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dylantarre

dylantarre

173 Skills published on GitHub.

urgency-action

Use when creating animations that prompt immediate user action, highlight time-sensitivity, or drive conversions.

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accordions-dropdowns

Use when animating accordions, collapsibles, dropdowns, or expand/collapse elements for smooth reveal transitions

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buttons-ctas

Use when animating buttons, CTAs, or clickable action elements to create satisfying, responsive interactions

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cards-containers

Use when animating cards, panels, tiles, or container elements to create depth and interactivity

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carousels-sliders

Use when animating carousels, sliders, image galleries, or horizontally scrolling content for smooth navigation

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forms-inputs

Use when animating form fields, inputs, textareas, selects, or interactive form elements to improve usability and feedback

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icons-badges

Use when animating icons, badges, avatars, status indicators, or small visual elements to add personality and feedback

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lists-grids

Use when animating lists, grids, tables, or collections of items to create smooth ordering, filtering, and loading states

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loaders-spinners

Use when creating loading indicators, spinners, progress bars, or skeleton screens to communicate system status

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modals-dialogs

Use when animating modals, dialogs, popovers, or overlay content to create smooth entrances and exits

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navigation-menus

Use when animating navigation bars, menus, sidebars, or wayfinding elements to create smooth, intuitive transitions

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notifications-toasts

Use when animating notifications, toasts, alerts, snackbars, or system messages to grab attention appropriately

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universal-elements

Use when animating any UI element not covered by specific skills, or when applying general animation principles across multiple element types

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e-commerce-retail

Use when designing animations for shopping apps, product catalogs, checkout flows, or retail experiences

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education-learning

Use when designing animations for educational platforms, e-learning, tutoring apps, or skill-building experiences

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enterprise-b2b

Use when designing animations for enterprise software, B2B platforms, admin dashboards, or corporate applications

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fintech-banking

Use when designing animations for banking apps, payment systems, investment platforms, or financial dashboards

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fitness-wellness

Use when designing animations for fitness apps, wellness platforms, workout trackers, or meditation experiences

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gaming-entertainment

Use when designing animations for gaming apps, streaming platforms, entertainment portals, or interactive media

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healthcare-medical

Use when designing animations for medical apps, patient portals, telehealth, or health tracking interfaces

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media-publishing

Use when designing animations for news sites, content platforms, publishing apps, or media consumption experiences

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saas-productivity

Use when designing animations for business tools, project management, collaboration software, or productivity apps

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social-media

Use when designing animations for social platforms, messaging apps, content sharing, or community features

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travel-hospitality

Use when designing animations for travel booking, hospitality apps, tourism platforms, or vacation planning experiences

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universal-industry

Use when designing animations for any industry or when industry-specific guidelines do not apply

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after-effects

Use when implementing Disney's 12 animation principles in Adobe After Effects

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anime-js

Use when implementing Disney's 12 animation principles with Anime.js library

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css-native

Use when implementing Disney's 12 animation principles with pure CSS animations and transitions

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figma-prototyping

Use when implementing Disney's 12 animation principles in Figma prototypes and Smart Animate

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framer-motion

Use when implementing Disney's 12 animation principles with Framer Motion in React applications

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gsap-greensock

Use when implementing Disney's 12 animation principles with GSAP (GreenSock Animation Platform)

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lottie-bodymovin

Use when implementing Disney's 12 animation principles with Lottie animations exported from After Effects

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motion-one

Use when implementing Disney's 12 animation principles with Motion One (modern, lightweight animation library)

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popmotion

Use when implementing Disney's 12 animation principles with Popmotion's functional animation library

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react-spring

Use when implementing Disney's 12 animation principles with React Spring's physics-based animations

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rive-animations

Use when implementing Disney's 12 animation principles with Rive interactive animations

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universal-tool

Use when implementing Disney's 12 animation principles with any animation tool or framework

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continuous-infinite

Use when building ongoing loop animations - loading states, ambient motion, background effects that run indefinitely without user fatigue

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deliberate-1200-2000ms

Use when building slow intentional animations between 1200-2000ms - app intros, loading sequences, storytelling moments that create emotional resonance

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dramatic-2000ms-plus

Use when building extended animation sequences over 2000ms - cinematic intros, story sequences, premium experiences where animation IS the product

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instant-0-100ms

Use when building instantaneous UI feedback under 100ms - button presses, toggles, state changes that feel immediate and responsive

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large-500-800ms

Use when building larger movement animations between 500-800ms - hero transitions, complex reveals, animations that tell a story and deserve attention

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medium-300-500ms

Use when building standard animations between 300-500ms - page transitions, significant UI changes, animated illustrations that need clear communication

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micro-100-200ms

Use when building micro-interactions between 100-200ms - tooltips appearing, dropdown opens, small feedback animations that feel quick but perceptible

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orchestrated-sequences

Use when building multi-part animation sequences - staggered reveals, choreographed UI, coordinated motion where multiple elements work together

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responsive-adaptive

Use when building context-dependent animations - duration that changes based on device, distance, user preference, or interaction context

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slow-800-1200ms

Use when building deliberate motion between 800-1200ms - dramatic reveals, loading sequences, storytelling moments where users should pause and absorb

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small-200-300ms

Use when building small transitions between 200-300ms - modal appearances, card expansions, navigation transitions that users consciously perceive

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universal-timing

Use when learning animation timing fundamentals - principles that apply regardless of duration, the foundational rules that scale across all time ranges

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anticipation-mastery

Use when designing action sequences, user interactions, state transitions, or any motion that needs telegraphing to feel intentional rather than sudden.

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