Back to authors
Bbeierle12

Bbeierle12

77 Skills published on GitHub.

mcp-builder

Guide for creating high-quality MCP (Model Context Protocol) servers that enable LLMs to interact with external services through well-designed tools. Use when building MCP servers to integrate external APIs or services, whether in Python (FastMCP) or Node/TypeScript (MCP SDK).

UncategorizedView skill →

multiplayer-building

Networking systems for multiplayer building games. Use when implementing networked construction, delta synchronization, client prediction, or conflict resolution. Server-authoritative model with optimistic client prediction for responsive gameplay.

UncategorizedView skill →

particles-gpu

GPU-based particle systems using instanced rendering, buffer attributes, Points geometry, and custom shaders. Use when rendering thousands to millions of particles efficiently, creating particle effects like snow, rain, stars, or abstract visualizations.

UncategorizedView skill →

particles-lifecycle

Particle lifecycle management—emission/spawning, death conditions, object pooling, trails, fade-in/out, and state transitions. Use when particles need birth/death cycles, continuous emission, trail effects, or memory-efficient recycling.

UncategorizedView skill →

particles-physics

Physics simulation for particle systems—forces (gravity, wind, drag), attractors/repulsors, velocity fields, turbulence, and collision. Use when particles need realistic or artistic motion, swarm behavior, or field-based animation.

UncategorizedView skill →

particles-router

Decision framework for particle system projects. Routes to specialized particle skills (gpu, physics, lifecycle) based on task requirements. Use when building particle effects or needing guidance on which particle techniques to combine.

UncategorizedView skill →

pdf

Comprehensive PDF manipulation toolkit for extracting text and tables, creating new PDFs, merging/splitting documents, and handling forms. When Claude needs to fill in a PDF form or programmatically process, generate, or analyze PDF documents at scale.

UncategorizedView skill →

performance-at-scale

Spatial indexing and world streaming for Three.js building games with thousands of pieces. Use when optimizing building games, implementing spatial queries, chunk loading, or profiling performance. Includes spatial hash grids, octrees, chunk managers, and benchmarking tools.

UncategorizedView skill →

platform-building

Platform-specific building systems for mobile, VR, and accessibility. Use when implementing touch controls for building games, VR spatial input, colorblind-friendly feedback, or cross-platform building mechanics. Covers input adaptation and inclusive design patterns.

UncategorizedView skill →

postfx-bloom

Bloom and glow effects using Three.js UnrealBloomPass with React Three Fiber. Use when implementing glow, bloom, luminance-based effects, selective bloom on specific meshes, or neon/ethereal lighting. Essential for cyberpunk aesthetics, energy effects, magic spells, and UI glow.

UncategorizedView skill →

postfx-composer

EffectComposer setup and architecture for Three.js post-processing pipelines. Use when setting up multi-pass rendering, combining effects, creating custom passes, managing render targets, or building reusable effect stacks. Foundation skill for all post-processing work.

UncategorizedView skill →

postfx-effects

Post-processing visual effects including chromatic aberration, vignette, depth of field, film grain, color grading, and LUT support. Use when adding cinematic polish, retro aesthetics, camera simulation, or atmospheric effects to 3D scenes. Essential for mood, style, and visual storytelling.

UncategorizedView skill →

postfx-router

Router for Three.js post-processing effects domain. Use when implementing visual effects like bloom, glow, chromatic aberration, vignette, depth of field, color grading, or any screen-space effects. Routes to 3 specialized skills for bloom, effects, and composer setup.

UncategorizedView skill →

pptx

Presentation creation, editing, and analysis. When Claude needs to work with presentations (.pptx files) for: (1) Creating new presentations, (2) Modifying or editing content, (3) Working with layouts, (4) Adding comments or speaker notes, or any other presentation tasks

UncategorizedView skill →

product-self-knowledge

Authoritative reference for Anthropic products. Use when users ask about product capabilities, access, installation, pricing, limits, or features. Provides source-backed answers to prevent hallucinations about Claude.ai, Claude Code, and Claude API.

UncategorizedView skill →

r3f-drei

@react-three/drei helper library—OrbitControls, Text, Environment, useTexture, useGLTF, Html, Billboard, and 50+ abstractions that simplify common R3F patterns. Use when implementing camera controls, loading assets, rendering text, or needing common 3D utilities.

UncategorizedView skill →

r3f-fundamentals

React Three Fiber core setup, Canvas configuration, scene hierarchy, camera systems, lighting, render loop, and React integration patterns. Use when setting up a new R3F project, configuring the Canvas component, managing scene structure, or understanding the declarative Three.js-in-React paradigm. The foundational skill that all other R3F skills depend on.

UncategorizedView skill →

r3f-geometry

BufferGeometry creation, built-in geometries, custom geometry with buffer attributes, instanced meshes for rendering thousands of objects, and geometry manipulation. Use when creating custom shapes, optimizing with instancing, or working with vertex data directly.

UncategorizedView skill →

Page 3 of 5 · 77 results