary conclusions. Use when stories build well but end disappointingly, when climax feels unearned, or when resolution doesn't complete character arcs.
positional-revelation
Generate stories where ordinary people become crucial through their structural position in systems. Use when you want protagonists who aren't chosen ones but accidental pivots, when mundane jobs should reveal conspiracies, or when you need structurally inevitable involvement rather than coincidence.
product-analysis
Diagnose competitive product analysis state and guide through systematic market evaluation. Use when analyzing a product category, building feature comparisons, understanding competitive landscape, building personas, or deciding build vs. buy. Routes to 6 interconnected frameworks based on current analysis state.
musical-dna
Extract descriptive musical characteristics from any artist or band without using their name, building a vocabulary of sonic qualities for AI music generation, music description, or creative recombination.
lyric-diagnostic
Diagnose lyric problems across prosody, rhyme, meaning, register, sound, and structure. Use when AI-generated or human lyrics feel flat, cliched, awkward, or mismatched.
scene-sequencing
Structure scenes and control pacing using scene-sequel rhythm. Use when individual scenes work but don't accumulate, when pacing feels off (too rushed or too slow), when transitions feel mechanical, or when readers can follow but aren't compelled forward. Based on Dwight Swain's Goal-Conflict-Disaster and Reaction-Dilemma-Decision structure.
joke-engineering
Diagnose and improve humor using systems thinking. Use when jokes fall flat, when humor feels forced, when punchlines don't land, or when you want to systematically enhance comedic writing. Treats jokes as engineerable connection systems.
economic-systems
Design economic systems for fictional worlds. Use when worldbuilding needs currencies, trade networks, resource economies, or when economic pressures should drive plot and character motivation.
metabolic-cultures
Design cultures for closed-loop life support systems in space. Use when worldbuilding stations, ships, or habitats where recycled matter creates novel social structures, beliefs, and conflicts.
governance-systems
Design political entities and governance systems for fictional worlds. Use when creating kingdoms, empires, federations, or any political structures that need realistic internal complexity and external relationships.
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