simulator-screenshot
Capture screenshots from iOS Simulator or Android Emulator using the bundled simulator-screenshot.sh script. Use when asked to take simulator/emulator screenshots, list available devices, select a specific simulator or emulator by ID/name, or return JSON output for automation.
agent-skills
Use this when: (1) Creating a new project-specific skill to document project patterns, (2) Improving or updating an existing project skill, (3) Writing skill descriptions that will trigger other agents, (4) Organizing skill content for progressive disclosure, or (5) Learning what project-specific skills exist in .claude/skills/. Ensures skills follow project conventions and provide effective progressive disclosure.
discord
Use this skill to send a message over Discord to the operator
jsr
Create and maintain JSR (JavaScript Registry) packages. Use this whenever the user wants to publish a package to JSR, set up a new JSR project, configure exports, write documentation, or troubleshoot JSR publishing.
packlets
Learn the rules of packlets for managing a JavaScript/TypeScript project. Use this skill whenever a user mentions packlets or when working in a project with packlets (src/packlets) directory.
pdd
Skills for Puzzle Driven Development (PDD). Refer to this skill when a project uses PDD or the operator mentions PDD or puzzle-driven development. Use this skill when: (1) Breaking a large feature into incremental deliverables, (2) Writing @todo stub comments to mark unimplemented code, (3) Picking up an existing @todo puzzle to implement, (4) Deciding whether to wrap up a task with a stub or keep working.
playwright-testing
Playwright testing. Use this skill to write and run automated tests for web applications using Playwright.
tmux
Use this skill to run background processes or long running processes using tmux.
wait-for-ci
Use this skill to wait for checks on GitHub Actions to finish on the current pull request
continuity-tracking
|
dialogue-craft
|
format-export
|
fountain-syntax
|
glossary-reference
|
logline
|
page-estimation
|
pitch-worksheet
|
power-analysis
|
rewriting-methodology
|
scene-analysis
|
scene-headings
|
story-check
|
story-structure
|
synopsis
|
theme-discovery
|
title-page
|
transitions
|
writers-room
|
action-description
|
arc-check
|
character-arcs
|
character-dialogue
|
character-interview
|
rulebook-writing
Expert guidance for writing UP SHIP! rulebook content following Euro-style board game best practices. Use when drafting rules sections, reviewing rules clarity, restructuring content, or ensuring consistency. Covers section ordering, terminology, formatting, cross-referencing, and audience design.
svelte
Modern Svelte development for reactive web apps. Use when building Svelte components, managing state with stores, implementing real-time updates via WebSocket, or migrating from vanilla JS. Covers SvelteKit, TypeScript, and integration with Node.js backends.
ui-design-expert
Expert UI design guidance for polishing game interfaces. Use when reviewing screenshots, recommending CSS improvements, designing color schemes, improving typography, adding visual polish, or making the game look professional. Specializes in board game aesthetics with a steampunk/brass era theme.
board-game-ui
UI/UX design for digital board games. Use when building game interfaces, implementing drag-and-drop, rendering game boards, showing player information, handling animations, or designing responsive layouts. Covers Canvas, SVG, and DOM-based approaches.
boardgame-design
Board game design workflow for creating fun, balanced games. Use when designing mechanics, balancing factions, analyzing resource economies, validating rules clarity, planning playtests, or iterating on game systems. Applies Eurogame principles and proven design methodology.
game-database
Database design for multiplayer games with PostgreSQL. Use when designing schemas, handling game persistence, managing user accounts, implementing lobbies, or optimizing queries. Covers JSONB for game state and relational patterns.
game-state
Game state management for turn-based board games. Use when designing state structure, implementing game logic, validating actions, managing phases/turns, or handling complex game rules. Covers reducers, state machines, and undo/redo.
nodejs-best-practices
Clean, maintainable Node.js code following industry best practices. Use when writing Express routes, services, database queries, error handling, or tests. Covers PostgreSQL connection pooling, transactions, async/await patterns, and Jest testing.
realtime-multiplayer
Real-time multiplayer game networking with Socket.io. Use when implementing WebSocket connections, game state synchronization, room management, reconnection handling, or optimistic updates. Covers latency compensation and conflict resolution.
x-image-cards
Create X/Twitter cards that look like images, not marketing banners. Use when asked to "create OG images", "set up X cards", "make social cards", or "twitter card without text".
find-robot-skills
Find reusable robotics code, policies and artifacts for manipulation, navigation, locomotion, control and motion planning across robot frameworks. Inspect exact sources and requirements, prepare supported recipes, register new sources, and reuse task findings. Does not provide physical robot execution.
your-skill-name
A clear description of what this skill does and when to use it. Include specific keywords that users would naturally say. Use when [specific scenarios].
code-review
Use when receiving code review feedback (especially if unclear or technically questionable), when completing tasks or major features requiring review before proceeding, or before making any completion/success claims. Covers three practices - receiving feedback with technical rigor over performative agreement, requesting reviews via code-reviewer subagent, and verification gates requiring evidence before any status claims. Essential for subagent-driven development, pull requests, and preventing false completion claims.
skill-creator
Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations.
ui-styling
Create beautiful, accessible user interfaces with shadcn/ui components (built on Radix UI + Tailwind), Tailwind CSS utility-first styling, and canvas-based visual designs. Use when building user interfaces, implementing design systems, creating responsive layouts, adding accessible components (dialogs, dropdowns, forms, tables), customizing themes and colors, implementing dark mode, generating visual designs and posters, or establishing consistent styling patterns across applications.
backend-dev-guidelines
Comprehensive backend development guide for Node.js/Express/TypeScript microservices. Use when creating routes, controllers, services, repositories, middleware, or working with Express APIs, Prisma database access, Sentry error tracking, Zod validation, unifiedConfig, dependency injection, or async patterns. Covers layered architecture (routes → controllers → services → repositories), BaseController pattern, error handling, performance monitoring, testing strategies, and migration from legacy patterns.
sequential-thinking
Use when complex problems require systematic step-by-step reasoning with ability to revise thoughts, branch into alternative approaches, or dynamically adjust scope. Ideal for multi-stage analysis, design planning, problem decomposition, or tasks with initially unclear scope.
Page 231 of 1624 · 81156 results